r/videogames • Nintendo • Sep 02 '26

Image / Video This is the most soulless things I've seen DLSS 5 do yet

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33.5k Upvotes

4.0k comments sorted by

5.2k

u/PaleFondant2488 Sep 02 '26

The one great thing about DLSS 5 is it’s going to help people realize art direction is what mattered more this entire time. Not resolution and ultra-realism.

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u/MelonJelly Sep 02 '26

To add to this, stylized art with good direction is timeless, doesn't require cutting edge tech, and is a lot more memorable than realistic art with mediocre direction.

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u/Gizogin Sep 02 '26

Return of the Obra Dinn is a great example. That game is entirely monochrome (not grayscale; literally only “on” or “off”) and looks amazing because of the care put in to make that style work.

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u/Jeoshua Sep 02 '26

They literally developed new rendering techniques to get the dithering to look just so. It's a poster child of how you don't need crazy poly counts or hyper-realism to make something look amazing.

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u/Demara_Awol Sep 02 '26

It helps that Lucas Pope is cracked out of his fucking mind. For how tiny his games are he's one of the most gifted developers of our time.

Him and Mike Klubnika do wild things with very 'rudimentary' games.

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u/CarfDarko Sep 02 '26

Mike Klubnika

Love his work, and I hope to see many more in the future.

Dude feels like the U.M.A.M.I of gaming, doing his own thing, but with the heart at the right place and if you like the ride, you are up for a good time!

A handful of free and short experiences by Mike which will hopefully finds a way to new players to enjoy!

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u/Freya0232 Sep 03 '26

i'll check the actual gameplay later, but i am digging a LOT the late 1990's visuals

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u/TheReaperAbides Sep 03 '26

Even the largest AAA devs are perfectly capable of doing this. Wind Waker looks great to this day.

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u/funkyyyyyyyyyyyyy Sep 02 '26

oh woah that is super sick, def gonna check that out

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u/AngryAriados Sep 02 '26

Please do not spoil anything about this, grab pen an paper, and enjoy one of the best games out there

Lucas Pope is a genius

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u/WEVP-TV Sep 03 '26

EXTREMELY fun game. If you like pretending you're a detective, it's an absolute blast. I recommend buying a small notebook because you'll want to take notes while playing, and physically writing it down — while eliminating the need to alt+tab out of the game — also just feels appropriate.

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u/funkyyyyyyyyyyyyy Sep 03 '26

thanks for the tip :)

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u/dead_fritz Sep 02 '26

Obra Dinn is a game I use to quickly explain to people what actually makes a game great. Everything about it is done exceptionally well even though it's a fairly straightforward game in monochrome from one guy. But you can tell that time and care went into every aspect.

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u/Darkside0719 Sep 02 '26

That game is one of my all time favorites. I wish there was more

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u/Asenath_Darque Sep 02 '26

I wish I could forget everything I know about it so I could play it for the first time again.

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u/Own_Flounder404 Sep 02 '26

Psychonauts 1 🤌

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u/GalFisk Sep 02 '26

And Beyond Good and Evil.

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u/funkyyyyyyyyyyyyy Sep 02 '26

elite ball knowledge.

they stayed true with the direction in the second installment as well. One of my fav series

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u/Own_Flounder404 Sep 02 '26

Such an absolutely timeless art style. Looks just as good today as it did the day it came out!

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u/I_divided_by_0- Sep 03 '26

Are you the milk man?

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u/Alert_Coyote_8546 Sep 02 '26

This is what kept me hooked on WoW for years, it had this consistent charm to it's art style that aged very well even as the blocky graphics were totally outpaced by other games coming out.

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u/Bitter-Marsupial Sep 02 '26

It's why "artistic choice" is paramount for longevity rather that straight fidelity 

Look at people praise disco Elysium or Okami

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u/afterparty05 Sep 02 '26

Don’t leave out ICO in that list <3

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u/Saiphel Sep 02 '26

God I LOVE how ICO and SotC look. The blurr-ish effect makes it feel dreamlike.

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u/Eg_3600 Sep 02 '26

Wind Waker is an art style that has aged so well. I hated it when I was in grade school when it was first announced bc I wanted "gritty realism," but now older I appreciate its beauty

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u/Szwejkowski Sep 02 '26

Team Fortress 2 - still absolutely great to play. The silhouettes alone are a masterclass.

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u/MelonJelly Sep 02 '26

I read an article about how Valve payed special attention to the silhouettes, as that was one of the main ways players would identify opponents in a chaotic environment.

Making them clear and identifiable is pretty much the opposite of camo, but makes for better gameplay.

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u/Tyrannosaurus-Shirt Sep 02 '26

Silhouette design has long been a fundamental thing in character design in animation and even comic art. Think of Mickey Mouse and Donald Duck or Asterix and Obelix and many others.. iconic shapes.

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u/GrandCTM25 Sep 02 '26

Valve honestly does such a good job on making it so you can identify characters easily. The special infected in L4D are another shining example. Even in the middle of a hoard you can identify the special infected by sound and silhouette

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u/84theone Sep 02 '26

You can do that with realistic graphics as well, look at Battlefield 1, where each class is immediately identifiable regardless of faction (scouts have a cape or flowing coat, medics have the crutches, support has a large backpack, and assault is just a normal looking soldier)

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u/ccoastal01 Sep 02 '26

Left 4 Dead 1 and 2 hold up great too. I think in part because they went for a slightly stylized aesthetic rather than photorealism.

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u/Punchasheep Sep 02 '26

Man imagine if they tried to realism Dishonored. That would be a tragedy!

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u/PancakeMixEnema Sep 02 '26

You can also do this with realism. If the art direction is on point. Battlefield 3 is a PS3 game with low quality assets that theoretically should look like shit but it has impeccable design and carefully chosen lighting that wipes the floor with most Battlefields besides BF1

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u/SinofThrash Sep 02 '26

Call me old, but graphics never mattered in gaming to me. Games should be fun. Not hyperrealistic scenarios of real life.

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u/Eecka Sep 02 '26

Good graphics isn’t the same as hyperrealistic. You can have good graphics with all sorts of creative design.

Games should be fun, but they’re also a visual medium, and as such they should also leverage the visual possibilities. Hyperrealism however is one of the most boring ways to do it.

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u/slyleo5388 Sep 02 '26

Exactly..Borderlands and Super Mario rpg come to mind.

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u/awaythrowthatname Sep 02 '26

Okami as well

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u/dk1988 Sep 02 '26

Game beautiful AF

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u/Short-Shopping3197 Sep 02 '26

I replayed that the other day on Switch, still looks amazing.

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u/bennyfuckingprofane Sep 02 '26

Super Mario RPG mentioned, I upvote.

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u/pchlster Sep 02 '26

XIII in its original version still holds up today.

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u/ohz0pants Sep 02 '26 edited Sep 02 '26

I still think that the Wind Waker is the nicest looking Zelda game of all time.

The cel shading look is sick as fuck and that game looks exactly like the artists behind it intended. None of it looks realistic, but it looks great and cohesive nonetheless.

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u/ratbear Sep 02 '26

I agree. My dream aesthetic ever since I started playing games in the late 80s was "playable Saturday morning cartoon". Wind Waker was the first game that truly nailed what I had imagined was eventually possible.

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u/ohz0pants Sep 02 '26

Yes!! GameCube actually had a few like this.

Viewtiful Joe also had an amazing cartoony art style that was unique and really appealing.

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u/unfettled Sep 02 '26

Still boggles me mind the fuss about the art style when the game was revealed

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u/Cobalt1027 Sep 02 '26

There's a reason that after Van Gogh mastered hyperealism, he ventured into abstract art. Realism is a valid art direction, but it's not the end-all be-all of art. Some - arguably most - games would not benefit, and would be actively hindered, by realism.

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u/waffle_iron_maiden Sep 02 '26

If you look at Mc Escher's paintings you can tell he also had mastered realism before going on to make pieces in his signature style. Granted a lot of his mind bending art still uses aspects of realism with the shading especially

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u/Spare-Bodybuilder-68 Sep 02 '26

With Escher I think that the realistic minutiae serve to make the mind-bending geometry stand out even more. Like it's uncanny to have beautiful, realistic shading coming from multiple directions and landing on differently impossibly oriented surfaces. It would be disorienting if it weren't so well executed.

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u/paper_liger Sep 02 '26

I get your point, but Van Gogh never painted in a 'hyper realistic' style. He was always to a degree impressionistic, later moving on to post impressionism.

A better example of someone more grounded in classical realism who evolved pretty far afield from that is Dali or Picasso maybe.

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u/Cobalt1027 Sep 02 '26

Fair! I'm not gonna pretend to be an art expert or anything, he was just the first person I thought of. From a casual admirer, I find that in a lot of Van Gogh's early works his landscapes look like landscapes, his animals like animals, and his people like people, whereas his later works get pretty crazy.

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u/honeywhereismypenis Sep 02 '26

And games that go for hyper-realism are the ones that don't graphically age well. The original Luigi's Mansion still holds up 25 years later but there are games 15 years younger that were impressive for the time but are hard to play now because they look dated

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u/HumDeeDiddle Sep 02 '26

Feels like gamers have been beating the “realism is overrated” drum since the gamecube era and yet companies still push for more ”realistic” graphics every year. Guess its easier to show stockholders that your products have more polygons than it is to show that your game is more fun to play.

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u/Dull-Culture-1523 Sep 02 '26

I mean gamers also beat the "holy shit this looks so realistic" drum all the time. For a more modern example just look at anything GTA VI.

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u/SuddenBasil7039 Sep 02 '26

Yeah, the average gamer does care about graphics, 90% of the hype for GTA is "map so big, so many polygons"

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u/EitherSpite4545 Sep 02 '26

The issue isn't more polygons for shareholders. It's the increasing mainstream acceptance by lowest common denominator normal people. These aren't the people having discussions on reddit about video games, these are the people that play 20 minutes of Madden 2-3 nights a week and never touch anything else, but they are first in line for a ps6 and the newest version of Madden.

They vastly spend more than me and you (in their combined numbers) with needing a fraction of the work to entertain, and their only concern they care for is hyper realism because they don't understand and engage with the medium beyond the barest surface level.

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u/LouisWillis98 Sep 02 '26

The majority of the games I enjoy are not ultra realistic. They just have a good art style.
Art style over realism any day

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u/BloodSugar666 Sep 02 '26

Aesthetics>Graphics.

That’s how Nintendo gets away with it.

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u/Iggy_Snows Sep 02 '26

You say this as if 90% of gamers really dont give a shit and just want their games to look as "good" as possible, or wanting to use the latest and greatest tech. They'll turn on dlss 5 because 5 is bigger than 4.

DLSS5 is going to come out and be used by millions of people for 5 years and then the internet will be flooded with "every game looks the same" posts by people who genuinely dont see how dlss5 ruins art direction.

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u/you-are-not-yourself Sep 02 '26

90% of gamers probably won't have access to DLSS5-capable tech for a long time

In a dystopian future where games are only playable via remote streaming, it's possible that you could pay for more powerful servers, but I hope that doesn't come to pass

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u/pacgaming Sep 02 '26

I saw someone use it on god of war. Because the ai filter is focusing on realism, it assumes kratos’s white skin is because of poor lighting. So it corrects him and makes kratos have darker browner skin.

I can’t tell you how much of a spit in the face to art that is.

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u/Nottodayreddit1949 Sep 02 '26

Well duh. We are throwing DLSS5 into games that weren't designed to have it.

That compared to a game where the artists from the start work together to produce something greater than either would do alone. If you design your product to use the product properly, your results will be better than throwing it into old games and expecting perfect reproduction.

That's just silly, so silly it borders on absurd.

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u/generic_canadian_dad Sep 02 '26

That's what I've been thinking. Am I crazy to just want developers and artists to do their thing and not have ai modifying it? It seems completely ridiculous.

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u/Fogtwin Sep 02 '26

This is why people love GTA and don’t even know it. It’s not a hyper photorealistic game but it nails certain aspects of life realistically. For me it’s the art direction in GTA that makes it so great. Other games can have photo realism and never be nearly as good.

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u/RPTGB Sep 02 '26

Speaking as someone who has worked professionally in "the biz" as a character artist for thirty years, I can't upvote this enough. Well said pal, well said.

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u/Impossible_Ease_1460 Sep 02 '26

Id like to think that, but I honestly believe the more general audience who doesnt know much about anything is gonna be eating from the trough all the same

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u/IMRuuhtra Sep 02 '26

The colors and vibe issue are not related to DLSS5. The video's author is probably using reshade and/or mods to change the game's aesthetic.

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u/Whoopwhoopdoopdoop Sep 02 '26

That was my thought too, it looks like those eternally overcast reshade mods

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u/magicchefdmb Sep 02 '26

Exactly. I've been seeing the "realistic" overcast mod for awhile. Overcast DOES allow for an easier time making things look real, but it doesn't always work and this that we're seeing is an amalgamation of different mods, and not just DLSS 5

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u/Selix317 Sep 02 '26

Yea. I don't really have an issue with the realism part but the overcast or whatever it is just makes it look like junk.

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u/PM_Me_Good_LitRPG Sep 02 '26

I've recently come to think that I do have a problem with the realism part as well. Videogame graphics / sound isn't as "noisy" as "real-life experience", which can make doing something inside a VG be more comfortable than doing a similar activity IRL.

On the other hand, the epidemic of shitty writing and shitty VG AI (NPCs, cars, enemies) is a dealbreaker.

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u/Whoopwhoopdoopdoop Sep 02 '26

I think I know exactly what you mean. Dishonored 2 was harder for me to get into than Dishonored one, as well as Deus Ex, DE: Human revolution compared to Mankind Divided.

In both the sequels the scenes were hard to instantly read, and interactables were lost in all the noise

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u/Devatator_ Sep 02 '26 edited Sep 02 '26

Yeah I've seen quite a few screenshots and videos and none of them even look remotely like this. It legit looks like an amateur attempt at gaussian splatting (so the shit I got from my shitty phone camera and 3050 on PostShot before it went subscription based)

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u/elcocopelao Sep 02 '26

It actually looks more like they're doing multiple passes of DLSS5. I tried it yesterday in several games doing 3 passes and it makes everything look like this.

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u/elcocopelao Sep 02 '26 edited Sep 02 '26

For those who don't know, this is what going from off to 3 passes looks like in Gallipoli. Sorry it's not a screenshot, these were quick photos from my phone.

This is why OPs video looks weird, and those images circulating of the anime game that make the whole thing look like a freak show. If you use the tech as intended and adjust the settings accordingly, then you can make the game look great. Unfortunately those who hate blindly will use the worst images possible to do what they always do.

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u/Green_Insect_6455 Sep 02 '26

What the fuck are we doing anymore

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u/Shoddy_Meaning_7654 Sep 02 '26

Reddit engagement bait because DLSS 5.0 bad look at how bad it is when we run it at max doing 4 passes, gets a bunch of upvotes

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u/Green_Insect_6455 Sep 02 '26

Im like. So weirded out by everything going on here. Its not just grandmas, its EVERYONE. 

People just read a headline and look at a picture and instantly believe it, and start responding why its bad that this thing that isnt happening is happening. Gunga. We need to go back to cave time.

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u/Ok_Dragonfruit_8102 Sep 02 '26

Things go viral first on twitter because twitter pays out real money for posts that get big views, which incentivises people to try and make viral content usually by exaggerating and jumping on divisive trends. Then the karma farmers on reddit take the viral posts from twitter and post them on reddit, so they can build karma on accounts in order to sell them (accounts with high enough post karma can be sold for over $3000 as many of the biggest subreddits have karma limits on new posts, and advertisers want accounts that can make posts). Then hundreds of thousands of bots across reddit upvote and comment on the posts, which gives both human users and reddit's investors the impression that the site is constantly full of activity.

That's the viral economy in a nutshell.

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u/ZeroAmusement Sep 02 '26

Kneejerk 'AI slop' reaction. I mean, there's quite a few examples where people have been like,

'hey you like my ai art?' and everyone is like "LOOKS LIKE AI SLOP!!!" and then they reveal it's actually by a famous artist.

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u/elcocopelao Sep 02 '26

Anything over the first pass looks deep fried and it's unplayable. It also starts guessing the motion vectors so it looks like a jumbled mess.

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u/Mothanius Sep 02 '26

That explains the terrible "blur" every time they move. It's not even motion blur, it's just a mush of rendering trying to figure out what color the pixel is.

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u/elcocopelao Sep 02 '26

Yup! This isn't the case on the first pass, which to me looks great if adjusted correctly. Obviously it's up to personal preference, but here's some footage I got in Gallipoli with one pass.

https://reddit.com/link/p7fa9x2/video/qpi8o8s4f5nh1/player

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u/Ekktz Sep 02 '26

Running 3 passes for a tool that’s applied once normally? Idk sounds like engagement baiting

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u/elcocopelao Sep 02 '26

Brother I'm trying to show that OPs video was deep fried by multiple passes. Nobody should be playing above the first pass, it starts messing as it's no longer getting direct data from the motion vectors.

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u/Haunebu52 Sep 02 '26

Yep, there are several LUT mods for Cyberpunk and this video is using one of them. DLSS 5 isn’t responsible for the washed out look in this case.

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u/homer_3 Sep 02 '26

Hey, we're trying to witch hunt over here!

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u/splepage Sep 02 '26

This looks like DLSS5 with all the sliders maxed.

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u/Arbejdstilsynet Sep 02 '26

Don't say that, this sub and r/gaming is in a frenzy already

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u/Full-Site1398 Sep 02 '26

Either nobody played this game or everyone here has the memory of a gold fish. Not every area was thick neon city. this is the same area

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u/phxtravis Sep 02 '26

Isn’t that location in CP2077 rather “bland” also? It’s outside the city, but not quite in the desert.

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u/The-F4LL3N PC Sep 02 '26

Using visualization mods and throwing dlss 5 on top of it to get people complaining about dlss 5 is disingenuous as fuck.

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u/Distinct-Tie-3285 Sep 02 '26

yeah i was about to point out my dlss does not look like that lmao

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u/[deleted] Sep 02 '26

[removed] — view removed comment

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u/mr-english Sep 02 '26 edited Sep 03 '26

That’s because the graphics look real but the animations definitely don’t.

Everyone is "running" like an old person with haemorrhoids... maybe that was the "artist's intention"?

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u/Immediate-Ad-8047 Sep 02 '26 edited Sep 02 '26

Why the heck does it look so off and realistic at the same time. But not realistic in a good way Edit: Wow the engagement on this post is insane, I wasn't expecting this, well done people!

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u/HumbleBaker12 Sep 02 '26

To me the movement and actions of the NPCs are extremely offputting when they look like actual people.

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u/BeardiusMaximus7 Sep 02 '26

Yeah, graphics can update as much as you want but if the animations aren't lifelike it doesn't mean anything.

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u/Delboyyyyy Sep 02 '26

Makes you feel like you’re walking through some alien theme park full of human animatronics lol

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u/Otiosei Sep 02 '26

That just describes all AI generated movies and games.

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u/Delboyyyyy Sep 02 '26

Yeah pretty much but this is particularly tragic because it’s basically overwriting a pre-existing piece of art to do it

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u/Altruistic-Earth-666 Sep 02 '26

this described it so well, its actually perfect for the impression I had that I couldnt put into words.

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u/Big-Resort-4930 Sep 02 '26

It's like playing a 30 yr old game with 8k texture mods but all the same low poly models.

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u/damoek Sep 02 '26

Like that one time I installed all the awesome textures and mods on Morrowind but the NPC's still walk around with no knee or elbow joints.

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u/Natemcb Sep 02 '26

Based on the last keynote they did for DLSS 5, looks like they want to try eventually try and tackle animations as well

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u/MVRKHNTR Sep 02 '26

So what, we'll eventually get to a point where the player never actually sees the game and just some video a piece of software spat out imagining what the game would be if it was something else?

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u/Icy-Guarantee6994 Sep 02 '26

With the prices of new hardware, we'll reach a point when we'll imagine we are playing the games, instead. Maximum immersion, we got back to books, lol.

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u/luriso Sep 02 '26

"meet my pet rock, his name's Andy"

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u/Icy-Guarantee6994 Sep 02 '26

Dude comes with a shinier pet rock. "Mine has RTX on".

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u/MalcolmLinair Sep 02 '26

Worse, it plunges you straight into the Uncanny Valley. Every instinct we have is suddenly screaming at us that this this isn't human, and is probably dangerous.

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u/Csicser Sep 02 '26

Also, if I wanted to see dilapidated scenery and homeless encampments with drug addicts, I’d just go outside…  Not everything needs to be hyper realistic, this just looks like that shitty depressing part of town you normally try to avoid 

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u/PunkPirate56364 Sep 02 '26

The uncanny valley is a psychological reaction where things that look almost human—but not quite right—make people feel unsettled, creeped out, or scared.

DLSS5 gives characters photorealistic faces... but these characters are not fully realistic due to movement and other things.

They are almost like actual humans, and that feels offputing.

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u/Forb1ddenKnowledge Sep 02 '26

From what I read you get a 50 percent loss in GPU speed when you use dlss5.

From were I am sitting it's not worth it especially if a game allows for high resolution textures..

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u/bigpunk157 Sep 02 '26

You really do not need the 8k feet textures in any of these games.

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u/ittleoff Sep 02 '26

Isn't this really targeted for 60xx series? Like 20xx introduced raytracing but wasn't worth it, and dlss 5 is introduced in 50xx series but isn't worth it.

Not something I'm going to pay 5k for however, but not sure anything Nvidia gaming feature is worth 5k.

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u/Beniwa Sep 02 '26

Skinwalkers, all of'em

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u/jujoking Sep 02 '26

Uncanny valley meets RoboCop

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u/saumanahaii Sep 02 '26

The character designs and animation assume stylization that doesn't exist anymore. Setting too. It's like making a 1:1 version of a cartoons scenery.

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u/lonesharkex Sep 02 '26

You reminded me of the trick rabbit from the twilight zone movie.

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u/Kalaam_Nozalys Sep 02 '26

Because it hallucinates a bunch of lightsources, so it looks like poorly/overly photoshopped pictures, which is what the ai is trained on.

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u/TKtommmy Sep 02 '26

No it's because whoever posted this video has a mod that makes the sky completely matte gray so there are no strong light sources

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u/rotj Sep 02 '26

Every time someone shows off their ultra-realistic reshade mod for any game, the go-to look is uniformly gray overcast sky plus wet pavement because that's the easiest lighting condition to imitate.

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u/Most-Ad4680 Sep 02 '26

Uncanny valley. The closer you get to true photo realism the more off putting the inconsistencies. Also its AI slop

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u/PanGalacGargleBlastr Sep 02 '26

Exactly. AI isn't following the original artisitic vision which was working coherently.

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u/rddtltr Sep 02 '26

it feels like going through a street via google streetview

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u/Ok_Dependent6889 Sep 02 '26

Because this guy has a mod pack called Dreampunk which completely changes the art direction and colors of the game

THEN they used DLSS 5 on top

https://imgur.com/a/jWTw0tr

This is Vanilla+ modded Cyberpunk with DLSS 5

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u/RythmicBleating Sep 02 '26

Oh. Well this should be much higher

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u/thegta5p Sep 02 '26

This is the main problem with realism in video games. Realism is an asymptote which means a game can get close to realism but because it’s artificial it will always feel off. It’s pretty much creates the uncanny valley where it looks real but little things make it seem just off. It’s why older games that aimed for realism didn’t age well because we can immediately see the artificial parts more clearly.

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u/_AcuteNewt_ Sep 02 '26

Welcome to the Uncanny Valley!. We've made it so that it applies to not just human characters, but literally everything!

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u/LucidNonsense211 Sep 02 '26

Look at the next post down for the answer. Staged.

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u/SmokePenisEveryday Sep 02 '26

Feels like the street view of Google Maps where it's things are a little off on sizing as you move.

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u/DangerManDaniel Sep 02 '26

Because they basically filtered out all the artistic choices and lighting. Realism is boring and easier to break immersion, so the tiniest thing will draw focus.

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u/Zerodyne_Sin Sep 02 '26

Why the heck does it look so off and realistic at the same time.

That's the AI image gen in a nutshell. Artists screeched when it first came out not out of fear for our livelihoods (thought that was there, yet another excuse for the capitalists to enact layoffs), but out of the awfulness of everything in it. Trained eyes would see all the mistakes and errors that's akin to an eldritch abomination (eg: double or more horizons; incoherent lighting; etc).

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u/BadAdvice90210 Sep 02 '26

Because its a mod injected from another game. I'm not saying DLSS 5 is great but you all look dumb as shit acting like this is official implementation.

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u/Prestigious_Can4520 Sep 02 '26

That's called the Uncanny Valley

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u/ejacson Sep 02 '26

Y’all, this video isn’t just DLSS 5. There’s a mod on it that makes the world like that first.

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u/MonkeyCartridge Sep 03 '26

Right? It's one of those "hyperrealism" mods where the goal is kind of specifically to make it feel less like a videogame. They're usually pretty impressive, but "preserving the artist's intent" isn't the goal of such mods.

It actually makes them an especially good and uncontroversial use case for DLSS-5.

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u/[deleted] Sep 02 '26 edited Sep 02 '26

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u/Elemius Sep 02 '26

I know it’s just one screenshot but I’m honestly not seeing the difference here. PT already looks amazing on this game, not sure DLSS 5 is worth losing 50% of your frames for here.

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u/The_Paragone Sep 02 '26 edited Sep 03 '26

It's a screenshot so we would have to see on video, wouldn't expect a huge difference though although it's probably cheaper than PT so that might be the advantage.

Edit: some faces look awful, but I didn't expect it to be as impressive as it is on stuff like ER: https://youtu.be/tepRUVNYAtc

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u/GreatBigJerk Sep 02 '26

Here's a video of someone else trying it out without the godawful reshade tuning.

https://youtu.be/fsAf2rzBDOg?si=jAUit-fK9IqLRoY_

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u/Hjemmelsen Sep 02 '26

I mean moment to moment that doesn't look half bad. But then you get to Pepe, and that's just not how he looks :/

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u/JSM953 Sep 02 '26

Dlss 5 was in fact not worth it. 

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u/The_Autarch Sep 02 '26

DLSS 5 isn't out yet. It's value has yet to be decided.

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u/mspaintshoops Sep 02 '26

They went to the least colorful and futuristic place in the city and are shocked Pikachu face that it’s not looking like cyberpunk.

I genuinely have no dog in this fight, I just wish there were fair comparisons posted so we could see the real result, not whatever that BS is.

Show me what it looks like cruising around near Arasaka Tower or w/e with DLSS. Then at least we could have a valid comparison point.

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u/Zhuul Sep 02 '26

This clip has the "ULTRA REALISM LIGHTING" mod or whatever it's called installed that strips all the vibrancy out of the game and blows out the sky. Just looks like complete ass independent of DLSS5.

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u/[deleted] Sep 02 '26

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u/Twombls Sep 02 '26

This guy would've hated "realistic" Minecraft or skyrim shaders in 2014.

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u/dicehandz Sep 02 '26

hating AI is fine but to act like some of this DLSS stuff doesnt look good just because its AI related is nonsense. people are lying to themselves for some social credits

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u/tvwatchinghoe Sep 02 '26

Yeah no shit it looks dead, DLSS 5 is a leak, and now people are applying a leaked demo tech to games that were not designed to use it. DLSS 5 is a feature for developers to use and refine their own work with precision, not to haphazardly paste onto already finished games. The whole outrage is completely stupid, get mad at AI's role in capitalism, mass surveillance and slop saturation, this shit is harmless, you all look like complete morons.

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u/sourneck Sep 02 '26

It's a bit like downloading reshade, cranking up all the sliders and then saying no game should have post processing filters 

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u/Twombls Sep 02 '26

I might be wrong but isn't this leaked dlss model also tuned for NBA 2k?

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u/Ekktz Sep 02 '26

Yeah it was taken from a game that was pegged as the first official game that supports it and is being used on games that don’t have official support.

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u/[deleted] Sep 02 '26

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u/TheHoratioHufnagel Sep 02 '26

There's actually alot more info on how you can tweak dlss5 more than that over on the renodx discord. Let's just say this "clip" is tweaked in a way to make it look as controversial as possible.

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u/Bakugo_Dies Sep 02 '26

Thank you. Classic gamer rage bait, remember how upset reddit got about ray tracing because people kept modding it into games that weren't designed with it in mind.

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u/EnvironmentClear4511 Sep 02 '26

The amount of ignorant rage on Reddit is frankly exhausting. 

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u/GradeAPrimeFuckery Sep 02 '26

More redditors riding the latest hate train than the roof of an average locomotive in India.

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u/Officialedmart Sep 02 '26

its so fucking funny seeing all of the sheep come in with “WHAT ABOUT ARTISTIC INTENT” meanwhile mods have existed since… idfk since videogames began

like modding your game is a crime against humanity

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u/OneTrueDude670 Sep 02 '26

Considering there’s already a super realistic mod that people were already slobbering all over like a year ago or so is kinda funny to me. Also this isn’t just dlss 5 at work in the video. They’ve modded the game to hell and said “look what dlss5 has done to your game!”

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u/SoFuckinTiredOfThis Sep 02 '26

When will the mods crack down on this shit? Here - let me help: "This is the most soulless things I seen a hacked dll jammed into a game it's not tuned for with the sliders in the hand of gamers instead of the creators to tune it". It's not as catchy or click bait, but it's more honest. Not saying DLSS 5 is great - I'm saying can we at least be honest about the conversation?

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u/SOSpammy Sep 02 '26

People want to be mad. If they had an honest conversation they wouldn't be able to do that.

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u/Adorable_Werewolf_82 Sep 02 '26

Look I hate it as well, but the “Die” in the tweet makes me hate this twerp even more.

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u/DaaaahWhoosh Sep 02 '26

I still can't get over the fact that this is a video of a tweet replying to a tweet of a video.

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u/Bartellomio Sep 02 '26

Anything AI brings out a genuinely vile side out of a lot of terminally online types.

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u/Officialedmart Sep 02 '26

why tell somebody to die because they modded their fucking videogame

jesus christ people

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u/SometimesIBeWrong Sep 02 '26

the combination of "less thinking" and "less empathy" hasn't ever been more intense and widespread than it is right now. social media absolutely fucked us as a species.

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u/Deamon-Chocobo Sep 02 '26 edited Sep 02 '26

Ever since I saw someone use DLSS 5 on Death Stranding 2 this is all I see whenever DLSS 5 is on:

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u/SpaceMonkeyNation Sep 02 '26

This shit is getting annoying. It's disingenuous as hell to post videos of games utilizing DLSS 5 in conjunction with other mods and claiming that all of the issues are from DLSS 5.

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u/Shigana Sep 02 '26

Misinformation has been especially rampant in the last few months, get used to it.

You can’t reason anymore, these fucks just want to consume manufactured outrage.

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u/RizzoTheRiot1989 Sep 02 '26

I was just neck deep in Cyberpunk about a month ago and this is truly fucking with me. This doesn't look like it at all but I recognize the area as that one area with the stadium being run by The Animals (Is that their name, its been a month or so lol)

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u/SmiteIke Sep 02 '26

The amount of zelous outrage I'm exposed to over an option on a toy is insane to me. If you don't like DLSS5 then don't use it. You have to follow a freaking guide to even get this bootlegged version of DLSS5 working on whatever random game is today's conduit for gamer rage.

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u/Idealeon Sep 02 '26

You just made it look like Russia wtf

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u/Cossack-HD Sep 03 '26

This looks like an AI generated video rather than a video game XD Awkward-ass NPC pathing and movement doesn't work with this level of fidelity. It's like a fever dream.

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u/ComposerWide3704 Sep 02 '26

One of the very consistent features of DLSS5 (besides crushing blacks, blowing out highlights and running what looks like a 1990s era sharpness filter 20 times) is that it kills depth of field. I don't know why anyone would want that.

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u/Ragnarok2kx Sep 02 '26

is that it kills depth of field

Oh, so that is why it looks like going through the google maps streetview.

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u/Jump365 Sep 02 '26

It's just the reshade cyberpunk a while ago.

But back then people loved it. Now it's bad? Seems like people jist hating on something becauae who made it rather than judging the thing itself

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u/DickgirlSoraka Sep 02 '26 edited 6d ago

By all means this looks like shit, but the idea that something isn't Cyberpunk because it doesn't have "woaaah cool neon lights!!!11" is equally as stupid.

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u/epikpepsi Sep 02 '26

That's one of my biggest gripes about the cyberpunk genre these days. People are so focused on the neon lights and the futuristic Japanese aesthetic and high-tech side of things that they forget about the other part that's integral to the genre: the low-life poverty, the social decay, the overarching theme of corporate colonialism and inequality and a system that has failed the many for the benefit of the few, and the resistance against these systems.

Like yeah, the Cyber is cool, but you need the Punk too.

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u/A_Rave-ing_Zektrus Sep 02 '26

Makes game look as bleak as real life. Why do you think people are shut-ins in the first place.

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u/BearMiner Sep 02 '26 edited Sep 02 '26

One of the reasons why I think World of Warcraft and Final Fantasy XIV has dominated the MMORPG space for so long... it's fantasy, and looks fantasy. It's a bit cartoony. It's a bit silly. It isn't realistic, nor does it try to be so.

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u/ArmCapable5814 Sep 02 '26

Wishing death because someone used AI, not unhinged in the slightest

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u/HuMneG Sep 02 '26

That's actually impressive how the whole visual esthetic is just gone.

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u/Kayne-C-Hampton Sep 02 '26

People who like it use it.

People who don't like it don't use it.

Where is the problem?

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u/[deleted] Sep 02 '26

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