r/RocketLeague • u/Toxic664 • 11h ago
CLIP Might have peaked on defence
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r/RocketLeague • u/Lucy_21_ • 9d ago
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r/RocketLeague • u/Lucy_21_ • 9d ago
r/RocketLeague • u/Toxic664 • 11h ago
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r/RocketLeague • u/sergemeister • 2h ago
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r/RocketLeague • u/Curious-Sample5913 • 7h ago
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(ignore the fact that im down 3 tho fr)
r/RocketLeague • u/Lucasr6158 • 5h ago
Im new to rocket leauge and as soon as I got into a match my cat was walking on the shelf and rubbed against the xbox button turning it off 😭
r/RocketLeague • u/Ok-Jaguar-2806 • 10h ago
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Honesty, whenever I go for aur dribble I always somehow end up going higher than the ball's height as soon as i jump from the wall, also i am more familiar with the right wall. But idk how I did this, just thought of doing it and it happened.
Was so happy 😭
r/RocketLeague • u/lewis2891 • 58m ago
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r/RocketLeague • u/blummers92 • 4h ago
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Sorry if this was you.
r/RocketLeague • u/ItzMattOnTheTrack • 1d ago
Hey y’all
So I’m level 52 in the rocket pass and my gf is only level 13, but we’ve played the same amount
I was wondering what might cause this? Thanks
r/RocketLeague • u/WhatIsHam • 17h ago
"I don't play this mode."
"Why does it matter? I'm going to let you win anyways."
No. I'm here to play ranked 1v1s against players at my own skill level, not watch you freestyle, hit triple flip resets, and forfeit with 30 seconds left.
I don't care if you're going to let me win. I queued to play 1v1, not to be your practice dummy. Go use freeplay or casual.
Edit:
All of you telling me to use these matches as practice are missing the point.
I want to play 1v1s against players at my own skill level. I don't care if I could spend the entire match camping my half and waiting for them to carry the ball across the map. That's not fun, and defending shots that nobody at my rank can realistically hit isn't helping me improve at the mechanics I actually need to work on, like dribbling, flicks, pinches, and recoveries.
Every minute I spend defending GC-level mechanics is a minute I'm not spending developing the mechanics appropriate for my own rank.
This game needs account-based matchmaking restrictions. If two players' peak ratings are 500+ MMR apart, they shouldn't be matched against each other just because they're currently in the same playlist rank. Playlist rank alone clearly doesn't tell the whole story.
r/RocketLeague • u/ExtensionOk55b4 • 3h ago
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r/RocketLeague • u/maxxiwu • 4h ago
Fan art by me people, hope u like it.
r/RocketLeague • u/Undead_Flytrap • 20h ago
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r/RocketLeague • u/djingibi1 • 1d ago
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r/RocketLeague • u/Severe_Ad4138 • 2h ago
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I peaked C1 at the very end of last season, just started playing ranked again yesterday and 1 game off C1, I think I’ll be hanging in champ here soon :)
I am decently mechy for a D3 because I love free play but I think I’m gonna start practicing these way more. It was pretty satisfying to get a double tap set up so quickly.
r/RocketLeague • u/OrangeSK_YT • 13h ago
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Kinda lucky but I used the flip well
r/RocketLeague • u/Oo_m • 20h ago
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fantastic pass from my tm8
edit: (I can score flip resets in freeplay; just couldn't score them in a real match)
r/RocketLeague • u/Mite-o-Dan • 10h ago
Even moreso, when you see that the two others in front of you are already going for the kickoff...why do you continue to go for the ball?
If youre Bronze, maybe Silver? I get it. Under 8 years old? I get it. If you're extremely drunk or high? I get it. If its your first time ever playing Rocket League? I get it.
If none of those things apply to you...why do you still do it? Why do you think all 3 players going for the ball is a good idea? (for anything other than a last second attempt to tie a game from a deflection at the very end)
r/RocketLeague • u/inside-glaze5 • 5h ago
Is Rocket League officially the game with highest amount of rage quitters? Every other comp match people try to FF and then my casual lobbies look like this almost making it feel like a bot lobby sometimes. Ive been playing video games for the better part of 25 years and I've never played a game with this amount of rage quitting. Is it the game or just the way of the new gen of gamers?
r/RocketLeague • u/MKZ3003 • 1h ago
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r/RocketLeague • u/Gabriel_Travels • 5h ago
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started playing in season 22 and made this little
highlight reel
r/RocketLeague • u/JellyfishNo8625 • 3h ago
tw striker razzles
r/RocketLeague • u/kgdiff • 8h ago
I was playing a 3v3 Dropshot tournament final when my teammate left, leaving us in a 2v3 with no bot and no compensation whatsoever.
The thing is, it’s not just about being down one player. Everyone has a max boost capacity of 100, so the other team has 300 total while we only have 200. We’re already covering more of the field with fewer players, which means we have to use even more boost just to keep up. Then we have to go out of our way to collect boost, making it even harder to maintain good positioning.
Giving us 150 boost each would only equalize the total boost capacity. We’d still be outnumbered, with no way to properly compensate for that disadvantage.
Why not increase the remaining players’ max boost to 200 each when a teammate leaves? It obviously wouldn’t fully make up for the missing player, but at least we’d have a better chance instead of being punished for someone else’s decision to leave.
It’s frustrating to reach a tournament final and have the match become so much more difficult because of something you have no control over. There should be some sort of system to address this.