r/IndieGameWishlist • • 4d ago

Announcment Promo slots for October 19–31 are open: we'll post your game's video on our YouTube, TikTok, Instagram and X (free, one game a day)

7 Upvotes

Hey everyone,

We're opening our promo calendar for October 19–31. We post one game a day, so that's 13 spots, first come, first served.

What you get

On the day you pick, we post your game's video on our YouTube (Shorts), TikTok, Instagram (Reels) and X accounts. It's free, and with one game a day yours isn't buried in a batch of others.

How it works

  1. Create a free account on our site and open https://steamestimate.xyz/promo
  2. Send us your video. A vertical 1080x1920 cut for Shorts, Reels and TikTok, a landscape one for YouTube and X, or both. Upload it to Google Drive, Dropbox or similar and paste a link we can download from. We don't host your video.
  3. Write your own text. A title and tags for each platform, so your game is described the way you want.
  4. Pick a day between October 19 and 31.
  5. We review your booking. Once we confirm it, your account shows it as Confirmed. On your day it goes out, and afterwards it shows as Posted.

Everything you've booked, and where it stands, is in your account.

A few rules

  • It has to be a game on Steam, upcoming or released. You paste its store link.
  • No copyrighted music, footage or art unless you own it or have the licence. Your own game audio is always fine.
  • We post during your day (US Eastern Time), not at a fixed hour.
  • If something needs fixing, like a link that doesn't open, we'll ask for changes and you'll have 24 hours to update it.
  • You can cancel from your account until the day before.

Our channels are new and still small, so we can't promise big numbers yet. What we can promise is that your game gets the whole day to itself, described in your own words, on four platforms.

We'd like to grow these accounts together with you. Put your own handles in the text you write for each platform, and share the video from your accounts when it goes up. Every game that comes through brings people who will see the next one, so the devs who join early are the ones building the audience everyone after them gets.

Our channels: YouTube · TikTok · Instagram · X

Questions? Ask in the comments. If these 13 days fill up, we'll open more.


r/IndieGameWishlist • • Dec 22 '25

👋 Welcome to r/IndieGameWishlist - Introduce Yourself and Read First!

48 Upvotes

Hey everyone! 👋
I’m u/toryum0, a founding moderator of r/IndieGameWishlist.

This is our new home for indie developers and players to come together around upcoming indie games. The goal of this community is simple: help indie games get discovered, wishlisted, and supported before launch.

🎮 What to Post

Feel free to share anything related to indie games, including:

  • Your indie game (Steam / store pages welcome)
  • Wishlist requests
  • Trailers, screenshots, and devlogs
  • Demos, playtests, or feedback requests
  • Interesting indie games you’ve discovered

🌱 Community Vibe

We’re all about being friendly, constructive, and inclusive.
Whether you’re a solo dev or just someone who loves discovering new games, this should feel like a safe and supportive space.

🚀 How to Get Started

  • Introduce yourself in the comments 👇
  • Share a game or ask a question today
  • Invite friends who love indie games
  • Interested in helping out? We’re open to new moderators—feel free to message me!

Thanks for being part of the very first wave.
Together, let’s make r/IndieGameWishlist an awesome place for indie games 💙


r/IndieGameWishlist • • 1h ago

Wishlist Recently reached our 500 wishlists goal after less than a century (I really don't wanna know how long it took us). What matters is that we reached it just in time for the Steam Next Fest. Wish us luck! (Ooh we're gonna need it)

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You want to be the very special person who gets us over the 550 mark? Be our guest, here is the link to our game to make it super easy for you!

PS: After looking at the gifs in this post you must be wondering why a AAA game is on this subreddit, but rest assured, we really are just humble husband and wife working on this game with a grand budget of $0.


r/IndieGameWishlist • • 4h ago

Wishlist Entering Steam Next Fest today with almost 2,000 wishlists. Here’s what I’ve been doing.

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9 Upvotes

Hi everyone,

I’m Tom, the solo developer behind Netherwake, a short first-person horror game releasing on November 13. With Steam Next Fest starting today, I’m going into it with 1,980 wishlists and thought I’d share how I got to this point.

I’ve found other developers’ posts like this useful, so here’s mine. I don’t have exact numbers for every source, but some things have helped more than others.
A big part of the wishlist growth came from having the trailer featured on IGN’s GameTrailers YouTube channel. That exposure has been one of the biggest contributors so far. I can’t give an exact percentage, but it accounts for a substantial part of the total.
Recently, I’ve also been reaching out to YouTubers and streamers who play horror games similar to mine. I’ve included smaller channels and creators in different languages, rather than only contacting the big English-speaking channels.

Each person gets a separate email with a short introduction, an image from the game and a link to the Steam demo. I’ve received replies, which is encouraging, but it’s still too early for me to say how much this outreach has contributed to wishlists.
The demo is also approaching 30 Steam reviews, with all but one being positive. The overall label currently reads “Positive.” I don’t feel the reason given in the one negative review was fair, but the response from the other players has been really encouraging.
One lesson from releasing the demo was how much I needed to rethink performance. I originally made heavy use of Unreal Engine’s newer rendering features for lighting and shadows, along with Nanite for meshes. Once people started playing, it became clear that most demo players’ PCs weren’t handling that setup well.
That meant a lot of extra work reducing my reliance on those features and adjusting the graphics to improve performance while keeping the atmosphere I wanted. If I were starting again, I’d test on a wider range of hardware much earlier.

I’ve also been posting on X, including Screenshot Saturday posts, and interacting with other developers. I find it difficult to judge how much this helps. There’s activity around the posts, but I can’t reliably connect that to wishlist additions.

Player feedback has helped with smaller things too. For example, players pointed out that the demo’s ending screen didn’t have an obvious way to leave it. Something I’d overlooked because I was so used to testing it myself.

So far, the trailer appearing on IGN’s GameTrailers channel has made the clearest difference to wishlist growth. The creator outreach is still ongoing, and now I’ll get to see what Next Fest brings as well. Hopefully I can come back after the festival with some useful numbers to compare.

Anyone else going into Next Fest with a similar wishlist count? I’d be interested to hear how it goes for you.


r/IndieGameWishlist • • 9h ago

Wishlist 363 Wishlist in one day, now at 717 total Wishlists, should we launch in 2 weeks?

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13 Upvotes

Is 2000 total Wishlists good for a launch? I am afraid of GTA 6 launch, also the halloween season will be good for our game (horror game)

Check it out: https://store.steampowered.com/app/5394070/The_Usual_Please/


r/IndieGameWishlist • • 1h ago

Question Releasing a demo before Next Fest, any opinion or recommendation?

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• Upvotes

Hi everyone!

We just released our demo of our clicker game and I wanted to know what is your opinion on the release date, is it better to do it before, during or after the steam next fest?

https://store.steampowered.com/app/4959350/Take_This_Thing_Out_Of_Me/


r/IndieGameWishlist • • 8h ago

Wishlist My Wishlist Count at the Start of Steam Next Fest 📊🍰

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6 Upvotes

Hey everyone! The Steam Cooking Fest has ended, and here's how Cats Love Cakes did during the event:

🐱🍰 +70 wishlists during Cooking Fest!

Now I'm heading into Steam Next Fest with a provisional trailer and a lot of curiosity about what comes next.

I'll share my results after the festival ends! Let's see how much of a difference Steam Next Fest can make for my game's visibility and wishlists.

  • ✅ Steam store page is live
  • ✅ Provisional trailer
  • ✅ Demo available
  • ❌ No achievements
  • ❌ Game hasn't been released yet

If you'd like to support the game, you can wishlist Cats Love Cakes on Steam! 💜

https://store.steampowered.com/app/4987490/Cats_Love_Cakes/


r/IndieGameWishlist • • 33m ago

Wishlist CatMania - cozy artist cat sim in production

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r/IndieGameWishlist • • 45m ago

Wishlist Wishlist Target: 100.000 (Next Fest Doubles it)😳

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They say steam next fest doubles your wishlist😁😎

My game Breakkaboom is proudly participating in Steam Next Fest October 2026👊🏻

And my game just reached 50.🥺🥺🥺 wishlists. It's going to be 100.🥹🥹🥹 soon…

So you know now…The situation is pretty pathetic! Worked really hard on this one, but I guess I messed up. Anyway, if you like the capsule art please check out the Demo on Steam Next Fest…

Cheers.

Breakkaboom Demo: https://store.steampowered.com/app/5361000/Breakkaboom_Demo/


r/IndieGameWishlist • • 1h ago

Steam Ready or Not, Next Fest here I come!

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Strato Alto is my first game as a solo dev and is entering into next fest tomorrow!

Been a while since I've posted on it, was busy adding a new campaign mode that in no way over-scoped the project and took way way longer to do than my bad initial estimate...

Might be a forlorn hope for wish-list success, but this project was always a learning exercise in taking a game all the way through to release, and on that front it has done the trick.

Bit rough around the edges still but I'm working on that, and play-testers seem to find some fun in it, if you want to take a look for yourself the demo can be found on Steam here:

https://store.steampowered.com/app/4823770/Strato_Alto/


r/IndieGameWishlist • • 1h ago

Wishlist That's it—the Steam Next Fest is kicking off for COSMIC HOLES Junior.

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• Upvotes

Take this opportunity to discover the full version of this extraterrestrial puzzle game featuring 300 handcrafted logic puzzles—which is a bit like a Chinese puzzle for several reasons...

Demo version: https://store.steampowered.com/app/4693750/COSMIC_HOLES_Junior_Demo/
Steam Wishlist: https://store.steampowered.com/app/2486910/COSMIC_HOLES_Junior/


r/IndieGameWishlist • • 2h ago

Wishlist I'm releasing a black hole exploration game on November 4 — here's what I've been working on

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1 Upvotes

I've been developing Event Horizon Research, a game about investigating a black hole from an orbital research station.

You start alone, measure the black hole, and build a descent capsule from the station's remaining materials. Your choices of hull materials, shielding and engines affect how deep you can explore.

During descent, you plan trajectories around radiation and thermal anomalies, investigate the event horizon, and eventually venture into a speculative interpretation of the black hole's interior.

The gravitational lensing is based on a closed-form approximation of exact Schwarzschild light deflection, while the speculative interior draws on published research into mass inflation.

The game releases November 4, and I've put together a gameplay trailer showing some of the exploration.

Steam: https://store.steampowered.com/app/5260090/Event_Horizon_Research/

Disclosure: Generative AI was used for some visual assets, audio and parts of the code, all reviewed by hand. The physics model and game design are my own, developed from published astrophysics research.


r/IndieGameWishlist • • 2h ago

Wishlist I've finished the launch trailer for Debtbound; the game will be available on October 30.

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1 Upvotes

Need your support for the launch 🎉

https://store.steampowered.com/app/4880870/Debtbound/


r/IndieGameWishlist • • 5h ago

Game New trailer and playable free demo available for my Neon Breaker Endless Arcade SHMUP

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2 Upvotes

Updated my shmup and prepared a new demo plus trailer on Steam in preparation for the upcoming Next Fest
https://store.steampowered.com/app/5054650/

Hope everyone likes the tweaked gameplay and polished looked

Full game launch scheduled on Steam for end of this month of October

Other platforms soon hopefully as well


r/IndieGameWishlist • • 23h ago

Wishlist I released a demo, and wishlists started going up!

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48 Upvotes

Hey everyone! I’m working on a cozy game called Quadrillion Carrots. I haven’t reached out to any content creators yet, but I’ve been posting on Reddit where it makes sense and sharing gameplay videos on my social media.

Wishlists weren’t really picking up until I released the demo. Then things finally started moving! What surprised me even more is that over 80% of players finish the demo, spending around an hour and a half playing it!


r/IndieGameWishlist • • 3h ago

Game The First Pull Begins Now | Demo Live on Steam!

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1 Upvotes

r/IndieGameWishlist • • 21h ago

Wishlist Second game, second flop

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22 Upvotes

I released my game a couple months ago, and as of today, here are the stats! And unfortunately they are very much a huge letdown, especially considering it’s my second commercial release.

Honestly, I think it was this game that made me realise that my art is not good enough to sell, and so moving forward I’ll be outsourcing the art side of game development (not using AI) and focusing on the programming side of things.

If you have any tips please let me know! Any and all feedback (no matter how critical) is greatly appreciated!


r/IndieGameWishlist • • 22h ago

Wishlist Our road to 50,000 wishlists with a horror roguelite pool (long post about our experiences)

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22 Upvotes

Hi guys, I've been asked several times to share some info about our experience of reaching >40,000 wishlists, so I decided to drop a post about it - maybe it will prove useful to someone.

To be precise, as of today we're nearing 49,000 wishlists.

For most of the development we were a 2-person team and recently became a trio when we hired an art director to juice up the visuals.

Our game:
- is a horror pool roguelite with upgradable cues and a gun mechanics
- the main loose inspiration being Inscryption
- and some players/journalists have compared it to Balatro "if it went for pool"

Still, we weren't inspired by Balatro (it wasn't even out when we started discussing the idea of PoM/we were not aware of it), Inscryption is a different (and brilliant) game, and we think Pool of Madness is quite unique.

What worked best so far:

- Steam events, from Lovecraftian Days to Tiny Teams by Yogscast

I guess no one will be surprised that these resulted in largest wishlist spikes.

The most significant one was when we released a very raw "demo" for Lovecraftian Days, around a month after a 2-person game jam that spawned this abomination of a game, and got some great visibility and very positive feedback.

This required us to prepare the Steam page, screenshots and a short teaser while we barely knew anything about the game, and the visuals were very rough. All while trying to get the prototype to a playable state. But it paid off and reassured us that the game has a very cool core loop and an appeal, despite lacking in visuals at that stage.

Lovecraftian Days were especially effective as we had a special tab for our titles, thanks to our charity efforts (our previous game has gotten 2,000,000+ downloads and we donate all proceeds from it to charity).

We’ve also received a lot of interest from publishers around the world, to the point where we’ve had trouble keeping up with the number of emails at times.

- a recent Instagram got 490,000 views

We focused on showing the unique and weird aspects of our horror pool, like vomiting out powerups, used captions and a hooking thumbnail: human skulls on a pool table and an enigmatic line from the game. This worked much better than our previous tries, but our account was quite fresh and it's hard to say if we can ever recreate this. In short: we’ve tried, but weren’t successful so far, haha.

Long story short, this converted into roughly >1,000 wishlists and >600 Instagram followers, so not amazing, but still satisfying.

Here's a reddit post about it.

- Chinese influencers sharing it on Douyin

It was also randomly discovered and shared by Chinese influencers. This can sometimes be hard to track, so you wake up to a giant spike in views and frantically scour the web while typing random stuff into Google Translate to understand what's happening.

One of those spikes brought us more wishlists than one of the larger Steam events.

PoM has also been appearing in Japanese gaming media from time to time, for example on Gematsu.

We think translating the Steam pages and the demo, as well as the horror aspects mixed with ridiculousness (dead fish raining on the pool table while you're playing) definitely helped here.

- Bluesky: going from 0 to >5,500 followers organically

Things that worked very well:

We immediately jumped on Bluesky at the right moment, when many people started migrating from X.

We asked to be added to many gamedev and horror lists that were popular back then. Followers from those still trickle in.

We interacted with many new players and developers interested in similar games, horror, Lovecraft's work and such.

- VR support

Many wishlists seem to come from the VR category on Steam, which we didn’t anticipate. At one point we disabled the VR tag as some players thought it’s VR only, and daily wishlists dropped by half for a while.

What is not going great:

- Our posts on various SM are not getting as much traction as we'd like to, despite some spikes.

- We asked someone well-versed in the mysterious ways of Tik Tok to help us there, but it's not going well.

Where we dropped the ball:

We whipped out the prototype in a couple of days a couple of years ago - before Balatro completely exploded and created a new genre with many followers releasing all kinds of "haunted sports/gambling" games - then got a nice starting momentum with the raw "demo".

If we could crunch our way into a fast release, we wouldn't be classified as "Balatro-like"* and the "freshness" factor would definitely play to our benefit. But realistically, it was impossible at the time, partly because we try not to crunch and partly because we had other projects and responsibilities to take care of. We also could've been more active on SM in the early stages of development. In the end, we leaned into the “Balatro-like” bracket after journalists and players kept describing our game that way.

That said, we're nearing 50,000 wishlists, the game is getting better and better and the feedback from playtests and early demos has been great.

*For clarity: we think Balatro is a great game, I'm just trying to provide some context - we didn't know that it existed/our unique idea would become a crowded genre.

What’s next

We’re participating in the Next Fest starting tomorrow, recently launched a…

…trailer by the creators of the CloverPit trailer:

https://www.youtube.com/watch?v=tUEEFxFSgPk

…Next Fest Demo:

https://store.steampowered.com/app/2887480/Pool_of_Madness_Demo/

Give them a peek if you found this post interesting/useful in some way/if that kind of game floats your goat.

Some backstory:

- 2-person studio from Poland that recently grew to 3 core members

- our first original game as Bit Golem was a free, charity-focused project called Dagon: by H. P. Lovecraft that crossed 2,000,000 downloads (completely different genre, so the conversion is naturally very low) - but that's a completely different story from simpler times (2021) that we detailed in another post.


r/IndieGameWishlist • • 16h ago

Disscustion If your Discord has 40 members, you're right in the middle of Next Fest !

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8 Upvotes

Hey!

Quick one before the fest opens. I checked the social links of the 7,592 games on Valve's Next Fest preview list :

  • The median Discord linked on these Steam pages has 42 members and 9 people online. A quiet Discord is normal.
  • 1 in 11 of those Discord links is dead (I tested 400). Click yours today.
  • 43% of the games link no social at all.

That's the overall picture. The breakdown by genre, and how your game compares, is in the tool I'm building and can't tell you everything there haha

How big is yours right now ?

Anyway good luck for the one who participate to that Next Fest!


r/IndieGameWishlist • • 15h ago

Steam Wishlists climbing since I listened to player feedback..

6 Upvotes

I tend to rely on a few weeks before NextFest to get extra wishlists so the algo thinks I am cool.

I released the demo got lots of feedback both good and bad.

Spent a week implementing many of the suggestions.

Release v1.2 patch.

Now hardly any negative feedback and steadily climbing wishlists. About as good as i can hope for as a solo dev on a low budget.

Here is the game for anyone ineterested

https://store.steampowered.com/app/5112040/Enarian_Orbital_Command/

Thanks for listening.


r/IndieGameWishlist • • 14h ago

Wishlist One Hit Hero: A boss-rush where both you and the boss die in one hit. Wishlist now on Steam!

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5 Upvotes

We're two developers working on One Hit Hero, a boss-rush action game that started as a 20-day game jam project.

You survive attacks, dodge, block and parry to build Resolve and gradually reconstruct your sword. Once it's ready, you get one lethal strike to finish the boss.

We've just finished our first gameplay trailer, and we're currently preparing a Steam demo that we're hoping to release soon!

⚔️ Wishlist One Hit Hero on Steam: https://store.steampowered.com/app/5228430/One_Hit_Hero/


r/IndieGameWishlist • • 6h ago

Wishlist [Self-promotion] Play a Roman legionary in Caesar: The Gallic Campaign, coming to Steam on November 5

0 Upvotes

Fight as a Roman legionary in our action RPG, Caesar: The Gallic Campaign.

Out November 5. Like what you see? Wishlist it on Steam.

https://store.steampowered.com/app/5194660/Caesar_The_Gallic_Campaign/?utm_source=reddit&utm_medium=community&utm_campaign=caesar_wishlist&utm_content=indiegamewishlist_intro

AI disclosure: Pre-generated artwork, cinematics, music, voices and translations use AI. No runtime AI.

https://reddit.com/link/1x9n7mw/video/itlep514pcwh1/player


r/IndieGameWishlist • • 17h ago

Wishlist Thanks for 1000 Wishlists!!! And right before the Steam Next Fest!

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7 Upvotes
Today we reached our goal of 1000 wishlists!

Hi, we are Dad and Son Games!

We just wanted to thank you all for helping us reach our first 1000 wishlists right on time for the Steam Next Fest tomorrow!!!

When we started this journey I just hoped not to fall into oblivion, and 1000 wishlists was our first goal when we started this... It's our first game and it's more then enough to keep us two fighting for our dream of doing games together!

Thank you everyone!!!

Victor - Dad
Alex - Son


r/IndieGameWishlist • • 10h ago

Wishlist I've faced plenty of challenges throughout my 15 years of career. Making my first game turned out to be a completely different one.

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2 Upvotes

Hey everyone!

For most of my professional life, I've worked in companies, dealing with complex projects and all kinds of technical challenges.

I thought I was pretty familiar with what a difficult project looked like.

Then I decided to make my first video game haha.

Turns out, game development is a completely different world. There's so much more to it than I originally imagined, and I've learned an incredible amount along the way.

Anyway, I wanted to share a little milestone.

My first game, Babel Destiny, finally has a free playable demo on Steam!

It's an isometric Soulslike inspired by the Tower of Babel. I put together this short video showing some of the environments, enemies, combat mechanics, abilities, and sounds I've been working on.

There's still a long way to go. This is only the demo, and I know there are plenty of things to improve.

The full game is planned to have over 40 levels, different biomes, more enemies, powers, and mechanics. But one step at a time.

I'm not really sure how far this project will go, but seeing something I once imagined turn into an actual game that other people can download and play is already a pretty special feeling.

If you enjoy this kind of game, I'd really appreciate it if you checked it out. And if it looks interesting enough to add to your wishlist, that would mean a lot!

Steam (free demo available):
https://store.steampowered.com/app/5197670/Babel_Destiny/

And of course, any feedback is more than welcome. I'm still learning!

Thanks for taking a look!


r/IndieGameWishlist • • 14h ago

Wishlist We are coocked before SteamFest

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3 Upvotes

Sadly, this it our reality. I hope we are gonna get past the 100 wishlists and while it may not be some great achievement, I am really happy we managed to finish this game together. It was interesting few months, but in the end it was worth it.