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https://www.reddit.com/r/videogames/comments/1wdhnhw/insomniacs_wolverine_automatically_completes/p96dvbd
r/videogames • u/Least-Path-2890 • Sep 11 '26
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Aside from that one silly game they made that is 100% QuickTime events, it’s not really meant to be a gameplay mechanic, it’s more like a cinematic mechanic that keeps you more locked in/invested during non-gameplay moments.
3 u/flodereisen Sep 11 '26 The gameplay parts of this game are also locked on a literal thread through the levels that is visible all the time you have to follow. 2 u/RogueMallShinobi Sep 11 '26 Welcome to the world of AAA normie slop, it is what it is lol 2 u/itishowitisanditbad Sep 11 '26 So QTEs become Verification cans? 2 u/Inevitable_Top69 Sep 11 '26 Maybe if the cinematic was compelling, I wouldn't need irrelevant button presses to stay invested. 1 u/AiGenSD Sep 11 '26 Yea 2 examples for me was Clair Obscur: Expedition 33 and Metaphor: ReFantazio, watched all scenes and never felt the need to try and skip them. and for a older one Alan Wake game just got me actually invested in the story. 1 u/slugwurth Sep 11 '26 Like when I think I have a moment to take a sip of my drink?
3
The gameplay parts of this game are also locked on a literal thread through the levels that is visible all the time you have to follow.
2 u/RogueMallShinobi Sep 11 '26 Welcome to the world of AAA normie slop, it is what it is lol
2
Welcome to the world of AAA normie slop, it is what it is lol
So QTEs become Verification cans?
Maybe if the cinematic was compelling, I wouldn't need irrelevant button presses to stay invested.
1 u/AiGenSD Sep 11 '26 Yea 2 examples for me was Clair Obscur: Expedition 33 and Metaphor: ReFantazio, watched all scenes and never felt the need to try and skip them. and for a older one Alan Wake game just got me actually invested in the story.
1
Yea 2 examples for me was Clair Obscur: Expedition 33 and Metaphor: ReFantazio, watched all scenes and never felt the need to try and skip them.
and for a older one Alan Wake game just got me actually invested in the story.
Like when I think I have a moment to take a sip of my drink?
15
u/RogueMallShinobi Sep 11 '26
Aside from that one silly game they made that is 100% QuickTime events, it’s not really meant to be a gameplay mechanic, it’s more like a cinematic mechanic that keeps you more locked in/invested during non-gameplay moments.