r/videogames • • Sep 11 '26

Image / Video Insomniac's Wolverine automatically completes quick time events for the players if they miss them

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u/SinkRegular9987 Sep 11 '26

They could've just been cutscenes, and if they felt that would slow down the pace then they should've cut back on these scenes

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u/[deleted] Sep 11 '26

[removed] — view removed comment

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u/DimitrescuStan Sep 11 '26

That's probably what the QTE autocomplete accessibility option is for. Then you can just put the controller down and watch it like cutscene.

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u/MazerBakir Sep 11 '26

As an accessibility feature it would be fine but from the reviews it seems that it's the case by default.

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u/Baofog Sep 11 '26

The accessibility feature just makes the qte auto success happen faster. Even with qte auto complete off there are no fail states for missing them. They just eventually succeed. That succeeding can't be turned off.

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u/maxdragonxiii Sep 11 '26

this game is rated M, right? why does it needs auto completing QTEs?? are we that brain rotted.

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u/BaldHenchman02 Sep 11 '26

Considering the mediocre reviews and dislikes it's been getting, not really.

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u/maxdragonxiii Sep 11 '26

yeah, I cant help but feeling like the game is just being dumbed down a lot because they expect casuals, never touched a controller before, to play this game. sure its great for accessibility, but at this point i'll rather cut QTEs out and make it a cutscene.

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u/LackOfComfort Sep 11 '26

Which is really, really funny, because like, who out there doesn't play video games at all but said, "Damn, I need Insomniac's Marvel's Wolverine!"

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u/maxdragonxiii Sep 11 '26

probably a lot more than you think based on the Marvel and Wolverine brand, but then again those would be pulled in by Spiderman already so...

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u/iEatFruitStickers Sep 11 '26

I've seen quite a few people posting pictures of them playing spider man after the movie came out. Some of it is performative, but also, lots of people never played video games, and now they're finding out that they're actually fun. These people can't start out on Elden Ring, and they will probably enjoy this game.

There's a lot of money to be made by releasing bland games like this based on popular marvel characters.

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u/JNR13 Sep 12 '26

To me this looks more like a case of saving money by not doing failstate animations rather than anything related to game design.

If the game was deliberately designed to be beatable by the biggest idiot, chances are the devs weren't having customers in mind but some suit above them who is tough dealing with and loves scrapping the entire studio if the game embarasses him.

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u/maxdragonxiii Sep 12 '26

I still think its both money saving and dumbing down the game.

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u/mapmakinworldbuildin Sep 12 '26

In what world can you play a video game but can’t hit qte. Who is this accessibility option for?

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u/maxdragonxiii Sep 12 '26

people with trigger reflex issues, or just have trouble with QTEs in general?

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u/mapmakinworldbuildin Sep 12 '26

So what part of a parry based combat game will they be able to play.

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u/Fourcoogs Sep 12 '26

From what I’ve read, the game went through some casual development hell with director and vision changing constantly. What came out is probably just whatever they could piece together from five years of “actually, let’s do this instead”.

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u/maxdragonxiii Sep 12 '26

yeah I think it being between Sony, Marvel, Insomniac Games were just too much, especially with the licensing fees and game development time.

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u/Agi7890 Sep 11 '26

There is a video from a game developer conference where they show a video of darkside Phil playing a game and designing things around his level.

If you don’t know who he is, he’s someone infamously known for his bad gameplay that spawned commentary channels as “this is how you don’t play”

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u/maxdragonxiii Sep 11 '26

no I dont know who he is and it makes me sad that they designed around him being the lowest common demographic playing Wolverine.

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u/Docha_Tiarna Sep 11 '26

They are expecting the people that are still buying Sony crap

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u/nonotan Sep 11 '26

As a QTE hater who wouldn't mind them disappearing from games altogether (and not much of a fan of cutscenes in general), the best defense I can see for this is that auto-completing the QTEs wastes a bunch of your time, so doing them normally "rewards" you by saving you some time, or equivalently, failing them "punishes" you by wasting some of your time.

In this context it seems particularly shallow, but many modern games make use of wasting your time in one way or another as a big part of their reward/punishment schemes. While a bit reductive, some would argue giving the player access to more content and saving the player time are, fundamentally, "the only two possible extrinsic rewards in games", and anything else is just a coat of paint over it. This is just skipping the paint altogether. Realistically, this is more of a criticism of other games that are frankly not any less shallow, just hide it marginally better, than a real "defense".

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u/finnjakefionnacake Sep 14 '26

i mean it remains to be seen how many people buy it

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u/Different_Wolf_764 Sep 11 '26

You don't have to pay devs to make fail states if there are no fail states!

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u/hedoeswhathewants Sep 11 '26

I genuinely think this is the answer. They added the QTEs, then didn't have the time to go back and actually add the fail states

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u/SwampyBogbeard Sep 11 '26

Sony has literally bragged about making their games so easy that even the stupidest gamer in existence (DSP) can complete them.
They've stopped making games for the average skill-level gamer, and now tries to make them were skill isn't a requirement at all.

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u/maxdragonxiii Sep 11 '26

thats kinda disheartening as someone who likes a bit of challenge but not too much (completed Hollow Knight and didnt finish Silksong Act 1 for example)

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u/DotesMagee Sep 11 '26

Nope. Its getting reviewed for treating people like idiots.

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u/maxdragonxiii Sep 11 '26

oh im aware. still. why is it like this?

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u/DotesMagee Sep 11 '26

Bad decisions on the studio. Itll go down as an example for other sevs when they are making a game.

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u/N3US Sep 11 '26 edited 25d ago

Most likely because of cost cutting. Every failed QTE is a different cutscene.

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u/maxdragonxiii Sep 11 '26

its a game that was developing at least for 7 years and a few more million than spiderman 2. it absolutely can afford it.

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u/N3US Sep 11 '26

Of course they can afford it. But it still costs time and money.

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u/Random_Guy_47 Sep 11 '26

I turn auto complete QTEs on in the accessibility settings for any game that has it.

QTE are not fun.

Now if this isn't an option in this game and it just gives you a QTE that you can't fail by default then it's just stupid and might as well be a cutscene.

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u/maxdragonxiii Sep 11 '26

yes thank you.

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u/Creative-Painter3911 Sep 11 '26

so they don't need to make extra cut scene footage for if you fail them.

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u/sembias Sep 11 '26

That was for the barrels of blood that shoot out of the people Wolverine cuts down. Enough to make Faust seem tame.

But actual maturity? Can't have that.

1

u/feral_fenrir Sep 11 '26

That's exactly what the devs think of gamers. Either people with brainrot or that we just have 2 braincells - one for each button that needs to be pressed at any given time

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u/gadgaurd Sep 11 '26

Yes, yes we are.

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u/stormdelta Sep 11 '26

I'm not sure why it being rated M is relevant? But agreed it's stupid.

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u/maxdragonxiii Sep 12 '26

it means the gamers for this should be at least adults and should have played a game at least once.

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u/censuur12 Sep 12 '26

Because if you can't fail the QTE you don't have to actually create the failure state and that saves work. That's the sad part.

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u/-Borgir Sep 13 '26

For reference, astro bot, a kids game had less hand holding and trusted player intelligence more than this game

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u/PhilxBefore Sep 11 '26

I can't speak for you but, it's an accessibility feature; much like the commenter you're replying to just stated.

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u/Sir_Failalot Sep 11 '26

There is no fail state, no matter if the "accessibility feature" is turned on or off.

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u/maxdragonxiii Sep 11 '26

it doesnt seem to have it changed to have a failed QTE event at all.

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u/PhilxBefore Sep 11 '26

This game has bad QTE implementation, but if the game let's me, I'll turn them off or have 'auto-complete' since I'm old, slow, and carpal-tunneling more these days.

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u/maxdragonxiii Sep 11 '26

fair, but i think it should have a failed QTE event, not "successful when no input or missed input" especially with how long QTEs in the game is.

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u/Fizzwidgy Sep 11 '26

Accessibility feature, otherwise if not enabled, lazy craftsmanship

1

u/Baofog Sep 11 '26

Some people with disabilities struggle to quickly hit the correct buttons when on a timer so the accessibility option is great for them and in those cases.

In this case though? Who fucking knows? I struggle to even think of bad reasons why this game doesn't have fail states for it's QTEs let alone a good reason for it.

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u/maxdragonxiii Sep 11 '26

it have auto completing QTEs option for the people who have issues with QTEs. so I feel this is overkill.

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u/OM3N1R Sep 11 '26

Peak enshittification

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u/MaudeAlp Sep 11 '26

I resent “accessibility feature” as a stand in for making disingenuous arguments and non interactive gameplay.

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u/AdagioDesperate Sep 11 '26

It seems theres a lot of hand holding mechanics that are built in by default...

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u/AdagioDesperate Sep 11 '26

It seems theres a lot of hand holding mechanics that are built in by default...