r/NativePortsOniOS • • 12h ago

GTA V | PORT - IOS

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2 Upvotes

Gta v port on iphone 14 plus, don't waste your time. I installed it only for testing, it's cool to play a little and explore the map, but still a little unstable because of the slightly older processor. Runs at 30/40 fps without recording, with drops to 15-20. In addition, nothing else to add


r/NativePortsOniOS • • 3h ago

Zelda BOTW Wii U natively on iOS

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0 Upvotes

Finally, every owner of iPhone could play BotW natively. No emulators. Link here: https://github.com/IshaanKalra2103/BotWRecomp

Game assets are not included. You need to compile them yourself.


r/NativePortsOniOS • • 44m ago

Can someone give me best gta port is the web files v2 is better

• Upvotes

r/NativePortsOniOS • • 21h ago

Metroid Dread on 13 pro max

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0 Upvotes

Yay! Smooth even on old device so far


r/NativePortsOniOS • • 11h ago

GTA IV ON IPHONE 16 PRO

1 Upvotes

Playing GTA IV on an iPhone is actually insane. Android has been able to do it for a while, but this is the first time I've seen it running on iOS. Mobile tech has come such a long way


r/NativePortsOniOS • • 18h ago

My port of Jak and Daxter (opengoal) is out now

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5 Upvotes

Claude and Codex were used to make this port.

This is a complete port of Jak and Daxter to iOS using opengoal as the base. Playable from start to finish and has many mobile quality of life improvements as well as fun experimental features you can toggle like driving the fisherman’s boat.

The aim of this port was to be a definitive way to play Jak 1 on mobile.

No ipa is included, you need to build it yourself on a Mac. Alternate methods are being explored but currently a Mac is the only way. Instructions are listed on my GitHub page.


r/NativePortsOniOS • • 21h ago

OpenTIE: Source Port of TIE Fighter, one of the best space combat simulators

2 Upvotes

After discovering OpenJKDF2 (Jedi Knight: Dark Forces II source port) here posted by a community member on r/EmulationOniOS , and then trying on a port of Jedi Outcast and Jedi Academy with OpenJO (it works, will release later), I discovered OpenTIE - the TIE Fighter source port that actually combines the best from the original TIE Fighter (the iMuse dynamic music system) and the Collector's CD-ROM (updated graphics) - and modernizes the graphics for what I think, is the best Star Wars game to date.

It's a space combat simulator and is complex (enough) for good reason and has depth that today's Star Wars games don't have.

I used Claude Code to do the port and it's been an incredible time saver as it'd take me a long time to do this myself. Being able to iterate on trying to get the complex controls into something workable is something AI is really good at. I was also able to add support for:

- in-game save states within missions
- gyro aiming for better precision

You need to supply your own TIE Fighter game files - the TIE Fighter Special Edition from GOG works the best here as it has both editions of the game. If you add the ROM files for the Roland SC-55, you'll get Roland synth music (heard in the video).

https://github.com/yoshisuga/OpenTIE/releases/tag/ios-v0.2.0

I also started porting this to the new Nintendo 3DS, with stereoscopic 3D - it's looking really cool! (classic graphics only since it has to do CPU rendering - getting ~25-30 fps)


r/NativePortsOniOS • • 22h ago

Serious Sam first encounter gameplay

1 Upvotes

Here is some gameplay of serious sam first encounter from a different iOS port that is not made by me, there was a Serious Sam Port made by u/Junra** I like this one better **because you can switch between weapons with the included weapon wheel, and have better mouse control, so I just want to show this gameplay to you


r/NativePortsOniOS • • 11h ago

GTA V iOS port on 18PM

16 Upvotes

Used the GTA V ios port with a few custom tweaks.

GTA 5 ios port Github

Runs pretty good at medium settings

How is the port running on other devices?


r/NativePortsOniOS • • 18h ago

Native Paper Mario 64

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2 Upvotes

For a long time, the Paper Mario series has been one of my favorite game series. It’s something I not only played in my childhood, but also watching my parents play and enjoy the game series as well. You could probably even say that my love for this game is guided by nostalgia.

Three and a half years ago, it was announced that the source code for the US region Paper Mario 64 was decompiled. This meant big things for the future. One in particular being Harbor Masters’ PaperBoat, a native port of Paper Mario 64 for PC platforms. Over the last couple weeks I’ve had much fun playing this on my PC with MasterKillua’s Paper Mario 64k/Refolded HD Texture Pack which PaperBoat makes really easy to apply. This is amazing since I’ve wanted a convenient way to play this texture pack since I first discovered it about 3-4 years ago. Although, I couldn’t t help but feel that something was missing while playing. It almost seemed like the game should play on mobile. And it’s natural to feel that way given some of my earliest experience with emulation was emulating Paper Mario 64.

That has what has brought me here. I couldn’t wait for an official port to come to iOS, so I used AI to make a fork that mirrors Harbor Masters’ PaperBoat. I have decided to name it PaperReality. That said, it looks and performs the exact way it does on PC. I’m posting this here for my love of this game series for all of you to experience with me. From my testing, I know it works on iPhones using iOS 18-27 and also works in LC. No JIT needed/used.

DISCLAIMER: AI was used for any and all changes made to this port.

GitHub: https://github.com/acoston822/PaperReality

https://youtu.be/XP1kd2_W9Dk?is=rGc_ApGT_ZuDM2K2


r/NativePortsOniOS • • 5h ago

PaperReality Paper Mario 64 Gameplay with HD Textures

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2 Upvotes