r/Games • • 4d ago

Industry News Nvidia reportedly ends GeForce RTX 5090 graphics card production

https://www.gamesindustry.biz/nvidia-reportedly-ends-geforce-rtx-5090-graphics-card-production
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7

u/-Cyy 4d ago

I'm not sure how these work specifically. Is there a limit for VRAM necessity in games? Once a massive open world game can use 4k textures for everything, then what?

12

u/invidious-squid 4d ago

Ray tracing adds a lot of VRAM overhead, although AMD have just announced some big optimizations in that aspect.

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u/HammeredWharf 4d ago

Then you lower the texture quality settings a bit and it'll probably be nearly unnoticeable in gameplay.

3

u/Alyanove 4d ago

Except ray tracing bvh's bloat vram like nothing else 

1

u/makoblade 4d ago

RTX: Off

(⌐■_■)
( •_•)>⌐■-■
(•_•)

2

u/flesjewater 4d ago

They move to 8k just because they can

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u/gamas 4d ago

Being realistic, it's clear we've reached the limit of Moore's law with how much raw performance you can squeeze out of a card without increasing size and power demands. The focus on upscalers came about because they're struggling to consistently hit good 4K performance.

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u/3141592652 4d ago

Still don't understand why crossfire and sli was dropped. 

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u/RahkShah 4d ago edited 4d ago

Because the added latency and bandwidth limitations of synchronizing the GPU’s and VRAM across whatever bus they are connected with eliminated any performance benefit.

This especially became true when temporal based game engines (pretty much any DX11 or DX12 game) became the standard. Since the GPU needs entire previous frames to calculate the next frame, transferring that info back and forth eliminates any performance gains (and often could cause performance regressions).

And then there is the latency issues, which cause significant frame time inconsistencies and bad 1% lows.

2

u/woodspider 4d ago

There was a group of people making improvements in a mod capacity a few years ago. They improved bandwidth and performance last I read.

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u/3141592652 3d ago

I'd like to see it brought back somehow anyways. Obviously it didn't make sense on Nvidias part but I think they could make it work. 

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u/SL-1200 4d ago

Doesn't work well with modern rendering

4

u/SagittaryX 4d ago

We're not at the limit yet, but it is taking much longer to progress further, partly due to technical limitations but also due to the market.

I mean the 5000 series is still being made on a variant of TSMC 5nm, but they already have TSMC 3nm and 2nm products out there in the world. Rumours now strongly imply next gen GPUs and consoles will be 3nm, so gaming is settling in to being one generation behind on node tech it seems.

And when it comes to future tech, IBM has demonstrated that sub 1nm type nodes are possible, so we still have a bit of a ways to go.

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u/Sol33t303 4d ago

I would argue upscalers are another form of Moore's law.

1

u/Jaggedmallard26 4d ago

Moore's law isn't as strong as it was but the main problem is that without upscalers the cost of improvements now grows faster than a Moore's law that didn't slow down. Double whammy of incredibly computationally expensive technology like ray tracing combined with resolution and expected FPS growth. If you're willing to cap at 1440p and 60 or 120fps with things like ray tracing you can easily run modern games at max settings without upscaling.

0

u/The-Jesus_Christ 4d ago

Pretty much why I have stuck with 1080p gaming and instead have focussed on refresh rate

1

u/kikimaru024 4d ago

You should try out 1440p/UW.

You get a nice, crisper image with less of the performance impact than 4K.

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u/axelkoffel 4d ago

Then they'll probably stop optimizing games, to make them faster for lower cost. Which is kinda what's happening now.