r/animation • u/sherriechristain1968 • 4h ago
Question How to Develop a Rotoscope Animation
Hello everyone.
I run the Wadsworth Filmmakers Club in Wadsworth, Ohio and I'm in need of some advice and guidance.
I have a basic understanding of 2D animation, and I'm wondering how difficult it would be to develop a minute long trailer for a GoFundMe or a Kickstarter? How much work would it require if rotoscoping was the main method of animating? The goal was to film a bunch of random shots in live action and add the details and specifics in the animating process, but I came to discover me and my club don't have enough animation experience to confidently move forward.
I need as much information as possible. It could be the beginning of our new project. Thank you all for your help!
2
u/B3Blaise 2h ago
My guess is this is way out of your league at the moment if time is of the essence. Even at 12fps, you are looking at 720 frames of animation. At standard 24fps it’s 1440 drawings. If your animation had loops in it, then it would cut down on unique frame animation but in your example from above every frame would have to be unique making it as time consuming as possible. If your kickstarter is in a couple months maybe?
1
u/CarbonCanary 1h ago
To add on to what the others are saying, your plan would also require someone who is good at live action camera work. you're not going to have a high quality product if what you're rotoscoping is shaky iPhone footage. It's harder than it seems.
2
u/rguerraf 3h ago
You need to use software for frame-by-frame animation like pencil2d. Forget Krita.
Amount of work: one person 8 hours = 32 frames. 1 minute at 12 fps = 720 frames
720 / 32 = 22.5 person-days