r/SkyrimBuilds • • Mar 09 '22

New Avatar

18 Upvotes

Submit your ideas for a new Avatar in the comments and the highest voted by Friday will win


r/SkyrimBuilds • • 31m ago

Argonian mercenary/thief build with dramatic backstory

• Upvotes

Dasha grew up at the Windhelm docks, watching her father work hard to provide for her while enduring the abuse and ill treatment of the nords. Her mother had never been in the picture, runaway soon after she was born in search of a better life. She was still a child when a terrible accident made her lose the parent she had left, her father passed after being crushed by a heavy crate. And so she found herself completely alone.

She begged for a while, and when hunger became unbearable, she began stealing. She was not the best at it though, and she was soon caught by a traveller when she tried to take a few apples from his satchel. This man was huge and strong, he carried a greatsword at his back and could've ended her right then and there, but he didn't, he took pity on her. His name was Radd, but everyone called him the Bearslayer, a title he earned after killing one of these dreadful creatures with his bare hands. Dasha learned that he was the leader of a band of mercenaries, who travelled Skyrim taking on jobs without a care of their moral implications. Weather it was killing, stealing or sending a message, Radd and his band were willing if the compensation was good enough.

That's how Dasha ended up with them. Radd became a father to her and tried to teach her the ways of the greatsword, but ultimately she discovered a new found love for dual wielding and archery. As the years passed, Dasha grew up to be a strong, decided woman, and she was happy and content to feel part of something. She had known loneliness before, so that group of mercenaries, even with their bad smell and heavey drinking habits, really felt like family.

The bearslayer was getting old, and he wanted Dasha to be his succesor and take over after he died. He tried his best to prepare her for leadership and scolded her often for not giving it the importance she should've. But Dasha wasn't interested in all that, she didn't even see it as a posibility that Radd would die anytime soon. She was young and got distracted easily. Actually, a certain someone was most of what was distracting her those days. Red-Eyes was an argonian who'd joined them a couple years ago, and they'd really hit it off. She was in love, all she could think of was being with him, just lying under the sun or swiming down the fresh waters of a river at midnight.

Life was perfect. A little bloody sometimes, but perfect for her. Until one day the wind started whispering subtle rumors of mutiny. The mercenaries thought the Bearslayer was too old, they wanted fresh leadership, and for that they'd had to take him out. Dasha heard a conversation where they planned both Radd and her death. She ran, trying to find the man that had been a father to her all those years. Red-Eyes saw her running, fear all over her face, and asked what was going on. So she told him, of course she did, she loved him and he loved her, and he'd helped her. Or so she thought. But the look on his face and the way his grip tighten around her arm was enough for her to understand: she had been betrayed.

She screamed and shouted, kicked and tried to free herself from the embrace of the one she had loved so deeply. Her heart was in shambles, but there was no time to cry, she had to go to Radd, they had to escape. They never did. The mercenaries ditched the original plan and used Dasha to get Radd to surrender without a fight, she watched as they executed him, she yelled his name and cried while her whole world crumbled around her. That was her father, those were people she'd cared about like family. The man still holding her had been her first love.

They didn't let her go untouched, they beat her up and left her for dead (alternate start) next to Radd's body. But she didn't die or there wouldn't be a story. She got herself back on her feet and decided to never trust anyone again. Dasha survived doing mercenary work and stealing, as she always had, only that now she was alone.

It wasn't until a while that she found herself having deals with the thieves guild, after needing some advice on a weird stone she found in one of her travels. She thought about it a lot and in the end decided she could really use the money and shelter, but she wouldn't get attached to anybody. It'd be temporary and for pure survival. But that's not how things work, is it? Time and shared spaces begin breaking up her walls, and as she starts discovering the guild's own story of traison, she can't help the need to get to the bottom of it this time.

After she becomes master thief she'd take it upon herself to gain relevance in every hold, as to infiltrate the high sferes and make the guild even more powerful.

As for skills, her primary fighting choice is dual wielding swords, and sometimes archery. A bit of stealth for some moments of need, but her build doesn't revolve around it. She's also pretty good at alchemy and knows enough about enchanting to make her weapons and attire more powerful.

Morality wise, she doesn't kill just to kill, but if there's money involved she'd most likely take it, unless she finds a good reason not to. She prioritizes her own survival and never take followers. She always works alone. She's also almost sure she'll never be able to love again. She does have a soft spot for children and will eventually adopt because they remind her of herself.

Soooo that's the story and build of my new playthrough. What do you think???


r/SkyrimBuilds • • 59m ago

Gould - Flaming Claw of Elsweyr [EnaiRim] - advanced build

• Upvotes

Hello everyone, I have been playing a build lately that is incredibly fun and I would love if other people would enjoy it as well.

In this build I am a Khajit who uses his left hand for fire and right hand for punching, he doesn't use any armor but he uses the light armor unarmed perks for hard punching, also using Spellscribe to deliver more Firepower to punches.

For dragons and other high hp bosses he can switch up to a Bound bow, loaded up with Lions Arrow to deal massive Damage.

This is Gould:
They call Elsweyr the land of twin moons, but down in the red-sand dust of Senchal, you learn real quick that the sun is the only master that matters.

//Base Stats
Archetype: High-Speed Pyromancer / Spellblade
Race: Khajiit (+15% Combat Speed, Base Claws Stamina Scaling) - 40% sprint speed
Religion: Kynareth (+30% Combat Movement Speed)
Standing Stone: The Shadow Stone (+20% Combat Movement Speed)
Attribute Split (Level 60): Health 400 (50%) | Magicka 480 (30%) | Stamina 210 (20%)

//Mod Set-up
For Mods you will be wanting to use:
Ordinator, Ordinator Unarmed Patch: this patch basically allows you to use spells with left hand and still triggering unarmed light armor perks with your right hand, doesn't work with melee weapons in left hand, only spells or shield, also Sweeping wind still requires both hands free.
Summermyst, Andromeda, Wintersun, Imperous, Wildcat, Apocalypse, Odin, Triumvirate Mage from the Enairim collection
Extra quality of life mod Realm of Lorkhan as well.

From the Realm of Lorkhan mod you can choose a class archetype at the start, you will choose the Mage archetype which gives you +150 Magicka if you don't use any armor. This is the backbone of this build which allows for things like energy shield to work efficiently.

From the Triumvirate mage mod we will be focusing on the shadow mage archetype, especially the step through shadows and pull through shadow spells which makes this build a lot more viable. You could experiment with Nightblade as well.

//Gear Set-up
For your gear you can use vanilla enchantments that boost your stats and stat regeneration:
- Fortify Health, Fortify Stamina, Fortify Magicka
- Fortify Health regeneration, Fortify Stamina regeneration, Fortify Magicka regeneration
- Fortify Unarmed, two or three fortify unarmed means your claws will still be viable at endgame on legendary.

From Summermyst we will be adding the following enchantments:
- Area Drain Magic Resist: This gives your opponents less magic resistance against Fire, helps against enemies who are completely fire resistant.
- Amplify Destruction: To boost your fire power.
- Deadly Reach: This allows you to use step through shadows, pull through shadows, fire rune without distance limitations. Can be a bit too overpowered so think wisely about it.
- Windfall: can be a nice bonus next to all the regeneration which slows a lot in combat, thanks to windfall you still keep your stats high.

//Perk set-up
For the perk build you will be using offensive trees more then defensive, this is because shadow weaving with it's awesome speed is your defense, the following is a perk suggestion for around lvl 60, you can go lower and not include all the high end destruction perks and alteration perks, I would recommend getting the light armor unarmed perks though and the speech shout perks at least.

Destruction: Destruction Mastery, Destruction Dual Casting, Combustion, Scarring Burns, Force of Nature, Impact, Rune Caster, Flash Fire, Scorched Earth, Robes of the Magi, War of the Elements
Alteration: Alteration Mastery, Alteration Dual Casting, Arcane Thesis (Fire Cloak), Spellblade, Energy Shield, Mage Armor, Geomancer, Welloc's Dormant Arcana, Energy Roil, Wild Shrines, Alter Self: Resistances (Frost & Shock)
Light Armor: Iron Fist, Rushing Tide, Hissing Dragon (Fire), Unrelenting Fire
Enchanting: Enchanting Mastery, Regalia, Gem Dust, Attunement, Twin Enchantment, Arcane Nexus, Spellscribe
Archery: Archery Mastery, Steady Hand, Lion's Arrow, Point Blank Shot, Long Shot
Conjuration: Conjuration Mastery, Mystic Binding, Soul Raider
Speech: Speech Mastery, And the Universe Listens, Windborne

//Spellbook
You won't be using dual casted spells a lot, mostly using your left hand for spells, because our movement speed is so high projectile based magic is less strong so we will be using that less.

Offensive: For offensive spells we will be using Flames or continues variants of the Flames spells (like Fire - Channel or Taldams Sorcerer) as a main left hand trigger to set opponents ablaze, triggering destruction perks, thanks to Azhidal and amplify destruction enchantments this simple spell will keep being relevant. Also Fire rune to set-up mid range traps (can also be done pre-combat).
Spellscribe : For spellscribe I won't go for too high end tier fire spells otherwise you will one punch everything which makes the playthrough boring. I use Fire blast as a good target
Lions Arrow: For lions arrow we will be using big Expert Fire spells or Incendiary Flow, a big spell for bosses or Incendiary flow for crowds keeps arrow handy.
Ocato's Recital: Because we don't use armor you need to put your strongest armor spell in Ocato to keep you surviving at higher difficulties, I use Ebonyflesh. Furthermore a destruction cloak spell will be a very good fit for ocato's recital, you wont have to think about it everytime you enter combat, for this build I use Fire cloak. The third spell I keep open as an utility slot for spells like Shadow Dance or Blazing Strikes, whatever you need in your playthrough.

Spells used:
Destruction: Flames, Fire Cloak, Incendiary Flow (for Lion's Arrow), Fire Blast (for Spellscribe), Fire Rune, Forbidden Sun (for an awesome master fire spell for variation).
Alteration: Ebonyflesh, Ocato's Recital, Spelltwine, Slowfall, Leaguestep, Longstride, Step through Shadows, Pull through shadows, Shadow dance
Restoration: Fast Healing

//Shouts
You will be using your claws and weapons mostly, still you can go for shouts like Whirlwind sprint for utility or more damage from Fire Breath and Clear skies (together with the force of nature perk to deal more fire damage). Ethereal shout is a nice panic button when you are surrounded, also can be used to cast fire master spells without being damaged.

Shouts used:
Whirlwind Sprint, Clear Skies, Fire Breath, Become Ethereal

//Extra
For early game quests I recommend the following:
Agent of Mara: the 15% Magic resistance bonus is very strong on this build, a must have.
College of Winterhold: you need acces to the trainers from the college, also Morokei is an awesome mask to use with this build.
The Black Star: a soul gem that fills itself is very handy for levelling up enchanting faster. Still the bound bow perks can fill up your soul gems very fast as well so it's not needed that bad but early game can be very handy when conjuration has not been leveled up yet to fill up those soul gems.
Wild Shrines Alteration Level 30 perk so not a quest perse but you have to look for different magic shrines across Skyrim. These shrines gives you stronger bigger magic to use so important to get this perk ASAP for the Destruction, Alteration (and Conjuration) shrines.

//Fun Factor
This is one of the most insane fun builds to play around in Skyrim, you are a glass cannon so you are not invincible especially on Legendary With Wildcat enabled, but with +50-80% movement speed you talk sh$t but don't get hit. You can keep burning up the ground as well together with shadow weaving fast claw punching which is very satisfying.

With step through shadows and pull through shadows you are not confined to only sprinting to your targets from stamina but now you can use magic as well which allows for some interesting gameplay variation then just running and punching. Shadow Dance makes you even more dodge capable next to your massive movement speed bonuses and it looks very awesome.

With the light armor unarmed perks and Spellscribe your punches will deal a lot of fire punches which is aesthetically very pleasing. Thanks to Ocato's recital you wont be manually casting defensive spells as well which makes the build more focused.

Next to punching and blasting fire you will also be using a bound bow, mainly added for dragons but I really like the speed from the bound bow combined with all the movement speed bonuses makes this bound bow incredibly fast and fun to work with, it keeps the build interesting at later stages in the game.


r/SkyrimBuilds • • 11h ago

Are insects and spriggan forbidden by the green pact?

2 Upvotes

Hello, I'm doing a full Bosmer playthrough rn with archery, one handed and alchemy as my main skills, the thing is that the green pact does not permit any plant usage in my potions and i have followed that rule to a t.

I have some Bosmer themed mods like Bosmer Cuisine installed that have some insects in their dishes and Auri is kinda ok with taking down spriggans, so i wanted to ask if using materials like this are ok with the rules put by Y'ffre and what other things i could use in my potions that i might have forgotten about.

PD: I know that the green pact only applies to Valenwood and i could technically use everything but come on 😂


r/SkyrimBuilds • • 17h ago

Wanna try a summoner, any tips?

3 Upvotes

I’ve only been playing the game for a few years and I’ve never beat it, but I’m fairly close in my current save so I rly wanna try a summoner on my next go. what race should I go, what spells are good? etc

thxxxx :3


r/SkyrimBuilds • • 1d ago

Only alchemy run, is it possible?!

12 Upvotes

I have seen many runs using only fist, but I found anything using only alchemy.
I was thinking about of praticing one, using no damage weapons, only poison, health pots, stats modifiers and so.

Is there a way to beat the game using this perk? I am worried about dwemers, falmers and other resistant creatures, any idea/advice?


r/SkyrimBuilds • • 1d ago

I need advice on mods for a new build I'm theorycrafting

Thumbnail
1 Upvotes

r/SkyrimBuilds • • 2d ago

Mikael Myersson (Modded Build)

5 Upvotes

Mikael is a Nord from Windhelm. Relentless bullying and isolation culminated in Mikael murdering his mother, step father and older sister one Frost Fall night. He was then sent to the orphanage in Riften where he would stay until he aged out of their care. After doing stints in multiple prisons and determining there was no hope for rehabilitation, he was to be transported to Solitude for execution. Along the way he broke free from his transport, but would later be caught up in an ambush on some Stormcloak soldiers and carted off to Helgen. Escaping execution for a 2nd time, Mikael finds himself on the run again. With nothing but a dagger and an execution hood, Mikael is driven to finish what he started as a child. The human part of him died many years ago. All to be seen behind the mask is the eyes of a devil, and this devil is coming home.

Mods: Ordinator, Summermyst

Race: Nord level 47

Stats: M130 H463 S300

**Skills:**

1H (58)- 1H Mastery 2/2, Bite Marks 1/3, Savage 1/2, Twin Fang

Sneak (72)- Sneak Mastery 2/2, Sneak Attack, Assassin's Blade, Backstab 1/2, Infiltrator, Right Behind you, Clean Escape

Illusion (84)- Illusion Mastery 2/2, Dream Thief, Kindred Mage, Fickle Fate, Master of the Mind, Imposing Presence, Wilting, Terror, The Reaper Comes, Lamb to the Slaughter

Smithing (100)- Smithing Mastery 2/2, Advanced Workshop, Smithing Specialization 1H, Iron Lore. Take whatever other perks are needed to make your dagger of choice.

Enchanting (97)- Enchanting Mastery 2/2, Gem Dust, Regalia, Attunement, Twin Enchantment, Arcane Nexus

Alchemy (100)- Alchemy Mastery 2/2, Advanced Lab, Lab Skeever

Alteration- Alteration Mastery 1/2, Mage Armor 3/3, Distorted Shape, Alter Self Resistances, Alter Self Attributes

**Gear:**

Miner's Clothes +83 health/+62% health regen

Boots +25% sneak/+25% crit damage

Gloves +25% 1H/+18 weapon recharge per second

Execution Hood +25% Illusion/Up to -15% damage as enemy health falls below 50%

Necklace +19% Magic resist/+33% 1H

Ring +25% 1H/+15% Magic resist

Nordic Dagger Fear for 33 seconds/+25 bleed for 16 seconds

Potions:

Hanging Moss/Canis Roots/Wheat = +103% 1H damage for 60/+103 Health for 60s

Thistle/Snowberry/Dragon's Tongue = +77% fire resist/+77% frost resist

Blue Mountain Flower/Butterfly Wing = Restore 129 health

**Gameplay:**

Travel across Skyrim leaving a trail of blood and bodies behind you with the ultimate goal of returning to Windhelm and your childhood home, Hjerim. Suspend disbelief for a bit to gain access to Hjerim, but leave it unupgraded. Go on a murderous spree across Windhelm.

Not gonna lie, this character is broken as all hell. The fear and bleed enchantments on the dagger plus the Terror perk (enemies drop weapons when under the effects of fear) make removes any sort of challenge from battle. But that's also the point. You're Mikael Myersson. You are the unstoppable force spreading fear and bloodshed. Nobody knows if you are human or something darker, and they don't want to stick around to find out. Had a lot of fun with this one. Will probably return to this one in about a year for the sequel.

Happy Halloween!


r/SkyrimBuilds • • 2d ago

Archfey-Swarmkeeper or Archfey-Swashbuckler

Thumbnail
1 Upvotes

r/SkyrimBuilds • • 2d ago

Skyrim

0 Upvotes

How to get my smithing to 100 very quickly need powerful weapons upgrading


r/SkyrimBuilds • • 3d ago

Explorer Build Ideas

13 Upvotes

I'm looking to start a new Skyrim playthrough for the first time in forever. I really want to do a build/roleplay that pushes for exploration. I was thinking maybe something like mage/scholar or like archer/treasure hunter. It could even be a build or character for specifically Dwemer or Nordic ruins.

For reference, I always go through Fudgemuppet or Skypothesis builds but none really fit what I'm looking for. I'd love if any suggestions included race, skills, factions, motivations, and bonus if you can include a reason they came to Skyrim.


r/SkyrimBuilds • • 3d ago

Roleplaying Dota2 Heroes inside Skyrim

2 Upvotes

Currently doing Lich at the moment.

Do you have any ideas what would be fun to go for?


r/SkyrimBuilds • • 3d ago

Choose my next playthrough on survival

4 Upvotes
136 votes, 3d left
Storm Goddess (Lightning magic only, Female Imperial, College/Legion/Dawnguard)
Dual Wield (Female Redguard, Companions/Legion/Dawnguard)
Bound Warrior (Female Altmer, College/Companions/Legion/Dawngaurd)
Pure warrior (Nord, Companions/Legion)
Combat Archer (Bosmer, Legion/Companion)
Priest of Meridia (Breton, Dawnguard)

r/SkyrimBuilds • • 3d ago

Level 59 Dual Wield Build

Thumbnail chrizel.github.io
3 Upvotes

Crafting own gear Sword Main Hand Dagger offhand. Really love it had to take time to grind other skills but basically perfect. Thoughts?


r/SkyrimBuilds • • 4d ago

Antistealth Archer Build

15 Upvotes

By Malacath!

Sneaking is for chumps! Just slow time and crossbow to the face. Bow to the face when I'm feeling fancy.

What is your favorite weapon for archery?


r/SkyrimBuilds • • 4d ago

Ogre

2 Upvotes

Anyone ever make an ogre build/have any tips or ideas on how to do so?


r/SkyrimBuilds • • 6d ago

Undead Hunter Roleplaying; Build, Tips & Mods Recommendations?

17 Upvotes

Just returning to Skyrim and about to start my 4th playthrough (last time was actually 10 years ago)

I'm planning to roleplay as some kind of undead hunter. You know, saving people, hunting things, the family business. In lower levels I just want to go with the usual sneak + archery (going to add crossbow) + silver weapons, but later on when I did Meridia quest, I want to change my Dragonborn into some kind of paladin with heavy armor and Dawnbreaker as my main weapon

Is there any other suggestions, tips and especially mods to make this even more fun and cooler?

Thanks in advance!


r/SkyrimBuilds • • 6d ago

Which faction to join first for my first Survival Playground?

2 Upvotes

Race: Female Nord

258 votes, 9h left
Companions
College of Winterhold
Dawnguard
Legion

r/SkyrimBuilds • • 7d ago

Arcane warrior GTS

0 Upvotes

Hello. I’m starting a new playthrough on the gate to sovngarde mod list. I’m feeling like an arcane warrior, based off the fudgemuppet build. I wanted to go greatswords and heavy armor plus some magic. I have hotkey mods so I can like swap on the fly, which lowkey makes it flow well.

I’m between destruction or archery. I feel like fire magic would fit well, as I’m rolling Dunmer. Any advice for this play style? Is like alteration worth any points at all? And I’m going to add conjuration too. Any advise helps


r/SkyrimBuilds • • 7d ago

PSA: Bittercup is a nice bonus for any build and every character should drink it

3 Upvotes

“But I want health, stamina, and magicka above 100”, I hear you saying. Well bittercup has something to offer you too my friend. As I’m sure most of us know, drinking the bittercup lowers the Dragonborn’s lowest attribute by 20 and increases their highest attribute by 20. So it’s net neutral in terms of your total amount of stats. BUT, what you may not have thought of, is that you don’t ONLY get stats when you level up. You also get carry capacity if you boost stamina. However, drinking bittercup and lowering stamina will NOT decrease carry capacity.

So the strat is, ensure stamina is your lowest attribute (do it early into your run and/or get bone break fever and/or drink fortify health/magicka potions if you have to) and your most valued or second most valued attribute is your highest, then put the next 2 level ups you WOULD have put toward that valued attribute in stamina instead. Your stat total is exactly where it would have been without the bittercup, except you also have a free, permanent +10 to carry capacity. This can by done on any character, and is the bare minimum for how useful bittercup can be (it can of course be much better for builds that genuinely don’t care about having over 80 magicka/stamina ever, in that case it’s basically 2 free levels worth of stats). You’re welcome. I got sick and tired of people online saying it’s bad or one of the worst deadric artifact rewards or has no point or that they just do the quest and leave the cup in a chest at their house for the rest of the playthrough, so I wanted to make this post.


r/SkyrimBuilds • • 9d ago

Next Character: Stealth Archer one shot build

Thumbnail
2 Upvotes

r/SkyrimBuilds • • 10d ago

Debating between two builds for next playthrough. Could use advice

5 Upvotes

Elemental Fury Shout Dual Wield (Sword MH and Dagger OH) vs Slow Time Shout 1 Hand (Sword) and Shield build


r/SkyrimBuilds • • 10d ago

Blackhand Orsimer of the Imperial Legion Survival Build

5 Upvotes

https://chrizel.github.io/skyrim/#t/8/1o9ii8,-qk2e4g,v6sq4h,4f81q6,-zik0sh,6bs,4uwhs,0

Always build my characters around the original level cap of 81. 2 handed Mace Stealth Conjurer Orsimer Poison Thief.

Backstory:

Born into the Orsimer camp of Largashbur to a father who died in combat for the Imperial Legion at age of 5 by a large ambush of Stormcloaks. Blackhand's mother gave him up at the age of 9 to train in an Imperial Camp to avenge against the Stormcloaks who she felt a war was stiring in the future. Survival instincts were honed with the propensity of thievery and early dabblings of alchemy due to his Mother's specialty as a shaman. The childhood stories of Shagrol's Hammer from his father caused him to have a fixation with two handed Maces which he honed for rest of his training. At 15 he learned of his Mother's death from an apparent poison. A dark sorcerer visited the camp at age 16 and impressed upon him the magic of conjuring the undead which Blackhand took hold of in hopes of someday resurrecting his Father and Mother. On Blackhand's 21st Birthday Ulfric defeated Torygg sending the realm into Civil War. In an attempt to assassinate Ulfric the young fairly inexperienced Blackhand was captured by the Imperial Legion where he awoke tied in a cart with the man he most hoped to destroy. Then a dragon attacked and rest was history..

Build Overview:

Warrior Tree:

Two Hand standing Perks for standing damage and AOE (The Mace perk Skullsplitter is based on base weapon damage so useless and the paralyze perk is useless with poisons available)

Smithing: Talents to craft Daedric Weapons because favorite weapon is Daedric Hammer. However for armor I late game use Stalhrim (Ebony perk) for frost resistance.

Heavy armor: All Talents but only one point in increased armor (Armor cap and smithing makes obsolete)

Mage Tree:

Illusion Magic for quiet casting for stealth summons and shouts

Alteration Magic for Atronarch perk for magic damage absorption

Restoration Magic for Avoid death and Necromancy (Affected by Weapon Enchants against Undead)

Destruction Magic for augmented elemental damage (Affected by Weapon Enchants)

Conjugation for dual summons on side of skill tree with summon reach and boost to elemental summons

Enchanting for all skills associated with improving damage and stats

Thief Tree:

Alchemy for beneficial potions and poisons.

Stealth for combat reset perk

Pickpocket for poisoner and perfect touch

Final Build Details:

Shouts used mainly (offensively): Slow time, Elemental Fury, Marked for Death

Gear:

2 Hand Crafted Daedric Mace with Chaos and Absorb Health Enchant.

Armor and Jewelry: Stalhrim with 100% Conjugation Reduction (infinite summons), 2 hand damage, Magic Reduction (near cap), partial Destruction reduction (partial for weapon charges reduction), Life, and stealth on boots with carry capacity.

Separate set of gear for lockpick and pickpocket

Stats: Primarily into life with some considerations for stamina for running and rolling. Vegetable soup for infinite power attacks.

D&D Character Allignment: Chaotic Neutral

Final Notes:

Favorite character I've ever made. First time playing survival.


r/SkyrimBuilds • • 9d ago

Help me chose (and refine) a build for my new playthrough

4 Upvotes

The title covers it pretty well - I have a couple of 'concepts' in mind (amongst MANY other less detailed ones). And I have, unfortunately, found myself at the point of 'decision paralysis'. I'm going to 'list them off', and I'd like opinions on which sound the most fun/interesting, as well as suggestions on how to flesh them out further (I'd make a poll, but I don't actually know how... ^^; ).

1) "Svenja Raven-Born" - 'The Shield-Maiden' - Nord by blood, but born and raised in Cyrodil (Anvil). Father is an 'officer' with the Fighters-guild chapter-house in the city, and her mother is a 'Seemstress'. She is decended from a LONG line of Nords who are exceptional for their uniformly black hair (Hence the 'Raven-Born' clan name). She is a fighter, but focused on speed and agility, rather than raw strength (stamina focus). She fights primarily with a 1-handed and shield combo, but knows how to use a bow from hunting. Her 'secondary skills' are focused on self-reliance (smithing and alchemy - to maintain her gear and survive in the wilds).

2) "Croenwyrd (the) Crow-Chosen" - Foresworn Champion - An Orc by blood ('Croenwyrdd' is Welsh for 'Greenskin'), he was abandoned at the steps of Markarth as a baby... Just in time for the 'Markarth Incident' - He was "rescued" by fleeing reachmen as they fled the city - They brought him to the 'Witch-Mother' (A Hagraven) of one of the Foresworn clans ((Probably intended as some sort of sacrifice)). She 'saw something in him' and adopted him. He grew up being treated as though he were one of the reachmen (aside from just enough side-ways glances and hushed words to make him aware that being 'accepted' didn't stop him from being 'different'). The clan taught him to survive and contribute in practical ways, and his Orc blood made him naturally adept as 'shouldering heavy weights' ((Heavy Armour)), and his "Mother" taught him what magic he was able to grasp...
((Basically, 'Foresworn Tribal Battlemage'))

And a couple 'less detailed' ideas, just to add fluff:
3) Redguard "Mercinary", who is actually aligned with Hammerfel's "Crown" faction, and has been sent specifically to join the Stormcloaks and help them win, so that Hammerfel can then openly make alliances and other treaties with the new power.
4) Dunmer 'Counter-racist' - Originally born in the 'Grey Quarter', only to flee as a teen. Has now returned to Skyrim to volunteer for the Legion, specifically so they can Kill as many Nords as they can and generally visit upon them, the same racism he experienced as a child.

FINAL NOTE: I am a 'role-player' at heart, so I am more interested in what will make the 'most interesting story', than what would technically be the most functional. I want to know about which guilds/factions fit which concepts, other skills to add to 'flesh out' their skill-sets, 'story beats' to try to make happen, etc.

~Thanks in advance for your feedback!


r/SkyrimBuilds • • 10d ago

Updated my no-craft build.

8 Upvotes

I liked the Lich Knight Build at first, but I hated how he looked similar to Sauron from, "The Lord of the Rings". So I decided to update him into wearing full set of Ebony Armor and wield an Ebony Weapon. The Ebony Mail, Ebony Blade, Ebony Plated Helmet, Ebony Plated Gauntlets and Ebony Plated Boots.