r/summonerswar • • 3d ago

Discussion Some animations need fixing

There are a few monster animations that reallllly bug me.

Dokkaebi Lord S2 (magical gourd bottle) for example, is horribly animated. The end of the animation looks unfinished, and it is EGREGIOUS in the crit animation where it immediately smacks back to its resting pose with literally 0 transition animation. It's been like this since release and I always thought it was a bug that would eventually get addressed.

The other is the Specter Princess Arsenal of Sacrifice. It's such a well designed skill but the application of its UI is really god damn bad. These needs to be some kind of indicator between turns outside of a slight glow below the cross blade. If anything, the gradual glow ISN'T helpful because at a certain sacrifice number it's hard to tell whether it's actually full, especially when a multi hit move has been used and the counter jumps around blindly on your screen. I wish there was a permanent glowing number above her head for the user of her so you can plan around what to do with her before her next turn.

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