r/IndieGaming • • 1h ago

Our game got copied to Roblox after just 1-2 hours, and it's more than one 😭

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• Upvotes

So shortly, me and my friend were working on a incremental luggage opening game for the past few months. And recently we published the Steam page of it and started posting the game on social media.

We got lucky with the Twitter post and it got a lot of views. But after a few hours we noticed that our game got copied to Roblox. Some of the developers just replied to our post with their copy and there is probably more of them that we didn't see yet.

I guess this is the current state of game development.

It would be amazing if you wishlist our game and support us, thank you ❤️


r/IndieGaming • • 11h ago

i made a physical edition for my upcoming game

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388 Upvotes

this was a fun project! a little memento for friends and family, and maybe something to sell at festivals. i can share the STL for the cassette if anyone wants to try something similar.


r/IndieGaming • • 12h ago

I haven’t posted here in almost 2 years, my aRPG, Last Moon Demo 1.0 launches October 19! 🌙

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166 Upvotes

Hey everyone!

It’s been almost two years since I last posted about Last Moon here, and the game has changed a lot since then.

I’ve been working full-time on it as a solo developer with an audio designer, and Demo 1.0 is finally coming on October 19. It’s been completely reworked with major improvements to gameplay, visuals, narration, optimization, new NPCs, runes and more.

Your Demo 1.0 save will also carry over to the full game when it releases.

Here’s the new trailer! Hope you enjoy it! ❤️

And thanks to everyone who’s been following the project all these years. 🌙

Last Moon on Steam : https://store.steampowered.com/app/1108600/Last_Moon


r/IndieGaming • • 7h ago

I’ve been making a carpet cleaning game on my own. It’s called Carpet Daddy, and I’ve just released a free demo on Steam.

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50 Upvotes

Hey everyone, i've been developing Carpet Daddy. It’s a game about working through filthy carpets in different locations and getting them clean again.

You vacuum up loose dirt, pre-spray and scrub the carpet, treat stubborn stains, then extract the dirt. You can also move furniture to get underneath it.

I’ve just released a free Windows demo with the tutorial and the first full cleaning mission:

https://store.steampowered.com/app/5381120/Carpet_Daddy_Demo/

If you try it, I’d appreciate hearing how the cleaning feels and whether any of the steps are confusing. Thanks for taking a look.

AI disclosure: I’ve used AI for coding assistance at some points but there is no AI-Generated art or media used in the game.


r/IndieGaming • • 1d ago

More than 15.000 hand-drawn frames later, our narrative deckbuilder finally has a nice playable demo!

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1.1k Upvotes

Hey everyone!

My friend and I have been working on Stack Order, an enigmatic 1v1 deckbuilding adventure where every duel, transition, card, boss and cutscene is completely drawn by hand frame-by-frame.

The core idea is simple: instead of standard turn-based card play, you place cards into distinct board slots to create stacks that resolve sequentially. You can chain cards across columns, exploit boss weaknesses with tactical decisions, and uncover the corruption taking over this handcrafted world!

As it is our first game, we did the mistake to release a clunky demo, with unclear mechanics and not so enjoyable gameplay loop sometime. But after months of listening to player feedback, adding a lot of visual and audio polish and gameplay overhaul, we pushed a big update to our free demo on Steam. Needless to say that feedback are way more positive now and we're super happy about how far we went!

Check it out here if you would like to give it a try: Stack Order Demo !

We are a small indie team, so any feedback, review, wishlist, or first impressions mean the world to us. I'll be around in the comment so let us know what you think!


r/IndieGaming • • 1h ago

I spent 7 years of my fucking life making this fucking Darkweb game

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• Upvotes

if you want to join this fucking playtest game fucking game, join our discord:
https://discord.gg/aFCErk6Ex

please


r/IndieGaming • • 14h ago

New capsule art for our game — what do you think compared to the old one?

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82 Upvotes

I made a new capsule illustration for Witch & Dragon: Hope of Elements ahead of Steam Next Fest, and I'd love to hear your thoughts!

This time, I wanted to set the scene in the sky, which is the homeland of the dragon in our game's story. I also wanted to put more emphasis on our two main characters — Elise, the witch, and Pipi, her little dragon companion — while giving the artwork a stronger sense of magic and adventure.

I'm hoping this version makes the characters and the fantasy atmosphere stand out more clearly, even at a glance.

What do you think of the new design compared to the previous capsule? Which one catches your eye more, and is there anything you'd change?

I'd really appreciate any feedback! 😊


r/IndieGaming • • 6h ago

Steel & Sorcery - Leaving Eden Gameplay

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19 Upvotes

r/IndieGaming • • 11h ago

I spent 4 days making a pizza, according to my 5-year-old

30 Upvotes

I'm a solo dev, and I've spent 4 days creating outlines for all 72 buildings of my incremental game, including specific outlines for each building upgrade. Some events also slightly change the outline of certain buildings.

They all come together on a village map that grows over time as you build and upgrade your village.

I was kind of happy and even a bit proud of how it turned out, to be honest.

Then my 5-year-old daughter passed by my work desk in the living room and asked, looking at the screen:

"Is that a pizza?"

So I guess I spent 4 days of work building a pizza.

But since she loves pizza, I'll take that as her seal of approval.

Link to pizza: https://a-dark-cave.com/

AI disclosure: No art, music, or sound has been AI-generated. AI has been used to help with coding. 


r/IndieGaming • • 54m ago

⏰ Do you want Shorter Video Games?

• Upvotes

I’m curious about the group consensus. Do you like shorter games (2-6 hours) in the indie game space, or do you prefer maximum replayability, open worlds, and countless side quests (>100 hours)?


r/IndieGaming • • 2h ago

NEW Golf Deckbuilding Roguelite - The Arcane Open

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5 Upvotes

Hi all! We're a four person indie dev team, and here is the first trailer for fantasy golf deckbuilding roguelike, The Arcane Open! It is a fantasy-inspired golf deckbuilder roguelite where you attempt to work your way through a three day tournament, building your deck and equipment along the way.

We'll be rolling out a demo on steam in the coming week, so for those interested in receiving more updates, click here for the steam page! Also here is the discord link for playtesters.

Of course any feedback or questions are appreciated.

AI - We rely on AI tools for various creative elements in UI/art/music. Rest assured, we've spent over 1,500 hours on the project to this point, and are striving to make a polished, quality and fun game!


r/IndieGaming • • 15h ago

Welcome to the casino where every breath costs money!

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50 Upvotes

Hey!

In Spin To Breathe, space pirates are after you, your oxygen is running out, and a slot machine is your only hope.

Spin the reels, grab some trinkets, upgrade your machine, and hit the jackpot before you run out of air. Easy, right?

The demo is out now on Steam!

Disclaimer: Spin To Breathe is NOT a gambling game. However, the developer can't promise you won't lose a few hours of your life.


r/IndieGaming • • 20h ago

I made a roguelite where you can determine gravity at any moment

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112 Upvotes

I wanna say its a first, but that can't be right. It's such a cool mechanic I love it. Game is Hundred Tower on Steam.


r/IndieGaming • • 11h ago

Scia: a free racing game in your browser, from karts to F1-style cars, with a daily race and online races with friends

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23 Upvotes

r/IndieGaming • • 11h ago

My solo WW2 tank RTS, Spearhead. You command, then press H and you're aiming that tank yourself

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19 Upvotes

Hi, I'm a solo dev from Korea. My English is not good so I'm using a translator, sorry if anything reads a bit weird.

I've been making a WW2 tank RTS called Spearhead. You command your units like a normal RTS, but you can press H on any of your tanks and jump in, then aim and fire it yourself. Penetration is worked out from the armor thickness and the angle the shell hits, so a Panther that bounces everything from the front can go up in one shot once it shows you its side. That's the kind of moment I'm trying to make.

There's also a defense mode you can play alone and hold out as long as you can.

This is my first post here, so I'm mostly just curious what people think when they see it. Does jumping into the tank look fun, or would you mostly stay in the commander view?


r/IndieGaming • • 4h ago

A little ambience from my upcoming horror game, As Long As She Forgot :)

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5 Upvotes

r/IndieGaming • • 5h ago

Aeterna Lucis: when Silksong was suddenly announced right around our launch, we delayed the game a whole year. We didn't sit still: this is one of the things we added (sound on)

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5 Upvotes

Last year, Silksong's release window was announced out of nowhere, landing right next to ours. Launching a metroidvania at the same time as Silksong felt like suicide, so we made a tough call: delay Aeterna Lucis by a full year.

But we didn't spend that year waiting. We spent it adding the things we always dreamed of but never had time for. This is one of them.

Go full screen and turn the sound up for this one. A quiet moment… and then the storm rolls in. The wind shifts, the rain starts, the light changes and the music changes with it. The world doesn't just sit there while you explore: it breathes, and sometimes it turns on you.

It's our purest metroidvania yet, and that extra year let us make it feel alive. Was it worth the wait?


r/IndieGaming • • 1d ago

Soo.. this is what we are going with. Are we cooked?

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442 Upvotes

Welp, today is the day. Just pressed the “release” button, and it is dreadful. I cannot remember the last time I was so stressed out. But maybe excited even more. Not even sure anymore. So here I am questioning my entire existence. Wish me luck guys...


r/IndieGaming • • 1h ago

Spent the week tuning ring-outs in my physics spinning top roguelite, the wood arena finally punishes bad angles

• Upvotes

Momentum carries from one clash into the next, so a sloppy angle near the edge can launch you clean out of the ring. Getting that to feel fair took way longer than I expected. Still not sure if the knockback reads as readable or just chaotic, so any feedback on the clip is welcome.


r/IndieGaming • • 5h ago

When Chests Rain Tons of Loot: an incremental game about building an army and looting slime hordes

3 Upvotes

Hey everyone!

I've been working on When Chests Rain Tons of Loot, an incremental where you build an army and loot hordes of slimes.
You drop heroes on the field and they fight on their own, while you move around and grab the loot they drop. All of it goes into a treasure chest that bursts at the end of each run, and the gold goes into the skill tree so the next run hits harder.

The demo just went live on Steam:

https://store.steampowered.com/app/5057800/When_Chests_Rain_Tons_of_Loot/?utm_source=reddit&utm_medium=post&utm_campaign=incremental_games

It's around 30 to 45 minutes. I'd love to hear what you think, especially about the pacing!


r/IndieGaming • • 10h ago

Flipping is Hard Review: A Rage Game that Knows Its Audience

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10 Upvotes

r/IndieGaming • • 2h ago

Kind comments on my last post kept me going, so here's a small fight montage from my action RPG

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2 Upvotes

Thanks to everyone who commented on my last post, it really motivated me to keep going. I've been polishing the combat since then, so here's a small montage of some of my favorite moments from different fights. Any feedback on the combat, the scale (I made the characters bigger so they fit the environment better), or anything else is super welcome!


r/IndieGaming • • 2h ago

Walked into the open desert to loot one scrap pile and the sand had other plans

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2 Upvotes

r/IndieGaming • • 3h ago

Horrorvale is an incredible indie RPG that more people need to play.

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2 Upvotes

I’m not the developer of this game, just a very excited fan. Horrorvale came out in 2024 and went under everyone’s radar and I’m hoping that with this console release, more people will play it.