The originator re4 had some that people would call unfair but I love the concept of basically a rhythm game while watching a scene in game
Even something simple like timing breathes could help convey something and tell us about the character in interactive ways
Something like god of war having kratos take deep breathes to try to stay calm and the rhythm getting faster and the triggers resisting more to show his struggle keeping a cool head
The example from OP is the worst way to do it tho unless theres something like a loss of health or a harder encounter but I doubt it does have interaction at all since ive heard its a difficulty setting but dont know myself
Spider Man obviously has them and they do begin getting slightly heavy handed, but used well and with proper deliberate intention, can really play into the power fantasy of the respective character.
They can also be used well for loading, pacing etc. which is definitely why they are included. But the intention and care needs to be there.
1.1k
u/SinkRegular9987 Sep 11 '26
They could've just been cutscenes, and if they felt that would slow down the pace then they should've cut back on these scenes