r/runescape • • 2d ago

News - J-Mod reply Reignited: An Update From Mod Ryan

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2.6k Upvotes

Hey 'Scapers, 

We've got some important news to share around RuneScape Reignited - Please have a watch.

The video from Mod Ryan will cover everything you need to know, but if you prefer reading a transcript instead, the blog has you covered.

r/runescape • • 11d ago

News - J-Mod reply Reignited: Where We Go From Here

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1.1k Upvotes

We are re-evaluating RuneScape Reignited. 

Let’s not mince words here. We have made you, as existing players, feel like you are no longer our focus. That’s entirely on us and of our own making, and it’s only right we open by saying sorry. 

Reignited, as an intention, comes from a good place. We want to deliver on our promise to grow this community and find a way to turn Restoration into that reality.  

An option to play with a fresh economy and progression is a big draw for new and returning players. We’ve seen its potential play out with the reach of the announcement and intent to play comments across social media, which have far exceeded our initial expectations. 

But none of that matters if it comes at cost to you. We missed our mark on making Veterans a clearer part of this idea. Not just in the execution, but how we revere your accomplishments, champion your legacy and ensure you benefit from every player who comes through the door. 

 

What We’ve Heard From You   

While not comprehensive, we’ve heard these main concerns in your feedback: 

  • As a Veteran character, you will no longer matter. New players are seen to be more important than existing players.   
  • Veteran worlds will atrophy if the playerbase shifts to Reignited worlds.   
  • By splitting the community, what you believe is an already small playerbase will be overly fragmented.   
  • That Veterans are considered tainted for being part of a previous era of RuneScape through no fault of your own.   
  • The restrictions placed on how Veterans and Reignited characters can interact with one another do not feel good.   
  • Untradeable items and cosmetics that are locked to your Veteran account feel cut off 
  • Reignited is pressuring you to restart your character to keep playing and remain relevant, whether you want to or not. 
  • Needing to pay for a new character subscription does not feel good.   

 

What We Will Do Next 

The future of Reignited needs to be a shared belief between you and us. 

Right now, having seen the potential to grow our community, we’re exploring a heavy set of revisions to Reignited based on your feedback. But let’s be clear: this is something we want to put in front of you to see how you feel first, and every option for what we do with regards to Reignited remains firmly on the table. 

We’re reviewing a lot of possibilities right now, but let’s run through some of our main considerations. 

We’re looking at more ways for the progress of a Veteran to remain intact and be represented meaningfully while not destabilizing the new things that make Reignited exciting for other folks.   

Similarly, we will focus a lot of our time on ensuring that a hard split in community does not persist and that our existing players will be able to enjoy RuneScape alongside new players.   

Separate to the split, we’ve also heard the concerns around requiring separate Membership too. We’re currently exploring possibilities and we’ll let you know if we can make changes. 

It all ties together, but we ultimately want to remove friction that our veteran players may have engaging with or co-existing alongside Reignited. This is hugely important to us and is something we will keep coming back to.  

 

When You Will Hear From Us Next 

We will get our proposals in front of you by the end of this week to get your feedback. Where we go from there will be based on the conversation we have next together. 

Before we close, we just want to say one last thing out loud: you are always our priority. Our 2027 Roadmap was designed to be a love letter to you; from content you’ve always wanted to see, through to the Road to Restoration releases we focused on.  

When you next hear from us, it will be a Reignited with that same level of care and devotion to you.

r/runescape • • 11d ago

News - J-Mod reply Quick Note on Monday Evening

1.0k Upvotes

Good evening folks!

It's Monday evening here and I know many of you were hoping to hear from us today following this weekend's RuneFest.

Many of our JMods have been travelling home from Birmingham today, but we've also spent a really good amount of time chatting about Reignited with one another.

We're hoping to share some of those thoughts with you tomorrow to kick off the conversation we promised you about Reignited.

I just wanted to swing by to mention that now so that you don't feel like we're ignoring the discussions or are waiting them out.

Have a good evening all, and see you tomorrow!

r/runescape • • 13d ago

News - J-Mod reply RuneScape's Position on Gen Ai

1.1k Upvotes

Hey folks, we wanted to share the below with regards to the question of AI use.

We’re aware of the concerns raised about the Dragon Slayer 2 trailer and have taken it down, while we investigate urgently. This trailer was produced by a trusted external partner who had explicitly confirmed that GenAI would not be used. But, among other things, there’s a sixth finger and, well, that’s pretty hard to explain away. For that we apologise.

Our position is clear at Jagex: we don’t use GenAI to create our games, artwork or creative assets, and will not knowingly allow it to be used on our behalf. This is the second time in quick succession that concerns about generative AI have arisen through partners we trusted, and for us that highlights an issue with our own processes which we must address.

Immediately following RuneFest we’re overhauling our review processes, and we’re going to work with and commission creators from the community to make sure that the story of Dragon Slayer II is told to the standard befitting of such an update.

r/runescape • • 23d ago

News - J-Mod reply What's happening with MTX Item in RuneScape

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437 Upvotes

On October 29th, 2025, we asked RuneScape players to help decide the future of MTX. Over 120,000 players cast their votes in favour of supporting its removal. In response, we retired Treasure Hunter on January 19th, 2026, marking a major milestone and a real turning point in RuneScape's journey.

Alongside Treasure Hunter's removal earlier this year in January, we removed more than 225 MTX items from sale, preventing any new versions of these items from entering the game. At the time, we made it clear that these legacy items would not remain indefinitely and that further action would follow once enough time had passed for most players to have made use of them. Since then, we have spent 2026 on the Road to Restoration, addressing many pain points in RuneScape's underlying design while also adjusting, rebalancing and revamping many areas of RuneScape to be more suitable for the Treasure Hunter-free game that it aspires to be and for its bright future.

Now, the next step is approaching. As part of our continued commitment to delivering a fairer, more consistent game experience, we're ready to share our plans for the remaining MTX items still present in RuneScape that were obtained through Treasure Hunter and what you can expect in the months ahead.

Here's the current schedule:

  • Today, we are letting you know what we have planned for all associated items. 
  • We will run our next DoubleXP event in November. This will be the best opportunity for you to use up any remaining MTX items you may have banked. 
  • Shortly after the DXP event ends we will run a shorter MTX send-off event (more on this in the blog), which will be an opportunity for you to get rid of any MTX items that you did not want to use for their designed purpose. 
  • At the end of this second event, the MTX items remaining in the game will be removed, revised or retained according to the details shared further down in this blog.
  • The final date, by which all items must be used up is November 23rd, 2026 (prior to the game update on that same day). 

Find out more by reading the full blog here!

r/runescape • • Mar 06 '26

News - J-Mod reply Dungeoneering Refresh & Remaster

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806 Upvotes

Hey 'Scapers!

Dungeoneering is a much-beloved skill that was originally released back in 2010. Since its initial release, however, it has rarely received updates which has led to it becoming quite outdated - both in gameplay and graphics. In spite of this, it has remained one of the top pieces of content that you've wanted to see remastered.

And that's the focus of our first "Remastered Content" project, which is part of our planned 2026 Content Updates. This particular project is slated for release in early May, and today's blog gives you a preview of what we're working on as part of it.

Read all about it here!

r/runescape • • Jul 13 '26

News - J-Mod reply Player-Owned House & Construction 120 Launch

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529 Upvotes

Player-Owned Housing Launch

For nearly two decades, Player-Owned Housing has been part of the RuneScape journey.

It's where many of us built our very first virtual homes, long before we had any idea what a mortgage was. It's where we proudly displayed our hard-earned achievements, hosted house parties with friends, and spent far too much time deciding where to place that next portal.

It was our own corner of Gielinor. A place that was uniquely ours.

But while RuneScape continued to grow, Player-Owned Housing remained largely unchanged. The fantasy of building and customizing a home has always been there, yet the tools available to bring that vision to life haven't kept pace with the game around it.

Well... that changes TODAY.

Today, we're excited to unveil the next chapter of Player-Owned Housing and Construction.

This isn't simply an update to an existing feature, it's a complete reimagining of one of RuneScape's most iconic systems. Rebuilt from the ground up, it offers more freedom, more creativity, deeper progression, and more reasons than ever to call this little plot of land your home.

Whether you're dreaming of a cosy cottage tucked away from the world, a grand mansion filled with trophies from your adventures, or a thriving Homestead shared with friends, this update is designed to help you create a space that reflects your journey.

So, whichever path you've taken across Gielinor, it's time to build a place that tells your story.

Welcome home.

What's happening this week:

  • This week is all about celebrating the launch of the Player-Owned House and 120 Construction! Read up more about this update in our dedicated blog here <link>.
    • Join us for a cosy RuneSkill & Chill Twitch stream on Friday, 17th July, 14:00 gametime with Mod Ramen as he builds his own POH and answers any questions you have. 

In Case You Missed It (ICYMI):

JMod Replies on discussions worth highlighting:

r/runescape • • Jul 03 '26

News - J-Mod reply Mid-Game Rebalance Preview

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479 Upvotes

Hello 'Scapers!

The Mid-Game rebalance is on its way and we're strongly focusing this update on bringing certain mid-game related aspects up to standard - that means primarily looking at what can be buffed and where we can implement some good old quality-of-life improvements.

Most excitingly, this update will be introducing the core Fletching Re-tier work that Mods Breezy, Jack and Stu had been tinkering away with for some time now. This re-tier will impact the value of certain fletching related items and we strongly recommend you familiarize yourself with the changes. You will want to consider whether you either hang on to any items that may increase in value with the update, or make use of certain items now as they may depreciate in value once the update is implemented.

A quick final note on the Mid-Game rebalance: What we lay out today are our design aims and we are already working to implement them. However, as with all previews, there is a chance that we may not be able to implement one thing or another exactly as described here given the nature of still ongoing work.

Let's get into it!

Index:

r/runescape • • Jul 06 '26

News - J-Mod reply The Road Ahead

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510 Upvotes

Howdy Scapers!

We have a special edition of the Month Ahead for you today! Not only are we talking about all the fun that is to come in July, but we are giving you some insights into the big updates coming all the way up to Runefest!

Check it out!

r/runescape • • Apr 20 '26

News - J-Mod reply Emergency PSA: April 20th Rollback

701 Upvotes

Hi everyone,

This is an emergency PSA to confirm that we are undertaking a general rollback of RuneScape and returning ALL player progress to the state it was in at the release of this mornings update at 10:30 am Server Time (UTC).

The game was taken temporarily offline while we resolved the underlying reason for the rollback. The game is now back online.

Why Rollback?

Following this morning's changes to the Rune Pouch, we observed a number of players logging in to find untold amounts of Runes in their Rune Pouches (Example A / Example B). The amount of Runes that could flow into RuneScape's economy as a result of this bug would cause irreparable economic damage and challenge the economic integrity of the game. The bug meant that it was possible for players to duplicate billions of runes per person.

The spread of this bug occurred too fast and its repercussions are too severe for us to have been able to determine any other action than to issue a rollback, especially as our time to make a decision on this matter was extremely limited. To not address it immediately would let the issue spread while exacerbating the pain of other players that comes from a rollback should it have been determined that one was required anyway at a later stage.

The number of affected players meant that we are unable to address this on an account by account basis in the time window we have, which is why we opted for this method of last resort. There was also the additional risk that affected players might offload their new runes in ways that would make tracing them very difficult and time-consuming to do.

We know how difficult a rollback can be to players, especially if you might have made significant progress towards a drop/grind during this time and we deeply empathise with anyone who sees that progress reverted as part of the rollback.

It sucks. We know. We're right there with you (RIP u/JagexAzanna's Armadyl Hilt) But we hope that you will agree with us that this step was necessary to maintain the overall health of the game.

r/runescape • • May 07 '26

News - J-Mod reply Delve into Dungeoneering Remastered

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634 Upvotes

Daemonheim is getting a huge refresh on the 11th May across gameplay, balancing, rewards, visuals, and more!

Here’s some of what’s coming:

  • Rebalanced floor XP and massively increased token gains
  • Prestige replaced with a brand new floor buff system
  • Full Necromancy integration, including new gear, rituals and Ring of Kinship classes
  • New Ruinous T90 weapons with Warpbane effects
  • Huge quality of life improvements across floors, puzzles and bosses
  • Smuggler’s Storage and expanded binds
  • Full speedrunning support arriving May 18

We’ve also teamed up with Rheyo for an early hands-on look at the remaster, where he dives into the changes, rewards and new additions coming to Daemonheim.

Watch Rheyo’s preview here: https://youtu.be/CTGMwa3cQ_A

r/runescape • • Mar 20 '26

News - J-Mod reply Player Owned House Rework & 120 Construction

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485 Upvotes

It's been a long time coming, but the Player Owned Housing system is getting reworked and the Construction Skill is being bumped up to 120 as part of this year's roadmap! 

We want to help build a picture of what this update is setting out to achieve, by setting out some foundational design details, as these have started to come together. With the update being slated to launch later this year, today serves just as an early insight into where we're heading. There's plenty of stuff to preview, though some things may change as we continue through development. Today also includes a couple of opportunities to take community discussions on board to help shape aspects of this update, so do stick your oar in on those matters.

Read more on our blog here!

r/runescape • • Feb 04 '26

News - J-Mod reply Road to Restoration - What We Want To Achieve

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674 Upvotes

Hi folks!

This is the first of several design blogs where we'll be giving you a lay of the land and share our goals for the Road to Restoration as we build toward a new future for RuneScape.

In this series of Road to Restoration design blogs, we want to explain our views on the state of the game - insights into the conversations we've been having, where we think problems lie and where we need to improve, and our approach for addressing each of these design problems.

In this first blog, we're going to start by explaining what the Road to Restoration is and what our goals are for it. We'll also discuss the current state of RuneScape as we see it, expanding on a few key topics. Each subsequent blog will focus on specific updates on the Road to Restoration roadmap as we explain what exactly we're addressing and how - all in relation to the goals we've outlined!

r/runescape • • Sep 11 '26

News - J-Mod reply API & Plugins September Preview

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337 Upvotes

Welcome Back!

It hasn't been long since we last showcased some of the incredible plugins being developed through the RuneScape API Project, which is still slated for release in October, but our community developers certainly haven't been sitting still!

Last time around, we revealed that Quest Helper is coming to RuneScape, alongside our first look at some plugins, including Tile Markers, Menu Entry Swapper and plenty more! The response from the community was fantastic, and since then, our developers have been busy turning feedback into features, experimenting with new ideas and continuing to push what we thought possible with the API.

Today, we're back with another look behind the curtain...

We've got an update on Quest Helper, some brand new plugins to show you for the very first time, and are introducing more community developers who are putting the API through its paces. From tracking your drops to tackling clues, from improving Rituals to making those everyday interactions with RuneScape feel that little bit smoother, there's a lot to get through.

As before, we've created sub-threads below in order to make it easier to bundle discussions and feedback on the different plugins and enable their developers to get involved.

With that being said, let's take a look at what's been happening!

Index:

r/runescape • • 26d ago

News - J-Mod reply The Week Ahead: The Deep Clean, Leagues II wrapping up & New furniture limit!

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232 Upvotes

Index:

Community Topics:

What's happening this week:

  • Our RuneScape Community team is being joined by Senior Community Manager from Old School RuneScape, "Mod Light"! They'll be focusing on supporting the API & Plugins project to begin with and will thereafter support our various projects in the same way that our other Community Managers currently do. Please do give Mod Light a warm welcome this week!
  • Our Jmods across the team are heads-down focused on RuneFest these weeks. You may see us appear a little less frequently in community at the moment as we focus on preparing for another hugely exciting RuneFest.
  • The Deep Clean Project launches today! Adding in a bunch of QoL improvements that tackle the small daily frustrations disrupting your gameplay, from reducing excessive messaging and visual clutter to improving icon consistency and adding player requests such as inputting your bank pin via keyboard!
  • Great news for homeowners: the maximum furniture limit in Player-Owned Houses has been raised to 500, letting you bring even bigger and more ambitious builds to life.
  • Something stirs on Havenhythe... Tomorrow we'll be sharing a special Lore blog giving you another glimpse into the island's story ahead of Havenythe Part II. You might want to keep an eye out for Anya...
  • We intended to share our design preview for how MTX Items will be removed from the game last week. However, we needed a bit more time to finalise the details on this design and are now targeted a mid-week release for this blog.

Live Stream Details

  • Join Mod Yuey this Wednesday, 23rd September, 16:00 game time as we battle through the Sanctum and defeat Nakatra! Or will you become another sacrifice to Amascut? We shall see!

In case you missed it:

  • RuneScape Dragonwilds released into 1.0!
  • For some time now we've been monitoring ongoing server disconnection reports. We're aware of disruptions at the "backbone of the internet" level service providers which may have affected a number of internet services (so not just RuneScape), but we are investigating what can be done on our side to minimise these issues.
  • Last week we became aware of an issue that prevented Master Clue Caskets from awarding Second Age items correctly. A hotfix was swiftly deployed on September 14th, and Second Age rewards are now once again available as intended. We've shared some additional info with the Clue Chasers Discord community for anyone interested in the details.
  • JMod Replies on discussions worth highlighting:

r/runescape • • Feb 17 '26

News - J-Mod reply Thieving Rebalance: Feedback Update

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622 Upvotes

Following your feedback on the Thieving Rebalance, we’re making a number of changes to improve predictability, AFK reliability, and the impact of progression at higher levels.

This blog breaks down what we heard, what’s changing this week, and how we’re balancing AFK, XP, and Profitability moving forward.

r/runescape • • 14d ago

News - J-Mod reply RuneScape Reignited Announced & 2027 Roadmap

0 Upvotes

Welcome to the RuneFest 2026 Roundup!

We'll be covering all updates mentioned in our RuneScape Summit that took place on Saturday, October 3rd, 2026. If you'd prefer to watch the summit in full, keep an eye on the RuneScape Twitch Channel for when the recording will appear.

RuneScape Reignited has just been announced during our RuneFest 2026 Summit and as it's one of the biggest moments of the entire year, it deserves it's own blog! Reignited is the culmination of what we have been building towards this year, while simultaneously being the start of a brand new chapter. Find out more about that on this dedicated blog here!

RuneScape Reignited Coming December 2

We've also revealed our hugely exciting 2027 Roadmap, which you can check out just below with a full recap on a dedicated blog.

The RuneScape 2027 Roadmap

For more details on everything announced today, including what's on the roadmap, do read on! 

Index:

r/runescape • • Feb 16 '26

News - J-Mod reply Thieving Rebalance: Feedback Thread

371 Upvotes

Hey ‘Scapers, 

We are working on addressing your feedback to Thieving today. It’s clear we’ve introduced some gameplay issues when pickpocketing at high levels following the Thieving rebalance. 

Rebalancing is important for ensuring skills are diverse in gameplay options, but not to the detriment of fun. There’s a difference between necessary balance and a worse experience, and we’ve landed more in the latter.  

Sorting this out is our top priority for the week. We’re currently designing changes based on your feedback, particularly the AFK gameplay experience, which we intend to release by Thursday. We’ll detail our proposed changes in full tomorrow to get your take. 

Note that this may come with some tweaks to XP and GP/hr to keep the intent behind the rebalancing work while dramatically improving the gameplay experience. We’ll be clear on any proposed trade-offs in the blog. 

We’re also opening this thread to gather focused feedback on the Thieving changes and what you most want to see improved. 

 

What We’re Looking For Feedback On 
Please keep feedback centred on the following: 

  • What’s harming the fun factor of pickpocketing most at high levels? 
  • What feels like a step back for pickpocketing gameplay, outside of XP and balance? 
  • What changes feel most important to you to be included in any solution? 

 

If you’re responding, it really helps us if you: 

  • Explain what isn’t working for you 
  • Share why it feels off 
  • Suggest what you’d like to see explored instead, where possible 

 

A Few Quick Notes 
This thread is about feedback, not final decisions. 

  • Not every suggestion will be actionable, but everything will be read 
  • Some topics may need more time or further iteration before changes can be confirmed 

We’ll jump in where we can to clarify points, call out common themes, and feed this back to the team. 

This thread will be stickied and monitored. This is the best place to share your thoughts now that you’ve had time to see the changes and hear more context, but know we’ve also read everything we’ve seen so far today too! 
 

Aura Blog 

We had planned to discuss Auras today with a new blog and open our next round of feedback discussions. 

Improving Thieving is clearly important to many of you, so we want to keep both ourselves and community feedback focused fully on getting high level pickpocketing to the right place. We’re gonna hold the blog a little longer to make sure that’s the case. 

Once we’ve shared our Thieving plans – and we hear from you that they feel like a positive step forward – we’ll get the Aura blog out in the following days. We’ll make sure to post it no later than Friday, regardless of progress. 

 
Thanks, as always, for taking the time to provide your feedback to us! 

 
We’ll see you in the comments. 

r/runescape • • 8d ago

News - J-Mod reply The Ghrazi Blood Knights Are Coming! 🩸

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86 Upvotes

A quick note before we get started: This blog covers the upcoming Ghrazi Blood Knights boss which launches on Monday. We're keeping to our game update schedule, especially as we do know that there are many players looking forward to these updates. RuneScape Reignited remains as a separate topic that we are still looking to speak to today.

---

The final battle for Havenhythe begins on Monday, 12th October!

Lady Ghrazi and Lord Ghrazi are waiting, and it's time to prepare for RuneScape's newest high-level boss encounter!

:crossed_swords: Take on the Ghrazi Blood Knights as a duo, with a Solo encounter arriving next month!

🏆 The Race to World First is on! The RS Guy and PupRS will be hosting the action live on our official Twitch channel as teams race to become the first to defeat the Knights at 2,000% Enrage!

Here's when the action begins:

- 📺 Livestream starts: 11:15 Game Time (12:15 pm BST)

- ⚔️ Boss launches: 12:00 Game Time (1 pm BST)

We've got everything you need to know about the Race to World First, including how to take part, what's up for grabs and how to prepare in our latest blog!

We'll also have a short video from The RS Guy coming ahead of the launch!

📖 Read the full blog here: https://secure.runescape.com/m=news/havenhythe-part-ii---prepare-for-the-ghrazi-blood-knights

r/runescape • • Feb 06 '26

News - J-Mod reply Road to Restoration - Dailyscape Overhaul

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343 Upvotes

Hi folks,

Today's Community Topic is a blog of two halves:

- Early Game Rebalance
- DailyScape Overhaul

We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.

This current reddit thread is to discuss the DailyScape portion of the blog.

Please use this other dedicated thread for the Early Rebalance portion of the blog.

  DailyScape is a term that describes game content, outside of a skills core identity, that is often perceived as mandatory by players due to time-gated mechanics and the disproportionately high reward offering for little time investment.

With the DailyScape update (currently scheduled for early March), we will remove much of the concept of DailyScape, leaving only a handful of daily activities, but otherwise changing or removing content to fall more in line with our vision and goals for integrity for RuneScape. 

r/runescape • • Jun 18 '26

News - J-Mod reply API Project Check-In

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335 Upvotes

Hey 'Scapers 

We're just over half-way through the year now and we wanted to provide a little insight into a project that has been cooking for most of that time...

the API project! 

While this is one of the most anticipated projects of the year, we are keen to ensure that it gets its true hype moment when the time it right, so we're not going to spoil too much today... consider today as more of a peek behind the curtain rather than a preview of flashy plugins!

Read more on the blog here!

r/runescape • • Jul 20 '26

News - J-Mod reply Mid-Game Rebalance Launch & PoH Continued

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277 Upvotes

Happy Monday Folks!

Weekly Blog

Mid-Game Rebalance (Dedicated Blog Here)

The Mid-Game Rebalance has arrived! This update is all about improving the mid-game experience with targeted buffs, quality-of-life improvements, and a smoother progression path. Our goal is to bring key stages of progression in line with modern standards and make the journey through the mid-game feel more rewarding.

Today’s update introduces a wide-ranging rebalance across several skills and progression systems, tackling long-standing inconsistencies and improving the path through the mid-game. From the Core Fletching Re-tier and streamlined ranged progression to Agility and Divination improvements, God Wars Dungeon quality-of-life changes, and updated drop rates, we're making advancement more intuitive, rewarding, and easier to understand at every step.

By improving progression paths, refining skill training, and refreshing key reward structures, we're creating a more consistent mid-game experience that better supports players as they develop their skills, gear, and knowledge of Gielinor. There's plenty more to explore, so head over to the standalone blog for a full breakdown of everything that's changing.

Construction

Following a very successful launch last week, here's what you can expect in future from this update: 

  • We have implemented some construction skill training rebalancing today. You can find out more about that here.
  • Moving Rooms (and their contents) is currently undergoing QA and we're aiming to add this functionality into the game ideally by next week. No more needing to remove and redo a room if you change your mind about its placement!
  • We're continuing to work on extending the furniture limit upwards from 300. The main issue here relates to performance impact, so we need to ensure the engine can remain stable even at a higher furniture limit. We're not yet ready to share an exact timeline on this. 
  • We're keeping an eye on trophies in general - both for their discovery and acquisition but also for which bosses players would expect to see a trophy included.
  • We're continuing to monitor the update in general and implement bug fixes as they are identified as well as continue to think about quality of life improvements.
  • Finally, we're excited to have set up Construction's new foundation with this update. We're now in a position to keep adding new things to the Player-Owned House with future updates and releases, so you can look forward to those alongside RuneScape's continued future.

What's happening this week:

  • We'll be revealing the details around Leagues II: Equilibrium this week! You can look forward to a developer diary for it dropping towards the end of this week for that.
  • Upcoming Livestreams
    • 22 July, 15:00 Game Time – Get your first look at RuneFest 2026! Join the team for an exclusive preview of what's in store, along with a live developer Q&A and ticket giveaways.
    • 24 July, 15:00 Game Time – Join Mod Yuey, Frosch, and special guests Prezleek, NYChannel, and The RSGuy as they tour some of your incredible Player-Owned Houses. Think your POH deserves the spotlight? Come show it off!

In Case You Missed It Last Week:

  • We were busy hotfixing Construction issues throughout the week, and shared some news on Tuesday, and issued a Coldfix on Wednesday. 
  • Alongside the release of the Player Owned House, we added some new PoH related rewards to the Sunlight Sands rewards shop. Be sure to check them out! 

JMod Replies on discussions worth highlighting:

r/runescape • • Mar 13 '26

News - J-Mod reply RuneScape’s Biggest Area Expansion Yet

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517 Upvotes

Havenhythe Part 1 is almost here.... On 23 March, we set sail for our biggest area expansion yet, welcoming a whole new corner of Gielinor with brand-new quests, bosses, skilling updates and a vast stretch of land to explore and call home.

Watch the video now, or read more about it in todays Havenhythe blog.

r/runescape • • Jul 14 '26

News - J-Mod reply Player-Owned House Update - Day 2 News

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245 Upvotes

Hey folks,

Just like we've been doing all year so far, we want to keep you in the loop as much as possible and let you know how things are going. With that in mind, we wanted to share an update on the Player-Owned House update which went live yesterday.

All in all, we're very pleased with how positively it's landing with so many of you and it's truly exciting to start seeing your amazing creations get posted. Keep them coming!

Read all about the things we've already addressed, our next steps, and the issues we're still tracking here!

INDEX:

r/runescape • • Aug 05 '26

News - J-Mod reply August Month Ahead

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300 Upvotes

Hey 'Scapers! 

We're back with our regular Month Ahead Series, where we take a look at what the month ahead has in store for us, while also reviewing how the previous month unfolded. 

This time around, Mod Anvil and Mod Ryan jump into some some fairly big topics, including insight into Player-Owned Housing and even touching on that one special topic you've all been speculating about...

Most excitingly, we're including a sneak peek of our API & Plugin project's progress... and YES! We're hugely pumped to announce that Quest Helper is officially in development and is coming along VERY nicely!

Take a look at the video above! 

Full Blog and extra notes for the Month Ahead here.

We've also shared the August Month Ahead Infographic in the comments below.