r/Maya • • 2d ago

Discussion Preparing workflow for Substance Painter

So i assigned different shaders using Material Manager to objects.Same material objects have same assigned shader and they are combined .Is this the right workflow for substance painter or do yall organize same material objects by udims? (for example UDIM 1001-UDIM1002 ETC has objects's uvs that share the same material type aka wood and then u assign one shader for each different material)OR I MIGHT speaking some bullshit here .Im kidna confused with oraginizing cuz the way i did it seems messyyy.I have one million godzilion textures list now lmao.

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u/Gastranome 23h ago

Unless you're working on the next Jurassic Park, I'm sure you can further optimize your UV space based on that 2nd image alone. But if you have a good PC and it can easily handle it then I suppose it doesn't really matter.