r/videogames • • Sep 11 '26

Image / Video Insomniac's Wolverine automatically completes quick time events for the players if they miss them

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u/SinkRegular9987 Sep 11 '26

They could've just been cutscenes, and if they felt that would slow down the pace then they should've cut back on these scenes

72

u/Ash_an_bun Sep 11 '26

Yeah QTE in cutscenes are... not a choice conducive to a good time.

31

u/philip30001 Sep 11 '26

Depends what your going for

The originator re4 had some that people would call unfair but I love the concept of basically a rhythm game while watching a scene in game

Even something simple like timing breathes could help convey something and tell us about the character in interactive ways

Something like god of war having kratos take deep breathes to try to stay calm and the rhythm getting faster and the triggers resisting more to show his struggle keeping a cool head

The example from OP is the worst way to do it tho unless theres something like a loss of health or a harder encounter but I doubt it does have interaction at all since ive heard its a difficulty setting but dont know myself

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u/thePinguOverlord Sep 11 '26

Spider Man obviously has them and they do begin getting slightly heavy handed, but used well and with proper deliberate intention, can really play into the power fantasy of the respective character.

They can also be used well for loading, pacing etc. which is definitely why they are included. But the intention and care needs to be there.

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u/philip30001 Sep 11 '26

While not a QTE good example in spiderman 2 is the animation for zipped through tight holes.

Used to transition between areas but also when falling through the air and in some traversal in world too

Yeah it takes away control but in the open world it feels closer to flashy reward for getting close to it

This isn't worded well so hope you know what animations im meaning

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u/ItchyBodybuilder247 Sep 11 '26

It's the same in Spider-Man 2 as Wolverine. I'm really surprised people don't know this.