r/videogames • • Aug 19 '26

Image / Video What game is this for you?

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u/Calm-Offer8907 Aug 19 '26

It is in fact much easier in real life than it is portrayed in souls games. Even the biggest weapons were rather light , or they wouldn't be practical in any scenario.

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u/Treholt Aug 19 '26

yes, but many of the weapons in dark souls are MASSIVE, and would be impossible to wield by even the strongest man alive.

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u/Acceptable-Breath852 Aug 19 '26

Wrong.

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u/Dezponto4 Aug 19 '26

Smough's hammer would like a word

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u/Acceptable-Breath852 Aug 19 '26

Great hammers wouldn't be usable, yeah, but other big weapons like ultra greatswords are based on real-life equivalents. The Zweihander for instance, existed in history and wasn't heavy nor slow like the whole weapon category is in these games. So big doesn't necessitate slow and heavy.

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u/Kaitivere Aug 19 '26

riiight, find me a person who can wield the Fume Knight UGS.

Ill wait.

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u/Acceptable-Breath852 Aug 19 '26

The FUGS specifically may not be wieldable just because of its composition, but the "Ultra Greatsword" category that souls games use is based on real life weapons that simply weren't called that, but they absolutely were used and surprisingly light and fast. Zweihander, for instance, existed in real life. These games just lump them all in the same category and give them the same basic, super slow moveset, which isn't accurate to how they were used, that's all.

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u/Kaitivere Aug 19 '26

Yeah, real-life weapons. Try swinging an Ultra-Greatsword irl.

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u/Acceptable-Breath852 Aug 19 '26

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u/Silver-Negotiation22 Aug 19 '26

Now put a 20/30 kg metal armor on it to test something

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u/Acceptable-Breath852 Aug 19 '26

That's a different point than big weapons. Besides, equip load doesn't alter the character's swinging speed in these games. It affects rolling and running speed.

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u/Saix027 Aug 19 '26

I love such takes, "bUt iN rEAl LiFE..."

DUDE! In real like you not respawn and put souls in "Points" to get stronger too.

And in real life you're not going to fight a demon or dragon alone.

Seriously, I hate this takes on "realism" in games.

Just admit it is bad design to hinder you on purpose, it is like old tank controls but on purpose again.

In reality projectile also not hit trough walls, but enemies do it somehow, yet your sword gets stopped by it.

Seriously, you are just another white knight for Fromsoft at this point.

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u/EdgarAllanKenpo Aug 19 '26

I mean, I dont think people defending it are 'white knights'. Its literally a core mechanic of the game, hence why every singlendark souls game has the same combat. The developers dont just suck at developing combat, its intentional. The souls games have a huge following and every single one will say the same thing, that cimbst being the way it is, is the point. Just because someone doesnt understand it or like it doesnt mean its bad game design. You dont like the game the way it is, thats it.

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u/EdgarAllanKenpo Aug 19 '26

I mean, I dont think people defending it are 'white knights'. Its literally a core mechanic of the game, hence why every singlendark souls game has the same combat. The developers dont just suck at developing combat, its intentional. The souls games have a huge following and every single one will say the same thing, that cimbst being the way it is, is the point. Just because someone doesnt understand it or like it doesnt mean its bad game design. You dont like the game the way it is, thats it.

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u/EdgarAllanKenpo Aug 19 '26

I mean, I dont think people defending it are 'white knights'. Its literally a core mechanic of the game, hence why every singlendark souls game has the same combat. The developers dont just suck at developing combat, its intentional. The souls games have a huge following and every single one will say the same thing, that cimbst being the way it is, is the point. Just because someone doesnt understand it or like it doesnt mean its bad game design. You dont like the game the way it is, thats it.

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u/EdgarAllanKenpo Aug 19 '26

I mean, I dont think people defending it are 'white knights'. Its literally a core mechanic of the game, hence why every singlendark souls game has the same combat. The developers dont just suck at developing combat, its intentional. The souls games have a huge following and every single one will say the same thing, that cimbst being the way it is, is the point. Just because someone doesnt understand it or like it doesnt mean its bad game design. You dont like the game the way it is, thats it.

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u/Pacify_ Aug 19 '26

Its definitely a big part of why Dark Souls 1 still remains my favourite From game.

The combat has this kinda weird weight to it

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u/Ashamed_Item_9668 Aug 19 '26

Bravo my friend, Bravo.

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u/username4518 Aug 19 '26

Oh so you’ve cleaved through dozens of enemies in real life with a real giant sword? Please enlighten us on how easy it is to do video game things in real life. I bet you’re a regular Dante.

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u/Calm-Offer8907 Aug 19 '26

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u/username4518 Aug 19 '26

Yeah on a midieval battlefield where you use it to kill maybe 2 or 3 guys then get tired and collapse under the weight of your armor, but in a fantasy world where you literally cleave through dragons and monsters for hours at a time? Not exactly recreatable by some random youtuber. It’s weird to complain your video games combat is unrealistic when literally no video game can make combat that is accurate to real life yet because they are simulations.

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u/Calm-Offer8907 Aug 19 '26

Mf I didn't complain about shit. I corrected the misconception that many have bacause of souls games that big weapons=heavy/unwieldy weapons. That's it. What is it with you dickriders being so obnoxious and defensive about the slightest bit of criticism of your favorite genre? Hell, my comment wasn't even criticizing the games per se, just pointing out that the weapons being huge doesn't necessitate them being slow as hell, which is what the other redditor was suggesting.

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u/username4518 Aug 19 '26

They ARE unwieldy, im not just dickriding, i think the video you posted is misinformative because the idea of wielding and swinging weapons a few times =\= using them on a battlefield. I hold this opinion as someone who used to train with weapons in tae kwon do, not because I’m a gamer.

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u/Calm-Offer8907 Aug 19 '26

Lmao, just because you personally think they are unwieldy doesn't make them so. We know from history they had effective uses back when bladed weapons were common. And they weren't heavy nor particularly slow at all, which is really my point anyway.

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u/username4518 Aug 19 '26

“We know from history” that these “effective uses” were still only for a few soldiers at a time. People weren’t mass murdering with these things irl dude, they could get off a few swings, kill 1 or 2 guys, then they’d die or collapse. Video games combat isn’t even comparable. Most combatants avoided heavier weapons because of how unwieldy and slow they were, favoring longswords and spears.

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u/Calm-Offer8907 Aug 19 '26

Wrong as well as irrelevant to the point. 

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u/Cross55 Aug 19 '26

Yeah on a midieval battlefield where you use it to kill maybe 2 or 3 guys then get tired and collapse under the weight of your armor, but in a fantasy world where you literally cleave through dragons and monsters for hours at a time?

Well then why put the weapons in the fucking game and then advertise the combat being realistic if irl no one would use them for longer than an hour or 2? lol

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u/[deleted] Aug 19 '26

[deleted]

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u/username4518 Aug 19 '26

Who advertises the game as realistic? These games are escapist fantasy, nothing like real life. The weight of the sword adds to the challenge and intentionality of strikes. It’s almost always a rhythmic dance your moves fit into that you need to figure out. I’ve never seen Miyazaki out here saying he’s trying to create a realistic combat simulator, stamina is supposed to imitate that in an insanely rudimentary, non-parallel way to real life because it’s a game.

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u/Cross55 Aug 19 '26

Who advertises the game as realistic?

Literally everyone and their mother lol.

The first thing people would constantly harp on about when Dark Souls first released was how realistic it was.

These games are escapist fantasy

The world is constantly living under the brink of total apocalypse and the only way to save it is by tediously fighting enemies with nothing but shit weapons and sacrificing yourself to simply kick the can down the road while everyone gets to wallow in misery for a few hundred more years.

Yeah, just bleeding escapism, lol

It’s almost always a rhythmic dance your moves fit into that you need to figure out.

You can only dodge roll buttpoke dodge roll buttpoke so many times before you simply want to fling yourself into the abyss.

No, the combat is fucking trash, you've just deluded yourself into thinking otherwise by joining a cult that just repeats the same mantras over and over again.

Soulsbourne is boring