r/CatalystMains • • Nov 01 '22

news Gameplay of ALL Catalyst's abilities in Season 15

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109 Upvotes

r/CatalystMains • • May 13 '23

Join the Catalyst Mains Discord Server!

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13 Upvotes

r/CatalystMains • • 1d ago

Gameplay Been awhile, here’s a Cat Banner

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23 Upvotes

r/CatalystMains • • 4d ago

news I made this for everyone, enjoy!

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26 Upvotes

Hey guys, I'm the developer of Wingman, an iOS app for tracking all-things apex. I made it for myself but my friends asked to use it too, so I put it on the app store for everyone to use :)

Yesterday I launched a new feature i think you'll like... Widgets!

You can now see live map rotation and your RP right from your lock screen or home screen - any sizes you want : )

Here’s the App Store link if you fancy trying it and let me know what you think and what features you'd want to see next, I'll be reading all your feedback :)


r/CatalystMains • • 11d ago

How did i do? ^-^

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23 Upvotes

I'm pretty happy of my banner! Wonder how do people like my banners or if any recommendation y'all have to improve :3


r/CatalystMains • • 15d ago

Gameplay New Cat Tech

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28 Upvotes

Thanks for Solar for pointing this out. You can cancel enemy Cat wall debuffs by going into your own Cat wall. This does not work in range. Have a great day!


r/CatalystMains • • 25d ago

Do y’all like the new “Feral Frenzy” perk? Or should it be a little bigger?

11 Upvotes

I like it, but what do y’all think?


r/CatalystMains • • 25d ago

Is anyone aware of when Catalyst’s Fluid Motion skin may come back?

4 Upvotes

I apologize if this isn’t the right subreddit to ask this question. I haven’t been keeping up with Apex for a long time, but now that I’m back I’ve been wondering when this skin will return because it’s my dream skin. Any information is greatly appreciated!


r/CatalystMains • • 28d ago

I don’t man catalyst but

13 Upvotes

I used her occasionally in ranked she was really good and niche I like her new buffs but why did they remove that one perk that made her trap like a ash snare where it activates instantly and does more tick damage I feel like this invisible one has always been useless.

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r/CatalystMains • • 29d ago

Blood moon banner combos

3 Upvotes

I would like some ideas as I have gone blank makeing it and would like some ideas on how to make it :)


r/CatalystMains • • Sep 18 '26

news Catalyst BUG with her new buff

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13 Upvotes

I hope this gets fixed soon!


r/CatalystMains • • Sep 17 '26

Gameplay New perk

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44 Upvotes

How are we feeling about the ferro-frenzy perk I don't think the size Trade-Off is worth it, sole piercer was great RIP


r/CatalystMains • • Sep 17 '26

What do y’all think of my banner :3

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13 Upvotes

r/CatalystMains • • Sep 16 '26

I really hate that they removed sole piercer… been playing a few games now and I miss it so much😫

13 Upvotes

r/CatalystMains • • Sep 15 '26

Gameplay It's here, the NEW ULTIMATE guide for Catalyst

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17 Upvotes

Highly recommend checking this out, as well as my other guides/shorts on Catalyst!


r/CatalystMains • • Sep 15 '26

Finalmente una skin de mi esposa 🥹

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16 Upvotes

Cheque la tienda y Vi que estaba un pack temático que tenía está skin así que pobre suerte, basto 3 packs para tenerla y es una de las skins que quería y tan solo me costó 500 apex coins 😌


r/CatalystMains • • Sep 15 '26

did i cook

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20 Upvotes

r/CatalystMains • • Sep 15 '26

Cats new perk and removal of old one sucks

10 Upvotes

Her new perk is bad


r/CatalystMains • • Sep 15 '26

Catalyst "buff" is such a nerf

6 Upvotes

Just tried out her new upgrade and it's safe to say it feels kinda awful so far. She's still completely broken in the firing range because you can't open your own reinforced doors. The spikes STILL don't work on dummies and her own ulimate blinds you. Oh and invisible spikes are visible to enemies in there so you can't even try them out

Oh and the dummies do get damaged to the spikes. But you need a friend nearby to activate the spikes because the dummies cant. The devs have 0 idea what they're doing anymore

How is everyone feeling about the changes??


r/CatalystMains • • Sep 14 '26

Catalyst bug fixes

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14 Upvotes

The patch notes are out for split 2. Most of the changes have already been covered, but in case you missed it, there are a few bug fixes worth mentioning here. Hopefully cat will be consistent in the firing range once again.


r/CatalystMains • • Sep 14 '26

Gameplay A Firey Banner, literally

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13 Upvotes

Thought this was pretty cool. Can’t wait to play tomorrow with the new Catalyst buffs!


r/CatalystMains • • Sep 12 '26

Gameplay Anyone else who loves to play cat more aggressively?🔥💪🏼🖤

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36 Upvotes

r/CatalystMains • • Sep 12 '26

Gameplay More info and showcase of Cat buffs

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11 Upvotes

I too am sad that Sole Piercer is gone. HOWEVER, all these QoL changes and buffs are going to make her feel so much smoother to play.

When discussing the changes with some people in the Catalyst DC, as well as my own, I’ve gather some good ideas on how Catalyst will be played. To put it short (since I cannot test the changes until the update), Catalyst’s depth and skill ceiling just increased.


r/CatalystMains • • Sep 10 '26

news Midseason designer's notes, incl. details of Catalyst buffs

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16 Upvotes

r/CatalystMains • • Sep 10 '26

What If? (Catalyst Change Ideas Part 2)

5 Upvotes

After the (sort of) disappointing changes made to Catalyst in the S30 Midseason Patch Notes (though the auto-reinforce idea was implemented, yay!) here are some individual isolated ideas that I think would be cool for Catalyst to have.

1. Wall-Mounted Veil (basekit)

I recently played a match where our team was playing low ground in the final ring, and I had my ultimate. No matter what I could've done, my ultimate wouldn't have been much help; and I find myself in countless situations where Catalyst's Dark Veil is simply nullified by elevation, amongst the other ways enemies can bypass it.

- Dark Veil can be placed on wall surfaces in addition to floor surfaces. Snaps to 90° angles regardless of terrain.

2. Burrowing Spikes (upgrade)

I feel like Catalyst's entire "ferrofluid" theming is severely underutilized for creative ability interactions.

- Piercing Spikes gain a breaching property that allows them to penetrate barriers while in flight (Mobile Shield, Dome of Protection, Amped Cover, D.O.C. Halo, Hardlight Mesh) with a minor velocity cut upon passing through.

3. Ferrofluid Meter (basekit rework)

What if Catalyst became the most dynamic Controller legend ever?

- 6 ferrofluid "nodules" max; one ferrofluid nodule generated every 15 seconds

- 1 nodule to reinforce a door

- 1 nodules for a trap

- if exceeding 6 active nodules, removes the last used ability (like current iteration)

- kit rebalancing to account for extra traps/doors

- new perks can increase regeneration rate, add more nodules, or give a certain tradeoff for which ability is used

4. Dark Sorcery (passive benefit)

Sparrow's ability to scan survey beacons remotely is really convenient. It'd be cool if Catalyst could do the same with the new passive reinforcement on her tactical.

- Landing Piercing Spikes near Ring Consoles activates them for their normal windup duration; can be recalled to launch the EVAC tower (if possible).

5. Fluid Trajectory (upgrade)

Phoenix and Fade from VALORANT, basically.

- +50% throw distance

- can only place another spike after first one lands

- reactivating the ability key makes the spike stop all forward movement and shoot downward.