r/DeadlockTheGame • Infernus • 12d ago

Discussion Fear not Sinclair players, you MIGHT be getting changes soon.

Post image
3.5k Upvotes

418 comments sorted by

View all comments

Show parent comments

170

u/AngryTrafficCone 12d ago

The only real change I want to see is the ult cooldown being 100%. Steal Dynamo, wait 4 minutes.

197

u/THEREAPER8593 12d ago

I think a reduced cooldown is ok since you have more conditions to cast it, but having 40% is way too short.

Getting 2.5 dynamo ults per dynamo ult is crazy

118

u/Freezinghero 12d ago

IMO just Sylas it: base CD of like 30-40 seconds but a per-Hero lockout equal to the targets CD. So it's less about "I'm stealing Rat Ult every 20 seconds" and more about flexing around across the enemy team.

37

u/Scuck_ 12d ago

Yea this is definitely what im hoping for - cause playing sinclair just to steal one ult over and over again is so boring, like ur playing a quarter of an enemy's character when im tryna play SINCLAIR yknow?

3

u/A_Wild_Tree Sinclair 12d ago

How do you communicate this without cluttering the hud? Genuine question

6

u/Alexander_Baidtach Silver 12d ago

Add six hero head icons around the ult icon or add an steal ult icon around the existing hero heads.

3

u/LetUsGetTheBread Deadman Danny 12d ago

Put a status effect next to enemy health-bar not on your own hud

1

u/Freezinghero 12d ago

Maybe a hat symbol on the enemies' portrait at the top of the screen?

1

u/Rasenpapi 11d ago

rem has 4 circles above 3, you could definitely add an indicator for ults that are on cd

and if you could cast sinclair ult fast enough to get 4(let alone 3) circles at once then the character needs more nerfs at that point

6

u/THEREAPER8593 12d ago

I don’t quite understand (I see this meaning 2 things).

Would this mean a short cooldown but after copying a dynamo, you don’t get to again for the entire time a dynamo ult would be on CD?

19

u/HowesLife 12d ago

Basically after copying dynamo ult you’re ult goes on cooldown for 40 seconds. Once its back up you can click on anybody else and use their ult but if you click on dynamo it says “ult steal not ready”

-8

u/FrizzyThePastafarian Billy 12d ago edited 12d ago

At this point just make it take the last ability used by the target and give the ult itself a 4-6s CD.

8

u/BA_Start 12d ago

Idk, this might be too hard for Sinclair to land reliably. Maybe swap their 1 with Wraith's ult?

3

u/FrizzyThePastafarian Billy 12d ago

I find it obscenely funny we have inverted votes and we are making the exact same joke.

1

u/Gear_ 12d ago

Just make to so you can’t copy the same ult twice in a row

-11

u/Rough_Lychee5785 Grey Talon 12d ago

Make his ult steal a random ult. Can be enemy or ally. He can't control it

28

u/Marsejii Mina 12d ago

I mean the conditions for Sinclair to cast an ult are not very difficult to fulfill? He can use his assistant to teleport twice so he's at 0 real risk when stealing an ult.

5

u/boxweb 12d ago

Yeah Sinclairs can literally just run magic carpet and B-line to their target and it works

11

u/THEREAPER8593 12d ago

The swap has a couple second cooldown, and that’s easily enough to die in deadlock. A single slowing hex and he’s dead also.

I don’t think it makes it deserve a 60% reducing in CD but it’s still worse than just having the copied ultimate as base kit. The only upside if it didn’t have a shorter cooldown is that you get to pick one of 6 random ults each game

0

u/Lycanthoth 12d ago

but it’s still worse than just having the copied ultimate as base kit.

Except...it absolutely isn't??? That is so outrageously wrong that I feel like I'm taking crazy pills.

If we compare base Sinclair to just a single hero, sure. But that's a disingenuous and pointless argument. Sinclair is so strong because he has the versatility of having multiple ults on hand that he can pick and choose for maximum impact while avoiding any of the downsides. In some cases, he can even use some characters ults better than the original by virtue of his teleports (to say nothing of the cooldown benefits).

16

u/Common_Statement_351 Lash 12d ago

I think it's either that or a thing I heard crayon say , that to steal the ult you need to be basically mega close, it's only fair.

14

u/TillerThrowaway Billy 12d ago

I want to see this and in exchange you can also steal teammate ults. Could it be broken? Yeah probably. Getting quadruple dynamo ulted with 2 refreshers could be insane, but also it could be sick as fuck so who knows?

7

u/Material_Shallot_652 12d ago

Dota 2 had this and it was a PROBLEM. Morphling + Earthshaker specifically.

4

u/AngryTrafficCone 12d ago

Honestly, that would be a fair compensation.

22

u/Xanadu2003 Drifter 12d ago

50% is reasonable. You need to spend some time playing the character to understand why. You dont get to steal whatever ult you want as soon as you want it, you have to steal it from the correct enemy by getting close to them and then you have like 8 seconds to position into a spot to actually use it effectively

3

u/Ar3kk Holliday 12d ago

yeah but you should have a 100%, maybe even 110% internal cooldown on the character you stole from, you shouldnt be able to spam X character's ult more then they can.

23

u/SessionWorking7805 12d ago

Character would be dead with 100% cooldown

1

u/WhoUpAtMidnight 12d ago

Honestly… if Sinclair got the Doorman treatment I wouldn’t be mad

21

u/zanderkerbal 12d ago

Why not? You don't get the rest of their kit to synergize with it - no fixation on Haze ult, no dash on Infernus ult, no grapple or slam on Lash ult, et cetera. And you don't get to use their ult as fast as your ult's cooldown theoretically allows because you can only use it while standing next to them.

5

u/Marsejii Mina 12d ago

>no dash on Infernus ult

Yeah instead you have the assistant which you can use to teleport twice LMAO

5

u/zanderkerbal 12d ago

Sure, but often you have to use the assistant to steal the ult and then can't also use it to chase people trying to get out of the ult.

(So you buy Warp Stone, but then you're working harder than Infernus is to use the same ult.)

2

u/bigdrubowski Bebop 12d ago

Rubick does this in DotA. The 40% is kinda crazy tho.

3

u/Accordman Sinclair 12d ago

yeah i too regurgitate what other people tell me needs to change without understanding why the character needs it

i simply have no free will or thought look at my chungus holiday flair

0

u/Ar3kk Holliday 12d ago

People dont want me to use their own ultis twice as much as them HOW DARE THEY suggest some good game design?!? I play the character who can steal ultimates from anyone I cant possibly be asked to cycle between atleast 2 guys out of 6 are you crazy?!? The character completely falls apart if I cant perma target THAT guy specifically.

1

u/RekesTie 12d ago

Bro Rubick in DotA 2 exists to counter characters that are known for having one very strong spell. Rubick is known for being picked to hard counter the enemy team when they simply pick one char with a very strong game changing ability(Magnus is the best example). Rubick can steal any ability in DotA and the ability is objectively stronger on him than the char he steals it from (lower cd/more cast range/more spell amp/more AoE/more debuff and buff strength). Rubick is still a balanced hero because Yoshi/Icefrog is amazing at balancing.

If you come from League just remember that Riot can't balance their game. They pro-jail characters and need fearless draft still. Deadlock is still not a released game. Let the man cook up a game that will have better balance than literally any other competitive game focused around heroes. He will cook the most delicious feast of your life.

3

u/Reasonable-Dark-6369 Ivy 12d ago

Yea I feel like it's best to just copy leagues homework here. Sylas' system works pretty much perfectly. He gets a short cooldown for ult stealing but each enemy gets their own cooldown in which he can't steal that ult again. It encourages variety and planning and roaming

21

u/TheCoolestGuy098 Billy 12d ago edited 12d ago

I think this is the most reasonable nerf. I cannot for the life of me imagine in what world 40% cooldown on big ults like Rat King, Lash and Dynamo would be balanced.

It would also help his gameplay as a whole. Now you'll have to decide if the smaller ults are worth it in a given situation.

16

u/VandaleViper 12d ago edited 12d ago

Downvoted because Sinclair mains think an 83 second Dynamo ult cooldown OR assistant + lash/paradox cooldown is somehow balanced, interactive and fun.

11

u/Heroman3003 12d ago

Now you just don't want to ever steal big ults at all because basically half your usefulness late game comes from copying enemy playmaking ults, because any damage he could be doing falls off hard.

12

u/TheCoolestGuy098 Billy 12d ago

Right, so the other option is to let Sinclair have a permanent cooldown reduction on very strong ultimates. I guess they can just bump it to 80% or 90% the cooldown, but then you beg the question on having it in the first place.

It doesn't matter how you slice it, Sinclair is the same situation as kidnap Doorman. The sooner they just completely get rid of the problem, the sooner the character can just be balanced like a normal character, and not have to rely on copying big ults.

The other option is to give Sinclair an entirely new ultimate, which he probably will by release, but that's another conversation.

1

u/WhoUpAtMidnight 12d ago

+1

It’s a beta, now is the time to take corrective actions like this. I would bet they have something planned for his graphics update anyway and this is just breaking his legs so he stops popping up until then

1

u/jaw231 Paige 12d ago

They could make it so you can't steal an ult from the same player twice in a row. Or something.

0

u/Heroman3003 12d ago

I was just thinking reducing it from 40% reduction to like 25%.

Also if they just remove the Rubick Ult from the game entirely because 'muh balance hard...', then that will just be the sign that Yoshi has gone soft, weak and pathetic.

1

u/AndreisValen 12d ago

would something like giving it a bigger cooldown thats reduced with successful homing bolt casts work?

-2

u/Accordman Sinclair 12d ago

this character is fucking terrible without the ult cdr and his kit teeters on being unfixable because he's getting a rework

let's ditch a character to almost unplayable because we get the most overbloated, overloaded ult they've ever put into deadlock and have a character nobody can pilot be the casualty because i got hit by a 1000 bolt one time

like what the fuck even is this

6

u/MoltenMuffin Sinclair 12d ago

Sub 40% winrate without compensation buffs here we come!

5

u/Critical_Moose Sinclair 12d ago

It won't be 100% because that just wouldn't work

-5

u/AngryTrafficCone 12d ago

How would it not? It should either be 100% cooldown of the ult you stole, reduced by your cdr, or the other option of a flat 180 or more second cooldown reduced by your cdr. That would balance it out by punishing the lower cd ults and rewarding higher cd ults. I'd be happy with either, but he shouldn't be able to spam your ult more often than you do.

4

u/Kommodant_Nomad 12d ago

He absolutely should, considering most ults in the game in his hands are either straight up worse (Mina) or much harder to use properly (Lash)

He's a counterpick, he gets immense benefit from characters with powerful, self contained ults like Dynamo, Rat king and Graves and I don't think there's anything wrong with that.

The only way I think 100% cd would be fair is if sinclair stole your ult instead of copying it. Which I actually like.

3

u/Critical_Moose Sinclair 12d ago

Every other character has an ult they can use at their leisure. They have a kit for it and they can wait for the perfect opportunity to use it. Sinclair has to get one on the spot and use it within a certain timeframe. It can't be 100% of the time because then he basically just wouldn't have an ult. It would be small miracle for him to get value out of it. They can change the numbers or do some different things to it, but it cannot be 100%. Anyone who thinks it should has obviously not put much time onto the character if any.

-1

u/AngryTrafficCone 12d ago

And it's insanely powerful to take the ult of your opponents and be able to do it twice as often. If not 100%, then it needs to be like 75% and not 40% the victim's cooldown. Having the opportunity for dynamo ult every 100 seconds is ludicrous. It's not that hard to steal and use an ult in a team fight.

1

u/Critical_Moose Sinclair 12d ago

In higher elos, people call out when big Ults get stolen. It's very common for the team to scatter when dynamo ult gets stolen. But again, I don't think he deserves 0 nerfs. I have personally suggested some on the forums. It just can't be 100%.

1

u/Lycanthoth 12d ago

n higher elos, people call out when big Ults get stolen. It's very common for the team to scatter when dynamo ult gets stolen. 

And yet he still maintains the highest winrate in the game in Eternus.

Funny, that.

1

u/Critical_Moose Sinclair 12d ago

Rat king bro

1

u/Lycanthoth 12d ago

Still had 48-49% WR at Ascendant and higher before Rat King, bro. Which further show that he was OP even then considering how much you Sinclair players love talking about how hard he is alongside how high his ceiling can be.

1

u/Critical_Moose Sinclair 12d ago

Yes this character was so OP that he almost had an even winrate. But not quite. Incredible.

→ More replies (0)

1

u/alucab1 12d ago

Also his leaning phase is ridiculously giga-op. His early damage values need to be toned down a bit

0

u/Chrozzinho Sinclair 12d ago

What would you improve on his kit to compensate for such a big nerf?

6

u/X_hard_rocker Seven 12d ago

NOTHING, his kit is already insane without any items

0

u/Chrozzinho Sinclair 12d ago

Would you be if happy sinclair goes from 45% win rate to 40% win rate? 

2

u/X_hard_rocker Seven 12d ago

don't balance characters based on win rate

2

u/Chrozzinho Sinclair 12d ago

Balance them based on what? Vibes?

7

u/X_hard_rocker Seven 12d ago

based on how powerful they are in the right hands. why do you think shiv keeps getting nerfed and holliday crackshot will never be buffed

1

u/Chrozzinho Sinclair 12d ago

And how do you quantify power in the right hands? I’m assuming you’re looking at win rates of high level players of the character

1

u/X_hard_rocker Seven 12d ago

oh wait you're a sinclair player lmao this explains a lot now

6

u/Chrozzinho Sinclair 12d ago

Only non-sinclair players may object to their characters being gutted

0

u/Lycanthoth 12d ago

He's one of the best characters in every rank in the game from Phantom onwards. This isn't even just "high level players" we're talking about, lmao.

I get that you like the character, but come on, be objective. He's absolutely busted.

-2

u/Reasonable-Dark-6369 Ivy 12d ago

Isn't his winrate like 55% rn lol

8

u/zanderkerbal 12d ago

Mostly because it's being subsidized by Rat King's ult being broken as hell and always useful to steal no matter what the gamestate is.

6

u/Chrozzinho Sinclair 12d ago

Only after rat king released

1

u/TotallyiBot 12d ago

Sinclair is massively underappreciated, mostly because solo queue doesn't have draft still so wombo combos are more of a coincidence than intentional, other than the very obvious wombo combos.

Bolts are a good burst, magician is insane mobility that makes him hard to catch and good on-hit, hex is insane - a hex on top of increasing damage taken? AoE too? And can be echo sharded?, and then his ult obviously, which is the biggest offender.

1

u/X_hard_rocker Seven 12d ago

don't forget they JUST buffed sinclairs bolts to have target lock now, no more guesswork

4

u/1ohokthen1 Kelvin 12d ago

Target lock doesn't do shit lmao

1

u/X_hard_rocker Seven 12d ago

and seeing enemies through walls? that's also new

0

u/Extra-Expression-681 12d ago

The bolts always had target lock, it only appeared after a second tho. Plus target lock isn't good unless they are standing still. You need to lead the shot because the bolts are so slow.

1

u/SSatiric- 12d ago

Nah they used to just have no lock at all, but that was a long time ago now.

0

u/Extra-Expression-681 12d ago

Only thing I can find in the wiki is "Vexing Bolt now only snaps to heroes" from Dec 2025. 

-1

u/AngryTrafficCone 12d ago

This is my answer too. The Dynamo has to wait 4 minutes to use his ult again, but you get it in basically half the time as-is.

-5

u/Ar3kk Holliday 12d ago

I agree with the other guy, I wouldnt compensate wioth anything this is meant to be a nerf, this said I do think that the 100% cooldown should be stricly on your target, if you steal from Dynamo you cant do it again for 4 minutes, but you can still steal from Graves or Lash for example, it's just bad that Sinclair as of now can use your ult more than you.