r/custommagic • • Oct 27 '25

Discussion Fair "extra turn" effect?

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u/EstherIsVeryCool Oct 28 '25

only once each game" doesn't work since new spells are new objects

It would need to be
"if this is the first spell you have cast named "no, me first!", take an extra turn after this one"

Cast this only during the second turn of the game.

I don't think it would see in EDH or CEDH since its only useful 25% of the time and dies to all mana of counterspell shenanigans (for example [[mental misstep]]) if you do pull it off though, it's super powerful, since you get turn 2 while two players are on turn 0 (which is possibly win the game circumstances with the right draws)

therefore, perhaps change it to "only on your first turn and only if you are last in turn rotation."

-1

u/Scarsn Oct 28 '25

Or "If it's your first turn and not the first turn of the game, take an extra turn after this one. If you do, skip your next draw step. If it's not the first time you played a card named "no, me first!" draw a card instead (you don't take an extra turn and you dont skip your next draw step)."

1

u/EstherIsVeryCool Oct 28 '25

The way you have it layed out still allows players two and three in a four person pod to get 2 turns before someone else gets one. It also doesn't DJ anything if you cast your first one on turn 3 etc.

Way easier and less confusing to leave the cycling.

-1

u/Scarsn Oct 28 '25

I figured opening it up for players two and three would be in the spirit of the card. I was also too lazy to write the cycling ability again, didnt intend to remove it. I only added the instead clause in case someone plays 2 in the same turn.