What are you on about? You do realize that Rockstar making this game hyper-realistic has now set the new bar for how they have to make their games going forward, right? You talking in hindsight, no one was expecting Rockstar's next GTA to be hyper-realistic, they set those expectation when they released the teaser. RDR2 was the last thing Rockstar made that set expectations of how graphics will be like when the next game was announced. Those people who supposedly would complain about "next gen console slop" will instead complain about how they need to wait for a more powerful console to effectively play the game at 4k and/or beyond 30 FPS. It's another Cyberpunk situation, with hopefully no large list of bugs this time around.
Come on bro...GTA6 is still a game. A bottle from a fridge reminds you that you're still playing inn a video game.
There's nothing "hyper" realistic in GTA6 if you're talking about graphics. Realistic in other features? Yes. Gas, slimjim, turning lights, eating, gym these are all realistic features.
Yeah don't compare cyberpunk to GTA6 bro...or any other r* games before it. That's an insult to r*
You completely ignored everything that was said and focused on the term that was used to represent the graphics of the game. You think the issues I was pointing out would be gameplay related? You would know that the subject was graphics related and not gameplay, if you had any comprehension skills you've known that but I know you're not that stupid, you're just throwing spaghetti at the wall because you couldn't come up with a proper counterpoint to what was said.
Also, Rockstar has always been shit at gameplay, with the exception of Max Payne 3, they've only been good at story and world building for the majority of their games. You're going to tell me that their clunky movement controls, rag-doll sensitivity and lack of shooting feedback is good gameplay? You're an actual bootlicker if so. The good thing is that it looks like they're finally tackling that in GTA 6.
Also, you seem so assure of yourself that GTA VI isn't going to have any issues on release since there weren't any problems in the extended look, because apparently Rockstar would've showcased the issues if there were any, any dev would, right? lol
Cut the crap man. I pointed out on your first comment that no matter what changes they make to GTA6, there will always be complains. With regards to graphics like i said even if it's just "acceptable" people will still complain. you cannot avoid that.
With the exception of clunky movement in their gtas, they are pretty decent. Nothings wrong with that.
"You seem so assure.."
Name me one gta game that was unplayable at launch. Or even one r* game for that matter.
Yeah..im sure we'll have ourselves a playable version at launch. Sure you're going to have some minor fixes and what not..but that's been like that this decade..
Yeah the exception of the complaints is that people would've been able to play the game regardless of their hardware.
This clearly has introduced issues for them which is why the game has been delayed multiple times. Name me a game lately that has been delayed numerous of times and released without a problem?
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u/Khazgarr Aug 29 '26
What are you on about? You do realize that Rockstar making this game hyper-realistic has now set the new bar for how they have to make their games going forward, right? You talking in hindsight, no one was expecting Rockstar's next GTA to be hyper-realistic, they set those expectation when they released the teaser. RDR2 was the last thing Rockstar made that set expectations of how graphics will be like when the next game was announced. Those people who supposedly would complain about "next gen console slop" will instead complain about how they need to wait for a more powerful console to effectively play the game at 4k and/or beyond 30 FPS. It's another Cyberpunk situation, with hopefully no large list of bugs this time around.