r/videogames • • Sep 11 '26

Image / Video Insomniac's Wolverine automatically completes quick time events for the players if they miss them

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u/RogueMallShinobi Sep 11 '26

Aside from that one silly game they made that is 100% QuickTime events, it’s not really meant to be a gameplay mechanic, it’s more like a cinematic mechanic that keeps you more locked in/invested during non-gameplay moments.

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u/flodereisen Sep 11 '26

The gameplay parts of this game are also locked on a literal thread through the levels that is visible all the time you have to follow.

2

u/RogueMallShinobi Sep 11 '26

Welcome to the world of AAA normie slop, it is what it is lol

2

u/itishowitisanditbad Sep 11 '26

So QTEs become Verification cans?

2

u/Inevitable_Top69 Sep 11 '26

Maybe if the cinematic was compelling, I wouldn't need irrelevant button presses to stay invested.

1

u/AiGenSD Sep 11 '26

Yea 2 examples for me was Clair Obscur: Expedition 33 and Metaphor: ReFantazio, watched all scenes and never felt the need to try and skip them.

and for a older one Alan Wake game just got me actually invested in the story.

1

u/slugwurth Sep 11 '26

Like when I think I have a moment to take a sip of my drink?