Do you have any that you particularly like?
My favorites are:
Masmorra: Dungeons of Arcadia (light game, however dice allocation, combined with deterministic combat, and extra symbols from your spell cards, makes every turn a fun little puzzle)
Street Fighter V: Champion Edition Legends (beat em up fighting, kind of lighter Street Masters, more dynamic and quick)
One Deck Dungeon (small but thinky dungeon themed puzzle, since correct placement and manipulation of dice are very important)
Tidal Blades 2 (kind of Gloomhaven Jaws of Lion set in beautiful aquatic world - with rows activations puzzle instead of hand management puzzle, and dice-based combat instead of card-based one)
Claustrophobia (duel game, but it plays fine 2-handed, is fast, asymmetric and has very fun dice allocation mechanics)
Genshin Tarot (Slay the Spire-like game with heavy focus on hand management and powerful elemental combinations)
Dragonfire (card dungeon crawler in D&D setting: Mage Knight-inspired puzzley cardplay + color matching. Very difficult to win, but entertaining when you do)
Heroes of Terrinoth (nothing special, just a nice quick crawler with fun exploding dice and character progression within oneshot)
Warhammer Quest: Lost Relics (unlike other Warhammer Quest games, this one is a puzzle where you try to combine actions from dice rolled into powerful chains of actions. Very chain heavy gameplay)
Unbroken (better than BGG rating suggests (it is a fault of publisher, not game): solo euro resource management, dark fantasy setting and survival)
Small-Time Heroes (basically lighter and faster Slay the Spire boardgame, almost entirely focused on combat, in cute cartoonish artstyle)
League of Infamy (a Descent where you are villains, where you backstab each other as much as help, and have to balance between cooperating and messing each other in order not to let Overlord (who commands elves and other good creature, can be human or automated) win).
Cthulhu: Death May Die (dynamic monster smashing, fast character growth, getting stronger as you are closer to madness, tense boss battle - a lot of things to like in this dice chucker)
Hour of Need (not exactly dungeon crawler, but many people consider Street Masters close to crawler, and this is its superheroic sibling. More streamlined and focused on threat management, with very fun cardplay)
Eldritch Horror (Indiana Jones adventures in Lovecraft world: good storytelling adventure, which is more about stories generated by game than about winning. So much funny stuff can happen to your characters)
Runebound Third edition (classic adventure about zero to hero growth. A lot of possible stuff to do: fight monsters, have encounters, complete quests, then slay the boss. And unique combat system with two-sided tokens)
And Mage Knight, of course, which is kind of adventure game (more like euro dressed as adventure). It does not need praises, everyone knows what it is :)