Hiring multiple dev studios and teams to all work in pure competition with each other for 2 to 3 years and then axing 90% of the teams to go with the most "analytically friendly easy to monetize" option. Which often times ends up being a really sub-par or lackluster game.
Look at Skull & Bones dev history. And look at how many more recent teams were let go.
Ubisoft survives not because they're actually hitting sales targets. They're living on the Canadian and Quebecois government subsidies and bursaries. With Skull & Bones, they managed to live off other foreign government subsidies and bursaries as well.
It's funny they're doing this Resync right after Skull & Bones flopped because all we needed was a multiplayer Black Flag. How'd they fail to create a game they've already made, and are now remastering?
Funny thing is that both Resynched and Skull & Bones are both under Ubisoft Singapore so they clearly have the talent to make a good game. No idea wtf happened to Skull & Bones.
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u/KingGorillaKong Apr 24 '26
Hiring multiple dev studios and teams to all work in pure competition with each other for 2 to 3 years and then axing 90% of the teams to go with the most "analytically friendly easy to monetize" option. Which often times ends up being a really sub-par or lackluster game.
Look at Skull & Bones dev history. And look at how many more recent teams were let go.
Ubisoft survives not because they're actually hitting sales targets. They're living on the Canadian and Quebecois government subsidies and bursaries. With Skull & Bones, they managed to live off other foreign government subsidies and bursaries as well.