r/playtesters • • Mar 16 '25

Announcement New Post Guidelines

29 Upvotes

Hi r/Playtesters ! I am introducing some new post guidelines. The purpose of these changes are to make the subreddit cleaner and easier to use.

Moving forward the only approved post type will be text posts. If you want to include game footage/images, please embed them in the post.

Post flairs:

Paid Playtest:
A post from a developer to search for play-testers. Only use this flair if you’re offering payment for completion of a play-test or for finding a bug. Cash or Crypto only, no other form of reward counts as a paid playtest. Include the amount you're offering, a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)

Unpaid Playtest:
Another form of post from a developer to search for play-testers. Use this flair if you are not able to offer money for play-testers. You may offer other rewards, such as credits or in game currency, but that would still fall under this category. Include a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)

Playtester:
To make a post searching for games to play-test, use this flair. Feel free to specify what types of games you would like to play, and if you’re looking for compensation.

Discussion:
Use this flair for general discussion posts about play-testing.

Please be aware of the risks before accepting paid play-test offers. Moderators cannot ensure that promised payment will be sent.

Please leave a comment or send a mod-mail if you have feedback on these changes, we would love to hear from you.


r/playtesters • • 2h ago

Paid Playtest [PAID] SteelFall (Mecha Action game) : €10 via PayPal for a 45-60 minutes recorded playtest [Windows/Steam]

13 Upvotes

Hi everyone!

I’m the solo developer of SteelFall, a third-person mecha action game where you pilot a powerful mecha to fight hordes of kaijus.

You can view the game on Steam here:
https://store.steampowered.com/app/4454070/SteelFall/

I’m looking for 5 first-time players to test the onboarding, controls, combat, progression, and overall clarity of the game.

Playtest details

  • Compensation: €10 via PayPal
  • Platform: Windows PC, delivered through a Steam key
  • Gameplay session: Approximately 45-60 minutes
  • Feedback form: Approximately 5 minutes

What you will need to do

  • Complete the tutorial and the first 2 missions (it should take you between 45-60 minutes).
  • Record the full gameplay session, including the game audio.
  • Play without external guidance so I can observe what feels clear or confusing.
  • Complete a short feedback form after playing.
  • Send the recording through a private link, such as Google Drive or an unlisted YouTube video.

The recording will only be used privately to evaluate and improve the game.

It will not be published.

Payment

The €10 payment will be sent through PayPal within 48 hours after I receive the complete gameplay recording and feedback form.

How selection works

Please submit the application form below and wait for my confirmation.

If you are selected, I will contact you through Reddit or email and send you a Steam key with the playtest instructions. The playtest build cannot be accessed without this key, so only selected applicants will be able to participate.

If you haven’t heard from me by Sunday, October 25, you weren’t selected for this round.

Apply here

https://forms.gle/bw5X7F6vJvVEptum7

Thank you!


r/playtesters • • 6h ago

Paid Playtest Looking for 5 Roblox playtesters – $5 for 30 minutes! 🎮

9 Upvotes

Hey! I’m looking for 5 people to test my Roblox game for 30 minutes.
💰 Payment: $5 via PayPal
📝 Requirement: A detailed feedback report after playing.
Payment will be sent after receiving the feedback.
Interested? Comment below or DM me! 😊


r/playtesters • • 2h ago

Playtester Offering free PC demo testing with a written bug report

2 Upvotes

I’ve got some time this week to test PC demos and would like to help with a couple of small projects. I’ll spend up to an hour playing your demo and send a written bug log with reproduction steps, screenshots where useful, and notes on anything confusing during the opening.

These would be free portfolio projects for Visibbly. In exchange, I’d ask permission to show agreed parts of the work in a public case study. You’d approve exactly what we share, and there’s no requirement to give a testimonial or hire us afterward.

If that sounds useful, comment or DM your demo link, genre and anything you’d particularly like me to check!


r/playtesters • • 59m ago

Unpaid Playtest Playtesters wanted: I added gamepad support to my free browser boxing game, but I own no controller to test it

• Upvotes

I made a free browser boxing game that runs entirely in the browser, no download needed. You can find it at https://browserboxing.com.

This week I shipped gamepad support with rumble in v1.89.0. Here is the problem: I do not own a gamepad. So I genuinely have no way to know whether controllers get detected, whether the buttons map the way they should, or whether the rumble actually fires when it is supposed to. Buttons are remappable on the account page in case something feels off.

If you give it a try, you will go through a short interactive tutorial first, and finishing it unlocks matchmaking. Fight Now matches you against real players first, and an NPC fills in when nobody is around so you still get a fight.

I would really appreciate it if someone with a controller could take it for a spin. Please leave a comment and let me know what controller you used and how it went, especially if anything felt wrong or did not work at all.


r/playtesters • • 5h ago

Unpaid Playtest Looking for play testing on my mobile high score Warioware style game

2 Upvotes

Hey everyone!

I’m an independent developer working on Microgame Mayhem, a collection of fast, chaotic microgames inspired by the spirit of WarioWare.

The idea is simple: you’ve got just a few seconds to figure out what to do, survive the challenge, and move on to the next one. The longer you survive, the faster and harder things get.

I’ve got 20 microgames and boss challenges, and I’m looking for people willing to give it a try!

🎮 Platform: Mobile browser (iPhone tested)
💰 Cost: Completely free
⏱️** Time needed: 5–10 minutes
🔗 **Play here:
https://gameovergame.itch.io/microgame-mayhem-playtest

I’m particularly interested in knowing:

Is it fun enough that you’d want to play again?

Which microgames are your favorites and least favorites?

Are any games confusing or frustrating?

How do the touch controls feel?

This is an early playtest, not a finished release. Constructive criticism is very welcome!

Thanks for checking it out!
— Game Over Games


r/playtesters • • 1h ago

Playtester Testing your game for free

• Upvotes

I will find bugs in your game and report them using a Notion bug tracker template. Each bug report will have the necessary bug reproduction steps and attachments, such as screenshots, videos, or crash logs. In exchange, I ask for your permission to use the reported bugs as a demonstration in my portfolio. DM me on Reddit for further details.


r/playtesters • • 2h ago

Discussion I am starting a small gaming studio

1 Upvotes

Hi! My name is Toast and I'm a small youtuber. ive been doing gamedev for a while and im looking for a few people to make small shitty games with. dm if youre interested!


r/playtesters • • 3h ago

Unpaid Playtest [Playtest] Looking for testers for our 8v1 asymmetrical horror game (original killers & survivors)

1 Upvotes

Hey everyone! We're working on an asymmetrical multiplayer horror game and need playtesters to help us get it ready.

The game

  • 8 Survivors vs 1 Killer each round
  • Every killer and survivor is an original character with their own look, lore, and playstyle
  • You buy items before each round, so your loadout choices actually matter

What we need from you

  • Play rounds and help us find bugs and glitches
  • Give honest feedback on balance, fun, and difficulty
  • Report anything that feels broken, unfair, or confusing

What you get

This is an unpaid test, but standout testers will be awarded the Command Panel. Be active, report good bugs, and give helpful feedback to stand out.

How to join

DM me for details. Spots are limited, so get in early and help shape the game!


r/playtesters • • 4h ago

Unpaid Playtest [Android] Looking for closed testers – Dojo Tactics, a pixel anime auto-battler (free)

1 Upvotes

Hi! I'm a solo dev building Dojo Tactics, a free strategy auto-battler with pixel anime style: draft units, build synergies, position them on the board and watch them fight. Google Play requires 12 testers for 14 days before I can launch, so I'd really appreciate help.

  1. Join the tester group: https://groups.google.com/g/dojo-tactics-testers
  2. Opt in and install: https://play.google.com/apps/testing/com.ewo85.dojotactics
  3. Keep it installed for 14 days

Feedback is very welcome. Thanks! 🙏


r/playtesters • • 15h ago

Paid Playtest roblox playtesters for game (30 mins - $5 paypal) PC/Mobile/Console

7 Upvotes

looking for 5-10 people to play a roblox game for 30 minutes,, $5 paypal, looking for any platform

dm me


r/playtesters • • 18h ago

Paid Playtest [Browser][Paid] Testers wanted for a ball-race game - $20 for 7 days, 5-10 min a day

11 Upvotes

The Laser Lad, a UK-based company, is looking for 10 testers for its free browser game, Pinball Race. You pick 1 of 15 numbered balls and watch them race down a track.

What you do

  • Play for 5-10 minutes a day for 7 days on your phone or PC (no download). That's about 1 hour in total.
  • Fill in a short survey at the end of the week about what you liked and what confused you.

What you get

  • $20 flat for the week, paid by PayPal after you submit the survey.
  • You can also play for the weekly prize like everyone else: $100 gift voucher or PayPal for 1st, $50 for 2nd.

Requirements: 18+, good English, and able to play once a day for the full 7 days. Open worldwide.

There's no fee to join, ever, and we will never ask for money or bank details beyond your PayPal email.

Apply here: https://docs.google.com/forms/d/e/1FAIpQLSfHVB1i3n61puOSuU49n1aWfSl3S_LNpSfbaXEw6pWnDOodlw/viewform

Spots are limited to 10 per week. If this week fills up, we'll offer you a later week.

Site: https://pinballrace.com


r/playtesters • • 7h ago

Unpaid Playtest [First game - Playable on Reddit - Unpaid] Worldsmith:merge puzzle game

1 Upvotes

Hi guys!

First game. It's a merge puzzle game that's fairly simple to pick up but gets increasingly challenging.

I'm not looking for extensive playtesting or detailed feedback. I just want to know one thing:

After your first 10 combinations, are you hooked?

Does it make you want to keep playing? Could you see yourself spending a few minutes on it every day?

That's really all I want to find out!

You can play it directly on Reddit, no download required.

Here's the link: https://www.reddit.com/r/WorldsmithGame/s/ADw321Whw2

Thanks to anyone who gives it a try!


r/playtesters • • 11h ago

Unpaid Playtest Mouths to Feed: a PSX cozy horror game where you feed cute critters with the monsters you butcher. Looking for playtesters!

2 Upvotes

Hi everyone!

I'm a solo dev working on Mouths to Feed, a first-person PSX-style horror game made in Godot.

You keep a little cabin deep in a forest. Inside the fence it's warm and lamplit, and Button the mossmouse is waiting for dinner. Outside it isn't. Every night you take your gun and cleaver past the gate, hunt what lives in the woods, butcher it, and cook it for your critters and for whatever lives at the bottom of the well.

It's an early prototype, so expect rough edges. The full game is seven nights, but even one or two nights helps a lot. Windows and Linux.

I'd love to know when you first felt uneasy, what you thought the well was, and whether you cooked anything besides stew. A recording of your first night would be amazing, and so would your play log (Esc > "Open the folder with the save and the play log" > playlog.txt). Contains blood, gore and butchery of monsters.

https://lolipopkingsol.itch.io/mouths-to-feed-prototype


r/playtesters • • 2h ago

Playtester (5€ or 6$) an hour Playtester

0 Upvotes

Hi,

Im a professional programmer and Hobby gamedev.

I have some time on my hand today and wanted to earn a buck or two using my passion.

So if you need some help shoot me a dm!


r/playtesters • • 9h ago

Unpaid Playtest [Browser] Never played Cities & Knights? I need you to test my tutorial for it (free board game, made with AI)

1 Upvotes

I make Hearthsea, a Catan-style board game you play in the browser. A player told me this week that Cities & Knights made no sense to someone who'd never played it, and they were right. So I added three short hands-on lessons: commodities and the event die, knights and the barbarians, and progress cards. About 8 minutes in all.

I'd like someone who doesn't know Cities & Knights to go through them and tell me where they got lost.

How to test

  1. Open https://hearthsea.com on a laptop or phone
  2. Open Tutorial, then the Cities & Knights group, and play the three lessons
  3. If you have time, play one Cities & Knights game against the bots

What I want to know

  • After the lessons, could you follow a real game, or were you guessing?
  • Which step made you go "wait, what?"
  • Was there anything on screen you couldn't find?

It's free. I'll answer every comment, and if a line is unclear I'll rewrite it. That's already happened once this week: someone screenshotted a lesson that said "card" before ever explaining what a card was.


r/playtesters • • 13h ago

Unpaid Playtest [Unpaid] Looking for playtesters — Veil Warden, a free browser-based tactical RPG

2 Upvotes

Hi everyone!

I'm a solo indie developer working on my first game, Veil Warden, under Stone Fox Games. I've recently released a free pre-alpha and would love some honest feedback from people who haven't played it before.

About the game:

Veil Warden is a turn-based fantasy RPG where you explore mysterious areas called Veils, fight creatures called Shades, and recover Spirit Cores to permanently upgrade your character.

The current prototype includes:

- Sword and pistol combat with positioning, defending, and counterattacks

- Three explorable Veils with different enemy behaviors

- A Guild Hall for upgrades and supplies

- A short tutorial for new players

What I'm looking for:

I'm particularly interested in whether combat is intuitive and fun, whether exploration feels rewarding, and which parts are confusing or frustrating.

The game is free, runs directly in a desktop or mobile browser, and doesn't require an installation.

Even 15–20 minutes of playtesting would be incredibly helpful. You can leave feedback here on Reddit or in the comments on the game's itch.io page.

Play here: https://stonefoxgames.itch.io/veilwarden

Thanks for taking the time to check it out! Constructive criticism is very welcome.


r/playtesters • • 18h ago

Paid Playtest [Windows] Looking for 2-3 paid playtesters ($10) for a hacker heist game demo, about 40 min plus a short survey

6 Upvotes

Hi! I'm a solo dev working on Tracked, a strategic hacker heist game you play entirely inside a fictional operating system. You take a job, plan a route through relays, get in, move a file and try to get out before the Trace reaches you.

I'm looking for 2-3 players to test the current demo before it goes public:

- Platform: Windows PC with a Steam account

- Time: about 30 to 45 minutes of play, plus a short feedback form (5 to 8 minutes)

- Payment: $10 via PayPal once your completed form is in

- No experience with hacking games needed. First impressions from newcomers are super useful! I’d love to have maybe one or two beginners, but I’m mostly looking for people who already enjoy hacking games.

- Please don't share the key or post footage publicly, since it's an unreleased build

How it works: comment or DM me. The 2-3 paid spots go to the first people who reply. I'll send you a Steam key for the demo, your tester ID and the link to the form. Play within the next 7 days, then fill in the form with your tester ID.

A note on AI, since testers often ask: the art, music and sound effects were made with AI tools, then selected and edited by me. Nothing is generated while you play, and the game doesn't connect to any AI service.

Honest feedback is the point. If something is confusing or boring, I want to know.

UPDATE:
Thanks for signing up! The 3 paid spots are already taken, but I'd be happy to send you a free key if you'd still like to try the demo. Feedback here in the DMs would be great.

Steam page: https://store.steampowered.com/app/5174800/Tracked/?utm_source=reddit&utm_medium=social&utm_campaign=playtesters


r/playtesters • • 18h ago

Paid Playtest Playtesters Wanted for Space Station 14 Server: Salem Station ($10)

4 Upvotes

Giving away $10 to a random person who playtests on my Space Station 14 server. SS14 is basically like Among Us, but far more complex, with a variety of roles and deep mechanics, such as chemistry and gas physics. SS14 lets you run servers that can radically alter its gameplay. My server, Salem Station, in addition to featuring far more roles and mechanics than the base game (Wizard's Den), allows you to run trials against suspected criminals. Will be looking to run this for at least 1 hr and no forms are needed. Just send your feedback in my Discord server.

The Discord: https://discord.gg/BbybtZrukZ


r/playtesters • • 15h ago

Unpaid Playtest 🚀 First 100 players, get ready!

2 Upvotes

On October 23, we’re giving the first 100 players access to the Synvector prototype. This is our first step toward letting you experience the game firsthand, share your thoughts, and help us shape its future.

We know the prototype is still rough around the edges. There are plenty of bugs, unfinished features, and things that need improvement. But we’re excited to finally show you what we’ve been working on and hear your honest feedback.

Here’s what we want to add and develop in Synvector:

🛰️ Tactical fleet command - a tactical tablet, squadron commands, and the ability to call in reinforcements. We want you to command the battle, not just fight from the cockpit of a single ship.

🛠️ Fleet development - a hangar, crafting, and more ways to prepare and improve your ships for battle.

🌌 Galactic exploration - a galaxy map and star system maps featuring points of interest, stations, and planets to discover.

🤝 A living galaxy and diplomacy - interactions with different factions, political decisions, and opportunities to influence the events unfolding around you.

📖 Deep lore and stories - text-based quests, characters, conflicts, and a rich galactic history where your actions are part of a much bigger story.

⚔️ Hero skills and the Arena - character progression, abilities, and a dedicated Arena mode that we hope to introduce in the future.

Our goal is to create a space RPG where you can rise from a small mercenary squad to a powerful force capable of changing the course of events across the galaxy.

But right now, what matters most is getting those first players into the game, hearing their first impressions, and receiving honest feedback. Your ideas could help us make Synvector better and guide development toward what our community actually wants to play.

Thank you to everyone who’s following the project and supporting us! ❤️

🎮 Synvector on Steam:

https://store.steampowered.com/app/3220640/Synvector/


r/playtesters • • 16h ago

Unpaid Playtest [Windows][Unpaid][~5 minutes][98 MB] Flyboys Arcade

2 Upvotes

Hi lads, I'm a gamedev trying to learn to work without an engine and with a very basic framework called SDL 2, and I need playtesters to check if the game is functioning with a high FPS on Windows.

The task is simple: Download the game, press ` (to the left of your 1 key), and play the game for around 5 minutes. If the FPS is higher than 60 FPS, I've done my job.

If you have a particularly shitty computer, even better! Less than 4GB is advised; anything better is allowed.

Reading the tutorial is highly advised; it will only cost you a minute or so, but I'm not going to force you to do it.

Here is the download link!

Here is a link to a YouTube video with gameplay footage!

Here is the form for your feedback!

Thanks for reading and possibly playing!


r/playtesters • • 18h ago

Unpaid Playtest [Browser, unpaid] Looking for first-expedition feedback on Worlds, my co-op voxel RPG

2 Upvotes

I'm looking for people to try the first expedition in Worlds and tell me where they get stuck or confused. I'm the developer, and this is an unpaid playtest of the public alpha.

Play here: https://worldsalpha.com Gameplay trailer: https://www.reddit.com/r/CoOpGaming/comments/1x8aysz/i_made_worlds_an_online_coop_rpg_for_up_to_8/

It's a browser-based voxel RPG. You have a home world to build up, then travel to fresh worlds to gather materials, find gear and fight bosses. You need to get back to the caravan to keep what you found. Dying loses the finds from that run. You can play solo or in online co-op with up to 8 players.

The feedback I'd find most useful: - Was it clear what to do once you arrived on your first expedition? - Did you understand how to get home and what you would lose if you died? - If you tried co-op, did joining a friend and keeping your character's progress work as expected?

Please leave feedback in the comments here. If something breaks, your browser and what you were doing when it happened would help me reproduce it. Even a short description of the point where you stopped playing would be useful. Thanks for giving it a look!


r/playtesters • • 15h ago

Unpaid Playtest PC] Need 3-5 people to playtest my game for free and brutally roast it

1 Upvotes

Hey guys, working on a game called

Pink Slip Protocol right now and it's at the point where I desperately need fresh eyes on it. It’s completely free to playtest, but it only works on PC at the moment.
Looking for about 3 to 5 people to download it, try to break it, and give me some completely honest feedback.
Link to download for free: https://zaxyo.itch.io/pink-slip-protocol
Page Password: 456789
If you have a few minutes to check it out, please copy/paste the questions below into a comment and hit me with the truth. Don't sugarcoat it!
3-5 things you actually liked:
3-5 things you hated / didn't like:
Honest rating out of 10:
What would make it a perfect 10?
What should I add next?
What should I straight up remove?
What needs the most improvement?
Any settings or options you wish were in the menu?
how far did you get?
Where exactly did you quit or get stuck?
Was anything super confusing? (What happened vs what you expected to happen)
Did the tutorial actually make sense?
Did it run smoothly, or did anything make you dizzy/uncomfortable?
Would you ever play this again?
Would you actually pay money for it when it's fully finished? If so, how much?
Did you find any bugs? If you did, what are the exact steps to remake them?
Appreciate anyone who takes the time to look. Thanks!


r/playtesters • • 21h ago

Playtester [Free Playtest] BLACKNODE — a narrative sysadmin simulator with a REAL Linux terminal (ES/EN). Looking for feedback!

3 Upvotes

Game Title: BLACKNODE

Playable Link: https://alphay20.itch.io/blacknode

Platform: Windows

Description:

BLACKNODE is a first-person narrative simulator where you play as a junior sysadmin at a small IT firm in Argentina. No tutorials, no hand-holding: you get a terminal, an inbox, and problems to solve.

What makes it different: the terminal accepts real Linux commands (ls, grep, du, stat, journalctl, ssh, scp, chmod, diff, chown, ps, ss, ping) against a fully isolated virtual filesystem. Your real OS is never touched — you can rm -rf / in-game safely. The game is 100% bilingual (ES/EN) from login, with all UI, narrative, emails and investigation notes available in both languages.

You investigate incidents, make moral and technical decisions, and uncover a corporate mystery about eleven months of missing data that a major port company fabricated to survive. The story is told entirely through emails, logs, and terminal sessions — no voice, no cutscenes.

The vibe: if you liked Hacknet, TIS-100, or The Operator, but wanted something with a slower-burn corporate mystery instead of puzzles, this might be for you. Think "sysadmin noir."

This is a playtest build (rev2) — the canon has been audited, the bilingual support verified, and the terminal isolation tested. I need honest feedback on whether the terminal feels fun or frustrating, whether the in-game hints are useful, and any bugs or narrative inconsistencies you find.

⚠️ Windows SmartScreen will probably flag it as "unrecognized app" because the build is unsigned. It's a false positive — the game is safe. Click "More info" → "Run anyway". Extract the ZIP to your Desktop or Documents before running (don't run from inside the ZIP or from Downloads).

Free to Play Status:

  • Free to play
  • Demo/Key available
  • Paid

Involvement: I'm the solo developer and writer. I designed the narrative, the pedagogical model, and the virtual filesystem. The game was built with Electron and JavaScript


r/playtesters • • 15h ago

Unpaid Playtest Wakefolk: looking for feedback on the first night (Windows zombie colony sim)

1 Upvotes

I'm looking for feedback on the first 10-15 minutes of Wakefolk. You manage three survivors through job lists and building plans while preparing a camp for nightly zombie attacks.

Were the job lists clear, and did you know what to prepare before dark? Please leave confusing moments or bugs in the comments here.

Free Windows build (no saving yet): https://fatihkisa.itch.io/zombie-survival-colony-game

57-second gameplay clip: https://v.redd.it/n7bcz4um0xvh1

Unpaid playtest.