r/controlgame • u/XxTombraiderfanxX • 18d ago
Control Resonant they nerfed the dash float ability
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Edit: š»THEY FIXED ITš»
First clip is on PS5 Pro, in Performance Mode, with contrast at 100% because HDR made it look washed out. It was uploaded to YouTube and then downloaded again, which is why the bitrate isnāt very good.
Second clip is on PC, 1440p, on Ultra settings.
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u/SirDenali 18d ago
Wow that sucks. Hope its unintended, I don't remember reading about that in the patch notes.
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u/noirproxy1 18d ago
This didn't need to happen. Please undo.
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u/MechaZombieCharizard 18d ago
I've been seeing a lot of aabria gifs lately and im super here for it
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u/CageAndBale 18d ago
šÆ % if anything it needed to be better and longer. Traversal is already semi sloggy
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u/naytreox 18d ago
this was THE way to move around in this game, why remove it?
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u/gavinderulo124K 18d ago
Has to be a bug.
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u/naytreox 18d ago
i hope so, non of the patchnotes mention it and many of them have little comments by the dev's so they are attentive to them, so it has to be a bug
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u/glasgowgeg 18d ago
OP drops straight down in the "after" bit, like they've stopped holding forward.
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u/Endura_Tempura 18d ago
I just dropped to my knees at Buc-ee
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u/Stranger_Z 18d ago
Just saw a guy drop to his knees at Buc-eeās
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u/DangDoubleDaddy 18d ago
Just watched a guy film someone at Buc-eeās
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u/jaykular 18d ago
Just watched a guy film a guy who dropped to his knees in buc-ees
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u/Brother_Bear_6 17d ago
Just watched a bunch of idiots on the CCTV filming each other while some guy who thought he was the main character dropped to his knees at buc-ee
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u/Sea-Housing-3435 18d ago
lmao I'm glad I already finished the game, conserving momentum from dashes was one of my favorite ways of moving around
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u/Ploluap 18d ago
and me that was waiting for the game to get better with patches ...
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u/Playful-Ad-6475 18d ago
Same, I was having frame-pacing/FPS and audio issues too. Hoping this update fixed them.
Although I haven't played the game after updating it yet, man, I'm disappointed that some movements are getting nerfed for no reason. :(
Almost wish I hadn't updated the game.
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u/West-Long-7112 18d ago
Its clearly a glitch, you can't reach certain places without the time of the og glide.
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u/jazzsunflower 18d ago
You know whatās funny that on my big screen (pc in the living room) the game runs like ass with the issues youre presenting, but on my main it runs smoothly without issues, my main setup is running linux arch and had none of the issues that windows had, hope they fix it though
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u/Sicklordsolar 18d ago
Donāt know what is up with OP, but Iām playing after patch and traversal is exactly the same for me.
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u/iReadBecauseYouDo 17d ago
Considering itās a bug and they just added significant QoL improvements, you wonāt have to worry lol
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u/billyloomisjr 18d ago
Thatās weird, it felt like a very natural extension of the rush and a cool little boost that you could get if you were speedy enough :(
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u/Resevil67 18d ago
Oof wtf? I'm actually kind of hoping this is a bug and not intended. Your right I just tried it and it completely disables rush if you are in the levitate state now. This is actually kind of dumb and makes Dylan feel way weaker, and makes areas like the underpass a much more pain in the ass to get around now.
Why the fuck would they do this? I really love this game but now it seems like remedy might go around and fuck this up that didn't need "fixing". Very annoying.
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u/Lenin-C 18d ago
Im guessing its a bug because even their trailers and gameplay feature the carried momentum, i hope they're aware
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u/serwaffle 18d ago
Has to be, the game even teaches you to use it for that extra momentum to cross big gaps in the fault where you learn it. Hopefully itās fixed soon.
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u/EPIC_RAPTOR 18d ago
Can you even cross that gap now?
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u/Kitchen-Kiwi7942 18d ago
Be pretty fucking funny if you cant now...
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u/Asiion1347 18d ago
Can't even eat the damn delicious Mold to progress The Park now
Let alone this Rush Float bug2
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u/flying-sheep 18d ago
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u/Resevil67 18d ago
Thanks! Good to hear it's not intended and the devs already know about it. There seems to be a few bugs in this update. Lots of people reporting fucked quests now, and I myself have experienced some weird bugs with the combat iclve not seen before.
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u/serwaffle 18d ago
Havenāt been able to test myself but another post said ignite is now active for way less time too. Ima just skip this patch for the next hotfix methinks
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u/SHansen45 18d ago
holy hell i thought i was hallucinating, just finished playing and absolutely felt ignite burned faster than before
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u/Wilsonian81 18d ago
Good! I was fighting Hadron Parallel this morning and kept falling into the void, and I couldn't figure out why...
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u/Ruffiangruff 18d ago
That's gonna make the Shum races impossible
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u/VinnyLux 18d ago
This tech doesn't make you faster, it just allows you to keep altitude, which you don't ever need in normal platforming neither the Shum races. The races give you a lot of leeway to beat the 1st place.
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u/KnowMatter 18d ago
Mastering this tech is literally the only way to do them they are 100% impossible now.
Edit: apparently they increased the times implying this is an intentional change. Why? WTH.
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u/Anon_1604 18d ago
Still doable, double jumps and dashes are still plenty quick and if you need the distance you can float first and then cover the gap with your dash as soon as you know you can make the distance.
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u/Captain_Jackson 18d ago
Confirmed to be a bug by Remedy staff on Resetera's forum. So it will be fixed.
thank god, it's so ass.
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u/redditbro91 18d ago
Wow, that really sucks. We need to make sure to let the devs know this isn't what we want.
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u/Sventhetidar 18d ago
This HAS to be a bug. I didn't even realize this before so I guess it doesn't change much, but there is no reason to change this. The way it was before looks like a smaller scale of what I'd imagine a mistborn coin jumping looks like.
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u/eXclurel 18d ago
It's definitely a bug because there are places in the game you can not access without this ability.
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u/zoufantastical 18d ago
Just tagged the communications director on Twitter. Hopefully they look into this because this changes A LOT of how we can traverse within the game not to mention affect how we play those parkour levels on shum.
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u/NEXUS_FROM_DEIMOS 18d ago
Iām sorry but I canāt see the difference can someone explain
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u/CrazyEyes326 18d ago
Previously, if you were using Rush before levitating, the levitation would preserve your forward momentum and you'd travel further. They changed it so that levitation slows you back down to regular running speed.
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u/polp54 18d ago
I think this might be a glitch as Iām pretty sure you need this to complete some power core puzzles
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u/Kitchen-Kiwi7942 18d ago
You need it in order to cross the giant gap in the first fault
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u/polp54 18d ago
So what Iām hearing is that I shouldnāt start a new game plus today
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u/Kitchen-Kiwi7942 18d ago
Def start and see if its possible to cross the gap. Ng+ is saved in a seperate spot than your main save
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u/kerriganfan 18d ago
its not momentum, rushing is the sprint status which is also applied in the air. from this video it looks like elevate is killing rush for some reason, which is going to make navigation in some areas impossible
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u/OrdinaryAWE 18d ago
I think you NEED the full distance when you first unlock the ability right? Surely this is a bugā¦.
Hopefully.
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u/Blackthorne1998 18d ago
I've just noticed a bug where if you have auto rush enabled in options, dashing twice in a row quickly, turns the second dash into this useless movement that also doesn't trigger auto rush. Almost feels like the auto rush has turned into a toggle of some sorts. This is on xbox
Edit: disabling auto rush seems to have fixed it, which is abit annoying but oh well
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u/Hini-kuna 18d ago
Does it kill moment that much? It looks so unnatural now by comparison That's a big shame I hope this gets reversed
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u/DarekLeSecond 18d ago
It's not in the patch not so I think it's either a bug or somethiĢg the patch did accidentally
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u/TheBugThatsSnug 18d ago
I know that this is confirmed to be a bug, but what is with people thinking that single player games should be omitted from having balance?
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u/Assassin21BEKA 18d ago
I never understood that. Limitations are not always bad. They are also important to create challenges you need to overcome.
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u/ForYThoo 18d ago
I agree with your point, but in this particular case, what are they balancing? Is this even practical in combat outside of running away?
Genuinely asking because as fun as the game is, there's a ton of mindless running from point A to B, especially before you get some of the other traversal options. Just seems silly to nerf something like this.
I didn't even know this was a thing so I'm curious what people were using it for that Remedy felt it needed a patch. Maybe people were sequence breaking? Or it broke the engine in some way?
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u/iPlayViolas 18d ago
There are a few resonant fights that become completely worthless when you can just float dash over to the bossā¦
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u/Haonenene 18d ago
Yo remedy wtf. Why nerf something in a single player game ?. Like that is the favorite way for players to move around
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u/flying-sheep 18d ago
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u/Jealous-Knowledge-56 18d ago
Thanks. I was playing last night and something definitely felt off and general bouncing around seemed harder/less useful. Glad I wasnāt going crazy.
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u/apf6 18d ago
if it was intentional, it could be because there were some gaps that they didn't want you to be able to jump across, and it was skipping/trivializing some sections.
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u/thalandhor 18d ago
Because they made an entire game on top of the concept of unlocking new traversal abilities. If you can trivialize a bunch of stuff with a simple trick available from the beginning of the game it completely defeats it's own purpose.
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u/I_DRINK_GENOCIDE_CUM 18d ago
That behavior is intended. They designed the game around you being able to move like that. It's explained in the tutorial.
New movement is a bug.
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u/GATO-PIANO 18d ago
why would they do that? Dylan's mobility is one of the best things in the game and they are nerfing that?
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u/Lostboxoangst 18d ago
You are right I just double checked I hadnt up dated yet you loose the length of an entire dodge in flight length.
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u/Chmigdalator 18d ago
Hmm. I get it about this. It seemed bugged. You could run effortlessly between chasms and buildings. However, I still want to be able to change my primary, secondary and combo with directional buttons or something.
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u/SevenElevenSandwich 18d ago
If I am not mistaken. If you have the PS App on your phone, all PS5 screenshots and recordings under 3 minutes can automatically be uploaded into the phone app, and you can download it on ur phone.
Clips transferred this way will not have the HDR washed out look issue. I believe this is because they converted it into MP4 before transferring to the phone, while they kept the HEVC version if youāre uploading it to YouTube.
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u/SalemWolf 18d ago
Wild how people are so confident they nerfed it and that itās not a bug. People are so quick to be pessimistic. Like damn, relax. Itās a bug.
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u/veerag 18d ago
I played on day one-two on PC, but i had to put it down due to sickness for a few days. I played again a while ago and i noticed this too. It used to be just like on PS. 𤨠I thought i hallucinated the whole thing, so thanks for confirming my suspicions.
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u/UpsetPause5613 18d ago
Please be a bug
Already bought it to support remedy but im wanting, big backlog and looks like some patches would be cool
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u/kigafire 17d ago
Find it funny how the amount of people in the comments treat this like it's an intentional thing that developers implement after their patch. Straight doomer mentality. I played the game right after the patch and I saw no difference in the rush glide at all. But I have notice people report that sometimes it's doesn't work like It use to. In then saw developers talk about this said "nerf" is a current bug plus other things. Sometimes patches have unintentional effects that is nothing new when it comes to patches. As long as the developers acknowledge it and hotfix it in a reasonable time that's all that matters.
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u/Lore-tism 17d ago
I couldn't do it after the new patch, and then this morning a new new patch came in and I can do it again. Remedy is so quick with it.
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u/wjbonne 18d ago
If this is on the pc as well... it may be the first time I install mods for a game not yet finished for the first time.
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u/Toppoppler 18d ago
I got the weapon swap mod and it rules
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u/Braunb8888 18d ago
What about the sound problem tho? Some people are losing weapon sounds completely.
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u/Toppoppler 18d ago
oh damn i havent had that, if I did I would uninstall it. It rules but its not required
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u/Creative_Room6540 18d ago
Unrelated but I'm glad I went PC on this release. That difference is notable though I guess it could be upload quality or something why it's such a night and day difference.
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u/DinerEnBlanc 18d ago
I'm pretty sure this is a bug. There's also a bug that breaks the main questline within the park. How is Remedy vetting these patches cause these are 2 major bugs.
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u/Argentina4Ever 18d ago
This change is horrible, they must revert it back, that was the best way of moving around. A definitive L by Remedy
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u/huncherbug 18d ago
When did they do this i played it yesterday and it didnt feel anywhere near as short
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u/XxTombraiderfanxX 18d ago
They released a update today
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u/huncherbug 18d ago
If its really that short it would be impossible to get past certain areas in the gap and stuff what are they thinking. Thank god i beat the game twice over already
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u/Emotional_Tampon5 18d ago
Is that a mod outfit? Or is that in the game? The one in the second clip
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u/sydchotic 18d ago
Okay, it wasnāt just me, my mans is really not moving the same! I hope itās unintentional because this tripped up my traversal a lot, the first way is much more fun too.
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u/argyleredditusername 18d ago
bad bad bad bad bad why nerf this is not an online game make it fun not balanced
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u/masterchief0213 18d ago
Yeah this is why I'm waiting a few months to get this. I'd rather the game I'm playing through not suddenly dramatically change halfway through. Can we go back to releasing finished games please?
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u/Galaksee 18d ago
It's because people were using this to skip/reach areas that weren't intended to be reached yet. I did it several times.
Still dumb to change because, who cares??
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u/Relative_Soft_551 18d ago
Definitely a bug, i lucked out and the patch didn't mess up my save on xbox, ive been using those abilities just fine.
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u/JohnnyShekels 18d ago
Right so they will fix something that wasn't spoiling the game at all, yet the park resonant quest is still bugged?
Greatą² ā _ā ą²
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u/Dontbetoxik 18d ago
Is there a way to revert the patch on Steam until they fix the bug? Iād rather keep movement the same than all the changes made so far
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u/Gobby-TheGoblin 18d ago
Yea I use that constantly to get around faster/ creatively parkour up buildings. I won't be downloading the update for a good while.
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u/Remarkable_Welcome_8 18d ago
Did they patched the changing outfit when you go to downtown? That shit pisses me off
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u/ditharia 17d ago
It seems like they fixed it, but now the controller issue came back. Anyone replicate this? Try starting a game before the controller is on, and see if it works?
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u/CynetCrawler 18d ago
I hope they updated the Parkour times in SHUM III then because that was the best way to make your way through (or over) some of the obstacles.