r/playrust • • 1h ago

Discussion We shaped a Rust map to the United States, then let the game’s own generator place every monument. Fly round it in 3D.

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• Upvotes

This is a 6000 m map shaped to the US coastline. Nothing on it is hand-placed: we give the game our land shape and its own generator does the rest, so every monument, road, rail and river is where the game wanted it. Snow in the north, desert in the south, the Rockies down the middle, Oil Rigs off both coasts.

It runs on a vanilla server with nothing to install, and you can fly round the whole thing in a browser before you ever load it in game. We have done the same with Australia, New Zealand, Africa, a kitten-shaped island and a dozen drawn fantasy lands, and we are putting our own custom monuments on some of them: keycard puzzles, scientists, underground levels, a floating junkyard market out at sea, and an airship town you reach by minicopter. All built from the game’s own pieces.

Happy to answer questions about the shaping. If you run a server and want one of these, the link is in the comments.


r/playrust • • 2h ago

Video Sneaky Forest Bunker Base

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0 Upvotes

I had recently tried a sort of low-key forest base with green shipping container skin, but inevitably somebody found me and raided me. So I went back to the drawing board with the same idea to live quietly in the forest, but this time with a plan for when I get raided.

Essentially it's your basic 2x1, only a few doors to raid. With the caveat that I have a pixel bunker gap in one side of the "honeycomb". This has direct access to 2 large boxes, but also has a bag inside, so you can spawn in and move loot into other storage barrels once inside. Similarly, the roof pancake also has a pixel gap, which has access to 3 large boxes as well.

You might be wondering why I didn't bunker the TC as well. The key here is to not give any clues to raiders that your base has bunkered loot. So you expose the TC and keep a bunch of mediocre loot in the core. Just enough to make them think that's all your loot, you just happen to be kinda broke. And the external TC is detachable to allow raiders to break your main TC, but then not be able to replace their own and grief. Allowing you to come back and secure your base once they finish raiding. The concept banks on them deciding not to raid your external as well, but they'll likely not do that if the main base wasn't profitable.

Finished base build tour

Pixel gap method used (this works on Rust Console, but I'm assuming there's still a working pixel gap method on PC if this doesn't work

External TC method used

I haven't tested this on a wipe yet, but I'm open to hearing thoughts/suggestions on changes/additions to the concept.


r/playrust • • 18h ago

Video Projectile loss? go find it then?

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13 Upvotes

r/playrust • • 7h ago

Discussion What is your guys favourite cursed weapon in rust?

6 Upvotes

Me personally it has to be the water-pipe shotgun just slap on a scope on that shit and load it up with a slug and you got a decent dirt cheap sniper /secondary gun lol what about you


r/playrust • • 7h ago

Discussion Some of My Best Work

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51 Upvotes

What should I paint next?


r/playrust • • 15h ago

Question Am I tripping or is the hit detection off with this pipeline render shit?

0 Upvotes

The hit detection seems weird right now. Shit I think will hit doesn’t and hits when I know it shouldn’t have hit


r/playrust • • 19h ago

Video Softcore BUG: Raiding sometimes gives 100% loot of the box instead of 50%. Why?

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23 Upvotes

FOR CONTEXT: This is softcore, when you raid and destroy a box, it should give you 50% of the loot.

I don't know why it happened, I reported it to facepunch (ticket number 698138), hopefully they will fix it somehow. I don't know how to reproduce this.


r/playrust • • 20m ago

TC and Vendy spam is out of control: part 2

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I made a previous post about this, and after another wipe Im doing it again because GOOD FUCKING LORD

TC spam and vendy overload are still serious and obnoxious problems. Tonight a group raided a village with a with a 70 vendy silo, which was next to another structure with at least 30 vendys in it.

Surrounding all of this nonsense is just endless, endless oceans of TCs. Everywhere.

As you can see in the screens, the group after this went out and spammed at least 100 metal 1x1s with vendys in them with their raided winnings, all the way up to my hill from Trainyard. I noticed the performance decrease almost immediately. Bagging into the area takes forever and my frames went to shit.

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TC spam will probably need an entire overhaul to the building system, to where externals and all that are no longer required, which itself is ultimately a hack of the building system to build bigger bases. Im not really sure what else to add to that for ideas. All I do know is the current system is being abused to hell and back at this point and its really not fun. TC spamming is an asymmetric attack when you need an assload of satchels at minimum to get rid of them.

I have to admit I TC griefed a group that screwed me on day 1 out of necessity, but I HATE doing that even if I dont like that group. Its boring and a waste of time, but seems all but necessary since the last like 4 wipes some 5 man dickheads moved in as close to my TC as they possibly could which is basically a form of greifing for a solo. (same group turret griefed my front door on day 1 because progression in this game for groups is a joke too)

Vendys are easy, just make them require power to run (not just the food bit but the entire thing). A vendy is a powerful economic agent, why is it so cheap to build and run? They should require like 20 power to operate and cost a lot more to build (HQM, tech trash, and gears), with a T2 workbench too. (Another thought is having T1 and T2 vending machines, T1 is purely like a coin operated deal run with scrap only and sulfur is restricted for example)

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Facepunch, for the love of fuck stop with the quarterly theme park additions no one cares about for a minute and fix this shit. At least the vending machine problem could be solved with like 3 lines of code.


r/playrust • • 9h ago

Image Killed at 200m in full ballistic armor - Rig scientists need adjusting

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111 Upvotes

I tried shooting the dock scientists and he beams me to 50hp so I drive further out to 200m and he still is hitting me and I try to get away and he kills me.

Then I respawn, kill some deer for fuel and get a boat back out to get my body. In full ballistic again healed to 100hp healing (50hp and 50 healing) I decide to try to shoot the scientist, at 200 meters. EVERY scientist on the rig shoots me in unison, one barrage hits me 50-0hp full dead.

Insane. Went past mad to just hysterical laughter at how broken this game can be. Fix their AI damn it.


r/playrust • • 18h ago

Question Wtf did they do to the graphics?

8 Upvotes

This is max gfx on a 5080, incidentally changing the gfx settings changes nothing visually or fps wise. Sometimes quitting and reloading game works but most of the time my game just looks like this now


r/playrust • • 2h ago

Video WHAT AM I LOOKING AT !!

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9 Upvotes

r/playrust • • 1h ago

Video The model gets stuck in a squat position randomly.

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• Upvotes

It is not clear why, maybe someone has encountered this problem.


r/playrust • • 1h ago

Discussion Why do my raid alarms never work?

• Upvotes

I've tried the seismic sensor multiple times, I run power into it, then run power into the raid alarm and make sure its paired with my Rust+, set the radius to 30m and it never notifys me. I even tried shooting our own base with explo and it didn't trigger.

This time I set up the same raid alarm as above, and also connected one to a turret "has target" set the turret to 11 power thinking as soon as it has a target I will get a notification, nope didn't work again.

Pretty much missed out on 2 onlines because of this and its painful after spending so much time building a base.

Could someone please help me find out where I'm going wrong?

Thanks fellas

EDIT: just to add, whenever I get killed I get a notification on my phone that works so Rust+ is definitely setup correct, I'm just doing something wrong with the alarm.


r/playrust • • 20h ago

Discussion Can't place the final triangle to connect external, any pro buildings have a solution? Stability on the right side gate house is too low I think

2 Upvotes