r/gameDevClassifieds • • May 20 '26

Announcement A note on scammers, impersonators, and public blacklists

83 Upvotes

Hey everyone,

I want to address a recent post I removed by u/NotSUPERita about creating a list of trusted artists and scammers, as well as the broader issue of bad actors on r/gamedevclassifieds.

First, I want to apologize to u/NotSUPERita. I understand why you were trying to help, and I do not think the idea came from a bad place. Scammers and impersonators are a real problem here, and it makes sense that people want better ways to protect themselves and others.

That said, I do not think a public or semi-public user-run blacklist is the right solution.

Any single person’s list of “good” and “bad” experiences is subjective. Even with good intentions, lists like that can be abused, misused, or based on misunderstandings. A false accusation could seriously harm an innocent artist, developer, or freelancer’s reputation and business. Once someone is publicly labeled a scammer, that damage is hard to undo.

This applies to moderators too. Even I am subject to bias, incomplete information, and my own interpretation of events. I cannot be judge, jury, and executioner over someone’s professional reputation, and I do not think anyone else should be put in that position either. That is the line I am trying to be careful with.

I know scammers are a problem, and I am aware that this subreddit has been affected by bad actors, impersonators, and people misrepresenting themselves or their work. But I have not yet found a solution that addresses those issues without also creating a serious risk of innocent people getting caught in the mix.

For now, the best advice is still to do your due diligence before working with someone:

  • Verify that their portfolio actually belongs to them
  • Ask for links to established accounts or websites
  • Check whether their email, Discord, ArtStation, GitHub, itch, LinkedIn, or other profiles line up
  • Be cautious with new accounts, vague portfolios, stolen-looking portfolios, or people who avoid verification
  • Use contracts, milestones, and payment methods that offer some protection
  • Do not rely only on someone’s Reddit username or a single message thread

I know that is not a perfect answer. It is a frustrating situation, and I understand why people want something stronger. But asking people to do their homework before hiring or accepting work is better than creating a system where someone’s business can be damaged because they were falsely added to a list.

If there is a better way to handle this that protects people from scammers without turning into public reputation policing or false callouts, I am open to hearing it. Any solution needs to be fair, evidence-based, and careful about the harm it could cause.

Edit: I forgot to add one more important point: any solution also cannot require a heavy amount of moderator time.

Running this job board is not a job. No one on the mod team has the time, or realistically should be expected to have the time, to manually verify users, assign trusted labels, maintain reputation lists, or act as an ongoing approval system for freelancers and clients.

That kind of system would create a lot of work, and it would also create a false sense of safety. Even with moderation, users would still need to verify who they are working with and make their own judgment before hiring, accepting work, or sending payment.


r/gameDevClassifieds • • Sep 12 '24

Community-Wide Alert: Do not engage with P1 GAMES (Formerly P1 VIRTUAL CIVILIZATION)

127 Upvotes

I'm truly getting tired of this nonsense u/RedEagle_MGN

Changing your organizations name doesn't stop people from reaching out to me with horror stories every few months.

Previous topic: https://www.reddit.com/r/gameDevJobs/comments/198b5zi/communitywide_alert_do_not_engage_with_p1_virtual/

Comments:

https://www.reddit.com/r/gamedev/comments/198asb9/deleted_by_user/

Their pages:

https://www.linkedin.com/company/p1-games
https://p1games.com/

What they want you to sign:

https://docs.google.com/document/d/1_H0-KC3kxkuJGgMvanVjLIx_jTIV-yfh4Ze2c93sOWw/edit?usp=sharing

DO NOT ENGAGE WITH THESE PEOPLE, no matter what they call themselves. They exploit the inexperienced and naive, convincing you to sign away your rights to everything you create. Don’t fall for their lies. You do not need to join a volunteer group or give up ownership of your work to gain skills in the game industry. Learning on your own is far better than what P1 offers. If you want a real education, seek out accredited programs and courses instead.

Their latest tactic is using LinkedIn ads to lure victims. I’m unsure what it will take to stop this con artist, but I’ll do my part to be a thorn in their side. My goal is to protect people in this community from their schemes.

Spread the word, be safe.

Some reading:

https://www.reddit.com/search/?q=P1+Virtual+Civilization&type=link&cId=80e066ed-a60b-4bd9-b7b6-8f2e0a75d044&iId=73e82563-aaa9-416a-9d57-54df97ab2c82


r/gameDevClassifieds • • 7h ago

PAID - 2D Art | Animation [PAID] Pixel art basketball game animations/logo/capsule

8 Upvotes

Hello,

I am making a pixel basketball/basketball manager game and need an artist to make animations for 16x16 characters playing basketball, along with an indoor and outdoor court. The current style is aligned with https://limezu.itch.io/moderninteriors . I also need pixel-art logos for the 12 in-game teams.

In addition, I still need a logo and steam capsule art. These can be, but don't necessarily have to be, pixel art.

I'm a solo dev working on a fairly modest budget, and would love to hear from you along with your cost estimates on any parts of the work you could fulfill.

Thank you!

(No AI art)


r/gameDevClassifieds • • 22h ago

PORTFOLIO [FOR HIRE] Concept Artist and Illustrator

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149 Upvotes

Hello my name is Giacomo and I'm working in the gaming industry as a Concept artist and Illustrator the last 10+ years for various projects like Homeworld and Conquest: The Last Argument of Kings doing Character art, Environment art, Assets, Storyboards, Animatics.

I'm open for contract work or commissions via DM or email!

Email: [giacomo.cameli@gmail.com](mailto:giacomo.cameli@gmail.com)

You can check my portfolio here:
https://www.artstation.com/giacomo_marzona

More sketches and works here:
https://www.instagram.com/giacomo_marz/
and here:
https://x.com/GiacomoMarz


r/gameDevClassifieds • • 4h ago

PAID - Sound Design Look for a SFX artist to make background music, UI sounds, ability sounds in a modern retro style.

3 Upvotes

Hello all,

I'm making a turn based battle game and need some sounds created. Current scope would be..

1 x Main menu track

1 x In game battle track

20-30 x battle sound effects

The games art is high def pixel art but its set in a sort of futuristic setting so thats the kind of audio vibe im looking to match.

Im thinking we start with a few ability sounds to make sure we are on the same page then go for some longer background music pieces.


r/gameDevClassifieds • • 11h ago

FOR HIRE - 2D Art | Animation [For Hire] Digital Illustrator (can also do steam capsules, covers, graphic design, UI/UX assets, website assets, banners, Logos, etc.)

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12 Upvotes

r/gameDevClassifieds • • 2h ago

PORTFOLIO [For Hire] Sprite artist and illustrator open for work

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2 Upvotes

Portfolio: https://velgaalrasyid.artstation.com/
More info: https://velgatheobserver.carrd.co/

For questions you can DM me here or comment.


r/gameDevClassifieds • • 13h ago

PAID - 2D Art | Animation [PAID] [HIRING] Pixel artist for character animations in a tactical RPG (~84 px sprites) - Budget: ~$6,000-7,000 for the full package

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14 Upvotes

r/gameDevClassifieds • • 4m ago

Recruiter Solo dev with a playable prototype of a hardcore turn-based dark fantasy RPG, looking for a pixel artist and other collaborators

• Upvotes

Hi! I'm a solo dev working on Twelve Seals (working title), a turn-based dark fantasy RPG on a grid, built in Godot with C#. It is hard by default, it autosaves constantly so there is no going back on your choices, and permadeath is optional.

The heart of the project is a world that keeps living when you are not looking at it. NPCs have their own needs, routines and goals, and events unfold without you. If bandits attack a merchant on the road, the iron shipment never reaches the blacksmith. He runs short of materials, prices shift, conversations change and new situations appear. If you find out in time, you can stop the attack and the whole chain never happens. The goal is that two playthroughs develop in genuinely different directions.

Knowledge works the same way. You don't unlock recipes and techniques by leveling up: you discover them. A note you find, a person who teaches you, a conversation you overhear in a tavern at night. What you know depends on where you went and who you listened to.

Where it stands: I have a playable prototype. Grid movement, a combat system where blows hit specific body parts, six enemy types, a grid inventory, line of sight and fog, day and night cycle, light, weather and automatic saving. The systems side is solid and heavily tested. The bottleneck is art. I make the textures myself and I'm far too slow at it, so I don't have polished visuals to show yet. That is exactly why I'm looking for help.

I'm looking for people for this unpaid hobby project:

- A pixel artist (the main need): terrain, tiles, props and buildings first, then characters and UI. You would have a real say in the visual identity, not just a list of assets to produce.

- A writer for lore and dialogue. The setting already has about 10,000 years of history: a sealed god of healing, twelve kingdoms, twelve seals.

- A composer or sound designer.

- Playtesters, later on.

I'm upfront that there is no budget. What I can offer is full credit and real creative input. A good first step could be a small test, for example a 16-tile ground set, so we can see if our styles click before committing to anything.

If this sounds interesting, send me a DM with a few examples of your work and the kind of games or atmospheres you love. Thanks for reading!


r/gameDevClassifieds • • 20h ago

PAID - 2D Art | Animation [PAID] Looking for 2D character pixel artist

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41 Upvotes

I'm looking for a skilled 2D pixel artist to design and draw multiple characters for a visual novel. This role will suit someone that enjoys designing humans, and humanoid monsters with expressive personalities. If you have an interest in character concept work, anime art, and Japanese culture it would also be very beneficial.

It's also incredibly important that you are versatile and able to match the existing art style, as a lot of art assets have already been produced. The role requires being able to use inspiration and a brief to create a concept, not just re-drawing existing illustrations in pixel art. Please see the attached character reference which will give you an idea of what I'm after.

Expectations up front for full transparency: Half-body/bust shot, facing forward Roughly 200x200px working canvas Aseprite layered file Working with inspiration, reference images, and/or a brief to design a concept AI must not be used during the art creation process Delivered in 2 stages, 1) a concept/sketch with revision, 2) a coloured production with revision Payment via PayPal in 2 phases, half upfront and half upon delivery of final asset Full commercial rights to use the artwork Restricted from social posting/sharing artwork while the VN is still in development (this is due to potential spoilers for the narrative)

If you're interested please DM me with: A link to your portfolio. Please lead with relevant work Your availability, and estimated delivery time Your fixed rate per delivered asset When sending a DM, please include as much information in your opening message as possible, along with what I've requested above. And if you've got this far, include 'pizza' in the first message...too many scammers and AI are messaging.

If all goes well and we create a good working relationship, the project may open up to much than just character work. Including, background, environment, small asset, and capsule art, as well as other projects in the future.

Many thanks in advance, and looking forward to working together!


r/gameDevClassifieds • • 13m ago

FOR HIRE - Programmer [For Hire] Gameplay Programmer & Backend Developer | Unity, NestJS, .NET | Remote | €20-25/hour

• Upvotes

Hi, I’m Wessam, a programmer with 4 years of experience. I’m looking for remote work as either a Unity gameplay programmer or a backend developer. I’m happy to take on either role depending on what your team needs.

I work with Unity and C# on the game side, and NestJS, .NET, PlayFab, and brainCloud on the backend side. I like building modular systems that other programmers can maintain and designers can configure.

Some of the responsibilities I’ve handled:

  • Building gameplay systems including combat, inventory, quests, and progression.

  • Working on server-authoritative multiplayer, matchmaking, lobbies, and world streaming.

  • Building a NestJS/WebSocket backend with friends, direct messages, and match invitations.

  • Integrating authentication, saved progress, virtual currency, remote configuration, and remotely managed content with PlayFab.

  • Connecting backend APIs to game clients and UI, including timeout and retry handling.

  • Building reusable UI with UI Toolkit and MVC, creating Unity tools, and refactoring existing systems.

Portfolio: https://mwessam.github.io/portfolio

Resume: https://drive.google.com/file/d/12uj3sNTKr2L34-M4-YlCS5K-wzAruXXF/view?usp=sharing

I’m looking for part-time or full-time contract work. My rate is €20-25/hour, depending on scope and duration. I am comfortable with both hourly billing or a fixed monthly salary. I prefer to receive payments via SEPA bank transfer, or wise.

Feel free to DM me here or fstd3ad on discord with a little about your project and what you need help with! I also accept emails which you can send to mwessam839@gmail.com


r/gameDevClassifieds • • 25m ago

PAID - Programmer [PAID] Programmer / co-dev for a paid trial month on a small ARPG prototype (idle systems built in)

• Upvotes

Role: Programmer who also wants to design. Part-time, remote.

Scope: A small first prototype: one character, one weapon, one small area with a path through it, Basic and Alternate attacks, Dodge, one telegraphed enemy, manual control and Idle automation both working, one upgrade, and save and load. Nothing online yet. The shared world is the biggest job in the whole design, and it waits until the basic game is fun. We settle in week one what fits in the hours.

Payment: Paid trial month, paid regardless of what comes after.

After the trial: If it fits, we talk about a real partnership and work out the terms together.

Engine: Open. Your call, with reasons.

Stage: Full design document, plain-language guide, UI sketch. No code, no art, no engine locked.

About the project

Project: CENEFIRE (working title)

An Idle game you can actually play.

Project: CENEFIRE is a full action RPG with an Idle game built into it, set in a shared online world. PC first, with mobile planned. Three ways to play the same character. Active, you’re in the fight yourself, reading the enemy’s tells and dodging. Idle, the setup you’ve configured fights for you, against the same enemies, in the same world, under the same rules, and you can take over any time. Offline, your character stays in the world and keeps working for you, within limits and for a set time. None of it is a separate mini-game. Gathering and crafting work the way combat does, death costs the same whether you were at the keyboard or not, and the people around you are real players.

The look

Illustrated and stylized, not pixel art. The goal is the look of the hand-painted 2D games I love, brought into 3D. It’s a third-person ARPG whose camera zooms all the way out to the classic angled bird’s-eye view, which is where it starts. The exact rendering is still being worked out.

Where it came from

I love idle and incremental games and I love ARPGs, and they always sat on separate shelves. Then I found a game that actually tried to blend them, and that was the moment this started. I love MMOs too, so of course it had to be a shared world. Looked at narrowly, this is a selfish project. I’m building the game I actually want to play. I just don’t think I’m the only one who wants it.

Where it stands

The design is all written down, not just in my head. There’s the full Devs GDD, with every rule labeled by how settled it is, a record of every decision, and a plain-language Reviewers GDD written for this conversation. There’s no code, no art and no engine locked. No code because I can’t write it, and because I wanted the design to be real before asking anyone who can.

Who I am

I’m a gamer, new to game dev and new to the industry, and tired of waiting for someone else to build this. I carry the concepts, the systems, the world, the story and the art direction. What I lack is the practical skill. I’m not a programmer. I’ve used AI to help organize and consolidate my thoughts, and I’d rather say that up front than have you find it in the documents. The ideas and the decisions are mine, grouped together with assistance for convenience. I run this project, not the AI. I’ve worked on it every day since September and I’m not stopping.

Who I’m looking for

A degen like me, honestly. A developer who wants to design too and shares the passion, someone who’s already a big fan of these genres with the hours to show for it. Someone who’s comfortable with how I’ve used AI so far, and with using it as a tool going forward, not as a way to make the final product. Someone who’ll tell me when something won’t work and bring the reason with it. “Sounds cool” isn’t what I’m looking for.

The ask

Read the Reviewers GDD: [Reviewers GDD]. Then come back with one thing you’d change and one thing you’d build first.

Discord: WhoolieFox · Reddit: u/Whoollie · Email: [WhoolieFox@gmail.com](mailto:WhoolieFox@gmail.com)


r/gameDevClassifieds • • 19h ago

FOR HIRE - 2D Art + 3D Modeler | Animation [FOR HIRE] Environment Illustrator & Concept Artist

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31 Upvotes

My Portfolio! - https://yurthozart.artstation.com

Available for single commissions or long term work!


r/gameDevClassifieds • • 5h ago

FOR HIRE - 2D Art | Animation [For Hire] Character art, design and illustration

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2 Upvotes

r/gameDevClassifieds • • 20h ago

PORTFOLIO [FOR HIRE] 3D character artist available for work

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34 Upvotes

r/gameDevClassifieds • • 16h ago

PAID - 2D Art | Animation [PAID] Looking for 2D pixel artist and animator.

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10 Upvotes

I'm a designer and artist working with a developer (and now a musician!) on an untitled game. We're aiming to balance a mystical, dreamlike atmosphere with exciting combat and visuals.

While I'm an artist, animation isn't my specialty, so I'm looking for an experienced animator to help refine and polish my placeholder work.

The Ask: I've created hundreds of draft animated assets, with a current focus on finalizing the main player animations. Longer-term, I'd love to hand off concept sketches for you to fully animate and finalize.

Timeline: We'll start with small batches of animations, completing each set before moving on to the next. We're aiming for a December milestone, after which we'll reassess a potential longer-term collaboration spanning several years.

Budget: We'll pay your quoted rate per batch as we go. This is a part-time, project-based arrangement rather than full-time work.

Next Steps: We'd like to use a simple asset as a test project. Unfortunately, we can't pay every candidate, so we'll narrow down applicants over the next week and send out test assets to our shortlisted candidates.

Interested? Please DM me on Reddit and we can go from there!

I've attached a rough mood board with assets and style references to help convey our vision. Looking forward to hearing from you!


r/gameDevClassifieds • • 9h ago

FOR HIRE - 2D Art | Animation [For Hire] I'm open to draw Soft Style Illustration and Character Designs for your RPG or Cozy Fantasy Games!

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3 Upvotes

Dm me for more info!


r/gameDevClassifieds • • 18h ago

PAID - 2D Art | Animation [PAID] 2D Artist for stylized characters on live project

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13 Upvotes

r/gameDevClassifieds • • 1d ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] game ready 3D models and animations made by senior 3D artists

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45 Upvotes

Hey everyone! We’re HiMASTERS -- an indie Art Team of senior 3D artists working for over a decade across gamedev and cinematics. Some of the titles our artists contributed to: Exoborne, Metro: Exodus, STALKER 2, Warthunder, Payday 2/3, World of Tanks, Microsoft Flight Simulator (2020/2024), DCS World, Halo, Battlefield, and many-many more!

What we do:

  • Hard-surface modeling (we REALLY love vehicles, weapons, aircrafts, mechs)
  • Stylized + Realistic characters
  • Props + environments
  • Game-ready optimization (Unreal / Unity / custom engines)
  • Animation / Tech. Art / Tech. Animation

We're open for project-based work. Not just some random freelancers-for-hire -- we actually work as a team, help with planning, QA, and can support you all the way through production.
And yes, we’re totally flexible and indie-friendly when it comes to budget and collaboration style -- just tell us what are you looking for and what budget you want to fill in, and we will try our best to find a solution for you.

Official website with info on our team:
https://himasters.art

You can DM me here or send us an e-mail on [contacts@himasters.art](mailto:contacts@himasters.art)


r/gameDevClassifieds • • 20h ago

PAID - 2D Art | Animation Hiring - 2D Game Sprite Sheets and Animations

17 Upvotes

Looking for someone experienced with 2D game sprites who can help with:
Turning existing character designs into consistent, usable sprite sheets.
Creating smooth idle, walk, attack, hit, and death animations.
Maintaining character proportions, clothing, weapons, and details across frames.
Exporting transparent PNG sprite sheets with consistent sizing and alignment.
Preparing assets for integration into a game.
Open to workflow recommendations or hiring someone experienced. Please DM me with examples of your work!

Edit - Art Style

Art Style:
Hand-painted, painterly 2D storybook fantasy with anthropomorphic animal characters. Inspired by the illustrated woodland aesthetic of Redwall, Mausritter, and Tails of Iron.
The style features organic linework, soft gouache-like textures, earthy and muted colors, warm natural lighting, subtle shading, and expressive character designs.

A blend of traditional children’s book illustration and medieval fantasy RPG artwork—whimsical and charming, but grounded, detailed, and slightly gritty rather than overly cartoonish.

The goal is consistent, hand-illustrated-looking 2D sprites with fluid animations, designed to remain readable at small scale in a three-quarter-view game. Not traditional pixel art, vector art, or glossy mobile-game graphics.


r/gameDevClassifieds • • 6h ago

Recruiter [Recruiting] TrustDB: Project Managers & Auditors for Global Fraud Registry

0 Upvotes

TrustDB is a high-security fraud reporting and reputation registry built to protect digital communities. We deploy a custom multi-bot ecosystem to audit evidence, track immutable Discord IDs, and route scammers to global blacklists.
We are scaling rapidly and need sharp minds to join our ground-floor team as Project Managers, Evidence Auditors, and Partner Liaisons.

Compensation: As the network hits our targeted adoption metrics, active staff will transition directly from volunteer roles into guaranteed, fixed-payment contracts.
Want to help build an enterprise-grade security tool? DM fuzzislegendary on Discord with your desired role and a brief summary of your experience.
What subreddits are you planning to target first with this?


r/gameDevClassifieds • • 21h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Character Artist | Visual Novel Sprites, Dialogue Portraits & Expressions

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15 Upvotes

Hey everyone! I'm Baty, a freelance illustrator currently available for paid work on visual novels, dating sims, and story-driven indie games!

I specialize in stylized, anime-inspired character illustrations with expressive faces, clean linework, and consistent character designs.

If you're developing a visual novel and need characters that can express different emotions throughout your story, I'd love to help!

What I can offer:

  • Character sprites and dialogue portraits
  • Facial expression variations
  • Different character poses
  • Outfit variations
  • Character illustrations for important story moments
  • Character design and reference artwork

I've included examples of my work showing how I maintain consistent character designs across different expressions, poses, and outfits.

I'm available for both individual commissions and larger projects involving multiple characters.

Portfolio & commissions: https://vgen.co/ElBatySinMas

Pricing depends on the complexity, number of expressions, and commercial usage requirements.

Feel free to send me a Reddit DM or contact me through VGen if you're interested!

Thanks for checking out my work!


r/gameDevClassifieds • • 1d ago

PAID - 2D Art + 3D Modeler | Animation [Hiring] 2D Creature Artist for a Fantasy Roguelike Deck-Builder

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139 Upvotes

I am re-posting this as we are still looking.

We’re a small team based in Ontario, Canada, working on a 2D roguelike deck-builder in Unity.

We’re looking for a freelance artist to create creature sprites for our game, with potential for additional work on card illustrations and scene backgrounds.

We’d like to start with one paid enemy sprite assignment. If it’s a good fit, there’s potential for ongoing work. Please include your rates and preferred currency when applying.

Art direction

We’re looking for stylized fantasy creatures with strong silhouettes, expressive designs, angular shapes, and painterly shading. We like a slightly eerie, whimsical feel, with colour and personality.

Our focus is on non-humanoid creatures: beasts, monsters, and imaginative animal-inspired designs. We are not looking for human or humanoid character artwork for this role. Please include relevant creature examples in your application.

We’re looking for original designs and welcome your creative interpretation of the direction.

Ideal experience

We’d love to work with someone who has experience producing larger collections of assets while maintaining a consistent style and reliable communication. Experience creating game-ready sprites for Unity or preparing layered artwork for animation is a plus.

Experience across creature sprites, card illustrations, and backgrounds would be helpful, but please let us know where your strengths lie.

To apply

Please send a message with:

Your portfolio, highlighting non-humanoid creature designs.

Your rates, preferred currency, and availability.

Examples of larger projects you’ve completed and your role in them.

Any experience with game assets or preparing artwork for animation.

Confirmation that you do not use generative AI in your art process.

Thanks! Looking forward to seeing your work.

Reference art credit: Katherine Bartlett


r/gameDevClassifieds • • 17h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Illustrator and concept artist available for freelance work. DM for more info.

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4 Upvotes

r/gameDevClassifieds • • 10h ago

PAID - Programmer [PAID] [FULLTIME] Senior Multiplayer / Backend Developer – Indie Space MMO Shooter (Unity / FishNet)

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1 Upvotes