r/videogames • u/Least-Path-2890 • Sep 11 '26
Image / Video Insomniac's Wolverine automatically completes quick time events for the players if they miss them
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u/StatusTomato5218 Sep 11 '26
Then why have them
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u/ThatFatGuyMJL Sep 11 '26
They wanted to make a movie
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u/SinkRegular9987 Sep 11 '26
They could've just been cutscenes, and if they felt that would slow down the pace then they should've cut back on these scenes
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Sep 11 '26
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u/__nobody_-_ Sep 11 '26
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u/RecoveredAshes Sep 12 '26
Context of this scene is insane but this part makes me crack up every time.
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u/DimitrescuStan Sep 11 '26
That's probably what the QTE autocomplete accessibility option is for. Then you can just put the controller down and watch it like cutscene.
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u/MazerBakir Sep 11 '26
As an accessibility feature it would be fine but from the reviews it seems that it's the case by default.
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u/Baofog Sep 11 '26
The accessibility feature just makes the qte auto success happen faster. Even with qte auto complete off there are no fail states for missing them. They just eventually succeed. That succeeding can't be turned off.
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u/maxdragonxiii Sep 11 '26
this game is rated M, right? why does it needs auto completing QTEs?? are we that brain rotted.
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u/BaldHenchman02 Sep 11 '26
Considering the mediocre reviews and dislikes it's been getting, not really.
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u/maxdragonxiii Sep 11 '26
yeah, I cant help but feeling like the game is just being dumbed down a lot because they expect casuals, never touched a controller before, to play this game. sure its great for accessibility, but at this point i'll rather cut QTEs out and make it a cutscene.
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u/Ash_an_bun Sep 11 '26
Yeah QTE in cutscenes are... not a choice conducive to a good time.
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u/philip30001 Sep 11 '26
Depends what your going for
The originator re4 had some that people would call unfair but I love the concept of basically a rhythm game while watching a scene in game
Even something simple like timing breathes could help convey something and tell us about the character in interactive ways
Something like god of war having kratos take deep breathes to try to stay calm and the rhythm getting faster and the triggers resisting more to show his struggle keeping a cool head
The example from OP is the worst way to do it tho unless theres something like a loss of health or a harder encounter but I doubt it does have interaction at all since ive heard its a difficulty setting but dont know myself
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u/Lewa358 Sep 11 '26
I can forgive QTEs if and only if it's reasonable to predict what button will be used. Like if I see the character winding up a punch, and the melee button is square, I can presume that the button in the QTE will be square.
iirc, God of War is good at this and RE4 is bad.
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u/DaddyTuesday Sep 11 '26
The Krauser scene / fight is one of the very few instances I can think of in which QTE's were a good choice.
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u/JoelyRavioli Sep 11 '26
I remember the knife fight in RE4 was life changing and hard for me at the time
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u/thePinguOverlord Sep 11 '26
Spider Man obviously has them and they do begin getting slightly heavy handed, but used well and with proper deliberate intention, can really play into the power fantasy of the respective character.
They can also be used well for loading, pacing etc. which is definitely why they are included. But the intention and care needs to be there.
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u/terminbee Sep 11 '26
cut back on these scenes
Would you go as far to call them cut scenes?
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u/EdliA Sep 11 '26
Exactly. I feel like Sony the gaming branch has been overtaken by a lot of people that are using it to jump on the movies part of Sony.
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u/SpiritualAd9102 Sep 11 '26
I feel like itās been that way for awhile, and not just with Sony. Games that tend to focus on story over game play have been some of the most acclaimed games of the last decade plus.Ā
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u/Dapper-Restaurant-20 Sep 11 '26
Whenever I hear people talk about all the critically acclaimed games lately it's almost ALWAYS about the story and characters, not a single blurb about the gameplay at all.
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u/Nicklename Sep 11 '26
I've bought more than a few critically acclaimed games just to realize the gameplay is garbage or the game is too rigid for me to really enjoy. I was all for this game when I thought it would be Wolverine using his super senses to follow and liberate captive mutants while investigating the seedy side of Madripoor. When I learned that it's strictly an on rails adventure game where you're just trying to set up the next cut scene, I was so disappointed. I feel like games have come so far from Super Mario Brothers 1 we maybe don't need a glitzy version of "come here, smash this brick, jump onto this thing, now move forward, wait a 10 count, OK then run until you hit this ledge and now you wait..."
My least favorite game genre is "we didn't have the movie rights so we put in some occasional button mashing and now it's a game"
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u/yournumberis6 Sep 11 '26
Same, and if you dare say that you'd rather have good gameplay than a good story you'll get downvoted to hell. But yeah I'd rather not know what's going on in the game and have a shitty story if it means I'm going to have a great time.
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u/FunkTheFreak Sep 11 '26
I figured it was because they ran out of time to create failure cutscenes.
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u/gjiorkiie Sep 11 '26
We have to shame these bastards into making these qtes actually change something. How far back have these studios gone...even OG RE4 had qte failed states and then 20 years later Capcom innovated them into being real time action (Krauser knife fight) and these people can't even put fail states in their qtes let alone turn them into real time action. They have gone backwards.
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u/1BruteSquad1 Sep 11 '26
Yah that's the crazy thing. QTEs having fail states isn't some revolution on a cheap gimmick from the past. QTEs had always been fail able or story impactful until recently when certain studios got so lazy they figured no one would notice/care and wanted their movie simulator to run smoothly
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u/SuperSaiyanInkling Sep 11 '26
Because they made a movie first, then saw they need to put some game in that movie
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u/NagsUkulele Sep 11 '26
Insomniac's strategy, as with most other triple a studios nowadays, is to put out a product with the widest appeal possible so you don't miss out on revenue. Make sure an eight year old on Xanax could complete the game because you can't miss out on toothless timmy's $90
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u/DistinctBread3098 Sep 11 '26
Because it's "gameplay" instead of the player telling himself he could've rent a movie instead
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u/Teriyaki-Tenders Sep 11 '26
Maybe we've evolved from gameplay to game playback.
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u/Alucard-VS-Artorias Sep 11 '26
So you can save a half a second.
That time adds up too for every QTE event.
You could probably tie your shoes in the morning with that much time saved.
Insomnia Games looking out for us yo
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u/ICantSpayk Sep 11 '26
QTE event
You could've just said QTE instead and saved so much time there yo.
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u/feral_fenrir Sep 11 '26 edited Sep 11 '26
It's a are-you-awake prompt while you're watch-playing our movie-game /s
That said, this is an extreme accessibility mode for folks who wanna completely avoid QTEs.. So, the OP is a bit disingenuous.Edit: What a shitshow.. Apparently, QTEs just auto complete no matter.. So my sarcastic joke above is actually true.. lol
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u/Diligent-Neck6594 Sep 11 '26
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u/feral_fenrir Sep 11 '26
I stand corrected. These studios don't deserve the little grace I gave them.
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u/PositivityPending Sep 11 '26
So for the non accessibility mode, it just completes the QTE faster?
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u/Roids-in-my-vains Sep 11 '26
This is hilarious, even the Tomb Raider and the Spiderman games from 20 years ago had special cutscenes if the player failed QTEs
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Sep 11 '26
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u/YoBeaverBoy Sep 11 '26
Even before I saw this image, that scene is exactly what I thought about, lmao.
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u/GameDestiny2 Sep 11 '26
Yakuza does QTEs the best. There are maybe like 3 in the entire series that actually fail the game, the rest are an alternate version of the scene where you get your ass kicked.
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u/LoBug0 Sep 11 '26
If I remember correctly: The final boss of Y2, the final boss of Y5..... and a random police officer throwing Yagami into a river.
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u/samu1400 Sep 11 '26
What's interesting is that both Wolverine and that game don't "penalize" you for missing the QTE, but having an alternate cutscene for failure is what makes a QTE worth it, even if it doesn't mean losing.
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u/DeathGP Sep 11 '26
I had to fail every Tomb Raider QTEs cause I generally loved seeing how creative they got at killing Laura
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u/Smoke_Stack707 Sep 11 '26
I failed every QTE because⦠skill issue probably lol
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u/i_cant_tell_you Sep 11 '26
What do you mean? I loved watching Lara get impaled through the throat by a broken tree limb 40 times in a row. Definitely not skill issue
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u/Ok_Confection_10 Sep 11 '26
Some of them were pretty fuckin gnarly. I remember Lara getting impaled through her neck out of her mouth I think
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u/RageCageJables Sep 11 '26
I remember watching Conan O'Brien playing that game and, since he sucks at video games, seeing Lara getting impaled a dozen times in a row. It was horrifyingly hilarious.
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u/Thesearchoftheshite Sep 11 '26
Sploosh AAAAAAAAArGGHHHH, death by *Impalement* *Boulder* *Drowning* lol.
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u/Environmental-Day862 Sep 11 '26
I don't mind them removing QTEs or auto-completing QTEs if it's an accessibility feature the player chooses.
Some gamers disabilities that gives them trouble with QTE events.
I believe in Dispatch, you could, as an accessibility option, turn them off and you'd auto-pass every QTE event. I like that option for people.
However, if you're going to keep QTEs in your game, have repercussions for failure to complete it timely!
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u/not-hardly Sep 11 '26
There's a lot more gamers with disabilities than most people would think.
Like... almost all of them. ZING!
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u/Wataru624 Sep 11 '26
Yeah and the Tomb Raider reboot had some...special...failure cutscenes too
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u/Roids-in-my-vains Sep 11 '26
The failed QTEs in the 2013 Tomb Raider are more violent than anything in Insomniac's M rated Wolverine game
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u/koro90 Sep 11 '26
I swear whoever designed those QTEs absolutely hated Lara Croft on a deep and personal level.
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u/Wazula23 Sep 11 '26
The developer said their strategy was to make Laura suffer constantly so the player felt especially protective of her.
That might be the best case of "doing feminism wrong" I think I've ever seen.
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u/soraiiko Sep 11 '26
After seeing a tree branch enter Lauraās head going down a river, I think Iāll try to refrain from making any mistakes from this point forward. š
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u/andresfgp13 Sep 11 '26
i always believed that it was to set the tone of the game, like this isnt a treasure search with your buddies, you are fighting for your life there.
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u/Hollow_Knight91 Sep 11 '26
Some were absolutely brutal.
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u/Training-Chain-5572 Sep 11 '26
What, you don't want to see... checks notes a metal pipe go straight through her head because you failed a quick-time event in the river?
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u/noelle-silva Sep 11 '26
You'd save $70 by watching someone else play the game online and nothing would change for you
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u/DiscountThug Sep 11 '26
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u/AManWithOneHand Sep 11 '26
Every time I see this gif I can't tell if that's Dave Chappelle or some lesbian
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u/zgillet Sep 11 '26
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u/ZohomEtirho Sep 11 '26
Hey, it's the woman from any game that had a black woman in it in recent memory.
Seriously though, I don't even know her name yet it feels like the Zendaya of video games.
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u/zgillet Sep 11 '26
Debra Wilson. I played Immortals a little (it's not great, the main character is a douche) and she is front and center, again. She's in everything, correct.
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u/taylorisntavril Sep 11 '26
Non-gamers invading gaming has come so full circle they made a not-game game.
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u/Rendole66 Sep 11 '26
Mmm a rated 17+ game thatās designed for babies⦠that was an odd choice.
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u/ZoraDomainTaken Sep 11 '26
There was a video game conference a while back that was using a streamer struggling on where to go in a linear boat scene down the river in the tutorial for God Of War PS4. The point was that even though it was effectively a drift down the river, some gamers may struggle to find their way and that the developers need to account for them, which is dumb. That streamer was DSP btw.
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u/Rendole66 Sep 11 '26
Fucking DSP, I remember watching him like 20 years ago how is he still doing this and still terrible at gaming??
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u/ImperatorMakarov Sep 11 '26
Seems like thatās most games these days.
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u/SquadPoopy Sep 11 '26
Honestly if you look at the average intelligence of people nowadays, can you really blame them? Remember how Netflix had to completely change how they made shows and movies because people kept getting confused when the plot wasn't explained out to them?
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u/Possible-Row6689 Sep 11 '26
I once did a poll about difficulty asking how many times you would ideally fail before beating a boss in a game. The two most popular answers were 0 and 1, garnering almost two thirds of the vote.
It seems like most gamers essentially want to be a child who was handed an unplugged controller and think theyāre beating the game by just mashing whatever.
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u/abruptusabortis Sep 11 '26
I play a lot of total war and I'm pretty sure that the vast majority of players just reload battles until they win. It really seems like a lot of gamers don't want any negative outcomes when they play
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u/CyberTyrantX1 Sep 11 '26
I really just canāt believe how insulting this is. Insomniac wanted to make a game for adults but used it as an opportunity to treat adults like babies.
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u/McFlyyouBojo Sep 11 '26
Ive read somewhere that someone at Insomniac said it was Sony's request to dumb things down
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u/Correct_Gift_9479 Sep 11 '26
Incorrect. I made a good thread under the PS5 subreddit for the game reviews on this subreddit about the development for this game.
Sony echoed current player sentiment, such as viewing the tall grass and detective mode stealth as too derivative, and overutilized. Sony shared helpful feedback to Insomniac but those features still landed into the final game.
Insomniac chose to cut their own ideas, such as claws being controlled by left and right trigger with half pressure and full pressure creating alternate combos, destructable environments (reworked to crates/small breakables), throwing back shurikens lodged in you at the enemy (reworked into a finisher animation), jean gameplay (this was prototyped) and more. Marvel forced them to constantly rewrite the story, but Sony echoed good advice.
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u/say_Christ_IsLord Sep 11 '26
Claws controlled by triggers sounds so cool, can't believe they cut that down, incredibly unwise
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u/FondantCritical8017 Sep 11 '26
apparently I read it was changed for "accessibilty", which kind of represents as whole the misguided direction the game took
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u/say_Christ_IsLord Sep 11 '26
They were cowards after all
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u/driving_andflying Sep 11 '26
They were cowards after all
Agreed. That's the thing that studios and devs don't seem to understand now: You can't make a game that pleases everyone. And the more they try, the worse it gets.
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u/say_Christ_IsLord Sep 11 '26 edited Sep 11 '26
they've been having this problems for years, it's incredible they still don't understand, stubborn egotistical babies.
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u/Herr_Etiq Sep 11 '26
This is coming from the studio that decided Mary Jane stealth sections is something spider-man fans really want in a game, so im not surprised.
The suits are out of touch, yet again
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u/IveRunOuttaNamesss Sep 11 '26
For a full price expensive premium game that this was supposed to be (6/10 reviews lol) they were too lazy to animate some fail animations? Why the fuck have QTE's at all at that point if you're gonna be that cheap and lazy?
Man fuckk Sony.
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u/JJJC16 Sep 11 '26 edited Sep 11 '26
I had such high hopes for Wolverine.
Ever since Insomniac was bought out by Sony, their games have been so subpar and lazy. They reached such heights with the first PS4 Spider-Man that they'll never reach again.
So disappointed to see what the studio has become. I have no hope for Spider-Man 3.
Edit: Grammar, detail, and clarity
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u/Crafty-Purpose5540 Sep 11 '26
As soon as I saw gameplay, I thought Oh no. This went from a game I was kind of bummed I don't have a PS5 to play it to even if it comes to PC, I'm waiting for it to be under 50$
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u/TheBiggestDook Sep 11 '26
Have a hard time getting me for more than 30
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u/AncientSignature1505 Sep 11 '26
Honestly, if this is indicative of the rest of the game, I'll watch a YouTube playthrough and call it a day.
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u/SluttyMcFucksAlot Sep 11 '26
I hope Spider Man 3 never exists and they go back to making games that arenāt Marvel.
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u/MasterTolkien Sep 11 '26
Watching the clip, that QTE was sloooooooow as hell. Why make it that slow? Nearly impossible to miss unless you intentionally fail it like the person in the clip.
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u/Howlinginpaint Sep 11 '26
It'll be a fun playthrough when its free on ps+. Im not paying money for it though
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u/-DenisM- Sep 11 '26
This alone makes me not want to buy the game.
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u/Weary_Mountain9679 Sep 11 '26
Don't worry, there are plenty of other good reasons to not play this game.
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u/Nissalai Sep 11 '26
Imo, QTEs should reward you for completing them. Hurt/cripple an enemy if you succeed, or hurt/cripple you if you fail. Like, a boss having more health or powerful attacks if you fail.
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u/DeadgrounD Sep 11 '26
Welcome to modern gaming.
Insane blue smoke guide + can't fail QTE... oh boy. The 61IQ modern gamers are gonna love this!
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u/Roids-in-my-vains Sep 11 '26
This is the equivalent of Netflix designing their shows with audience being on their phones and not paying attention.
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u/Naterttotsart Sep 11 '26
I will say, after seeing the general discourse of shows like Lanterns and movies like The Odyssey, I totally get why Netflix thinks they need to write shows with insane exposition. People are fucking morons.
People don't comprehend the things that they're directly looking at.
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u/confusing_roundabout Sep 11 '26
But they still shouldn't write for those people. Let them be morons. Them being morons means they at least think more about the show and engage with it on a deeper level than just "that was entertaining".
I've seen some real dumb fan theories on the Lanterns subreddit but at least those people are engaged enough with the show to come up with dumb contradictory theories.
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u/GapStock9843 Sep 11 '26
Would it have been that much trouble to animate a 2 second failure state for these?
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u/tomle4593 Sep 11 '26
Modern devs are so deadly afraid of letting players have agencies like weāre some toddlers. Cool ! Sell your games to kids then.
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u/D3struct_oh Sep 11 '26
INSOMNIAC dodging all the heat because people hate Sony so much lol.
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u/ZZTMF Sep 11 '26
This is a videogame made for people who only like movies. They wanna ride the story but not be responsible for it.
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u/Vichnaiev Sep 11 '26
QTEs are lame regardless if the game auto-completes or not. If you want a quick cutscene during combat, just do it, there's no reason to pretend there's an actual interaction.
I love the God of War series and their combat, but I still think it would be WAY better without them.
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u/Bhibhhjis123 Sep 11 '26
I really like them when theyāre done well, but itās rare. You should have to do something to earn them, they should allow you to interact with an enemy in a unique way, they shouldnāt significantly interrupt the flow of battle, and they should be cool as hell.
No more āpress 7 buttons to parkour in slow motionā.
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u/forest-fairyx Sep 11 '26
Until Dawn did a great job with them imo. Characters would die if you missed one and QTEās were used for the quicker but riskier routes. Thereās one section of the game where you can chose between safe and risky patches and if you donāt chose the QTEās and get them all right it causes another character to die because you were too slow to save them and anytime a character dies it changes how the story continues to play out.
Being rewarded for doing QTEās while also having consequences if you mess up adds to the tension I think but just adding them into a running action scene is fairly boring and their inclusion doesnāt change or add to the story at all, you could remove all QTEās and the same cutscene could play out.
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u/Gehrman_JoinsTheHunt Sep 11 '26
This is what happens when accessibility becomes the top priority. The challenge of the game has been focus-grouped to death. I had the same issue with the new 007 game. All of these assists should be an option, not the default.
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u/Wazula23 Sep 11 '26
Seems AAA games are hard segregating into camps of Soulslike go fuck yourself difficulty, and playable movies you couldnt fail if you wanted to.
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u/HowManyMeeses Sep 11 '26
Accessibility for people who need it is fantastic. Games offering things like color-blind settings or arachnophobia settings are great.
I don't think this is an accessibility issue. It's game developers not wanting players to feel any level of discomfort, which is how MCU movies also function.
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u/HDS2211 Sep 11 '26
Itās like the Marvel films, itās only in some of the last few films(Thunderbolts and Spider-Man 4)that theyāve stopped pandering to the idiots in test screenings and theyāve been some of the best in years.
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u/naosoueu2725 Sep 11 '26
Naughty Dog goes above and beyond with having all possible acessability settings and then some and even they put them toggleable, TLOU 2 did it perfectly.
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u/Toilet_Bomber Sep 11 '26
Similar with DOOM: The Dark Ages. You can make the game as fast or as slow as you want, triple or half the health of enemies, make parry windows slow down time or not. It's great, since I found Nightmare difficulty too easy initially. Made the game 130% faster and it was perfect.
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u/BiteRevolutionary284 Sep 11 '26
We wouldnāt little Timmy to fail his quick time event
Ps2 players were built different back then
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u/Chunky-overlord Sep 11 '26
WHAT IS THE POINT OF HAVING A QUICK TIME IF THEREāS NO NEED TO BE QUICK
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u/narf_hots Sep 11 '26
This is nothing new. There's a whole genre of game that is exactly like this. What's that game again where they got a bunch of young-ish actors and had you play a Friday the 13th type story from their perspectives? All you do is quick time events and you can fail every single one of them without changing the story.
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u/Sillet_Mignon Sep 12 '26
The story changes every time someone dies bc a qte failure. Have you even played until dawn?
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u/NeighboringOak Sep 11 '26
I have never understood why anyone likes game play like this. Just the most boring and uninteresting way to have combat.
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u/RogueMallShinobi Sep 11 '26
Aside from that one silly game they made that is 100% QuickTime events, itās not really meant to be a gameplay mechanic, itās more like a cinematic mechanic that keeps you more locked in/invested during non-gameplay moments.
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u/RJL_86 Sep 11 '26
Why are there quicktime events in the first place? I thought games evolved past that garbage.
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u/UnfazedReality463 Sep 11 '26
Canāt really call them quick time events because you donāt need to be quick to complete the event.
Itās just an event.
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u/Pulp_NonFiction44 Sep 11 '26
It is the laziest, most uninspired "game" design, most of Sony's first party titles over the last decade have had them
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u/post-buttwave Sep 11 '26
And this definitely isn't a case where someone set the QuickTime events to automatically be completed in the accessibility settings?
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u/TheFergPunk Sep 11 '26
Nope this is the setting turned off (which is default). If you turn autocomplete on the slow down and icon dissappear. Its impossible to fail a QTE.
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u/pUmKinBoM Sep 11 '26
Jeez...good to know cause if it doesnt matter then Im just gonna turn on the auto so at least it doesnt do that slow down thing.
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u/MammothAsk391 Sep 11 '26
Guess we won't be getting any new classics like this then.