r/pathologic • • 3d ago

Classic HD Pathologic 1 in Unity

https://www.youtube.com/watch?v=6Gx1iqHH7Vw

8 hours ago I had idea:

Everyone says Pathologic 1 has ugly graphics. But it has exceptional art style - it just needs better lightning + volumetric fog + whole map visibility. I saw LLMs are now really good at decompiling games and I thought - let's reverse engineer game assets and mechanics and do engine port to unity (edited wrongly talking about decomp in original post)

https://www.youtube.com/watch?v=6Gx1iqHH7Vw

further progress: https://www.youtube.com/watch?v=oXe-sEWJ2Q8

Testing visual improvements - I feel they enhance p1s atmosphere

Edit 2: I get so many downvotes because of AI - I want to be transparent about it and not omit that fact. "Make pathologic 1 in unity" - this can take you only so far, LLMs are great on Reverse Engineering projects in mere 20 minutes but they don't have like human taste and produce AI slop - this is interactive process of me getting my vision on visuals, feelings, ambiance like during night/gloaming. With LLMs - extracting whole map and getting this into unity - 1-2h of time. Getting good ambiance/feeling/visuals - 7-8 hours of my time iterating with llms, feeling it, reviewing output, tweaking values, keeping performance in mind

"If it looks good, this is more matter of my personal choices (vision) and not: AI MAKE PATHOLOGIC LOOK GOOD"

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u/SurDno 3d ago

Recompiling and porting is not the same as decompiling. Both are possible with LLMs, but the second is a much harder task and requires finding the original compiler, all the flags and iterating on every single function of the game until you achieve an exact match down to every assembly line and every register.

If anything, a decomp would be infinitely more useful for the community than a Unity port. That would open up modding for the actual Patho 1.

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u/kkragoth 3d ago edited 2d ago

Byte identical decomp is not my goal, reverse engineering game's systems like vm, questing, dialogs etc to rewrite it in unity and then it's easier to add modding there. My goal is to get better visuals, better pathfinding and fix clunky combat, keeping all quests the same

edit: I updated post body, I was wrongly talking in description about decomp in original post