r/SteamOS • • 15d ago

help wanted W3 Remastered - Framerate feels jumpy/jittering despite 60fps, SteamOS 3.8 Stable. Video below is in slow motion

update:

The issue has been fixed; just log out from the CDPR launcher and reject telemetry.

23 Upvotes

27 comments sorted by

13

u/Bately2 14d ago

I had this issue on my Steam Deck Oled, it felt like scenery had a choppy appearance. Someone on Reddit advised to logout of the CD Project Red account in the main menu and disable telemetry, and somehow it managed to fix things for me

6

u/gmrigden 14d ago

This fixed it!

4

u/Bately2 14d ago

Was a night and day difference for me, I've never seen an issue quite like it

2

u/tonywei1992 14d ago

this fixed for me

8

u/Joker28CR 15d ago

It happens to me on both Windows and Linux though

6

u/FunAware5871 14d ago

Yeah, uuuh... They messed up something big time. It's just just shaders compiling, updating the engine must've had some side effects they missed. This happens on pcs with much higher specs as well..

3

u/joebanana1984 15d ago

Gesù come è blu quel cielo, sembra roba della disney

3

u/tonywei1992 15d ago

it was on rainy day actually

4

u/gmrigden 15d ago

Exact same issue on steam deck as well.

2

u/Jimbuscus 14d ago

I just turned off telemetry & logged out of CDPR and it completely fixed it on the Deck.

3

u/nKiller30 14d ago

Same here

3

u/gmrigden 14d ago

Legend, fixed it, what a weird issue.

1

u/GloomyDesign9499 14d ago

On this issue on bazzite with a 9070xt. Tried everything. Gave up and went back to windows and its buttery smooth there.

1

u/Lazy_Sorbet_3925 14d ago

Huh weird. I installed and played it last night with no issues. SteamOS and 9070. 

1

u/Joecascio2000 14d ago

Yeah it straight up feels/looks like 30 fps despite saying 60.

0

u/OkTea5924 14d ago

Had this issue on my 9060XT on BOTH windows and Linux. They fucked up, this remaster is garage.

2

u/tonywei1992 14d ago

found the solution, just logout from cdpr launcher and disable telemetry, done

1

u/PsychologicalTax5406 14d ago

I'm using the following settings on my Bazzite PC with a 9070 XT GPU, Ryzen 7 5700x CPU, on a 4K TV. Gane set to 1440p. Proton 11.

I'm having a great experience with the following settings:

Ray Tracing/Path Tracing Off Upscaler is up to you, I set it to Balanced or Quality Frame Generation On, frames to generate 1 Nvidia HairWorks Off Sharpening Off Motion Blur On, intensity 5 Blur On Bloom On Depth of Field On Chromatic Aberration On Vignetting On Light Shafts On Camera lens effects On Number of Background Characters High Screen Space Shadows On Terrain Quality High Water Quality High Foliage Visibility Range High Grass Density Medium Texture Quality Ultra+ Detail level Ultra

For me, it's buttery smooth! Give it a try, hope it helps!

2

u/Alternative-Nebula16 14d ago

Very strange. I run it with 4k and 120 Hz on Ultra. I cant get Raytracing or Pathtracing to work in linux though. In windows its creating all sorts of problems. Haven’t tried the hotfix yet though.

1

u/jimmt42 13d ago

I’m experiencing the same on Ubuntu with 5070 615 open kernel drivers. I did find XeSS to be less jitter but overall the experience is just bad

1

u/tonywei1992 13d ago

The issue has been fixed; just log out from the CDPR launcher and reject telemetry.

1

u/jimmt42 13d ago

Not a solution for me. I sync my saves so I can play handheld on the switch. I’ll just play it full time on the switch :(

2

u/tonywei1992 13d ago

oh ok, then i don’t know what to do

0

u/ItsMeSlinky 14d ago

Yeah, the remaster is straight broken. Frame pacing is abysmal even when my GPU is only at 70-80% utilization and my CPU is sub 30%

-3

u/Smouglee 15d ago

It's probably still compiling shaders in the background. At least this was the case for the NG version. Let the game run like this for a while and then restart it.

4

u/GloomyDesign9499 14d ago

brother you can just not say anything if you have no idea what you're talking about. This issue has NOTHING to do with shader compilation. It's clearly an issue with camera movement/ camera stutter.

1

u/tonywei1992 15d ago

i understand the shader compilation, but in this case the stutter/jittering timing too consistent