r/armadev • u/ArugulaAnnual1765 • 23h ago
Arma 3 Building Destruction part 2
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r/armadev • u/AgentRev • Sep 02 '17
I noticed that the official Discord server is not mentioned anywhere on the sub, so here it is:
There are numerous channels where you can ask experienced members of the community for help with everything related to development and server administration.
r/armadev • u/ArugulaAnnual1765 • 23h ago
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r/armadev • u/ArugulaAnnual1765 • 16h ago
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r/armadev • u/ArugulaAnnual1765 • 16h ago
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r/armadev • u/OlympusEntertainment • 22h ago
r/armadev • u/ArugulaAnnual1765 • 23h ago
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r/armadev • u/ArugulaAnnual1765 • 1d ago
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r/armadev • u/1234thomas5 • 1d ago
r/armadev • u/OlympusEntertainment • 3d ago
r/armadev • u/TheNotoriousSAUER • 3d ago
I swear by the gods I used to be able to punch "respawn_west_1" into the variable name of a vehicle and have it be an optional respawn point, but now it won't register! I went back to the mission file I last used this to see if maybe I forgot some scripts or something, but no it's even more barebones than what I use now. I can't even get it to work with markers.
I've tried searching online, but every reference is either insanely out of date, lacks the information I need, or they tell me to use modules (which in my experience, NEVER works when run on a dedicated server).
Am I smoking crack gents? What am I doing wrong here?
r/armadev • u/Solid_Vacation_7711 • 5d ago
r/armadev • u/CunningStnt • 6d ago
Hey all,
I’ve been building ArmaForge (https://armaforge.com), a free web tool for getting your own objects into Arma 3 without Arma 3 Tools, Object Builder or a P: drive. It all runs in your browser, and your files never leave your PC.
What it does right now:
What I’m looking for:
Known limits:
If something doesn’t work, a screenshot plus the model or building settings helps a lot. Comment here or DM me.
Thanks for testing!
r/armadev • u/DisastrousMath9703 • 5d ago
heres the play. you feed the model to claude, it looks at it, then rebuilds the whole thing from scratch. brand new mesh, brand new topology, not ONE vertex copied from the original file.
nothing matches. new mesh, new UVs, new textures, the AI made it from scratch. you cant copy something without actually copying it lol
"Cleanroom Re-Creation" has been legal since the 1980's.
I know there's some very angry IP trolls on the Discord banning everyone who mentions it, figured I'd spread the word.
r/armadev • u/Remarkable_Whole1754 • 6d ago
r/armadev • u/SameBid1451 • 6d ago
Is it possible to modify the "Air Control" mission that comes with the Reaction Forces CDLC? I don't want any of the scripts in it, just all the props that are placed so I can use it as a base for my custom mission if that makes sense
Thanks in advance
r/armadev • u/Haunting_Grocery_145 • 9d ago
r/armadev • u/Ok_Weird_6756 • 10d ago
r/armadev • u/snakebyte8 • 16d ago
From the doc I am interested in modify what's present in hc_local.sqf, called via BIS_fnc_hc_local
Can you confirm I can't override any BIS official functions?
Also do you think I could modify more hc gui stuff like not showing the 3d enemy icon marker?
P.S. only the enemy icon marker, not also the units in my side, so useless to suggest the showHUD or the setGroupIconsVisible, function cause it disable ALL 3d icon markers.
r/armadev • u/commandercasserole • 16d ago
Hi all,
UPDATE: It randomly started working again as mysteriously as it stopped in the first place. I ended up deleting a bunch of random assets I.e. Furniture, vehicles. I tested it an people were shooting again. I then quit, went back in with all the stuff not deleted to test again and everything is working. No idea but I'll leave this post up in case it is useful somehow.
What are some obvious reasons AI may, globally, start randomly not shooting each other?
Not side relations. Blu will not shoot anyone, opf will not shoot anyone , green will not shoot anyone. Nobody shoots renegades. AI don't seem to be reacting to enemy presence properly anymore. They did a few hours ago, but now nobody shoots.
I've been creating a pretty massive single player mission, something like old man. I'm pretty late in a testing phase after all assets are placed, I'm working through different permutations of specific events depending on what the player has done previously, when on a random test, everyone has stopped shooting. Won't shoot me, won't shoot each other. I have no idea why this has happened.
Is it possible my mission is "too big"? If you place a certain amount of modules, triggers, assets etc, the so can just break somewhere fundamentally? If it matters, areas are disabled simulation and models hidden within layers, and the layers activate and deactivate dependent on player distance. This system works fine on other missions I've made, and was working fine on this one. I might test by just deleting loads of stuff and seeing what happens.
The only thing I can remember doing before the recent test was adding a few empty vehicles around the map. A few days ago I added 3den enhanced, which has been amazing, but I wonder if something in there has done something globally.
Anyway, why might all AI move etc, but just not seem to shoot? They do aim sometimes but it feels like they're not reacting to the presence of enemies.
r/armadev • u/Fit_Dragonfruit_4233 • 16d ago
r/armadev • u/Biodrive • 18d ago
r/armadev • u/Working_Bonus9346 • 20d ago
I'm very new to using the Eden Editor, and I was successful on making a vehicle to pick me up and drop me off on a location.
But now I'm having a problem to get my AI squad to unload from the helicopter like me. I've used Transport Unload and even with the Get Out waypoint, but the AI remains inside.
If anyone knows of a solution or a script to fix it, I'll appreciate it very much!