r/vibecoding • u/Terrible-Software165 • 3d ago
Workflow/Prompt Making the First Boss of my Game | Devlog
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Hey guys, I'm making a rail shooter (like Star Fox) and documenting its development for those working on a game who want to learn more about the workflow.
In this video, I'll tell you about the development of the first boss, its design, its three phases, attacks, environment, etc.
Devlog Boss Fight: youtube.com/watch?v=NsZRfjOK_-Y&t
If you find these types of videos useful or entertaining, it would help me a lot if you subscribed, left a comment/like, or simply watched it. Thanks guys!
BTW this is made in Threejs, with Claude (Opus 5.5 in this case), the 3D character models are made in Blender.
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u/Terrible-Software165 2d ago
You're wrong there. Maybe you don't see the value, but others do. Over the last few months, I've been in talks with interested publishers and sponsors. In fact, I'm currently in discussions with a publisher, which is why I haven't opened a wishlist on Steam yet.
Anyway, I'll stop here. This conversation is pointless. I think I understand your perspective and you understand mine. Good luck.