I mean, not necessarily. Even if you were doing it without AI, copying something is much easier than coming up with it. This was already a thing before too, copycat games always popped up after a popular release. But AI has made the volume overwhelming
Arguably Doom itself is just a refined clone of Wolfenstein 3D, having an engine that can fake verticality is not what makes Doom, game feel and the oppressive atmosphere contribute quite a bit and have “inspired” a lot of games.
The point is, borrowing or even outright stealing ideas is hardly a new thing in game development or any other human endeavour. If it’s good people will copy it as fast as they can.
Look I dislike IP for how it stifles the spread of ideas, but surely you see how this is bad? If we don't have IP protection and a UBI, people who have ideas need something to protect their ability to profit off of the idea. Otherwise, people will just stop sharing their ideas entirely out of fear it will simply be stolen and developed by an AI faster than they can do it, themselves. This is only going to make information spread more slowly, not more quickly.
Intellectual property is a thing. Yeah it'd be great if people could share ideas freely and still be compensated for it, but it would also be great if everybody got a unicorn and a blowjob. Failing the realization of these fantasies, we have to operate in the society we currently find ourselves in, and the trend showed by OP is very clearly detrimental to that society.
Boo hoo, hollywood has been doing this for decades. They'd literally rush to dump a shittier version ahead of the competitors release date.
Maybe don't come up with a game mechanic so unbelievably simple that anyone could rip it off like I dunno punching a wall to escape. Or digging a hole. Slop getting out slopped is not some great catastrophy and collapse of civilization.
Ideas are ideas and no one has rights to them. If you wanna bring a simple idea to market you need to hit hard and fast. Punching a wall doesn't need a demo and a 18 month marketing campaign to "grow awareness".
Someone got fucked for unthinkingly following generic reddit game dev advice for a Steam game launch.
Wanting to operate within the confines of the system when it's facing multiple existential threats is a losing battle. The real conversation is how do we restructure society without work in a way that mitigates hysteria and likely violence.
If the issue being raised was the concepts pre existing you might have a point, but the issue being raised is the theft of ideas that people are actively crafting. You know, something totally different than whatever the hell you’re responding to. I don’t know why you have to pretend that you wouldn’t be protective of something that pays your bills if you knew it could be stolen from you
I’m not spam replying you, I’m replying to multiple people in this thread and didn’t even notice it was you a second time. I guess stupidity is a constant when it comes to you
Ask yourself, why Nintendo had a problem with Giana Sisters but was fine with Mega Man.
Anyone who is honest with themselves understands why. Taking inspiration at a more abstract level to work on something transformative versus being an opportunistic parasite creating derivative content at the expense of the original creation are two different things.
Genres are not clones. Metroidvania isn't even copying one thing, it's literally two different games (Metroid and Castlevania) with superficial similarities. This is like saying Good Fellas is a ripoff of The Godfather because they're both about gangsters; it is in no way similar to copying and marketing an entire product before it is even released.
Again, there is a difference between making a game which is functionally identical down to every last mechanic, and making a game which has some overlapping mechanics but also some which aren't shared. Metroidvanias are not blatant copies of each other like seen in the OP.
Ideally we could share and develop all ideas freely while compensating their originator, but there are a plethora of reasons why modern society can't gel with that. So instead the courts have established standards for when something constitutes infringement or theft. My problem is that AI is seemingly being used to skate around those barriers due to its many legal grey zones.
Ideally we could share and develop all ideas freely while compensating their originator, but there are a plethora of reasons why modern society can't gel with that. So instead the courts have established standards for when something constitutes infringement or theft. Luckily, AI is seemingly being used to skate around those barriers due to its many legal grey zones.
True, I think we'd have a lot less problems if we didn't require so much profits to succeed in any industry, I think it would increase creativity and decrease copycatting.
Academia and prestige is the only reason humanity started learning and sharing research, before information was hoarded and kept secret for power and profit but academia clout vacate an avenue to profit
Im ok with people disagreeing with me. I dont think my taste is the only good taste or something like that.
I just think there is something off about people who engage with lots of slop, lots of short-form, high intensity content, and don’t care or think or anything. Idk, I feel uncomfortable around incurious people that have nothing to say about why they like or don’t like things.
Ill take a person with different tastes than I infodumping about their thing, and engaging in conversation about topics that are outside their interest or expertise, than someone who just lives in a weird bubble.
I mean drama and short term profit/content is very common in America, their culture is extremely self centred and if you mainly care about yourself then why not do what feels good now. I mean look at all the sugar or cars in America
No it's a lack of taste. An attachment to lowest common denominator attention grabbing junk food that makes them enjoy the world less because they become reliant on the dopamine hit.
You either haven't played a 3D Mario game or the Astrobot game. If you played both, you very well know it was Sony's try for a Mario game. And it was good.
Fornite was based on PUBG and was way less cartoonist than it is now at the start. PUBG is basically forgotten if you compare against the juggernaut that is Fornite.
I've played Mario and Astrobot. They are the same, of course Astrobot got diferent and some very interesting mechanics, but none can deny the very direct inspiration from Mario.
This means that there’s no correlation between the games mentioned here and the games mentioned in this post. I’m saying this because other people don’t seem to understand what this means. The reason why is those games (in the comment) aren’t copy cats, they’re just part of the same genre. These AI slop games are ENTIRELY COPIES of the real versions. So it’s not like someone’s taking an idea and putting a spin on it so it’s derivative without being a copy but instead someone literally just making the same exact thing you are just much faster an sloppier.
I,agile you’re working on an Essay and the teacher has everyone share their work with eachother for inspiration and whatnot and the person you share with essentially copies your essay 1 to 1 and does it faster and submits it before you and everyone sees it first and they get graded better. Then you submit yours and now you’re labeled the copy cat and yada yada you get the point. It’s one thing to take inspiration, it’s another entirely copy what someone else does.
May I ask why are you being disingenuous in your arguments? I just stumbled upon this subreddit, and as someone who uses AI for their own personal work, it's odd to me you would use this approach. I am just going to bold your comments and tackle it from there.
"There's nothing wrong with competitors."
There's nothing wrong with competition, but competition and copying someone's specific idea before they can even release their game aren't necessarily the same thing. I am not sure why you are conflating the two.
"There's nothing wrong with competitors.
Also, if the hand crafted game was made with effort, it will show. No need to worry about something that spits "slop". Right?"
The issue isn't whether the original game is better. It's that the indie developer has to invest significant time and effort into making the game, while someone else can potentially use AI to recreate the core appeal of their idea in a fraction of the time
Even if what the person made is better, the copy can still siphon away attention, players, and potential sales. Being the better product doesn't guarantee that you'll succeed, especially when you're competing for people's limited attention.
"Yeah. Or will you also condemn big companies copying between them? How did Playstation dare make a Mario clone with a robot?
How did Epic games copy PUBG and created Fortnite?
Only copycats everywhere. Cancel the game industry. "
This is another example of being disingenuous and again you conflating two different things. First you are oversimplifying how inspiration and imitation work.
Also, the question isn't whether games share ideas. They always have (as you pointed out). The question is whether there's a meaningful difference between independently developing a game inspired by a genre and using AI to cheaply replicate another developer's specific work before they've even had a chance to release it.
For me it comes down to morals in this particular topic. Obviously now indie developers and developers in general can't follow the same playbook of marketing games anymore because of this.
It's not like Claude or ChatGPT got many access restrictions or something. Anyone can use them if they pay. Easy.
If your years long developed game fails against an AI made copycat, you didn't try enough. It's unfair, but what do you expect me to say? I didn't invent current LLMs. It's the sad state of the world and the game industry.
Also, we drown in games. Some weird copycat in Roblox or anywhere, wouldn't steal you sales anyway unless they go viral.
With hundreds of new games releasing every single day between PC and consoles, for an indie game to get lots of success, you need to make an insane marketing effort or go viral anyway. It isn't secure that your hand crafted game will get success in this saturated industry.
I personally believe people in certain industries need to start adopting AI or risk being left behind. AI isn't going anywhere. However, recognizing that AI is becoming necessary to remain competitive doesn't mean every use of it is ethically justified.
You're treating the ability to compete with someone as justification for the behavior itself. Those are two different things.
I use AI myself, so this isn't an argument against AI. It's an argument about how it's being used. There's a difference between using AI to help develop your own ideas and using it to rapidly copy someone else's creative work before they've even released it.
Of course, developers need to market their games, and hard work doesn't guarantee success. Nobody is disputing that. But the fact that success was never guaranteed doesn't mean every additional disadvantage is irrelevant.
"It's unfair, but what do you expect me to say? I didn't invent current LLMs. It's the sad state of the world and the game industry."
You're so close! Again my whole problem (or the reason I commented on your post in the first place) is that your original comments seemed to dismiss the ethical concerns surrounding this kind of copying. You argued that the original developer should simply use AI themselves, that if their game failed against an AI-made copycat they didn't try hard enough, and that there was no reason to worry about it unless the copy went viral.
Now you're acknowledging that it's unfair and describing it as the sad state of the industry. That's essentially the point I've been making. I'm not arguing that AI can or should be stopped, nor am I arguing that indie developers are guaranteed success. I'm arguing that acknowledging the reality of a situation doesn't mean we have to dismiss the ethical concerns surrounding it.
AI is here to stay, and developers will have to adapt. But we can recognize that reality while still questioning how people choose to use the technology. What OP posted is an example of how AI can be used unethically
That's all I was arguing for. I just personally didn't like your sarcastic comments and the way you conflated different situations to defend AI use in general
This is fair. I've seen a number of Pokémon ripoffs, but if it looks like it's trying to be Pokémon without actually being the real thing, I just don't play it.
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u/Olmectron 13h ago
There's nothing wrong with competitors.
Also, if the hand crafted game was made with effort, it will show. No need to worry about something that spits "slop". Right?