r/RPGdesign • • 22h ago

Looking for a few ideas

[deleted]

0 Upvotes

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10

u/Eldhrimer r/WildsUncharted 22h ago

you haven't even said what the TTRPG is about.

If it is about car chases, you need some car chasing mechanics.

If it is about space travel, you need some space travel mechanics.

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u/Historical-Space-563 22h ago

It's not just for one TTRPG it cover most of them

6

u/Eldhrimer r/WildsUncharted 22h ago

Then you need systems to cover most of the genres your game wants to cover.

Do realize however, how little you've told us about your game and thus how useless any answer we can come up with to help you will be. I'd encourage you to edit the post with more information.

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u/Historical-Space-563 22h ago

There isn't a game the system is to run the games played through TTRPG, so like DnD Warhammer, games like that, the current system includes a full travel system that work of real life geo coordinates to work out travel time, this includes for vehicles, land sea and air, I asked to see what other systems or ideas could go into it, at no point did my post say anything about a game

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u/Eldhrimer r/WildsUncharted 21h ago

How there's no game if it is made to run them? How is your system, which must be different from D&D based on the details shared, able to run D&D? How that's also true for Warhammer?

I think you are conflating things without really understanding them.

Have you taken a look at other universal systems, like I understand yours to be? for example, if you haven't, then be sure to look at GURPS and FATE, two very different approaches for universal play.

GURPS goes full modularity, with stacks and stacks of optional or alternative rules so you can simulate to your heart's content.

FATE goes full abstraction, with a few systems that are flexible enough to provide the framework for any type of narrative play.

Cheers, and hope I was able to be of service.

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u/Historical-Space-563 21h ago

I've used systems such as world anvil and others like that and found them lacking in areas, like the map system was only for showing areas not in game play, and had no audio system so at the table you need about 12 apps to run a game, for example you need one app to host the games, one for the map system, then you also have all your notes that need adding after by hand or by the use of a different payed app, then the same with sounds, such as for ability's, attached or just natural sound that happen during the sessions.

The one I have started to build, allowes for game rules to be added when needs, so for DnD for example you can have the difference rules from each generation, or just homebrew rules, this allows for character creation, abilities in game and rules how the game runs.

The system also uses time so the games moves even when they players are not there allowing for consequence system to change the world around the players, this also works for things they do in the game, for example if the destroy a bridge when saving a town, things happen in the background, trade routes to that town get cut meaning item and equipment prices go up there, if the players go back there the price could be higher. If a city gets destroyed it's removed from the map, showing a destroyed city now, so next time they go there if would be in ruins.

The time elements also allow for a real travel system, time progresses when the players move from town to town.

Thanks for the help I'll look at them you suggested

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u/Digital-Chupacabra 18h ago edited 18h ago

What you are describing is commonly referred to as a Virtual Tabletop or VTT (see /r/VTT) . There are many already existing ones, Roll20, Foundry, Owlbear Rodeo and many many more, here is a non-comprehensive (ignore the title) list.

Lastly about each week now someone posts their new AI generated tool to solve this problem.

So, first of how much AI are you using? and secondly what VTTs have you looked at / used?


so at the table you need about 12 apps to run a game

I've played games since before "apps" were a thing, with a few notable exceptions This Discord Has Ghosts in It for example, you don't need apps. If you are running a virtual game most of the common tools you can do basically all you need with free tiers of Discord + a VTT of your choice.

All of this to say, you're inventing a straw-man as a problem to solve that a. doesn't exist and b. is already solved.

If you want to make a VTT, instead of trying to sell folks on the necessity of the concept sell them on how your tool is different than all the existing ones. Remember you're going to have to solve for the network effect.

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u/Historical-Space-563 13h ago

Ai was used to bounce ideas off but not much after that, something to find resources online, And this one is only planed for personal use, not to be released to general public, so basically only me and the people I play with, it's all ran of a old server I have

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u/Digital-Chupacabra 6h ago

Then I'm not sure why you are asking us.

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u/Historical-Space-563 4h ago

Ai makes mistakes plus comes out with ideas that don't seam relevent

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u/foolofcheese overengineered modern art 21h ago

it seems like you are looking to make a digital interface that is useful for various TTRPG's, if that it is true it would really useful information in your post

if you manage to produce this interface the easiest way to know if it is done is to use it and see how it performs - aka playtest it

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u/Historical-Space-563 21h ago

Thank I plan to do that soon there are a few systems still being built so I have ot wait till I finish them or alot of it won't work correctly

1

u/stephotosthings no idea what I’m doing 12h ago

Is this a "system" Of interaction with an existing rule set, or a game system you are creating that you use to play a new TTRPG?

It sound alike the former to me despite your ultimately brief and simple post.

NPC creation though to answer your question. Monster/encounter creation to maybe.

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u/Eldhrimer r/WildsUncharted 7h ago

It's a vtt.

I think it is time you relinquish your flair to OP

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u/Shendryl 2h ago

A player interface… amazing! Interesting that nobody has ever came up with that idea!