r/gantz • • 7d ago

[Discuss] I sincerely would play the shit out of a Gantz game thats a PvE multiplayer extraction looter-shooter on the style of Arc Riders, Remnant, Delta Force, ER Nightreign, Hunt Showdown and etc. but I know its basically impossible to happen due to how risky costly it would be to make

Hunt Showdown (and the upcoming Hunger) is one of the best examples of what a Gantz game could be. the main objective is to extract after hunting a specific target on a large map that has a ton of other enemies and also other players to kill since its a PvPvE style game and the better the pray, the better the pay

others like Nightreign are completely roguelike style that also has a harder mode with a ladder system that will take away points if u fail. your objective is to kill the final boss after 2 days were each night theres a harder boss. u can kill mobs and bosses all around the map to gather xp and level up while also getting better weapons. by the end of the raid u get a random amount and rarity of gems that u can add to your build and get passive benefit your next runs

now imagine a mix of both on precedural generated maps. we get a ranged or melee weapon from Gantz and go hunt the main target while dealing with mobs and minibosses to farm points or just spawning the main boss. a complete roguelike style of penality were instead of permadeath (option for hardcore mode characters) we just start getting points deducted. after reaching 100 points we could choose between reborn and getting passive skills, better equipment or special single use items like a self revive or an instant extraction. a limit of 5-6 players random matchmade rooms that we could start in a group with friends too without MMR to have that feel of experienced players having to deal with noobs. maybe season style global events that we need to get together and hit objective like games like Helldivers do on a weekly basis with few far inbetween special events

29 Upvotes

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5

u/Omomon 7d ago

I'm more of a fan of the Killing floor model where the monsters come to you in rounds and then you fight a big evil boss at the very end. Players could choose to either upgrade their weapon or revive a dead player, although not sure how fun the game would be if you died and your teammate keeps choosing to upgrade their weapon instead of reviving you. This would be my only gripe with the game, maybe players could come back without being revived but they lose all their weapon upgrades.

1

u/Eskeleton1122 7d ago

dude a killing floor style game would be so great to have.

1

u/AppleBlazes 7d ago

Why risky?

2

u/Maeggon 6d ago

its a niche IP and the way the game should be is even nicher

a simple game like Nightreign costed an estimated amount of $40mi and grossed 5x that, but it was from a solid and very famous studio and the spinoff of one of the most sucessful Soulslike games in history that "donated" a ton of its assets. a thoerical Gantz game wouldnt have any of this leverage and would need to invest a lot in marketing

1

u/Fast-Sky6823 2d ago

oh god I never imagined it as an extraction shooter but it LITERALLY IS. Even a closing circle is there. Like he just ... wrote an extraction shooter. Points progression, getting in and out, closing circle... DAAAMN xD