r/OculusQuest • • 21h ago

Photo/Video Skate in your living room with Mixed Reality!

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606 Upvotes

Skate 3 with Augmented Reality/Mixed Reality! It's free here by andrewnakas: https://github.com/andrewnakas/skate3-quest-ar


r/OculusQuest • • 3h ago

Discussion You can now try out clothes virtually with a Quest

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18 Upvotes

Has anyone tried this?


r/OculusQuest • • 1h ago

Discussion I found a Quest 3 on Netflix

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• Upvotes

I found a Quest 3 while watching this movie on Netflix. Have you seen any movies containing a VR headset? If so please mention it.


r/OculusQuest • • 11h ago

Photo/Video Another small showcase of the incredible F.E.A.R VR mod

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29 Upvotes

Some light scares and heavy action in a massive, mazelike megacorp office building.


r/OculusQuest • • 14h ago

Self-Promotion (Developer) - Standalone Need for Speed Underground 2 VR UPDATE | VR Settings, Cockpit Fixes & Gamepad Support

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34 Upvotes

The new NFSU2 VR development release is available for standalone Meta Quest 3 and Windows PCVR!

This is my first video in English, and I was a little nervous while recording! I hope I’ll become more confident and comfortable with each new video. Thanks for your patience and support!

This update focuses on cockpit visibility, vehicle-specific seating, adjustable VR controls, working mirrors and more convenient in-game settings.

WHAT’S NEW

• In-game VR Settings

Pause during a race and press X to adjust steering sensitivity, steering-wheel rotation, seat height, seat distance and rendering resolution. Settings are saved automatically when you leave with B. Resolution changes require a game restart.

• Adjustable steering

Choose steering sensitivity from 50–300% and total steering-wheel rotation from 180–1080 degrees. The default remains 360 degrees total. Configure a quicker arcade-style response or more physical steering travel.

• Adjustable seating

Change seat height by up to ±35 cm and distance by up to ±40 cm. The cockpit, instruments and wheel-grip points remain attached to the car.

• Individual cockpit fitting for all 29 stock cars

Each vehicle now has its own base seating and cabin fit. This includes improved Miata positioning and removal of the rear bench in the Miata and 350Z. The interior remains a shared model fitted to each vehicle.

• Missing car bodies and black obstructions fixed

Corrections address missing cockpit bodywork on vehicles such as the Lancer Evolution VIII. Original driver-proxy geometry that caused black bars inside the cockpit is removed.

• Improved rearview mirrors

Center and side mirror recognition now covers more vehicle shapes and remains stable after seat adjustments. The three mirrors use different sections of one live rear-camera view.

• Clear cockpit windows

Window glass and tint are hidden in Cockpit View for a clear view of the road. Exterior tint, bodywork, window frames and mirrors remain visible.

• Better instrument placement

The speedometer sits on the dashboard behind the steering wheel, and the map is positioned on the center console. Driving notifications no longer move the speedometer back to its original HUD position.

• Pause-menu fixes

Pause menus remain together as one panel. VR Settings can only be opened from the actual pause menu.

• Gamepad support

Mapped SDL USB/Bluetooth controllers now support driving, menu navigation and rumble where available. Motion-controller wheel steering takes priority while gripping the wheel.

• Cockpit performance improvements

Mirror geometry is cached, static cockpit and glove geometry use GPU-local memory, unnecessary HUD rendering allocations are avoided, and pipeline-cache disk writes are deferred until outside races.

• Improved PCVR startup handling

Transient OpenXR failures are retried, with reconnect/retry dialogs instead of silently continuing with a black window and audio.

• Verified racing-glove assets

The textured gloves are restored, with additional release checks to detect damaged or mismatched cockpit assets.

UPDATED DRIVING CONTROLS

• Right stick click: cycle cameras, including Cockpit View

• Left stick click: look back outside the cockpit

• Both stick clicks: recenter

• Right stick up/down: shift gears with Manual transmission

• Right stick left: read SMS

• Right stick right: enter a race/shop

• A: nitro

• B: handbrake

• Grip buttons: grab the wheel for one- or two-handed steering

DOWNLOADS — dev-2026-10-17 / 0.3-dev

Quest 3 APK:

https://github.com/DR-89/nfsu2-vr/releases/download/dev-2026-10-17/NFSU2VR-Quest3-dev-2026-10-17.apk

Windows PCVR ZIP:

https://github.com/DR-89/nfsu2-vr/releases/download/dev-2026-10-17/NFSU2VR-PCVR-dev-2026-10-17.zip

Full release notes, source and checksums:

https://github.com/DR-89/nfsu2-vr/releases/tag/dev-2026-10-17

GitHub repository:

https://github.com/DR-89/nfsu2-vr

SUPPORT DEVELOPMENT

My Patreon:

https://www.patreon.com/c/OpenSourceDevDirk

INSTALLATION & STATUS

Install the Quest APK over the previous version to retain imported data and saves. For PCVR, extract the complete ZIP, keep your existing game folder and launch Start-PCVR.cmd.

You need your own original Xbox USA / NTSC-U game data. Quest supports ISO/XISO, ZIP and 7z import. PCVR supports ISO/XISO import; unpack compressed archives first. No original game content is included.

This is an experimental development release. Stable 72 FPS across gameplay is not yet guaranteed. Recent cockpit fixes were confirmed on native Quest; further PCVR headset, reconnection and physical gamepad testing is still needed.

Based on the work of antoxa2584x and xboxrecomp:

https://github.com/antoxa2584x/nfsu2-sw

https://github.com/sp00nznet/xboxrecomp

#NFSUnderground2 #NFSU2VR #Quest3 #PCVR #VRMod


r/OculusQuest • • 7m ago

Self-Promotion (Developer) - Standalone Command & Conquer Generals Zero Hour VR - Quest 3 Standalone with Online Multiplayer

• Upvotes

Hey everybody!

I'm excited to share something I've been working on behind the scenes for quite a while: Command & Conquer: Generals Zero Hour in fully immersive VR, running standalone on the Meta Quest 3 with online multiplayer support! If you're on the Flat2VR Discord, you might have already seen my announcement last week.

Ever wanted to fly above the battlefield like a god, look down at your base, and command your armies from an entirely new perspective? Well, now you can!

One of my main goals with this project was to get online multiplayer working through the popular service Generals Online. That means you can actually play matches against regular PC players directly from your Quest 3, without needing a gaming PC or PCVR setup! Quest vs Quest and Quest vs Android should work too, but haven't been confirmed yet.

Here is a video showing the port in action:

⁠Gameplay Video

A quick shoutout to other VR projects:

- Gonzorro's PCVR mod, which was actually a direct inspiration for my standalone port. Huge respect for that project!

- Cesarus85's XR Tabletop mod. When I started developing my port, that project hadn't been released yet. I think it's awesome to see more people bringing Generals into VR (or XR in his case), and I genuinely hope our projects are different enough to coexist and give players multiple ways to enjoy this classic on the Quest! If you're looking for an XR tabletop experience, definitely check out his mod.

GitHub (Download & Instructions):

https://github.com/SuperS92/GeneralsZH-QuestVR-Port

If you enjoy the project and want to support my work:

https://ko-fi.com/supers92

Congratulations, General. You have been promoted! 🫡


r/OculusQuest • • 12h ago

Hand-Tracking Interacting with physically simulated character

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16 Upvotes

First AR test of the physically simulated character I am creating for silly slapstick games.

Depth occlusion is not great yet and hand interaction can be improved, but already a lot of fun to play with. And it shows off the physically simulated character well.

Using Godot and MuJoCo for physics, with a trained ONNX neural net for the brain.


r/OculusQuest • • 20h ago

Self-Promotion (Developer) - Standalone ESPN Immersive: Notre Dame vs BYU is happening TODAY in 180° at 4:30pm PT

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55 Upvotes

A heads up that Notre Dame vs BYU in immersive 180° is streaming live today, with kickoff at 4:30pm PT / 7:30pm ET 🏈

It's the first-ever top-10 matchup at LaVell Edwards Stadium, as #2 Notre Dame brings its 6-0 record to #8 BYU, also unbeaten at 5-0. Watch it live from the sideline in immersive 180°, 8K with Dolby Atmos.

You can also catch the immersive full-game replay and highlights on demand after the game. No ESPN subscription required. Available in the United States on Meta Quest 3 and Meta Quest 3S. Before the game, update the TV app to the latest version. You can select Watch to join the immersive live stream 15 minutes before the scheduled start time.

How to watch

  • Launch it from your Quest 3 or Quest 3S: Open the TV app. You'll find the game in the featured spot on the Home screen and in the Immersive and Sports tabs. 15 minutes before the scheduled start time, a Watch button appears to the left of the "+ Watchlist" button.
  • Get a reminder: On your phone or computer, open the event page and click "+ Watchlist" to get notified in the Meta Horizon app or in your headset.
  • Launch it from your phone or computer: At game time, click "Open in VR" on the event page and the game page will open on your headset.

Not working for you?

  • Check the basics: You need a Quest 3 or Quest 3S, the latest TV app, and to be in the US.
  • How to force a TV app update: To update the TV app, long-press its app icon, go to Settings, and update. Updating your headset and restarting helps too.
  • Only seeing a Disney+ Watch option? The Disney+ button is the regular non-immersive broadcast stream. The Watch button for the immersive stream appears to the left of "+ Watchlist" once the stream goes live, 15 minutes before the scheduled start time.
  • Still having issues? Help us help you: quickly press the Meta button on your right controller 5 times to open the bug reporter, then tell us what happened. Learn more about reporting a bug.

🔁 Can't watch live?

  • The full-game replay is in the TV app for 7 days, and highlights go up the next day.

📅 When are the next live games?

Add these to your Watchlist now:

  • Sat 10/24: Texas A&M vs Alabama, 12:30pm PT (event page)
  • Sat 10/31: Florida vs Georgia, 12:30pm PT (event page)
  • Sat 11/7: Matchup TBD - with more games to be announced

More info on the Meta blog

Disclosure: I work at Meta and worked on this. If you watch live, catch the replay, or the highlights, would love to hear your thoughts!


r/OculusQuest • • 16h ago

Discussion It's been 5 years, where the hell is San Andreas VR?

32 Upvotes

Mark Zuckerberg announced this in 2021 and we've gotten ZERO news since


r/OculusQuest • • 17h ago

Quest Mod F-Zero X in VR! | Reveal Trailer & Feature Showcase — PCVR & Meta Quest

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29 Upvotes

Wow! On Quest as well.


r/OculusQuest • • 11h ago

Self-Promotion (Developer) - Standalone Vibes - "Retro Coder 2000" is out on Meta PC and Quest stores.

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10 Upvotes

Update 1.2.2 added Doom IWAD + video (YV + VHS) play support.

It's 1991. Your brother is gone. What he left is his room, a beige PC, a dial-up modem, a stack of floppies and a rent bill with a deadline.

THE PC IS REAL
Boot it, install games from floppies, buy a faster CPU, video card and hard disk and switch them on in the BIOS. Everything runs on a simulated machine, and every program can be opened and changed.

WORK THE LINE
Dial in, read your mail and take jobs: fix broken programs, decode secret messages, test games. Get paid (eventually), build trust and chase the clients who don't pay.

GO DEEPER
Follow the white rabbit into a hidden network. Scan hosts, sniff traffic and crack passwords in puzzles that reward skill, not luck. Somewhere at the end of the trail is the reason your brother disappeared.

MAKE YOUR OWN
Learn the built-in language step by step, then make 2D, tile-map or 3D games, pack them onto floppies and publish them. After the story, free play keeps the whole machine yours.

AN OLD INTERNET
Text-mode web pages, slow-loading GIFs, chat rooms full of theories, shady download sites and viruses waiting for the careless.

PLAY YOUR WAY
Sit at the desk in VR, or play on your monitor with mouse and keyboard. A keyboard is recommended for coding.


r/OculusQuest • • 1h ago

Self-Promotion (Developer) - Standalone I made a free tower defense game, looking for feedback

• Upvotes

Stormward is a first-person tower defense game for Quest. No install: open https://stormward.vercel.app/ in the Quest Browser and press Play Now, then Enter VR.

I was looking for a particular type of game that I'd enjoy playing on my Quest 3s, low stakes, build some towers, kill some mobs, you know the drill. But I had a look around and couldn't find anything - I didn't really want to FPS style be slashing away at mobs like Orcs Must Die.

So here we are with my own idea, I hope you enjoy! You can send feedback here or via the website or in-game.

Edit: Uploaded a gameplay vid to the site.


r/OculusQuest • • 1h ago

Support - Standalone I need some help with my meta 3s

• Upvotes

So what's happening is I turn on my headset and it gives me the prompt "finding position in room" and anywhere I look it follows my head up, down and obviously left and right also the home world thing also follows my head no matter where I look.


r/OculusQuest • • 1d ago

Self-Promotion (Developer) - Standalone Testing New Environmental Destruction In Mixed Reality

184 Upvotes

Building real-time mesh destruction and fire propagation for (Remote invasion) quest 3/3s play against players from anywhere in world in mixed reality. They join you remotely (VirtualGo LLC)


r/OculusQuest • • 9h ago

Quest Mod OG RE4 in VR with modded enemies still hitting like crack

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6 Upvotes

r/OculusQuest • • 13h ago

PCVR A John Wick-style VR brawler

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8 Upvotes

Solo dev, a lot of nights of work.

Fight, grab anything, survive, and beat your best run.

PC VR: plays on Quest through Link / Air Link (needs a gaming PC).

https://store.steampowered.com/app/4921040/Six_Left/


r/OculusQuest • • 11h ago

Quest Mod Augustus VR Mod

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3 Upvotes

r/OculusQuest • • 14h ago

Quest Mod Free, open-source custom song manager for Unplugged: Air Guitar (Quest & PCVR)

5 Upvotes

Hey everyone! 👋

For anyone playing Unplugged: Air Guitar who wants to add custom songs, here's Unplugged Song Manager, a free and open-source tool for Meta Quest and PCVR.

🎸 Features:

  • Chorus Encore integration: Search and download custom charts directly from the app.
  • Song importing: Import .sng, .zip, Clone Hero, and Rock Band song folders.
  • Library manager: Browse, preview, remove, and resync custom songs.
  • Quest support: Automatically handles MelonLoader patching and transfers songs over USB or Wi-Fi ADB.
  • Mod installer: Install, update, or remove MelonLoader without manually rebuilding APKs.
  • In-game library: Adds a "Custom Songs" section with album covers and audio previews, supporting both hand tracking and controllers.
  • Multi-language support: Available in 16 languages.

🔗 GitHub: UnpluggedSongManager

Requirements: A copy of the game and developer mode enabled for Quest users.

Feedback, bug reports, and suggestions are welcome! 🚀


r/OculusQuest • • 22h ago

Self-Promotion (Developer) - Standalone BLOOPERS: A Fall Guys - style VR game is here 😂

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21 Upvotes

Bloopers is now live on Meta Horizon store (Early Access). If you've ever wanted a Fall Guys style chaotic obstacle course racer in VR, we built this for you.

Supports multiplayer! Jump into Quick Match to race against random players, Host a Match to compete with friends, or practice at your own pace in Solo Practice.
The controls are super simple: use the thumbsticks to move and turn. Press A to jump.

Let us know what you think of the gameplay trailer and tell us what kind of levels we should add next!


r/OculusQuest • • 1d ago

Self-Promotion (Developer) Bioshock infinite native (ai)(decomp)(native) + plus big project going forward for ai decomp/Native in general for quest 3

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50 Upvotes

This is BioShock Infinite running natively on the Quest itself, with multiple layers removed to make VR mode possible.

There’s still a lot that needs to be fixed, but this has come a long way!

Refined flat mode: https://horizon.meta.com/shares/A07jSb8derPSBzJcpba6NeY55PcRFJ

1-hour flat mode test (unrefined shadows and clothing): https://horizon.meta.com/shares/xdIUFQrBKpQCoasKrBYrZwLFZwrMgP

VR mode: https://horizon.meta.com/shares/0vJ4AMsUjxMs5AjfY0VqoYGxXavPpV

Things I’m adding

Better currency scaling: Exploring off the beaten path should feel more rewarding.

Legendaries: Why are all the weapons normal? There should be rewards for experimentation and the choices you make.

Weapon wheel: The weapon wheel from BioShock 1 and 2 is being added back.

Gun perks and skills: More ways to customize your playstyle.

Two additional gear slots: One for weapons and one for the Sky-Hook. These will be integrated with the rest of the clothing and gear system.

Gameplay is still being refined

Here’s an example of what I’m working on:

In the area before Monument Island, you encounter Comstock, who orders every soldier to bow, and they begin praying. If you kill all of those soldiers, they’ll drop a legendary item referencing a moment in history(star wars), similar to the red-text weapons in Borderlands.

The goal is to reward exploration, experimentation, and player actions with unique loot and references that make the world more interesting.

Why I'm adding loot because for all the constant and variables a lot of variables don't seem to be shown

Last update for this week on that end

Now, the most important part and my biggest project is creating a kind of whitespace environment where AI can automatically process, analyze, and optimize everything.

For all intents and purposes, the goal is to find the best-performing format available while producing identical results in terms of visual quality and functionality. When it comes to CPU and GPU performance, this would be the equivalent of determining whether 5 × 2 is faster than 5 + 5, but on a microscopic scale.

The system would take all existing versions of the code, create byte-by-byte replicas, and test each variation to determine which performs best specifically on the Meta Quest 3, running independently through SideQuest.

The AI would run benchmarks overnight, continuously testing even the smallest details, including individual operations, textures, rendering methods, and CPU/GPU workloads. Textures and other assets would be replaced with alternative versions that produce exactly the same visual results and behave identically, but are configured to run more efficiently on the CPU, GPU, or a combination of both.

The system would automatically compare these variations, measure their performance, and identify the most efficient configurations without compromising visual fidelity or functionality.

Essentially, this would be a highly detailed, automated optimization and stress-testing system. However, rather than simply testing how much the hardware can handle, it would focus on finding the absolute best-performing configuration at the smallest possible scale.

I believe the term for this approach would be min-max testing, or something similar, where the system continuously tests, compares, and refines every possible variable to maximize performance and minimize resource usage. This would also apply to merging certain things together which a human might not be able to do or can but tedious that an ai would and would perfect it would byte replication

This is for all intense and purposes would be like native ultra even the file themselves become native if you understand me

The goal is for this to get me 36fps perfection on all ultra settings no fuzziness period ie anti-aliasing the edge wouldn't be required in vr mode


r/OculusQuest • • 18h ago

Self-Promotion (Developer) - Standalone Double bass pedals USB-C, w/ recent updates -- VR Music

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10 Upvotes

r/OculusQuest • • 7h ago

Discussion Would a QuestLink equal be possible for MacOS?

0 Upvotes

I use my mac more often than my slow Windows computer and was wondering if there was a way I could get a version of QuestLink for macOS.

Specifically, launching 3D games the same way I could with Virtual Desktop or watching 3D movies.

Has someone done this? I know Unity works with macOS, so why is VR not supported through it with Mac?


r/OculusQuest • • 7h ago

Discussion Replacement face-pad for Quest 1s?

0 Upvotes

I know I'm a bit of a dinosaur in this regard, but I still use an Oculus Quest 1 as my main VR headset. Unfortunately, since it's been discontinued for a few years now and its successors have sold far more, I'm struggling to find much of anything in the way of aftermarket stuff for it. Googling around just pulls up Quest 2/3 accessories, which I'm almost certain aren't compatible with the Quest 1.

All the threads I've found about this are a few years old and link to products that are long out of stock. Anyone know if anyone's making or selling Quest 1 face pad replacements?


r/OculusQuest • • 13h ago

Self-Promotion (Developer) - Standalone VR game where you play as a Ghost. You can prank or haunt, it’s up to you

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3 Upvotes

Hey everyone! I'm an indie developer working on Ghostly Late Night Show, a slapstick comedy game inspired by the classic Neighbours from Hell.
You play as a mischievous ghost whose job is to make Billy's perfectly organized life a complete disaster.
I've put together a short gameplay montage with some fun moments, showing off the interactions I've been working on.
The game is coming to Meta Quest and Steam, with both VR and regular PC gameplay.

There's already a free playable demo on Steam, and we're participating in Steam Next Fest (October 19–26).

If you find this game appealing, here are links to wishlist it so you don’t miss it 🙏🏻

Meta Quest:
https://www.meta.com/experiences/ghostly-late-night-show/1823446819037017/

Steam:
https://store.steampowered.com/app/5090440/Ghostly_Late_Night_Show/

Thank you in advance 😊


r/OculusQuest • • 9h ago

Support - Standalone Oculus controller shows SOS in morse code and doesnt connect? Please help!

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1 Upvotes

Had this controller with my headset for 5 years. Didn't use my headset for a month or two, and next time I tried to use it, left controller ended up not connecting and started blinking SOS in Morse code? Right controller was fine. I tried to pair it again with the headset but it doesn't work, so I went in the app and here's what happened: