I definitely feel like I've got a lot more time out of games than I would have otherwise. Giving me things to do that I wouldn't have done or even thought of without them.
I really loved when achievements encouraged you to play the game in a way you might not otherwise, but still made sense. The first Modern Warfare had an achievement for not alerting any enemies during a stealth mission. I beat the mission and alerted a few people the first time I played, but that achievement made the mission so replayable for me
For me its the other way around, if achievements are their, it feels like a task.
And most of the time you don't even finished the game to 100% if you have all achievements, just the basic everyone can get and that doesn't even cover, atleast in modern games, 50-70% of a Game.
True, which is why I don't use them at all.
What would be interesting for achievement, is that they want you to do challenges, for Example: Elden Ring: Beat the Game with Level 1 (Weapons and gear are not affected). And if you did you get a nice in-game reward, something that has use.
Or chain-achievements, would be interesting too.
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u/MammothAsk391 Aug 08 '26
I definitely feel like I've got a lot more time out of games than I would have otherwise. Giving me things to do that I wouldn't have done or even thought of without them.