The world and lore behind arc raiders is so great, it’s such a fascinating concept and it ties into being an extraction shooter so well. The problem is that extraction shooters in general have such an unfulfilling gameplay loop. Like being an avid gamer my whole life, the fact that progression in any game sorta doesn’t mean anything, it feels like an active waste of time when your only goal is to have gear to make the thing you were already doing a little easier.
Yeah i couldn't understand the appeal of Arc Raiders gameplay. It felt like i was just walking around collecting scraps and then getting killed randomly. I just didn't understand why was i supposed to care about what i was extracting or losing what i collected.
Maybe you already know this but for anyone else reading along: here’s a whole progression loop with arc raiders. Every item you gather can either be sold for credits or used to craft items. In order to craft items, you will have to level your benches using certain items found topside. You also find blueprints topside which allow you to craft better weapons (which can also be leveled, attachments, shields, backpacks, health measures. From there the game branches. You can either lean into big-arc hunting and get really great at soloing giant arc like the matriarch and harvester, or you can lean into PvP which is where being able to craft new gear and recycle other materials you’ve gathered into further kits really comes in handy. So why care about what you’re extracting/losing? Because that’s the only way you get the better gear so you’re the one doing the killing, be it arc or other players.
From what i've played and can remember, i wanted to have a taste of the good stuff before i spent hours grinding scrap that i could lose at any moment before i cared about it.
I just feel like the loot should l've been more interesting....
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u/da_fishy Aug 19 '26
The world and lore behind arc raiders is so great, it’s such a fascinating concept and it ties into being an extraction shooter so well. The problem is that extraction shooters in general have such an unfulfilling gameplay loop. Like being an avid gamer my whole life, the fact that progression in any game sorta doesn’t mean anything, it feels like an active waste of time when your only goal is to have gear to make the thing you were already doing a little easier.