r/suzerain • u/Dutch_Ministry • 2h ago
General Universe TNO style Suzerain
Project given to me by Truthless
Basicaly Socialism is dead
ATO is at its peak
And Rumburg went full TNO
r/suzerain • u/torporgames • 26d ago
Galmland brings the Suzerain universe to a socialist republic forged by victorious revolution. You play as Premier Vigdis Gjalmir, one of the first women to lead a nation in the universe, tasked with turning old revolutionary promises into a society that works.
This is governance as construction. You do not simply make policy choices, you implement them, force them through the machinery of the state, and live with the consequences of how they land. The goal is to build something better, perhaps even a utopia, and to make a people believe in the society being built around them. The obstacle is power itself: contested within your government, your committee, and the political factions of the nation you are trying to transform for the revolution or against.
Leading a country is the core experience, and Galmland pushes it further. Finished Suzerain and Rizia playthrough save games carry their related universe impacts forward into Galmland, deepening choice and consequence of your previous playthroughs. Players without a save can instead pick archetypes for Anton and Romus to jump straight in to Galmland with no extra wait.

Transform a Revolutionary State
Lead a young republic born from revolution and define the principles that will guide its future. Transform ideals into reality through reforms, institutions, and long-term development as you shape a new society from the ground up.
Rule Through Collective Power
Govern alongside a committee of comrades, each with their own ambitions, loyalties, and vision for the future. Build consensus, delegate authority, and manage internal rivalries to keep the government united.
Command a Planned Economy
Direct a living economic system where production, investment, and social policy are interconnected. Balance competing needs, allocate scarce resources, and guide national development through ambitious economic planning.
Survive the Struggle for Power
Navigate foreign influence as rival interests challenge your authority and test your commitment to the revolution. Sometimes the most dangerous counter-revolutionary forces within your borders may not be acting alone.

Galmland is for Suzerain fans who enjoy leading a country. If Sordland and Rizia were the seats of power you wanted to return to, Galmland is the next major one with new challenges and new solutions.
It is also for players who want to govern a socialist state from the inside and find out whether a better society can be built, believed in, and held together, with the political pressure, personal drama, and systemic consequence that define Suzerain. We are continuing this product line because leading a country is the heart of what we do, and because players keep asking us for more of it.
And trust us, we heard some of the popular wishes of what future countries you are all interested in. We will see what we can do after Galmland and The Conformist is out! These experiences take time and significant effort to build, so just like it happened with Rizia, we will explore the future once we get there.
From all of us at Torpor Games. Thank you!

r/suzerain • u/torporgames • Sep 04 '26
Dear Citizens of the Suzerainverse,
Welcome to our July and August 2026 Broadcast. These two months marked a major step forward for The Conformist, with early development progressing across several areas. We began a new phase of exploration spanning concept art, music design, lore, and RPG-strategy systems.
We also have production updates on Suzerain Stories: The Neutral Lens, Wars of Suzerain, and the Socialist Republic of Galmland, alongside news on Chinese localization, continued live support for Suzerain, and photographs from the latest Conundrum LARP.
In July, we finally revealed Suzerain Stories: The Neutral Lens, Wars of Suzerain, and Suzerain: Socialist Republic of Galmland. The response was bigger and broader than we expected.
The three official teasers have passed 215,000 views on YouTube combined. Wars of Suzerain accounts for around 140,000 of those, along with 6,200 likes. Our internal analytics make that even more interesting: around 80 percent of Wars viewers came from outside the existing Suzerain community. We are reaching strategy players who may never have encountered the Suzerain Universe before.
The community response has been just as fun to watch, and the reactions quickly produced everything from "MORNING HAS COME" and "OH BOY THREE CAKES" to people asking where the "ALL OF THEM" option was when choosing which project they were most excited about. Wars also started appearing independently in wider strategy communities, while community creators produced breakdowns of all three announcements that reached tens of thousands of viewers.
Thank you to everyone who watched, commented, filled out the survey, shared the announcements, made videos, argued about them, or immediately started theorizing about what comes next. July was the first time we showed how the Suzerain Universe could expand beyond a single kind of experience.

We have been awarded €2.2 million through the German Federal Government's games funding programme for The Conformist. This funding supports the full production scale we envisioned for Torpor's second major flagship step.
The Conformist is a game about a fledgling democracy, political movements and the hope for a better future through elections. Players will walk the capital of Sordland in the 1930s, try to change the mind of the nation ahead of the coming elections and help lead a political campaign to victory. It is also the largest step Torpor Games has taken: a substantial 3D production with a semi-sandbox environment, a deeper RPG core and more room for strategic player expression than anything we have built before.

This is also a moment to recognize the people who have recently joined Torpor or strengthened the production.
Alongside many others across Torpor, they are helping us build the team needed for this next phase. The journey will not be easy or perfect. No serious game production at this ambition scale is. We will make it happen together. The Conformist dream is finally becoming real.
July and August have been about turning the newly announced slate into concrete production steps. The projects have deliberately different shapes. Stories offers a focused character perspective, Wars puts systems first, Galmland returns to country management from a new ideological, material, and regional position, and The Conformist expands our RPG and spatial design ambitions.
A new piece of news that matters to every project above. Torpor is building its own tools and tech stack. Veins is our in-house narrative and systems database engine, the place where writers, designers and everyone else creating content author dialogue, decisions, variables and story logic for Suzerain, Stories, Galmland and now Wars and The Conformist.
The point of a bespoke tool is simple: it lets our developers make content better, easier, and faster, and it lets us level up the thing Torpor does best. Branching political narrative at our scale needs tooling built for it. Owning that stack is part of the studio maturing from a single game into a shared universe with several productions running at once.
The Conformist is at an early stage. The team is building the foundations needed for full production to kick off next year while continuing targeted exploration in visual direction, music and RPG design. What follows is exploration, not a feature list.
We have a new visual concept exploring how Holsord's streets could look after recent tech-art iterations. Internally, we are still developing the feel of daily life, campaign activity, and other environmental elements, which we will share once they are ready.
The aim is to make the capital feel inhabited, distinct from district to district, and politically contested, rather than serving only as a visual backdrop for quests.

The music exploration is moving in parallel. We are testing how the score can move between personal tension, public momentum and the uneasy optimism of a young democracy. The excerpt is exploratory and does not represent a final track.
On the RPG side, we are exploring potential skill checks and deeper character customization. The current design question is how a player's build can create different ways to persuade, investigate, improvise or endure pressure without turning every conversation into a simple pass-or-fail gate. A failed check should create a different route, cost or consequence rather than stop the story.
We are also examining how customization can affect access, preparation and the way people respond to the protagonist. The next step is to test which combinations create meaningful role-playing choices without adding complexity that does not earn its place.
For The Neutral Lens, the first internal playtest of the integrated milestone is underway. Earlier tests looked at individual content and system slices; this one evaluates the connected experience, pacing and consequences as a whole. Thank you to the playtesters who have shared their opinions and ideas so far. That feedback is already shaping the next pass.
The team is adding the last-turn content and epilogue endings so the full arc can be assessed from opening to conclusion. The correspondent system design is also advancing, including the ratings model and the way editorial decisions feed into professional and political consequences.

Portrait work for the full cast is finalized. The writing team has completed a further depth pass across the characters, strengthening motivations, contradictions, relationships and the pressure each person brings into the newsroom.
The coming weeks go into polishing and expanding the experience so that Ilias Moris's life as a television host lands with the weight it deserves.
Wars of Suzerain deliberately flips the usual Suzerain formula. The country campaigns are narrative-led experiences expressed through systems. Wars is a systems-led strategy game supported by characters and narrative branches. It contains less story by volume, but the story that is present must respond clearly to strategic decisions.

The team is working on naval boarding and invasion, new unit abilities, improvements to enemy movement visibility, and more satisfying sounds on unit interactions. New systems are being implemented and refined for a battlefield across land, sea and air, where the political and human implications of war act as forces in tension. Work on narrative branches continues in parallel, and the core cast of characters is now complete, giving the narrative team a stable foundation for those choices and consequences.
A large amount of design and engineering work has also gone into the map-creation pipeline. The upgraded pipeline is intended to make maps faster to build, easier to revise and more consistent to test as the strategic rules evolve. This work is less visible than a finished battlefield, but it determines how quickly the team can create and improve the campaigns that players will eventually command.
Galmland's production groundwork is now largely in place, and an overall storyline outline has been developed. The team is now beginning to work on the first parts of the game and settling into new writing rhythms.

Writing began in August and we made some progress on our first key scenes. The team has already developed several politically sharp and fun ideas for Galmland's story, characters and the countries exact place in the Contanan Security Pact. We are also developing the new key features and storylines of the experience. These include district-based economic planning and execution, ministerial task delegation, and trade between the socialist bloc and foreign markets.
We will share the Galmland vision document in the future. It will explain the project's design direction and pillars, its role in the Suzerain Universe and the areas we want to explore in this DLC.
Suzerain version 3.1.0 (build 186) is live on Android. The iOS release and the update for all other platforms follow shortly as one combined patch. The notes:
Work on Chinese localization continues through bugs, testing, and database updates. A full-time programmer joining the team is taking on part of the remaining localization tasks. The internal QA branch is making progress as the team verifies text behavior, fixes implementation issues, and checks the underlying data needed for a reliable release.
We are also reaching out to all volunteer localization teams with collaboration agreements. The goal is to establish a clearer shared framework for communication, responsibilities, attribution and the path from community work into an internally tested build.
There is more work ahead, and we are not announcing a release date in this broadcast. We will share further progress once the current QA and collaboration steps are complete enough to support a dependable update.
The latest Conundrum LARP by Not Great, Not Terrible has taken place, and the photographs are ready to share. The event once again brought Suzerain Universe's politics, costumes, and difficult choices into a physical space shaped by its organizers, performers, volunteers, and players.
Thank you to everyone who helped create the event and to the photographers who captured it. You can view a selection below, then follow the event team for information about the 2027 edition, which moves from Belgium to Germany.
More information can be found here: https://notgreatnotterrible.de/practical
Location: Haus Annaberg (https://annaberg.de/) Bonn, Germany
Photo Credit: Jan Zelisko













It is intentionally smaller than the Sordland or Rizia country campaigns. Stories is a bite-sized, character-led experience built to provide a fresh perspective rather than another full country-management campaign.
Yes. Stories is designed to be flexible and open, and player choices can change historical outcomes within the experience.
Save transfer will work in campaign country mode with compatible country campaigns and country DLCs. Stories mode is separate and will not use the country-campaign save-transfer chain.
Yes. Mobile Lifetime Pass owners will receive Suzerain Stories: The Neutral Lens at no additional cost when it is released on mobile. The lifetime pass is primarily a support the devs pack and we thank our supporters!
Yes. Galmland will also be included for mobile Lifetime Pass owners when it is released on mobile.
This Lifetime Pass and save-transfer clarification concerns content released within Suzerain. Wars of Suzerain is a standalone and different game. Its platform and commercial details will be communicated separately.
That is all for July and August. Across the projects, the focus is moving from announcement into implementation: tests, writing, tools, systems, art, and sound that can be evaluated and improved.
Until next time, dear Citizens. Take care!
r/suzerain • u/Dutch_Ministry • 2h ago
Project given to me by Truthless
Basicaly Socialism is dead
ATO is at its peak
And Rumburg went full TNO
r/suzerain • u/Kodbek • 4h ago
r/suzerain • u/republicmango • 10h ago
Torpor HAD to put this on purpose it’s literally word by word the same and the looters part was also in the real speech
r/suzerain • u/yosoydeaquicompa • 11h ago
I played several Riza runs by now be it absolutist, reform or status quo. Only run i never completed was war run for whatever reason.
Anyways i saw people in this sub with giant numbers in budget, energy and so on. I thougt to myself " What idiots, why dont they just accept things dont always go ones way. " But now it happened to me a few times too and its so god damn annoying, one mistake 2 turns before and you can throw your whole plan out the window. And since i dont play a game to get stressed out but to relax and enjoy the texts which explain to me the suzerain universe imma switch to PC gaming again and Nur shall bless my treasury.
r/suzerain • u/Ri_1986 • 4h ago
*Minus the part where the chief justice sees through my schemes. oops
r/suzerain • u/Every-Ad6206 • 4h ago
Did they remove the path where we can show evidence about the Zille matter at the alliance of nations?
I already have found out that Lespia is the one who organized the event. I didn't told Alvarez about it. I arrest Rusty in charges of preparing to sabotage oil tank. Which means I still had a copy of evidence and then I get this scene there isn't an option to present the evidence.
So did they remove it or the evidence has to be from Rusty's hand to get that route.
r/suzerain • u/edwardthe3rd188 • 5h ago
So was going for the absolutist military run and was straight up ass to her everytime she took it even if i said to breakup with manus she takes it .
And that call where she says she forgives romus for everything was soo real.
Never being a jackass to vina even if she sometimes is too gung ho idealist she is a good kid.
r/suzerain • u/Falitoty • 17h ago
r/suzerain • u/AnotherAccount7632 • 2h ago
Just finished the game for the first time:
But
F*** politics
Im going full North Korea next time.
r/suzerain • u/50_Sfaiierddaacan_02 • 5h ago
Is probably the most ideal run here for a secured left leaning future for Rizia and Sordland. Rayne whilst turning USP intrinsically leftist can push Sordland to leftism without descending into civil war or shaky politics in the aftermath of his regime.
Monarcho-Socialist Romus would be the best chance for Rizia to achieve a China-like situation. Romus can purge the landlords/nobles akin to the performance of Mao via his authoritarian tendencies and push national development. Vina as his successor has the potential to be his Deng Xiaoping and reform the country after the centralization of power. Although I think that the Golden Guard could also be a problem for Vina here after succession.
r/suzerain • u/rustymontro • 1d ago
.
r/suzerain • u/Kodbek • 1d ago
r/suzerain • u/AgeInternational76 • 22h ago
Want to know y'all thoughts
Edit: Damn I never thought its gonna be this much of ayes. Agnolians have a certain charm now huh
r/suzerain • u/Aromatic-Session4501 • 1d ago
So recently I saw a tier list in the r/RedAutumnSPD sub about how Suzerain characters would vote in Weimar Germany. I didn't agree with a lot of the rankings, but it got me thinking, which is why I created this list. Some of these rankings are ones I'm super certain of, and others are kind of vibes-based, but feel free to disagree with me in the comments, as I can explain my reasoning for all of them.
The biggest thing that annoys me with these lists is that people usually have Soll voting conservative, despite Soll not being a mainline conservative. This is actually something super important to the lore and Soll's character development. The lore makes it clear that Soll began his career as a reformer, and only descended into reactionary politics after 2 decades in power. If he was just a regular voter, he'd probably stick closer to his more reformist views, back when he supported secularization, was interested in women's rights, and cracked down on the Fascists instead of collaborating with them like his modern followers.
Anyways, RANT OVER. Soll is a problematic DDP voter who supported the DStP merger. He is not a DNVP guy.
r/suzerain • u/AgeInternational76 • 19h ago
r/suzerain • u/AgeInternational76 • 19h ago
Col. Soll just ended the Civil War. Has restored Stability and have announced free and fair elections for the first time
However, Artor S. Wisci did not die in prison but survived. Soll pardoned him and now he is contesting elections under a PFJP-Like party.
As a Citizen of Sordland in 1929, who you voting for?
The Man who just saved the Republic? Or the man who made the Republic but plunged it into chaos?
r/suzerain • u/Lil_Yuan11 • 20h ago
I just cant imagine a "glass castle" looking like a castle
r/suzerain • u/These-Instruction677 • 11h ago
Basically I wanna do I reformist run where take away the president vetoes ,take away Solls and the supreme courts immunity have a planned economy jail the oligarchs etc .But I was wondering if it’s possible without bribes I know you usually can get the conservatives on your side as long as you remove Monica’s speech.And as long as you offser the reform guy vp .But I’m unsure if it’s possible to convinces the supreme court members without bringing them .
r/suzerain • u/No-Meaning1637 • 1d ago
Enable HLS to view with audio, or disable this notification
r/suzerain • u/Remarkable-Let1396 • 21h ago
Only regret was letting the nfp win second most seats but atleast the bluds now have their own zone and also Healthcare regret privatization but I needed the cash for planned economy
r/suzerain • u/Cockroach_Sufficient • 15h ago
Establishing Secret State Police was not so useful to me after all. I thought I could kill oligarchs or most party member but ultimately kill list is very limited.
r/suzerain • u/AgeInternational76 • 1d ago
Forms intermerkopum, lets Arcasia and Valgs mingle....are we the new Switzerland along with Kyrute?