r/l4d2 • • 13h ago

64 BIT MOD CONFIRMED

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232 Upvotes

28 comments sorted by

43

u/Axolotl_g4m3r 9h ago

Sources in my table NOW

12

u/Pizza-here2020 4h ago

L4d2 outbreak

26

u/Local_Pizza_9037 9h ago

Is that project L4D2 Outbreak?

15

u/kneegrowbehellafaded 12h ago

Excuse my ignorance, but what does a 64-bit mod mean for us?

24

u/bongcatalan123 12h ago

Allows more mods compared to the 32-bit that we have

9

u/kneegrowbehellafaded 12h ago

Thanks for the reply, and when you said more mods, In what capacity? Like more zombies? Higher resolution textures? Sorry modding newbie here, I want to be excited with y'all too! Lol

32

u/CreepyDutchBoy 10h ago

32 bit software is limited to only 4gb of ram and its a hard limit. 64 bit is so massive its considered unlimited, so 4k textures and hundreds of mods are now much more feasible.

5

u/kneegrowbehellafaded 7h ago

Wow, very interesting, I (think I) know my way around a computer, but today I learned that 32-bit is limited to 4gb of ram. Actually I really never knew the difference for real, I just remember when I bought my first gaming PC, everyone told me to install 64bit windows so that way my ram wouldn't be..... OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH. I just put 2 and 2 together. But is why is 64 unlimited?

3

u/CreepyDutchBoy 6h ago edited 6h ago

You got it! 64 bit is so massive, it theoretically allows for ~17 billion gigabytes, that number is so large it basically is unlimited for us. That is because for each bit you add, the memory space doubles.

Now of course your actual hardware is now suddenly the limit, but once your on 64 bit you don't need to worry.

Since l4d2 is currently 32 bit, it can only hold 4gb at a time so a lot of mods is very difficult if not impossible due to the ram constraints.

1

u/kneegrowbehellafaded 2h ago

Down with 32! Up with 64!

18

u/bongcatalan123 11h ago

Yes, it can accept more mods as well and handle a huge numbers of zombies (e.g. super hordes) meaning lesser or zero chance of crashing with the "too many indices for index buffer" message.

6

u/kneegrowbehellafaded 9h ago

WOW, Now that I understand..... Consider me...... EXCITED!!!!!!!!

6

u/g0netospace 10h ago

More mods, more stability, more future proofing, less limitations

4

u/kneegrowbehellafaded 7h ago

THIS IS WHAT GOD INTENDED, GIVING THE POWER BACK TO THE PLAYERS. yeah he knows passion is always the best motivator, so let's get restarted in here!

1

u/Fragrant-Western882 9h ago

Huge hordes, WWZ style. HD textures, possibility of 8 human players vs 8 natively infected without installing complicated mods. It really is breaking all software limits that may exist right now.

2

u/Asleep_Stable_8092 4h ago

That's only useful for the few people who use those mods though? Does it also have 128 tick and hitbox improvements? Does it unlock FPS or fix lerp?

1

u/kneegrowbehellafaded 7h ago

8v8!? Did you say 8v8!? Imagine if people make mods so good that there will be a straight up revival of left for dead, made by the people most passionate about it. God, now that really understand, I almost want to shed a tear🥲

1

u/Linkale_ 1h ago

And more stability, better performance, less crashes

8

u/SpeedB00st 8h ago

Finally just in time for my beytah anime mods!

1

u/somerando96322 8h ago

I can finally have as much immersive v-script addons as i want 🙏🙏🙏

1

u/legbot124 6h ago

I wonder if it’ll increase the sound cache

-13

u/Tucson_Mc_Fish 13h ago

NO HOPE, until launch day ☝️🤓

12

u/g0netospace 10h ago

It’s confirmed

6

u/Sufficient_You2814 10h ago

I hate to be that guy but where's your source?

9

u/TokyoBananaDeluxe 8h ago

I think OP's talking about L4D2 Outbreak which is not an official update to the base game but a separate community (Valve approved) version of L4D2 with 64-bit support.

2

u/CaptainBootique 6m ago

Someone make a Walking Dead campaign mod and I’ll personally pay for it