r/videogames • • Sep 11 '26

Image / Video Insomniac's Wolverine automatically completes quick time events for the players if they miss them

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u/SinkRegular9987 Sep 11 '26

They could've just been cutscenes, and if they felt that would slow down the pace then they should've cut back on these scenes

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u/Ash_an_bun Sep 11 '26

Yeah QTE in cutscenes are... not a choice conducive to a good time.

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u/philip30001 Sep 11 '26

Depends what your going for

The originator re4 had some that people would call unfair but I love the concept of basically a rhythm game while watching a scene in game

Even something simple like timing breathes could help convey something and tell us about the character in interactive ways

Something like god of war having kratos take deep breathes to try to stay calm and the rhythm getting faster and the triggers resisting more to show his struggle keeping a cool head

The example from OP is the worst way to do it tho unless theres something like a loss of health or a harder encounter but I doubt it does have interaction at all since ive heard its a difficulty setting but dont know myself

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u/womboCombo434 Sep 11 '26

The timing breaths idea was done really well in the dark anthologies games (same people behind until dawn made the dark anthologies games)

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u/sham_mf Sep 11 '26

Dark Pictures Anthology by Supermassive Games

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u/womboCombo434 Sep 11 '26

Yup that’s the one been a minute since I’ve played through them