r/casualtiesunknown • • 4h ago

Artwork The Squadron - 20

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46 Upvotes

Previous — https://www.reddit.com/r/casualtiesunknown/comments/1x5zr1k/the_squadron_19_bonus/

First —  https://www.reddit.com/r/casualtiesunknown/comments/1w7ggj3/the_squadron_chapters_1_to_5_reupload

This page was fun to make. And fun in the "had I posted this yesterday, it would have probably come with an ominous ¨this page may be the last¨ message" kind of way. I am feeling better for now, so I will probaably continue without much of a break for now.


r/casualtiesunknown • • 9h ago

Artwork Castlevania: Unknown

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42 Upvotes

"What is an Expie?" *Drinks from wine glass then throws it on floor* "A miserable little pile of fent syringes! But enough talk, HAVE AT YOU!!!"

Here is my contribution to the C:U October art month. I love doing these little mash-ups with other games lol.

Day 17: Vampire.


r/casualtiesunknown • • 16h ago

Gameplay are you fucking kidding me

41 Upvotes

r/casualtiesunknown • • 1h ago

Meme made this in light of recent events

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• Upvotes

r/casualtiesunknown • • 18h ago

Artwork TOGETHER WE DESCEND (Casualties Unknown Song | Synth Rock)

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39 Upvotes

I don't really use reddit at all, but I really wanted to share this song around that I made to hopefully bump up the views some more on my channel! Not expecting to get much outta this, but it took 2 weeks to finally finish the song and about 30+ hours overall to draw over the models I posed in SFM and is by far the most effort I've personally put into a song, so please consider giving it a listen, it'd mean a lot!


r/casualtiesunknown • • 22h ago

Sawian-fication Request Giv me memes to sano-ify, Im making mi own game can someone also help me with its

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35 Upvotes

Wa so cools


r/casualtiesunknown • • 7h ago

Gameplay Trava U Doma :D

31 Upvotes

Music and lyrics in the game are in Russian!!! And I use a translator, so I apologize. Please excuse me if this violates rule 5, I'm seriously sorry 👉👈


r/casualtiesunknown • • 6h ago

Artwork Roza-Voyager hybrid that i have promised (plus context AND a story idea)

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28 Upvotes

Hello. Im not sure if you guys are active on r/sawianshitposting and saw the Roza x Voyager art and my comment of a hybrid of the 2.

Well, this is the said hybrid. I have decided to call it Rozyger as i found it cute. Plus, this artwork is a work of my best friend (the one behind the Experiment that blew your minds, they were very grateful and promised they will make future art better)

They would much appreciate your guy's comment AND what you like and what would you change about it.

Now for this: i know im very active on Reddit which might annoy some. Im trying to calm myself down.

Another is that i worry people think this text is all generated, i take immense pride into writing this whole

The story idea:

I saw many original stories/comkcs posted on this subreddit that i love to read and i was inspired to make my own. What do you say?

Im sorry if anybody doesnt like it, everything cant be anybody's cup of coffe.

Have a nice day.

Sincerely, G5


r/casualtiesunknown • • 12h ago

Animation Well

30 Upvotes

It looked better in my head :p

Inspired by @it.me.bob4 on TikTok


r/casualtiesunknown • • 21h ago

Question I'm confused.

28 Upvotes

What are these other characters everyone keeps talking about? Like the velvets and stuff? Are they just really rare npcs or something? Idk I need answers


r/casualtiesunknown • • 11h ago

Artwork Tech priest and orange

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28 Upvotes

I couldn't draw the outlines in pen, they were too precise


r/casualtiesunknown • • 5h ago

Artwork One amongst many (free art request of Urfin_545)

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26 Upvotes

Definitely a drawing I'm proud of. Wasn't too sure I would make it right, the sketch looked a little rough, but after adding details, coloring it in, and adding a background, it turned out very well. I don't often do backgrounds. It's one of my big mistakes, so I'm very happy with this result :b


r/casualtiesunknown • • 23h ago

Gameplay Trying out Medical Brutalism

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28 Upvotes

So is arterial bleeding just guaranteed death unless you have a suture?


r/casualtiesunknown • • 9h ago

Screenshot good observation

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26 Upvotes

r/casualtiesunknown • • 14h ago

Discussion Unchipped does not remove all timers.

25 Upvotes

Just experienced something I haven't before because I exclusively play Unchipped cause I enjoy the survival hording aspects, I was being chased by a very obvious red barrier blaring a noise that screams danger at me.

Didn't think to get a screenshot till after I saved and exit rushing out of that floor, left with 15+ in both strength and resilience /w 0 exercise if you want context how long I was in the starting area. Was under the impression there wasn't any timers in unchipped mode, was actually pretty terrifying. Ended up getting a few injuries rushing down, luckily avoiding any launch traps by dropping stuff I picked up on the way ahead of me.

Either way.... Long story short, Unchipped is not absent of timers to push you on.


r/casualtiesunknown • • 6h ago

Artwork A question about expie shoes

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23 Upvotes

I remember that shoes were a thing you could get in this game. Are they made specifically for expies or are they just human shoes that just happened to somewhat fit?


r/casualtiesunknown • • 5h ago

Artwork dune after playing ultrakill

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22 Upvotes

dune is now addicted to blood, not just flesh but now his diet is mostly blood


r/casualtiesunknown • • 16h ago

Gameplay I tried again (Medical Brutalism)

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19 Upvotes

2nd layer. Got some insane luck this run with items, but can't carry them all. And so I decided to get rid of dressings in favor of other medical supplies. And thus I died

stream: https://www.youtube.com/live/vsQ9jIWTJKA?si=-W6F9mDJgNJpUr_o


r/casualtiesunknown • • 3h ago

Artwork Final Chapter 8 Teaser

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18 Upvotes

Hello again everyone!

Down to the final 10 panels, so hopefully I can gets this out in a week. If motivation decides to take me on another blitz session it may be out sooner, but my goal is 1 week. :p

Due to how I draw these things, my drawings end up doing a broken telephone kind of thing if it doesn't just plain look off, so after a few traces I kind of have to draw something out again. So if Bolt is looking different, it's because he is, I had to redraw his arm here. Too lazy and too much in the "I kinda want to try and get this done" mood to mess around with going back and fixing him. :/


r/casualtiesunknown • • 3h ago

Artwork Rat teeth

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13 Upvotes

These things got some rat in them right? That means they get skaven teeth. The tip of my final fine tipped pen is chipped and holding together by the power of determination


r/casualtiesunknown • • 21h ago

Discussion Help with challenge run strategy

14 Upvotes

I recently noticed that even after 100+ hours I still play super slow and methodical, so I decided to do some really short timer runs to improve my speed. The goal is to eventually speedrun the game when it's released. Today I finished a loop on 10min punishment protocol timer, and started trying to do 5min and the run feels completely impossible.

The sleep cycle aligns with the layer timer in a way that you can't get a head start on the line to safely sleep. You get tired at the very end of layer 1, forced to choose between sleeping above the line or sleeping through all of your layer 2 timer. The run ends up being very rng-heavy and centered around finding good digging tools early and getting sleeping pills/energy drinks to offset the sleep cycle into a reasonable position.

I need some advice on how to improve consistency in the later layers. I'm used to crafting-heavy runs, so having almost nothing as I go into the desert doesn't end well for me. There's not enough time to play safe, and not enough loot to play risky. My best run went into mid wasteland where I stepped into a bush mine and got fractures in both of my legs.


r/casualtiesunknown • • 9h ago

Discussion Uses of Flour items.

12 Upvotes

Hey y'all,

This is a discussion of the uses of flour items.

Currently, there is only one flour item, rye flour, which lasts 5 hours, weighs 0.5u and costs 2 trade credit. You can buy it from traders or craft it from 1u valueless rye bulb drops using 0.5 hammering, which both makes storing the rye bulbs more compact, and gives you discovered crafting recipe. The bulbs 30 minute decay time isn't worth attempting to maximize around. the extra space isn't worth squeezing an extra 30 minutes over an already overkill 5 hour decay time.

There are 3 recipes you can make with them. I think it is worth it to craft all of them at least once, because they each give you at least 20 hunger solving on top of the mood and int exp boost of a new recipe.

Each recipe takes one rye flour to make and 1 heatsource. I will be assuming that you eat them all at once to keep this somewhat short, and only noting how long it takes to lose a bite.

Starting with Bread because it is the simplest.

It costs 150 water quality to make and you get 0.75u, 8 trade value item. If you use clean water that's 13.5 quenching you forgo to make it.

The bread itself gives you 6 hydration and 27 filling, so that's really only 7.5 hydration for 27 hunger, IF you use the most efficent source of water quality. .

i find it really useful to use less efficent sources of water quality, mostly a mix of hell mixture mini-barrels (using dirty water for example) and chocolate milk/alcohol.

It takes at least 1 hour to lose a bite of bread, and you gain 0.51 kg directly eating it

Trade value wise, you are generally gives up 2 for the flour and 2 for the water quality for net 4, which generally pays for the cost of the campfire, while not requiring fluid containers or temporary bottle management to use.

Next is Pancakes

Pancakes costs 100 water quality and 100ml tree sap to make a 0.8u 12 value item. using clean water, that's 13 hydration and 4.5 hunger given up to make it, as well as 0.17 kg weight. and about 0.8 sickness and 0.5 mood

Pancakes give you 30 hunger and 3.75 mood, 4.5 sickness, and 1.23 kg weight in 3 bites, making this easily twice as fattening as bread, but it takes about have an hour to lose a bite.

Pancakes are ... hard to set-up, but you just need to get lucky with a mini barrel or be in layer 5 to have roughly the same set-up cost as bread.

Not as good long term storage of hunger as bread, but a bit better at producing trade value, as tree sap and clean water are 15 and 14 trade value respectively, so the fluid bit of the recipes costs about 3 vs bread's 2, but you get an extra 4 trade value.

Next is Nutrint Bar,

This requires no water but 25 fat quality and durability 50% produce to produce a 0.5u 10 value item.

This gives you 37.5 hunger and 0.406 across 3 bites that don't decay, ever, making this the best storage of pure hunger satisfying in the game at not much weight gain.

Unlike water and tree sap, the food/drink parts of a bar craft are not ... particularly easily stored and consumed. You aren't forgoing 150 to 200 ml of perfectly drinkable fluids, but like 0.25u or 25 ml in fat worth of somewhat sickening and/or upsetting meat items, and using produce that is either somewhat dangerous to eat (all custom produce besides geofruit) or decays really fast (geofruit).

Which makes it arguably the best flour use in terms of storing hunger, but can be somewhat finicky to set-up, given produce limits.

Looking this over I think the key takeaway is that rye flour is worth considering as a 20+ hunger 0.5u item that doesn't really decay edible (5 hours is overkill) that requires some finessing to actually eat, and gives you access to 3 recipes for mood and int exp. Bread is the easiest and decently long lasting, while the pancakes is the mood and weight option that is medium long lasting that needs a harder to source liquid, and the nutrient bar is the best in class hunger solution that actually requires a decent amount of set-up (meat/produce is somewhat bulky and can't be processed into less bulky stuff without a heatsource, and fat shouldn't be stored in your drinking fluids.)

Note

The game engine could easily support a bag of flour type item with more than 1 flour quality, but I wouldn't be surprised if this doesn't happen in the Nov 9 out of demo/EA/now a full game release


r/casualtiesunknown • • 16h ago

Gameplay AHHHHHHH-oh

12 Upvotes

r/casualtiesunknown • • 22h ago

Fanfiction / Lore Here's my story I made

13 Upvotes

Daily report with Nora's assigned pup EXP-K12B

(or Dess/December)

Up in the Miomoto sciences facility, Dess woke up and had a nightmare and night terror last night so she was a little fussy, and we the caretakers made sure to be a little bit more careful and cautious to not overwhelm her, she played normally with the other Sano pups, the only problem was that the foam mats that are on the floor are not fixed to the floor, she pulled one up and took a bite of it (any normal child would do the same).

Later in the day as scheduled the pups were gathered for lunch and then assured to the biosphere where they can freely play outside, we did not anticipate the curiosity with the natural plants there, few tried to eat the plants but it was still a problem, and I bet it didn't taste very good x‹.

Then the pups were gathered inside for the daily teaching of basic English, writing, manners, and fun read alongs to teach reading!.

Then came the end of the day, and one of the pups bit another and they of course started whining, and then so did almoast all of the other pups, we had to calm them down, lightly discipline the pup that bit, and comfort and treat the pup that was bitten, then the pups were all sent to their beds not without a stuffed rabbit or wolf plush and made sure they were all asleep then went on break, Ron was really exhausted because he played with them all day!, I grabbed a coffee, and filled in this paperwork and a few other stuff then went to my quarters outside of the main care area and went to bed.


r/casualtiesunknown • • 16h ago

Gameplay Casualties: Android just got another big update

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11 Upvotes

Hello everyone, after 2 months of working on this port, it has gotten further than I'd ever imagined.

Casualties: Android v6.1.0 now includes:
- Big performance boost ( extra if you choose OpenGL ES over Vulkan in the game settings if your device supports it )
- Reworked touch controls
- Added skin support
- Original Shaders, Ambient Occlusion, better advanced shadows in unchipped mode
- Full generation option for Layer 1 to 5 so you don't have to wait for a loading screen between layers

And other things that you can find in the "Features Course" tutorial

About CasMP ( Casualties: Multiplayer ), it is still under development and it isn't stable enough yet, an update for it will come specifically once it is done.