As a gamedev I found it's a good way to make players explore all features of a game or in some cases feel like they achieved something very challenging that only a certain percentage of players did.
Outer Wilds is a great example for fun and weird achievements that you don't have to do.
One of my favourites is riding the River as fast as possible on the stranger
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u/DavidMadeThis Aug 08 '26
As a gamedev I found it's a good way to make players explore all features of a game or in some cases feel like they achieved something very challenging that only a certain percentage of players did.