r/Houdini • • 14d ago

Net Break Sim

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Breakdown video of my recent project with Derede Studios for Under Armour & Dick's Sporting Goods.

For this project they came to me with the challenge of breaking a net in slow-motion:

- Curve-based spline modeling for clean knot geometry
- Glue constraints to eliminate knot jitter and untangling
- Procedural cuts for art-directed tearing
- TOPs wedge runs to dial ins stretch stress limits.

212 Upvotes

7 comments sorted by

6

u/the-dadai 14d ago

very interesting to watch ! thanks for sharing !

3

u/yogabagabahey 13d ago

awesome. it's over the top awesome (code for saying "as long as you have the time and you're getting paid enough, whichever comes first). It it were me, I'd forgo the knotting and tell your clients to pretend you're in a video game.

-Seriously, excellent work!

3

u/maven-effects 13d ago

Oh man this makes me want to dive back into Houdini/nuke professionally 😩

1

u/Acrobatic-Pollution4 13d ago

Same. A couple years ago I got stumped on a basketball falling through a net

2

u/mzkam 13d ago

Excellent, where can i follow you

1

u/Chemical-Zebra-5469 13d ago

ahenkona.cg on insta bro <3

1

u/vfxhound 10d ago

Excellent