r/videogames • • Sep 11 '26

Image / Video Insomniac's Wolverine automatically completes quick time events for the players if they miss them

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2.5k

u/ThatFatGuyMJL Sep 11 '26

They wanted to make a movie

1.1k

u/SinkRegular9987 Sep 11 '26

They could've just been cutscenes, and if they felt that would slow down the pace then they should've cut back on these scenes

447

u/[deleted] Sep 11 '26

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337

u/__nobody_-_ Sep 11 '26

31

u/RecoveredAshes Sep 12 '26

Context of this scene is insane but this part makes me crack up every time.

59

u/DimitrescuStan Sep 11 '26

That's probably what the QTE autocomplete accessibility option is for. Then you can just put the controller down and watch it like cutscene.

65

u/MazerBakir Sep 11 '26

As an accessibility feature it would be fine but from the reviews it seems that it's the case by default.

74

u/Baofog Sep 11 '26

The accessibility feature just makes the qte auto success happen faster. Even with qte auto complete off there are no fail states for missing them. They just eventually succeed. That succeeding can't be turned off.

53

u/maxdragonxiii Sep 11 '26

this game is rated M, right? why does it needs auto completing QTEs?? are we that brain rotted.

40

u/BaldHenchman02 Sep 11 '26

Considering the mediocre reviews and dislikes it's been getting, not really.

20

u/maxdragonxiii Sep 11 '26

yeah, I cant help but feeling like the game is just being dumbed down a lot because they expect casuals, never touched a controller before, to play this game. sure its great for accessibility, but at this point i'll rather cut QTEs out and make it a cutscene.

3

u/LackOfComfort Sep 11 '26

Which is really, really funny, because like, who out there doesn't play video games at all but said, "Damn, I need Insomniac's Marvel's Wolverine!"

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u/JNR13 Sep 12 '26

To me this looks more like a case of saving money by not doing failstate animations rather than anything related to game design.

If the game was deliberately designed to be beatable by the biggest idiot, chances are the devs weren't having customers in mind but some suit above them who is tough dealing with and loves scrapping the entire studio if the game embarasses him.

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u/mapmakinworldbuildin Sep 12 '26

In what world can you play a video game but can’t hit qte. Who is this accessibility option for?

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u/Fourcoogs Sep 12 '26

From what I’ve read, the game went through some casual development hell with director and vision changing constantly. What came out is probably just whatever they could piece together from five years of “actually, let’s do this instead”.

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u/Agi7890 Sep 11 '26

There is a video from a game developer conference where they show a video of darkside Phil playing a game and designing things around his level.

If you don’t know who he is, he’s someone infamously known for his bad gameplay that spawned commentary channels as “this is how you don’t play”

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u/Docha_Tiarna Sep 11 '26

They are expecting the people that are still buying Sony crap

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u/finnjakefionnacake Sep 14 '26

i mean it remains to be seen how many people buy it

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u/Different_Wolf_764 Sep 11 '26

You don't have to pay devs to make fail states if there are no fail states!

2

u/hedoeswhathewants Sep 11 '26

I genuinely think this is the answer. They added the QTEs, then didn't have the time to go back and actually add the fail states

6

u/SwampyBogbeard Sep 11 '26

Sony has literally bragged about making their games so easy that even the stupidest gamer in existence (DSP) can complete them.
They've stopped making games for the average skill-level gamer, and now tries to make them were skill isn't a requirement at all.

2

u/maxdragonxiii Sep 11 '26

thats kinda disheartening as someone who likes a bit of challenge but not too much (completed Hollow Knight and didnt finish Silksong Act 1 for example)

2

u/DotesMagee Sep 11 '26

Nope. Its getting reviewed for treating people like idiots.

1

u/maxdragonxiii Sep 11 '26

oh im aware. still. why is it like this?

1

u/DotesMagee Sep 11 '26

Bad decisions on the studio. Itll go down as an example for other sevs when they are making a game.

2

u/N3US Sep 11 '26 edited 25d ago

Most likely because of cost cutting. Every failed QTE is a different cutscene.

2

u/maxdragonxiii Sep 11 '26

its a game that was developing at least for 7 years and a few more million than spiderman 2. it absolutely can afford it.

2

u/N3US Sep 11 '26

Of course they can afford it. But it still costs time and money.

2

u/Random_Guy_47 Sep 11 '26

I turn auto complete QTEs on in the accessibility settings for any game that has it.

QTE are not fun.

Now if this isn't an option in this game and it just gives you a QTE that you can't fail by default then it's just stupid and might as well be a cutscene.

2

u/maxdragonxiii Sep 11 '26

yes thank you.

1

u/Creative-Painter3911 Sep 11 '26

so they don't need to make extra cut scene footage for if you fail them.

1

u/sembias Sep 11 '26

That was for the barrels of blood that shoot out of the people Wolverine cuts down. Enough to make Faust seem tame.

But actual maturity? Can't have that.

1

u/feral_fenrir Sep 11 '26

That's exactly what the devs think of gamers. Either people with brainrot or that we just have 2 braincells - one for each button that needs to be pressed at any given time

1

u/gadgaurd Sep 11 '26

Yes, yes we are.

1

u/stormdelta Sep 11 '26

I'm not sure why it being rated M is relevant? But agreed it's stupid.

2

u/maxdragonxiii Sep 12 '26

it means the gamers for this should be at least adults and should have played a game at least once.

1

u/censuur12 Sep 12 '26

Because if you can't fail the QTE you don't have to actually create the failure state and that saves work. That's the sad part.

1

u/-Borgir Sep 13 '26

For reference, astro bot, a kids game had less hand holding and trusted player intelligence more than this game

1

u/PhilxBefore Sep 11 '26

I can't speak for you but, it's an accessibility feature; much like the commenter you're replying to just stated.

6

u/Sir_Failalot Sep 11 '26

There is no fail state, no matter if the "accessibility feature" is turned on or off.

5

u/maxdragonxiii Sep 11 '26

it doesnt seem to have it changed to have a failed QTE event at all.

0

u/PhilxBefore Sep 11 '26

This game has bad QTE implementation, but if the game let's me, I'll turn them off or have 'auto-complete' since I'm old, slow, and carpal-tunneling more these days.

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u/Fizzwidgy Sep 11 '26

Accessibility feature, otherwise if not enabled, lazy craftsmanship

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u/Baofog Sep 11 '26

Some people with disabilities struggle to quickly hit the correct buttons when on a timer so the accessibility option is great for them and in those cases.

In this case though? Who fucking knows? I struggle to even think of bad reasons why this game doesn't have fail states for it's QTEs let alone a good reason for it.

1

u/maxdragonxiii Sep 11 '26

it have auto completing QTEs option for the people who have issues with QTEs. so I feel this is overkill.

3

u/OM3N1R Sep 11 '26

Peak enshittification

3

u/MaudeAlp Sep 11 '26

I resent “accessibility feature” as a stand in for making disingenuous arguments and non interactive gameplay.

3

u/AdagioDesperate Sep 11 '26

It seems theres a lot of hand holding mechanics that are built in by default...

2

u/AdagioDesperate Sep 11 '26

It seems theres a lot of hand holding mechanics that are built in by default...

3

u/ASongOfSpiceAndLiars Sep 11 '26

Honestly, I hate QTE. If I played the game, I would just turn it on so I don't have to deal with it.

4

u/onex7805 Sep 11 '26

I hate them, too, but that's more of a reason not to add the "QTEs" in the first place.

1

u/AshCrow97 Sep 11 '26

To pad gameplay time then?

1

u/hydropottimus Sep 11 '26

Cries in metal gear

1

u/thewrynoise Sep 11 '26

Really sells the relentless narrative.

1

u/OM3N1R Sep 11 '26

With ads*

1

u/OneHelicopter1852 Sep 11 '26

But you can look away since it does it for you if you miss it

1

u/Illustrious_Penalty2 Sep 11 '26

You can’t skip it either? Lol

1

u/butt_badg3r Sep 11 '26

Why skip cutscenes in a cinematic game?

2

u/[deleted] Sep 11 '26

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1

u/butt_badg3r Sep 12 '26

But the whole point is to tell a story. At least for some types of games. And cutscenes aren’t nearly long enough to be boring.

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u/[deleted] Sep 12 '26

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1

u/butt_badg3r Sep 12 '26

But just dont play a cinematic game then. Not all games are for everyone and that’s ok. Ignoring the story in a cinematic game just seems wild to me.

1

u/[deleted] Sep 12 '26

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1

u/butt_badg3r Sep 12 '26

But some particular games make no sense without the context of the story. That’s the whole motivation for continuing the game.

I’m genuinely confused by your stance.

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u/Evilsj Sep 11 '26

Drink Verification Can to continue

1

u/SAAD_KHAION Sep 12 '26

As shown in the video. You can definitely look away...

1

u/FFKonoko Sep 11 '26

But you can. You can just look away, since missing the QTEs doesn't matter?

75

u/Ash_an_bun Sep 11 '26

Yeah QTE in cutscenes are... not a choice conducive to a good time.

33

u/philip30001 Sep 11 '26

Depends what your going for

The originator re4 had some that people would call unfair but I love the concept of basically a rhythm game while watching a scene in game

Even something simple like timing breathes could help convey something and tell us about the character in interactive ways

Something like god of war having kratos take deep breathes to try to stay calm and the rhythm getting faster and the triggers resisting more to show his struggle keeping a cool head

The example from OP is the worst way to do it tho unless theres something like a loss of health or a harder encounter but I doubt it does have interaction at all since ive heard its a difficulty setting but dont know myself

22

u/Lewa358 Sep 11 '26

I can forgive QTEs if and only if it's reasonable to predict what button will be used. Like if I see the character winding up a punch, and the melee button is square, I can presume that the button in the QTE will be square.

iirc, God of War is good at this and RE4 is bad.

5

u/feralferrous Sep 11 '26

I remember there were games that would randomize the button required. Those got annoying. Though others would at least do the thing where the four buttons are mapped to the four corners of the screen / edge of the action, etc.

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u/Gaelic_Gladiator41 Sep 11 '26

Lol, i remember playing OG4 when Leon gets dropped down the pit and i looked away for a minute only to see the you died screen

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u/vonBoomslang Sep 11 '26

God of War uses exactly that to teach you which button is attack. It's literally the first button you press, to chop down a tree.

2

u/Organic_Minute_717 Sep 12 '26

Exactly this. AC Origins had me stripped of my gear and buried up to my neck in the sand. I was there for like 5 minutes pressing every action and movement button but obviously nothing happened because I couldn't move. Then I pressed the 'call horse' button and the horse came pulled me out.

No button prompt after 2 milliseconds. No auto complete. Just the game gave you tools, let you internalise them across hours of gameplay, then gave you a little puzzle to solve with them.

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u/Lewa358 Sep 12 '26

Reminds me of that one QTE in MGS3: Snake Eater. The best one in gaming history for sure, but no one I'm willing to spoil. If you know, you know, and all that

6

u/DaddyTuesday Sep 11 '26

The Krauser scene / fight is one of the very few instances I can think of in which QTE's were a good choice.

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u/Wild_Marker Sep 11 '26

The recent Bond game's bowtie QTE was great.

1

u/DaddyTuesday Sep 11 '26

I still haven't played that. 😭

1

u/softwareredditor Sep 12 '26

I loved those quick time events as a kid

I think people would be more accepting of them though if they weren't instant death, though I was fine with it

1

u/Ergast Sep 17 '26

The Krauser scene is the ONLY QTE scene I forgive in RE4. It was THAT cool and immersive.

6

u/JoelyRavioli Sep 11 '26

I remember the knife fight in RE4 was life changing and hard for me at the time

3

u/indecisivedog Sep 11 '26

I still hate that qte. The button changed each time and failure put you back at your save point so you had to run back to the boss fight, then go thru the whole scene again.

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u/thePinguOverlord Sep 11 '26

Spider Man obviously has them and they do begin getting slightly heavy handed, but used well and with proper deliberate intention, can really play into the power fantasy of the respective character.

They can also be used well for loading, pacing etc. which is definitely why they are included. But the intention and care needs to be there.

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u/philip30001 Sep 11 '26

While not a QTE good example in spiderman 2 is the animation for zipped through tight holes.

Used to transition between areas but also when falling through the air and in some traversal in world too

Yeah it takes away control but in the open world it feels closer to flashy reward for getting close to it

This isn't worded well so hope you know what animations im meaning

1

u/ItchyBodybuilder247 Sep 11 '26

It's the same in Spider-Man 2 as Wolverine. I'm really surprised people don't know this.

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u/Azzblack Sep 11 '26

The originator re4

RE4 was not the originator of QTE...

Shenmue was with Yu Suzuki literally coining the phrase.

1

u/redchris18 Sep 11 '26

And Shenmue did them really well. The buttons used corresponded to how you'd use them in normal gameplay and fight scenes, so they were fairly intuitive. You could usually just watch the action instead of ignoring what was going on to hyper-focus on a button prompt.

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u/Klutzy_Double_8285 Sep 11 '26

Die Hard Arcade was even earlier and wouldn't be the same if they were missing.

1

u/perton Sep 11 '26

Oh shit, I’d completely forgotten about that game! Used to love playing it at a pizza place that had it when I was a kid. Can’t recall if it was Pizza Hut or a local place… but now I’m suddenly craving both that game, and pizza.

1

u/Correct-Row7441 Sep 11 '26

It's on Saturn and PS2

2

u/inide Sep 11 '26

The summon battles in FF16 have to be one of the worse examples.
All kinds of cool shit going on but you can't look at it because you have to pay attention to which input prompt is going to appear.

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u/ElGosso Sep 11 '26

Idk I can't focus on the cutscene while I watch for button prompts. It like my brain has "we're watching a movie" mode vs "we're actually doing things" mode. I've never liked QTEs.

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u/womboCombo434 Sep 11 '26

The timing breaths idea was done really well in the dark anthologies games (same people behind until dawn made the dark anthologies games)

1

u/sham_mf Sep 11 '26

Dark Pictures Anthology by Supermassive Games

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u/womboCombo434 Sep 11 '26

Yup that’s the one been a minute since I’ve played through them

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u/ActuatorVast800 Sep 11 '26

And then there's games like Alone in the Dark that had a blinking mechanic where the screen would fog up if you didn't blink. I wore contacts at the time and they would dry out simultaneously as I blinked in the game.

Pissed the hell out of me.

1

u/botte-la-botte Sep 11 '26

Resident Evil 4 had both very clever, and very stupid QTEs. You walk down a trail, and suddenly zombies throw a boulder you have to outrun with two QTEs. Very clever and fun.

There's a long cutscene with dialogue, and then suddenly there's a QTE. That's not clever and it's boring.

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u/Sp00py-Mulder Sep 11 '26

I hate the core idea of playing a rhythm game during cutscenes to my bones.

Crap in every implementation.

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u/semper_JJ Sep 11 '26

I agree with you. I think because QTEs were overused for a period the overall gaming community became hostile to them by default, but I definitely think there are cases where they are inoffensive and even some that a decent. It just depends on the application. The ones shown here for wolverine do indeed seem like the worst kind but I don't as a matter of course hate all QTEs.

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u/Elteon3030 Sep 11 '26

Asura's Wrath is all qte and it's kinda fantastic.

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u/JohnnyButtfart Sep 12 '26

Do you mean "original" RE4? Because RE4 was absolutely not the originator of QTE.

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u/philip30001 Sep 12 '26

See in other replies that the topics covered

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u/DraculasDog Sep 11 '26

If you want that, just play a Dark Pictures game.

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u/Fallen_Jalter Sep 11 '26

i hated the qte in the the FF VII remake during the parade. I couldn't focus on anything else.

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u/Korachof Sep 11 '26

I think some games do them okay. Yakuza they feel kind of right to me most of the time. But yeah in most games they’re not fun at all, or are just forced, or in this case entirely pointless.

1

u/BingusBongusBongus Sep 11 '26

If we didn't have qtes in cutscenes we'd never have gotten the greatest qte in history at the end of metal gear rising

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u/S0MEBODIES Sep 11 '26

Tell that to a Asura's Wrath

1

u/Omnom_Omnath Sep 11 '26

yup, was shitty in the spiderman games too

1

u/MeltyCrab Sep 11 '26

Bayonetta had some bangers with all the different jumps and summons. It CAN be done well, but rarely is.

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u/Zar_Ethos Sep 14 '26

I thought it was a nice touch in God of War..

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u/terminbee Sep 11 '26

cut back on these scenes

Would you go as far to call them cut scenes?

2

u/funkhero Sep 11 '26

Cut scenes are cutscenes indeed

2

u/Scott9843 Sep 11 '26

Cutting back on cutscenes, messing with the "flash over substance" formula is the opposite of the Playstation way.

2

u/OhMy98 Sep 11 '26

One could say they should have cut scenes

I’ll see myself out

1

u/machine4891 Sep 11 '26

cutscenes

But this way they are "interactive". You know, "we made a videogame - players have choices and things to do".

1

u/RebootDarkwingDuck Sep 11 '26

I absolutely HATE these. They're so lazy and boring. 

"Press F to pay respects"

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u/Gabo_Rj Sep 11 '26 edited Sep 11 '26

They didn’t have the time or didn’t want to put the effort into making the failing animation.

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u/MakeUpAnything Sep 11 '26

Would be nice if they found a nice middle ground here. Like if you want the game to be both easy and engaging for players then don't make the game fail players who don't complete the QTEs but reward those who do.

Maybe if you don't complete the QTEs then the player succeeds but it's in a relatively mundane way. If they DO complete the QTEs then make them succeed with more flair. In this case Logan could shove his claws in more brutally and maybe the explosions are flashier or more stylized.

A change like that would keep the game accessible to those who don't/can't complete QTEs while incentivizing others to actively try. I feel like there are ways to make compromises here.

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u/THEreal_doc_friendly Sep 11 '26

I’ve always said that about these tedious “action” scenes. Just play a cutscene and let me get back to the game.

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u/voxelpear Sep 11 '26

They definitely didn't worry about slowing down the pacing. There are some sloooooow sequences in the game akin to MJ sequences in Spider-Man, but worse.

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u/Smoking-Posing Sep 11 '26

No, they didnt because then 75% of the game would be cutscenes, so this was their solution

1

u/ELpork Sep 11 '26

That's not "Engaging" tho.

Endless yellow paint, QTE that aren't real, a well written story, well crafted CGI, but the game feels as if it was crafted by a council of none? My guess is this thing had so many voices changing the direction that every time a decision got made, someone else came in and said "That shits stupid, do this" and the only thing that didn't actually get derailed was the story. Probably because Marvel was more controlling on that than the actual game part of it.

OR maybe it was the exact opposite and Marvel/Disney wanted a SUPER approachable game and didn't really care about the story. They kept meddling until it was game soup leaving Insomniac to craft a great story but not much else.

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u/Tamas_F Sep 11 '26

What a strange idea it is to add more gameplay and player agency to videogames.

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u/ParumPaDrumDrum Sep 11 '26

The problem is the avg player. They WANT to be engaged but don't want failure.

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u/stormdelta Sep 11 '26

This.

Adding interactivity just to tick a box is stupid. Even in games that primarily non-interactive, the parts that are should have it for a reason - e.g. Immortality for an extreme version.

QTEs are just stupid and immersion breaking 99% of the time. One of the many, many reasons I've almost totally stopped playing AAA games now.

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u/EdliA Sep 11 '26

Exactly. I feel like Sony the gaming branch has been overtaken by a lot of people that are using it to jump on the movies part of Sony.

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u/SpiritualAd9102 Sep 11 '26

I feel like it’s been that way for awhile, and not just with Sony. Games that tend to focus on story over game play have been some of the most acclaimed games of the last decade plus. 

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u/Dapper-Restaurant-20 Sep 11 '26

Whenever I hear people talk about all the critically acclaimed games lately it's almost ALWAYS about the story and characters, not a single blurb about the gameplay at all.

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u/Nicklename Sep 11 '26

I've bought more than a few critically acclaimed games just to realize the gameplay is garbage or the game is too rigid for me to really enjoy. I was all for this game when I thought it would be Wolverine using his super senses to follow and liberate captive mutants while investigating the seedy side of Madripoor. When I learned that it's strictly an on rails adventure game where you're just trying to set up the next cut scene, I was so disappointed. I feel like games have come so far from Super Mario Brothers 1 we maybe don't need a glitzy version of "come here, smash this brick, jump onto this thing, now move forward, wait a 10 count, OK then run until you hit this ledge and now you wait..."

My least favorite game genre is "we didn't have the movie rights so we put in some occasional button mashing and now it's a game"

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u/Gaelic_Gladiator41 Sep 11 '26

One of the few games that manages to do both is Red Dead II

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u/Nicklename Sep 11 '26

RD2 is known for how awkward and stilted the gameplay is, especially to start with. It's always on those lists of games that people started playing and bounced hard off from. I think I made it to the first shootout in some random house before I realized I liked my gameplay a little more fluid.

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u/Big_Daymo Sep 11 '26

Rdr2's gameplay is fun but only because of the production and engine around it, not the actual mechanics the player executes. The physics of the enemies, the gun sounds, the character animations etc make the gameplay feels a lot more expressive than it actually is, which is a pretty barebones third person (semi) cover shooter. The Batman Arkham games are like this slightly too (not that the combat isn't good and has some depth, but it wouldn't have lasted for 4 games if Batman wasn't so damn cool looking).

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u/CrotaIsAShota Sep 11 '26

I think RDR2 is a perfect example of a 'movie game' because you're still fully in control and put in a massive sandbox.

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u/Gaelic_Gladiator41 Sep 11 '26

Does depend on the platform tbf given Rockstar focus on the console market more than PC

1

u/onex7805 Sep 11 '26

RDR2 works as a "movie", but it's a piss-poor game and its gameplay adds nothing.

4

u/Gaelic_Gladiator41 Sep 11 '26

I find the gameplay fun,

1

u/mandown25 Sep 12 '26

Silksong, astro bot, hades, breath of the wild, hearthstone, super Mario (any), donkey Kong (was nominated for the most recent game of the year), Balatro... I could go on

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u/yournumberis6 Sep 11 '26

Same, and if you dare say that you'd rather have good gameplay than a good story you'll get downvoted to hell. But yeah I'd rather not know what's going on in the game and have a shitty story if it means I'm going to have a great time.

3

u/mythrilcrafter Sep 11 '26

Don't forget the people who accuse you of "asking for utopia" when you ask for devs who resist the urge to scale-creep and build a game with good gameplay and good story rather than trying chase absolute perfectionism on one aspect that handicaps the rest of the game.

5

u/imtheguy321 Sep 11 '26

Thank god I’m not on crazy pills on this, if I’m looking to sit down with a movie then that’s exactly what I would do. I honestly don’t see much enjoyment in having to be on alert for quicktime events during a 20 minute long cutscene. If you’re looking for a good story there’s so much great stuff out there that isn’t the game medium

3

u/Dinners4Suckers Sep 11 '26

This is exactly how I feel and I truly feel like an old man yelling at clouds at this point. 😮‍💨 I don’t need or want cinematic cut scenes, I am PLAYING a game. I almost threw my controller at the TV trying to get into CyberPunk. Took 5 hours to get through the intro that was 50% cut scenes so out of spite I dropped the game.

2

u/drbrabhammer Sep 11 '26

(Elden Ring has entered the chat)

3

u/BruceBaller Sep 11 '26

Dropped like 200 hours on that game and I still barely know what's going on

1

u/drbrabhammer Sep 11 '26

More than double that and same. And I regularly read stuff on r/eldenringlore and other subs and I just nod thinking "oh interesting" as I absorb nothing

2

u/Gaelic_Gladiator41 Sep 11 '26

I still don't think that story over gameplay is necessarily a bad thing, it's just the recent oversaturation is really pushing it like Sony rinse and repeating and the last of us getting a 3rd remaster

3

u/Mr-Stuff-Doer Sep 11 '26

I mean you’ll get downvoted because you don’t need to play games like that if you don’t like them.

1

u/Dengar96 Sep 11 '26

telling gamers that they have all the power in the world to simply not buy games they don't like is cardinal sin. They want every game to appeal to their specific tastes and conform to their idea of what "good" games are. If a game is bad, you can't just not buy it, you have to rage against the game online for a couple of weeks too. We have to write treatises on why the newest CoD is still bad and that Madden is exploitative so people who already agree with us can read them and updoot. We can't just play games we find interesting and talk about those, we need endless negativity and whining so the anger and attention economy of reddit continues to grow.

8

u/Deaffin Sep 11 '26

Jesus dude, they literally just expressed their preference like a normal human being.

1

u/Zar_Ethos Sep 14 '26

Just look at literally any survival game. Gameplay will ALWAYS carry over story, but both are preferred.

3

u/CircumcisedCats Sep 11 '26

Yeah it’s been going on for a while and is my least favorite trend in gaming right now. Hopefully Wolverine bombs so we can get back to games being games first.

1

u/CSDragon Sep 11 '26

Is that true though?

I can't think of an actually acclaimed game where player agency didn't drive the story. BG3 comes to mind where even though 70% of the game is dialogue, you're never just watching people talk without any ability to change events.

1

u/EricSanderson Sep 11 '26

I feel like the actually acclaimed games on the ones that did both well.

Yeah there are stretches of Last of Us where you're just walking, looting, and learning about the world, but there's also really good, challenging, and off-rails combat sequences that allow the player to choose their approach.

1

u/RMAPOS Sep 11 '26

What stories in particular are you thinking of? If they focus on story so hard, surely you can name a few stories that really made you feel like the studio focused on them over everything else.

3

u/mythrilcrafter Sep 11 '26

That's basically what Sony uses Quantic Dream for, David Cage wants so badly to be a film maker; but Sony wants him making video games.

2

u/onex7805 Sep 11 '26 edited Sep 11 '26

That's not the reason the games got cinematic. It's the broad mandate from the higher-ups because these games sell to the casual gamers,

2

u/Travolta1984 Sep 11 '26

Cinematic videogames are weird... Imagine you are watching a Netflix movie but every 10 minutes the movie pauses and you need to either solve a puzzle, or beat a boss in order to unpause it.

Think about it, it makes little sense.

2

u/AWzdShouldKnowBetta Sep 11 '26

Eh QuickTime events aren't good gameplay anyway. Keeps you engaged while cool stuff happens. I'm into it.

Though I would prefer spectacular humiliating failure for not pushing the button lol.

1

u/Independent_Pop_9987 Sep 11 '26

I mean most of the killing animations seem too much like a cutscene

26

u/FunkTheFreak Sep 11 '26

I figured it was because they ran out of time to create failure cutscenes.

23

u/gjiorkiie Sep 11 '26

We have to shame these bastards into making these qtes actually change something. How far back have these studios gone...even OG RE4 had qte failed states and then 20 years later Capcom innovated them into being real time action (Krauser knife fight) and these people can't even put fail states in their qtes let alone turn them into real time action. They have gone backwards.

7

u/1BruteSquad1 Sep 11 '26

Yah that's the crazy thing. QTEs having fail states isn't some revolution on a cheap gimmick from the past. QTEs had always been fail able or story impactful until recently when certain studios got so lazy they figured no one would notice/care and wanted their movie simulator to run smoothly

1

u/nalaloveslumpy Sep 11 '26

Time is money, so you are correct.

1

u/Skunkyy Sep 11 '26

Fucking Mortal Kombat X had QTEs and if you fucked them up, atleast I got to watch the characters eat shit or do goofy shit or in one case just fuck up a fatality. And that game came out in 2016 lol

2

u/Ranger_Ecstatic Sep 11 '26

There was too many in Spiderman, I turned it off.

1

u/Numeno230n Sep 11 '26

No, it is much easier to make a game full of cutscenes and quick-time-events compared to a game with actual substance. That's why a lot of movie tie-in games end up with garbage like this. Its cheap, quick, and forgettable. They make a buck, then everybody moves on.

1

u/Adept_Blackhand Sep 11 '26

Don't recall movies having button icons mid-action

2

u/ThatFatGuyMJL Sep 11 '26

The buttons do nothing!

1

u/Richard_Gripper28 Sep 11 '26

with that script? ew.

1

u/NotSoWishful Sep 11 '26

That and these people always think they’re better writers than they actually are. Decades upon decades of source material to adapt and they give us this mopey fuck shit that they just had to share with the world. Majority of game writers are shitty failed writers

1

u/Raidoton Sep 11 '26

That's like the opposite of an explanation.

1

u/Ok-Flan8808 Sep 11 '26

And nobody would hire them to make an actual movie, so they are trying their luck with a video game.

1

u/TinkeredSwan Sep 11 '26

Only Kojima has the balls to sell a 20 hour movie disguised as a game

1

u/ThatFatGuyMJL Sep 11 '26

Yeah but he does it well enough to enjoy it

1

u/ssLoupyy Sep 15 '26

Death Stranding gameplay is fire. It is a weirdly unique experience.

1

u/Demoliri Sep 11 '26

QTE's completely distract from the cinematics though. If games have hard QTE's, then you spend cutscenes waiting for QTE's to pop up, you aren't focusing on the story, the environment or the dialogue. They're just terrible and add nothing positive to the cutscene or the game.

In games where you die for failing a QTE I often just watch the cutscene on YouTube after passing the QTE.

1

u/OdoTheBoobcat Sep 11 '26

Sure, but we have the technology for video-in-videogames, it's called a cutscene lol

1

u/RMAPOS Sep 11 '26

Failing is frustrating and frustration leads to less customers.

The most well funded games are too expensive to take any risks, so they sand down the gameplay until there is nothing left of it.

Frankly, can't blame the studios when people still buy that shit like it's heroine.

The weirdest part is that these games more often than not don't even have much of an interesting story. It's literally all visual spectacle. And the masses LOVE IT.

Anything game that relies on Quick Time Events is slop in my book.

1

u/YaboiDan0545935 Sep 11 '26

God just like Naughty Dog

1

u/wimpymist Sep 11 '26

Then why not just have the cool cut scenes? I'd rather just have good cut scenes than out in pointless quick time so I can pretend to play.

1

u/RadiantEagle8167 Sep 11 '26

Again, then why have them? Just let the cutscene play. Even if you want a scripted outcome you could add some damage the character takes for fucking up or a bonus you get for doing all the inputs.

The scripting isn't the problem, the payoff is, no risk and no reward. Just keep it a cutscene then

1

u/SupremeLeader_Corgi Sep 11 '26

Thats what I said when I saw the first gameplay trailer. It looks more like a movie than a video game

1

u/CrotaIsAShota Sep 11 '26

And that's why AAA games are becoming more expensive. At some point it's doomed to fail. How much money you make isn't as important as how much money you've spent to make it.

1

u/pinelotiile Sep 12 '26

This is the answer to almost every "why did they design the game this way?" question around Sony AAA games. Gameplay always matters less than the story and cinematics to the point where you can tell they just wanted to make a movie where you mash buttons sometimes.

1

u/KarmicPlaneswalker Sep 12 '26

Sadly, the correct answer. 

1

u/NuclearSun1 Sep 12 '26

So, every ps game exclusive.

1

u/ArboristTreeClimber Sep 13 '26

This is how I felt with RDR2. Like all you have to do is “press X” and it continues playing the movie a few more minutes.

1

u/Frankgodfist Sep 11 '26

Interactive cut scenes

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