r/ProjectViewpoint • • 2d ago

Fix for Modern shader crash?

I'm having the same issue on two PCs (both Nvidia GPUs with updated drivers) where trying to use the modern shader setting causes the game to CTD as soon as I switch to FP/TP perspective. Is there a known fix for this?

Edit: Figured it out, the DLSS files that the mod downloads from NVidia are the issue, you can swap the files from another DLSS enabled game and it works perfectly. Files that need to be swapped are NVNGX_DLSS, SL.common, and interposer. Let me know if you need help finding them.

2 Upvotes

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2

u/4RyteCords 2d ago

Have you tried allocating more ram in the json file

1

u/genmob 2d ago

Yeah, I wasn't sure which JSON file to edit but I bumped all 3 ProjectZomboid64 JSON files I had up to 6gb.

2

u/4RyteCords 2d ago

Go higher if you can. I bumped mine up to 12. Also do the same for the bat file. The bat file has two spots to do it in

1

u/genmob 2d ago

I'll give it a shot, thanks!

2

u/JinkJonk 2d ago

I have this issue with DLSS enabled

Haven’t found a fix for it yet but have found a workaround in disabling it in the viewpoint menu while at the main menu

1

u/genmob 15h ago

I got the fix figured out if you're interested in trying to get it working on your end.

-1

u/genmob 2d ago

I think I've tried switching to modern but not having DLSS enabled, but I'll try again and see if that does it.