r/WutheringWaves • • 11d ago

General Discussion Hsin Ult - A visually jarring experience.

Post image

I love everything so far (gameplay-wise) about Hsin. The combos, the visual effects, etc., but the final ult is jarring.

I play on a wide screen and I have NVIDIA filters on. After doing her combo then popping ult, it really does feel like an mp4 just suddenly cut into my game. Its so different from everybody's elses ults.

I tried turning off any filter and just using default colors but its still incredibly dissonant. How do you get used to this? And why is this not the case with Aemaeth considering both of them have a very cinematic final ult?

2.9k Upvotes

209 comments sorted by

375

u/Arashi_Sim 11d ago

That's because that's what the ult is. It's an MP4 that starts playing when you press the ult button. Because her ult is way too extreme to render in game.

But it does sound like there are some bugs regarding how it plays, thus leading to inconsistency among different fps

82

u/CremeAvailable3221 ❌✅✅My gang 🫠 11d ago

I hope it doesn't become an habit and super important characters get mp4. I prefer they do the best they can with the real time burst cuz u know it's a video and that's why when u get to reality the area feels so empty as if there were no impact at all

23

u/somegek 11d ago

It does improve the effect of low spec player though. They should just use a pre rendered high quality mp4 instead

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21

u/CeleryNo8933 11d ago

Problem is it's awful resolution, like on a 4k game her model looks crisp and the render behind her is awful, it's like she's sitting in the frame of a school projector

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59

u/Historical_Clock8714 bestfriends forever 11d ago

It's so crunchy it's crazy they really went through with it. They want to make it so grand that it ironically looks the most cheap ass liberation animation in the game. Still love my Hsin tho

3

u/RipBusy6672 Lumi's gaming chair 11d ago

I wonder how does it look in co op...

5

u/MommaDeku 10d ago

You see Hsin doing the movements she does in the ult but all the other players see is her moving her body until the end then rocks fall and if you’re close to her you get flash banged. I LOVE using liberation next to my friends who have brightness at max 😂

1

u/[deleted] 10d ago

[deleted]

1

u/SuggestionStrong Best Girl Energy/ Main Villain Vibe 10d ago

In case you were being genuine, yes, the game has co-op, mostly just overworld exploration/material gathering stuff ("Hey, I farmed all of my xxxx and need 6 more, can I hop in your world with you and farm some?")

0

u/Southern-Ad-4961 10d ago

mine just looks like absolute crap no matter what I do. (for context, the animation freezes at this exact spot until the liberation is over, and it just looks crunchy)(you can see hsin buried in the numbers). I run an Ipad M3 on HD graphics

-16

u/Dsmxyz 11d ago

"extreme to render in game"

tell me you know nothing about game engines and vfx eithput telling me you know nothing about game engines and vfx

8

u/7se7 11d ago

You are right at the peak of the Dunning-Kruger curve. The bad peak. Pipe down.

379

u/BlueDragonReal 11d ago

True, it's visually jarring even in normal 16:9 1440p, I play consistently on 120 fps and when I pop Ult it just reminds me each time that it's just an MP4 with hsin pasted over it floating in the middle, I don't think the video is even rendered in that high resolution, so I go from crisp high quality 1440p gameplay to like 1080p with poor bitrate and 60 fps video and it's night and day

I remember when I said in the comments of a TikTok from the previews that it looked like the ult was just an MP4 instead of being rendered real time and people called me all sorts of names

195

u/no_time_no_money 11d ago

Your mistake was leaving comments on tiktok.

37

u/budlikeWuWa Father of 11d ago

It's to save people who use low end devices.

30

u/anal-loque 11d ago

Constantly replaying a high-res video on top of an Unreal Engine game isn't necessarily better than using a low-poly real-time render if the reason is supposed to be supporting low-end devices

3

u/CeleryNo8933 11d ago

True but adjusting the resolution of the video based on the settings should be much easier, since that's the only variable. They didn't bother evidently, but they could've

26

u/aoiaxure my loves (+ Denia) 11d ago

I don't think that's working out very well 💀, on my mobile it's either a black screen or a very blurry ult

29

u/hafidzgi 11d ago

That is no longer an excuse since they've introduced tiered resource quality, if its pre-rendered then I see no reason why they can't put higher resolution render on the HD/UHD.

6

u/samy_DArker into the Abyss 11d ago

Only to realize it backfired on both low & mid range.

2

u/CremeAvailable3221 ❌✅✅My gang 🫠 11d ago

While killing people with high end😭

14

u/Not-westurd_me 11d ago

ur mistake for using that app

5

u/Diff_sion 11d ago

I have these quality issues with all pretend-ingame cutscenes. Cinematics are fine, but things like the Lahai-Roi outro and Xuanfang intro were horrid on my screen because it's stretched 720p/1080p footage at a lower framerate.

1

u/NeuroHazard-88 God I love women with thicc accents 10d ago

Said the same thing here and on YouTube and got flamed for it all the same. People blinded by hype and positivity to see some flaws. Overall everything else was fine but the ult does suck ass.

-8

u/liightsome 11d ago

Yeah but... Imagine rendering this in real time. There's a reason why they did this. And if it was, the quality and polygons everything would need to be lowered drastically to accommodate real time render. However that would put the final result at a bad spot as well.

50

u/Arcade_Wolf 11d ago

Okay, but that's putting cart before the horse

It's not a "look, they did the best they could under the situation" scenario. It's Kuro who invented the problem. They decided they want Hsin to have an ult like that, and failed to implement it so that it looks good on high end PCs. The feedback is deserved

16

u/BlueDragonReal 11d ago

Exactly, they are the ones who decided they want the Ult to have 7000 buildings collapsing into each other, I can respect that they tried a different solution that would reduce lag, but I can also comment that the solution looks bad and they should try something else, after all, these are like 300 EUR+ characters

2

u/DeepSubmerge 11d ago

Thank you!! I’m so tired of the slice of gamer who explains things as if the devs don’t have control over the problems they create and then solve.

6

u/WolfedOut 11d ago

Make a different ult design then.

1

u/Kyohaku98 11d ago

Yep even if they used pre render they couldn't do a good enough job of actually making it at least 120fps and not bad bitrate.

0

u/Sad-Imagination-4234 11d ago

>tiktok
as much as I hate to say it, that's on you bro/sis...

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59

u/Stone_Wall_ 11d ago

I have not personally found it jarring but I can definitely understand people feeling that way.

People joke about other characters feeling like cutscenes but this ult is actually just a cutscene that doesn't even show the enemies being hit. Just a video with damage numbers

8

u/barakisan 11d ago

I can understand why people dislike it, but as someone who used to play games in the 90s who used to live built in fmvs into the game I like it, maybe mostly because of nostalgia for a bygone era

229

u/kunafa_aj Carlotta/Chisa Enjoyer 11d ago

What irks me is the aftermath,you have 2 huge cities collapsing onto each other,and once you leave the prerendered mp4 cutscene,theres just nthn on the field,just abit of rubble faling from above,if youre aiming for such a grand scale powers,at least make them impactfull

It looks cool,but it doesnt "feel" cool or powerfull

19

u/et_cor_cordium 11d ago

in co op there are few rocks and dust falling after Hsins ult. Ntg else.. the other sentinel resonators leave a visible change on the terrain but not hsin.

8

u/LullabyOfTheLostCity 11d ago

You can't really leave a visual change from the damage when they are teleported in another dimension in the first place

17

u/HammeredWharf 11d ago

That tends to be the problem with anime power scaling in these games. In HSR every second ult is some huge cosmic effect, but the actual combat is just people standing in a room.

7

u/barakisan 11d ago

Kinda reminds me of Final Fantasy summons, all the planets have aligned etc, and a larger than Solar system blows a plasma beam that is larger than earth/Gaia, 700 damage

4

u/CremeAvailable3221 ❌✅✅My gang 🫠 11d ago

Yeah and the explosion slop became an habit now. The one that worked for me was phainon cuz it's like he brings you into a digital domain then attacks u in it

38

u/ScarletWiddaContent 11d ago

oh yeah that too, her last combo (with the cities inside the portal) has some really awesome effects

i wish they had played around that as her ult rather than a pre-rendered ultimate

10

u/liightsome 11d ago

That last sequence was prerendered too. That is the only way your pc can show it without collapsing fps. You can't render this in real time on the hardware people play.

-15

u/lunix42 11d ago

It's not even that impressive. There are plenty of games with much higher graphical fidelity than Wuwa that fun infinitely better. It's just about how much effort they put into making it possible.

3

u/liightsome 11d ago

Right. "it's not even that impressive" and "there are better products" but I still play this game and am active on social platforms 🤔

7

u/6Hikari6 11d ago

Wdym "better products", he only talked about graphics. You people just want to be offended at anything

1

u/liightsome 11d ago

Read their comment again. They talk about that right in the 2nd sentence...

8

u/6Hikari6 11d ago

It's "run" autocorrected to "fun"..

-1

u/liightsome 11d ago

Substitute both words, they both run the same logic. Idk what are you trying to do so desperately.

2

u/6Hikari6 11d ago

What? It changes the meaning

I already explained in the first comment, can YOU explain where "better product" came from?

2

u/lunix42 11d ago

God forbid someone plays more than one game. Lmao. You realize you can criticize something while still enjoying it, right?

2

u/MourningRIF 11d ago

Yeah, this animation is kinda shit and not up to Kuro standards. They wanted to go big, and they already had giant space robots punching the planet. They flew too close to the sun with this one.

4

u/DiMit17 protec 11d ago

Eh you can say the same for like Aemeaths ult...

13

u/WolfedOut 11d ago

Aemeath’s ult actually looks high-res and has a stronger sense of impact.

11

u/DiMit17 protec 11d ago

i meant as in it doesn't have anything left on the ground after it finishes...

4

u/NotCoolBrutus 11d ago

I have this problem with all ults except the release ones. Even something like Fleurdelys looks really off when she is firing off this gigantic beam that sunders the sea and sky while the enemy is just shown standing there in a pose more static than a turn-based game.

I wish it was like ZZZ or Endfield at most where the camera posing during ult has the game paused but the actual damage-dealing attack is real-time.

13

u/raifusarewaifus 11d ago

Because her ult is actually a video file. You better have uhd or it will feel low res due to low bitrate. You can see the gpu power usage goes down very low during her ult unlike other real-time rendered ults.

1

u/-Miri 5d ago

Is there anything i could possibly do to increase this bit rate? I have ultrawide 2k monitor and just installed the highest game package from sd, hd and uhd... I didn't like it on HD setting but after my client received update that I can actually download uhd I still don't see the change form HD :( idk if I am doing something wrong...

2

u/raifusarewaifus 5d ago

On ultrawide monitors, the video is either stretched or black bars around it. No way around it sadly.

1

u/-Miri 5d ago

So the problem is ultrawide not the bit rate or anything else and that's the only thing I cannot change 😭😭😭 Kuro wtf do something... I just hope that one day this won't be an issue for ultrawide...

2

u/raifusarewaifus 5d ago

Tbh, I kinda understand but man.. I think people playing on uhd+ ultra quality or high quality should have the option to get real-time rendered ult. Our PC can handle it. 🥲

1

u/-Miri 5d ago

Well if not pre rendered then at least higher fps cus I am constant 120 and this drives me crazy I cannot stand anything 60 anymore and especially during finishing liberation during the fast fight.... Hope this will be fixed by Kuro

14

u/Adorable_nightfurry MOMMY CANTARELLA 11d ago

This is what it looks like to my tablet And my tablet specs Model tech-life

-CPU Octa-core 2.2GHz

-Running memory 8 GB +8 GB

-Screen Resolution 1200x2000

And it doesn't lag like hiyuki ult it's literally void and her second cutscene

5

u/PersonalDecision884 11d ago edited 11d ago

You are using the SD video assets. Try the higher resolution assets?

https://imgur.com/TI50GtF
This is HD (see the image/video corner) on 1080p with -krqlv=hd
On android you must select the HD video assets via Settings > Graphics > Resource Quality dunno if there are any UHD asset for android.

3

u/redthrull 11d ago

Why would he use higher res if SD works for him?

122

u/Cookie-Jarr 11d ago

i saw someone say that if you use 120fps it makes the ult look/feel weird

i use 60 fps and to me her ult feels fine

96

u/Clades_Candor 11d ago

The ult cutscene is locked to 60 fps, it's very jarring when the rest of the game run at 120, then the ult has half.

26

u/Lord_Heliox 11d ago

Yeah...that's probably the reason why i have no issue with Hsin's ult. My game runs at 20 FPS XD (less)

8

u/Kyohaku98 11d ago

Even at 60 FPS you will definitely notice the poor bitrate.

3

u/Quirky-Sleep-6358 11d ago

How do you enable 120fps? It's literally the only game that doesn't give me the option to go above 60

3

u/InitialRich9925 11d ago

120 is locked to specific GPUs and 8 core CPUs (or specific models, dunno) for no reason. IIRC it's possible to skip this lock with some light modding.

2

u/Inferno187 11d ago

Vsync off and framegen.

11

u/liightsome 11d ago

I use 120 and I don't feel anything weird.

-4

u/TheDecentFella 11d ago

Well you can use 120 cap but if your game only runs at average 60 fps you will not see/feel the difference

3

u/Practical_Praline_39 Chibi yangyang 11d ago

someone who use 120 fps here, and yes her ult feel weird to me

1

u/Alpha_s_sit CASUAL WUWA GOONER 11d ago

I use 30 and it feels fine to me too.

-1

u/peerawitppr 11d ago

Yeah on PC I use frame gen so it's around 200 fps, it's very weird and jarring. While on ipad I lock to 60 fps and it looks smooth.

-2

u/Exotic-Replacement-3 11d ago

I agree. I thought my PC can't handle it using RTX3060 and a 32 GB RAM and run smoothly for the rest of the game. LOL

26

u/EirikurG 11d ago

You know the spectacle creep has gone too far when they have to start pre-rendering combat animations

The combat design has become a caricature of itself, it's time to reel in all the explosions, special effect vomit and AoE spam

4

u/Popular-Economics652 11d ago

It's not spectacle creep or anything, it's like this so people playing on toasters or consoles (more or less the same thing) don't crash if it was rendered in game

29

u/ArchonRevan 11d ago

Aemeths ult uses standard in game assets

Hsins ult background is basically a pre rendered cutscene which is why its jarring especially when you pay attention to her

30

u/Beginning_Flatworm25 11d ago

This is probably the first time i've ever felt that they did too much on a character

7

u/Phyire7 Carlotta Non-Haver 11d ago

Same. Majority of her kit completely hides 1 cost and 3 cost echos (as in you cannot see them while fighting them, like the lvl 120 overworld challenges)

3

u/Beginning_Flatworm25 11d ago

Yeah, this had to happened at one point. I'm sure that they launched her super proud only to see suprisingly lot of criticism.

This is the first time and hopefully last but we'll see.

2

u/Sighto 11d ago

I'd agree if it wasn't such a special/unique character.

2

u/miyh0 5d ago

Visual clutter is a major issue in many multiplayer games. Because of this game's lingering and sometimes excessive effects it manages to achieve it... Can you imagine Suisui Zone + Hsin Zone as swords keep falling from the sky while you try to see what Suoming is doing when she is released?

Even before Suoming, when i see people playing Hsin, Jinshi and Suisui it can get too much! I hope they tone things down or at least make an option to reduce visual clutter

12

u/nickpratyaksh 11d ago

Is it just me or the Ult also feels laggy in a weird way. There are enough frames yes but either different parts of the ult play at different speeds or it just stutters. Like time slows down just before the buildings start collapsing.

5

u/Altruistic-Past934 11d ago

For me , for some reason the second half of her ult when the building comes into play it looks incredibly low fps like 15 or 20 or something , the rest of it is fine . Idk how to fix that

8

u/ArTheZookeeper 11d ago

They wanted to demonstrate her impact but Augusta had way more impact and it looked fierecer

16

u/Callme0gravity In Danjin SP we trust 11d ago

One thing I noticed with her ult is that when it’s slowed down (like when killing the final boss of the weekly challenge) it’s really not fluid like other characters’ ult. And I really wonder why Kuro didn’t make it fluid like with everyone else.

3

u/Snoo_65804 11d ago

Same feeling

24

u/ByeGuysSry 11d ago

After Aemeath's Ult cutscene, there's an actual indication of the Ult hitting after you exit the cutscene (I was lazy and just used the first video I could find online). Meanwhile, after Hsin's Ult ends, the only thing that has changed is that Hsin and your screen is glowing

21

u/ptmtobi Alpha main across the multiverse 11d ago

Aemeath's ult isn't a cutscene, it's an in-engine real time 3d render with a background. That's why the sword sometimes takes a moment to fully render its texture and why you actually see the enemies and other stuff very small at the bottom during the ult while Hsin's ult is just video and numbers.

But I definetly agree that Hsin's ult needs some impact on the battlefield as well.

2

u/Caezero 11d ago

It all happens inside a domain though, enemies get yanked in and then spit back out

2

u/KokoaKuroba 11d ago

My friends during co-op call it a flashbang because it lights up everything.

7

u/ImNotSlackingAtWork0 11d ago

Id love to see this when they bring out the photo event

10

u/CC0RE 11d ago

Yeah the ult is taken directly from one of the new story cutscenes. Honestly it'd be fine if it had an aftermath after the ult finished. But nothing happens afterwards.

4

u/starman1596 11d ago

the ult just needs some cosmetic fine tuning, don't know why it doesn't get affected by in game filters. or why they didn't consider multiple resolutions for it. but my guess is they really tried to make it all 3d but it was just too resource intense even in 3 different hd cycles.

14

u/khangkhanh 11d ago edited 11d ago

They just play a video to run in the background yes. Others are actual in game render with only some element are png for background. The lighting and color grading simply wont match. I have never thought her ulti look that good. If they keep doing it in the future, it will just be too lazy

15

u/RogueKT 11d ago

I play in 4K and I’m pretty sure the ult video file is like 1080p because it doesn’t look very good

1

u/Disastrous_Shine6539 11d ago

You'll have to be on uhd assets for it to be presentable, although its only the best of this mp4 situation

3

u/RogueKT 11d ago

I am on UHD and it still plays a clip that defo isnt 4k

3

u/Timemorf 11d ago

It just being a pre rendered video makes it look awful

3

u/Southern-Ad-4961 10d ago

you’re talking about the ult looking like an mp4, mine is grainy and sometimes it just freezes right in the middle of the animation on my ipad

3

u/Cute-Manufacturer753 7d ago

Just record a big wide screen 4K video and play it instead of the current ult, then make it so our settings decide what quality the video plays at, simple.

9

u/warm_fr1dge 11d ago

I 100% agree. I think maybe it's better if you play at 60 or 30 fps but at 120 fps it's extremely jarring due to the pre-rendered animation being locked at 60 fps.

They also didn't do enough with the effects after the animation ends, it's such a huge animation and then just... nothing. She just kinda lands there and there's a little bit of rubble, it looks so strange and feels like it didn't actually hit the enemy.

The animation on it's own looks amazing but when it's incorporated into the gameplay like that, it sucks.

9

u/_Suja_ I nedd S6 Yangyang 11d ago

The Aemeath's ult is rendered in real time, Hsin's isnt, thats why nobody has a problem with Aemeath's ult

7

u/NCF-Mercy 11d ago

Couldnt ve described it better lol. It really feels completly out of place and weird.

8

u/blowmycows 11d ago

Her animations are just nowhere near the level of Hiyuki, Carte or Aemeath and sadly they never properly improved on it in the beta.

19

u/IchirouTakashima 11d ago

I honestly find it hilarious that people are starting to ACCEPT and NOTICE it now. There were a lot of hostilities towards me back then when I called it out on how Hsin's resonance liberation is simply a video overlay.

2

u/liightsome 11d ago

What do you propose, to render in real time?

10

u/NotCoolBrutus 11d ago

render in real time

Is that not a normal proposal? Aren't all other ults renders in real-time?

10

u/liightsome 11d ago edited 11d ago

But that's the problem. They would've if they could 😒

Try to render that sequence while maintaining all the flow of buildings and destructing objects on the screen. Your fps will collapse.

16

u/Sc0rpioN211 11d ago

if you cant do it dont do it, simple

-7

u/liightsome 11d ago

Damn. Didn't know Hsin package came with being held at a gunpoint to pull her. You must have really not wanted her.

1

u/Viscaz 11d ago

Yes our company just released their new character! Only high end devices can use her! Others will crash trying to use her! Have fun with her! Please pull her!

6

u/liightsome 11d ago edited 11d ago

Furthermore... The ones who can run it can enjoy the view! As for others, too bad if it renders at 12fps on your machine!

9

u/WolfedOut 11d ago

It doesn’t even look good on high-end PCs if you’re on a large, high-res display.

Looks like a pixelated 1080p Twitch clip.

3

u/sarefx 11d ago

Then they should have done sth managable instead of prerendering. Its kinda lazy way that imo may decrease overall quality of chars od they keep using it.

9

u/TheRealStafy 11d ago

It's way too extreme, I'm no tech expert but to me there is a clear step between what Aemeath, Hiyuki or Qingxiao do compared to what Hsin does.

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13

u/Pitiful-Skill-69420 11d ago

Hsins liberation looks really bad on my 3440x1440p Ultrawide. It looks very low res and stretched in the same way the newer cutscenes look like starting from 2.6 abd especially 3.0

The pre rendered video cutscenes look so bad and high quality. I prefered the live in game rendered ones. You could make beautiful screenshots before but not anymore. Kind of sucks because that was the most special thing about wuwa.

6

u/KurtisPrime 11d ago

All this to accommodate mobile.

Last time they did a full render big Ult was Aemeath and they have to made a special half Exostrider models with low polygon so the game wouldn't crash, also have the funny bug of it getting a seizure if your game can't load the model fast enough on HDD drive.

It also used to summon the Exostrider in Coop but it also crashed the game so it was removed

Aemeath ult is probably last time they gonna do full render massive ult with how many technical problem it has

8

u/iSend 11d ago

might be ludicrous from me but this is the reason i'm skipping hsin... literally every unit in this game has a better ult than hsin... galbrena, cartethiya, jinshi, aemeath, augusta, mornye, lucy, rebecca, qingxiao, and many more... literally every single ult in this game is IN GAME. even suoming's ult is way cooler to me than hsin's.

as someone who does not do any endgame content ever (too lazy to care abt echo farming/minmaxxing/gameplay in general), only quests/events/dailies, this patch has been pretty disappointing. it's not BAD at all, they just set the bar way too high with aemeath and lucy patches IMO.

even after catching up with story, i really don't understand hsin's gameplay vfx and what it has to do with being a fox. her gameplay and combat is way too "techy" and not "fantasy." and her fox form having no movement at all is also really disappointing. aemeath is a sentinel resonator and she gets a whole mecha to explore with... and apparently a sentinel itself gets.. a fox? with no double jump or air dashing or anything cool or fun??? even lynae can use rollerblades...

9

u/budlikeWuWa Father of 11d ago

The problem of trying to cater to everyone is you'll piss someone. That's the "optimized" way of doing Hsin's Ult without frying most low and some mid range devices.

9

u/WolfedOut 11d ago

A game should never look worse on a high-end system, especially when your business model relies on whales.

4

u/[deleted] 11d ago

[deleted]

2

u/WolfedOut 11d ago

Numbers of sales have never been more valuable than profit.

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2

u/PurestCringe 11d ago

you should also not piss off the free players, who are the majority and act as free advertising

4

u/WolfedOut 11d ago

Free advertising for whales to play and make purchases.

You shouldn’t sacrifice profit for advertising, unless you are intentionally making a loss for long term profit growth, which is irrelevant in this specific business model.

Though I’m not a whale, I’m sure I’m not the only one who held off S6 Hsin after having the intention to do so, simply due to the poor Resonance Liberation.

1

u/Kyohaku98 11d ago

Why is Aemeaths ult so much better then?

2

u/RiceBaker100 11d ago

Aemeath's ult doesn't have 100 buildings smashing into each other.

1

u/Kyohaku98 11d ago

Have you seen the size of Lahai Roi:s model?

Clearly it's possible.

Besides they are the ones that created the ides in the first place.

3

u/RiceBaker100 9d ago

Who would fry your PC first:

Two entire cities smashing into each other with physics calculations and particle effects

Or

One big boi

2

u/Sighto 11d ago

It's not objectively better. Some like Aemeath's ult better and some like Hsin's ult better.

3

u/Kyohaku98 11d ago

It's not pre rendered so objectively better

1

u/CyberJokerWTF 11d ago

No, it’s not “objectively” better just because you like it more lol, that’s quite literally subjective

7

u/Curious_Ad_8999 11d ago

Everyone who plays at 60+ fps and higher resolution than full hd the Hsin liberation will always look worse for you.

6

u/Kyohaku98 11d ago

Even at 1080P 60FPS the bitrate is awful

6

u/Kyohaku98 11d ago edited 11d ago

If you can't understand why animation beats pre rendering then there is no discussion to be had.

There is a minimum amount of intelligence required to hold discussions.

It's like having to explain why the earth isn't flat.

0

u/CyberJokerWTF 11d ago

You clearly lack said intelligence because nobody here was talking about “bitrate” or video quality, but which Ult in general is better, that’s a subjective take and the fact that one of them can be done in engine while the other has to be pre rendered is irrelevant.

If you can’t have a proper discussion, you can take your insults and piss off.

Now for your additional claim about pre rendered vs in engine, of course making that animation in game would result in higher quality for systems that can natively do it, I suspect the recent downgrade for most players to “HD” quality plays a role in lower bitrate than it should be, which should be fixed in 3.8 where all players will have access to “UHD” pack from 3.6 and prior. But as it stands, Kuro’s approach works out for the majority of players due to the game’s availability from Mobile devices to PCs with 250x the performance. Unlike Aemeath’s ult, Hsin’s is simply undoable on lower end systems

2

u/Ei8_Hundr8 11d ago

That wmp made me giggle ngl

2

u/zephillia 11d ago

They would probably have better luck altering it to be like Ishmael or Bianca ult in pgr

2

u/random-eAlien 11d ago edited 11d ago

I play at 200 hz with 5070 ti, no issues to me and i have very sensible eyes

Oh yeah i play in UHD maybe thats why, kuro said uhd gets the best quality cinematics and so on

2

u/Short-Bumblebee-6574 11d ago

Hsin crushes your computer! :o

2

u/isairr 11d ago edited 11d ago

I wish they at least had option on PC for this video to be 4k 60 fps. It's a jumpscare every time.

Red fox during first ult also feels jarring frame wise.

2

u/The_impossible88 10d ago

When I saw it the first time it gave me Valkyrie Profile vibes when spell casters do great magic ult

4

u/must_protect 11d ago

I don't know much about game dev but I wish they use 2D sprites for the background and the foreground is real 3D or the buildings that hitting each other and the dust and rubble would be a Sprite Sheet or flipbook instead of particle simulation if that's what they're doing on the pre-render or maybe a different camera or execution of the ult.

Whenever you kill the boss using the ult they slow down the mp4 doesn't have much FPS to begin with and it'll look like I'm lagging lol. I thought the issue will be resolve for the UHD update with a higher bitrate but its not enough for me they need to increase the quality and fps of the pre render for this one especially it's a very short duration.

4

u/itsEricThe2nd 11d ago

Thats what happens when your game is stuck in UE4 , really extravagant ults are just too demanding with how much they pushed the graphics in 3.0 .

Honestly they could easily fix the jarring feeling by changing the fps on the video and by adding an arena effect similar to suisui but just add rubble all over.

11

u/Neffreecss 11d ago

post would be more understandable if you show us what you see instead of this meme

4

u/Kyohaku98 11d ago

The pre render ult is a massive downgrade in quality from what we've gotten before. It just looks so bad compared to her other animations which is 11/10 quality.

3

u/CarrieDelectable 11d ago

the type of ult that doesnt consume your resonance energy, it consumes your entire screen's aspect ratio.

2

u/SwiftSN 11d ago

It IS an mp4. How good it looks depends on the preset you chose from the new quality feature. UHD will look the best, while the others will be more compressed and less sharp.

2

u/Popular-Economics652 11d ago

It's because it's straight up an mp4, people playing on toasters and consoles can't run the animation without crashing. All of this because the same people chimped out when they couldn't run Aemeath's ult

4

u/FTWwings 11d ago

I love it. Absolute cinema

2

u/Sad_Cauliflower5759 S6R5 11d ago

please dont tell me you want to render all that, just wish for an uhd prerendered video for you to match your high end pc, most of us who have low to mid end devices.

i remember the end of rinascita, the devs said they want an all out war not just the playable characters but concern our devices even the gigh end ones cant handle it and i want them to continue that way to think about us who got stuck in the absurd pc prices and low end devices.

2

u/MathematicianCalm726 11d ago

Her ult is prerendered because many users complained that, for example, Aemeth's ult is too laggy. So yeah her ult is a Video

10

u/NotCoolBrutus 11d ago

Then just optimize the ult for performance instead of repetitive spectacle. Why are you assuming that the only options are "laggy in-game ult animation" and "pre-rendered ult animation" as if we don't have a plethora of ults that are outside of these two categories?

2

u/MathematicianCalm726 11d ago

I'm not assuming anything there. I wish that Kuro had done more optimization, but that's the current state of the game

1

u/SeaEnvironment2105 11d ago

I dunno about PC but playing on mobile, the video doesn't even play at least a quarter of the time, and the one for her first ult never seems to play at all in the overworld, which is... not great

1

u/Curious_Ad_8999 11d ago

It's a 30 fps prerendered cinematic her model stays 144 fps that's what I play on with 2x framegen quality DLSS game still looks great and some visual noise I can tolerate but when I went into Hsin trial did the liberation the 30 fps flashbanged my ass. I was not considering to get her never was this just made me not care even on reruns.

1

u/RiceBaker100 11d ago

I... didn't notice that it was pre-rendered until this thread.

1

u/NeuroHazard-88 God I love women with thicc accents 10d ago

Hsin’s ult is literally a cutscene that plays with her overlaid on top. Aemath’s is an actual 3D rendition of a scene happening with 2d effects overlaid on top.

1

u/Azetka iT's pLaYeR fRiEnDlY 10d ago

im forced to play on mobile and 9/10 i just get a black screen with damage numbers popping up upon casting her 2nd ult, hilarious lmao

1

u/TonPeppermint 9d ago

Oh damn.

1

u/Eastern-Butterfly845 8d ago

Bro try that on mobile and enjoy the black screen,they low key over did it with her can they please stop innovating with character animations

1

u/Rumia_Yagami 6d ago

Yeah it does look jarring it feels when your internet slow down and the video your watching in 4k turn to 360p

1

u/YeetaIta 6d ago

I remember everyone glazing that but having seen it in game yeah it just doesn't work when it's a completely different visual quality, at least not for me.

1

u/Ok_Scene3175 11d ago

Yall really complains about everything lmfao

2

u/ScarletWiddaContent 11d ago

yeah, its crazy how people are multifaceted that can like and dislike different things

2

u/Both_Ambassador_4477 11d ago

Don't bother, the second you criticize anything about the game they start throwing hissy fits.

1

u/caplokz 11d ago

Yes it is prerendered video cutscene. The ult real 3D animation maybe far beyond current hardware capability to do it realtime with acceptable framerate

1

u/Gent_Kyoki 11d ago

Hmm been playing on my phone since my pc started to give out and didnt want to reinstall and its fine there ig id notice more if its on a bigger screen +unlimited fps

1

u/Thepalebird 11d ago

My tv is locked on 60 fps and the uea4 engine crashes in this game after every update so im definitely ok with less pressure on the system from an mp4 ovrerlay then a crash every 2 rotations of real time render

1

u/TonklaApipu 11d ago

They’ll probably fix it in the future right? right?

1

u/Jxckolantern 11d ago

Haven't noticed anything on my end, running filters as well and 100fps, I think the ult looks great

I would ask what filters you run, but our peripherals are in no way comparable

1

u/DooceBigalo 11d ago

upvoted to a billion, most comments downvoted

hmm

1

u/_InVerso_ 10d ago

3440x1440 monitor. Zero problems. Looks amazing and stable. I want more of it in future.

1

u/sixonenine2000 S6R1 10d ago

I have no idea what are you talking about. I use Nvidia filters too and I love her ult.

1

u/ABXDRN 10d ago

Lemme guess you use the SD resolution, shit runs buttery smooth for a pixelated image. So most of 2d is being compress for lower resolution.

I think it's pretty, not like wuwa have coop anyway,

-4

u/Much_Green_3035 11d ago

Is this first world problem? No offense, but i have rtx 3080,outdated but i prefer to play it at 60fps. Just because it just feels right in this kind of game

0

u/Weak_Neck7967 11d ago

Yeah, because most first worlders have a strong PC to run games 4K 60-120 FPS, and anything that looks slightly bad is unacceptable.

Unless Kuro decide to add an option to make the ult cutscene look better or even use realtime assets, people will keep complaining.

0

u/Ok-Fondant-1300 11d ago

day by day i feel better for skipping her😜

-7

u/AutomaticStop5648 11d ago

wuwa players: please optimize the game

also wuwa players: why cant they render entire cities crashing into eachother in real time.

8

u/WolfedOut 11d ago

Should have picked a different design for the ult then. Even on a 1440p 27” the final attack looks like when a game plops a 1080p pre-rendered cutscene on your screen.

Absolutely horrible decision.

6

u/ScarletWiddaContent 11d ago

maybe they can change it to something that can be done in an optimal manner without resirting to a video clip? i dont think topics are black and white

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5

u/6Hikari6 11d ago

No one asked for ult with cities crashing. And it already doesn't look impressive when it's so jarring and tooks you out of the game

1

u/AutomaticStop5648 11d ago

maybe its an issue im too poor to even be able to see then

0

u/JosephMorality 9d ago

I knew immediately that her gameplay style and animations were not for me because of the cinematic animations playing over and over. They gave me Aemond vibes. I like the designs, but I despise the gameplay design.