r/SolidWorks • • 3d ago

Product Render Long-Time Lurker, First-Time Poster

Hey everyone!
I’ve been quietly following this community for quite a while, and I just wanted to say thanks for all the great content, help, and support you guys share here. I thought it was about time to introduce myself and share some of my own work with you.
I’m a mechanical engineer and have been working with SolidWorks since 2008. I’ve pretty much taught myself everything over the years, from standard part modeling and sheet metal to weldments and surface modeling.
But my real passion is rendering, especially vehicles!
Both vehicles you see here are based on real vehicles that existed in the past. I modeled and rendered both of them entirely myself.
If you have any questions about my work or workflow, feel free to ask. I’ll do my best to answer them!
Looking forward to sharing more of my work with you all!

Edit: First of all, thanks for the great feedback. Since I was asked, here are the images directly from SolidWorks and Visualize. I can't add pictures to this post, so I had to make a second post.

250 Upvotes

41 comments sorted by

31

u/colombianjmor27 3d ago

:0 wow, amazing. I would not believe it would be so photorealistic the renders unless you say it. In which solidworks version did you do that?

11

u/Far-Sandwich-4116 3d ago

Modells done in Solidworks/Visualize 2019 and 2021

2

u/colombianjmor27 3d ago

I bet that this is the result of many additions over the years, these cars has been in the making for 10 years or how long have you been working on these beasts?

11

u/Far-Sandwich-4116 3d ago

Each car up to 80h of modeling and rendering….ah and a lot of hairs because of frustration of crashes 😂

4

u/colombianjmor27 3d ago

Thanks for the details, i would like to confirm, how many parts does the cars have aproximately 100 parts? Is it mostly surfaces and chasis so the rest is empty space?

6

u/Far-Sandwich-4116 3d ago

The inner parts mostly simplified but existing, a did also other cars two of them with detailed interior.

3

u/MakinBaconOnTheBeach 3d ago

Looks great! What software do you use for your renders?

6

u/Far-Sandwich-4116 3d ago

Solidworks Visualize

2

u/MakinBaconOnTheBeach 3d ago

Damn, great work. I've used visualize before and I can get somewhat convincing renders but it's always a struggle. Got any tips?

2

u/Far-Sandwich-4116 3d ago

Which topic of tips? I put the most effort in Materials and lighting.

1

u/ComfortableConcern99 3d ago

Hi, as someone who is working in solidworks what would you advice on this type of modeling? Did you photos from top/front/side view and then drew surfaces? Would you share a picture how model works in model environment without renders?

This is great thing man. 

2

u/Far-Sandwich-4116 3d ago

Yes a bit more in details but you hit the spot. Blueprints (top, sides, front and rear) and a lot of photos (for details). And yes I can share some unrendered shots of the model and the modeled studio.

Edit: in first place keep it simple until the outer surface hit the right shape, afterwards export to step or parasolid and start detailing step by step.

1

u/ShiningAbys 3d ago

This looks awesome! Can I ask about the headlight and taillight renders? Im curious if the texture and feel of the rendered result is actually light playing with the geometry of model? or some texture map?

2

u/Far-Sandwich-4116 2d ago

Yes it’s texture mapping on a transparent surface. There are three surface in the lights. Outer surface is clear and colored, red for example, middle surface is bound to bump mapping texture and the inner surface brings the reflector for the light source.

1

u/xd_Warmonger 2d ago

Wasn das für n Kombi

2

u/Far-Sandwich-4116 2d ago

Das war mein 1.8t, aber lustig auch das der legendäre Clip hier bei mir in der Nähe auf der A17 aufgenommen wurde 😅

1

u/superarugy 2d ago

What are the specs of your desktop? Please consider making a video of how you go from blueprint to general surface model of the body!

1

u/Far-Sandwich-4116 2d ago

Bro if you want I will check if I have the file of my 1st version, that means the pre surface state, I could shared it with you. That means the native Solidworks file

1

u/superarugy 2d ago

That would be greatly appreciated. I've made a few attempts but never completed larger surfacing projects.

Picture

1

u/Far-Sandwich-4116 2d ago

Mate that’s a great start 👌🏻

1

u/WheelProfessional384 2d ago

Nice Project :) People would appreciate it more if you posted the raw picture using SW. I can't believe you also made it on Visualize! That's sick

2

u/Far-Sandwich-4116 2d ago

I will posted, when I’m back in the office

1

u/Proton_Energy_Pill 2d ago

Very impressive!

1

u/shabab2992 2d ago

🤯

Btw, which software do you use for rendering?

2

u/Far-Sandwich-4116 2d ago

Solidworks Visualize

1

u/AdventurousHalle 2d ago

Mk4 wagon on whitewalls and red steelies is a vibe I didn’t know I needed. Any tips for getting reflections that clean on curved surfaces?

0

u/Far-Sandwich-4116 2d ago

Lighting, that’s one of the main things you have to learn.

1

u/Meshironkeydongle CSWP 2d ago

Those reflections / representation of optics inside the head and rear lights are very impressive.

1

u/Kwibbelkwobbel 2d ago

Machdeburch?

2

u/Far-Sandwich-4116 2d ago

Jebürtiger Machdeburjer

1

u/Kwibbelkwobbel 2d ago

FH M-Stendal ? 🤔 also: nice Sache 👍🏻

1

u/PrizeBag6725 1d ago

Im saving this post. This shit is crazy! Im self taught and have been doing it for work for the past year... I'm so shit compared to this. Just wow

1

u/Far-Sandwich-4116 1d ago

Nah at the beginning it looks crazy, but at the end it’s easier as it looks.

1

u/SloMoShun 2d ago

Wow, I thought this dubber posted in the wrong sub.

Nope, those are renders 👍👍👍

No wonder the paint looks like that on an MKIII.

Congratulations, that is one hell of a skill you got there.

-3

u/MAXFlRE 2d ago

Ew, that's ugly. You should achieve higher continuity for car body.

1

u/colombianjmor27 2d ago

Beauty is in the eye of the beholder. Nice spaceships 3d art though.

1

u/f1strauss 2d ago

Not everyone needs class-a surfacing, really recommend you learn it would improve your results 10 fold, going from g1 to g3 is life changing!