The accessibility feature just makes the qte auto success happen faster. Even with qte auto complete off there are no fail states for missing them. They just eventually succeed. That succeeding can't be turned off.
yeah, I cant help but feeling like the game is just being dumbed down a lot because they expect casuals, never touched a controller before, to play this game. sure its great for accessibility, but at this point i'll rather cut QTEs out and make it a cutscene.
I've seen quite a few people posting pictures of them playing spider man after the movie came out. Some of it is performative, but also, lots of people never played video games, and now they're finding out that they're actually fun. These people can't start out on Elden Ring, and they will probably enjoy this game.
There's a lot of money to be made by releasing bland games like this based on popular marvel characters.
To me this looks more like a case of saving money by not doing failstate animations rather than anything related to game design.
If the game was deliberately designed to be beatable by the biggest idiot, chances are the devs weren't having customers in mind but some suit above them who is tough dealing with and loves scrapping the entire studio if the game embarasses him.
From what I’ve read, the game went through some casual development hell with director and vision changing constantly. What came out is probably just whatever they could piece together from five years of “actually, let’s do this instead”.
As a QTE hater who wouldn't mind them disappearing from games altogether (and not much of a fan of cutscenes in general), the best defense I can see for this is that auto-completing the QTEs wastes a bunch of your time, so doing them normally "rewards" you by saving you some time, or equivalently, failing them "punishes" you by wasting some of your time.
In this context it seems particularly shallow, but many modern games make use of wasting your time in one way or another as a big part of their reward/punishment schemes. While a bit reductive, some would argue giving the player access to more content and saving the player time are, fundamentally, "the only two possible extrinsic rewards in games", and anything else is just a coat of paint over it. This is just skipping the paint altogether. Realistically, this is more of a criticism of other games that are frankly not any less shallow, just hide it marginally better, than a real "defense".
Sony has literally bragged about making their games so easy that even the stupidest gamer in existence (DSP) can complete them.
They've stopped making games for the average skill-level gamer, and now tries to make them were skill isn't a requirement at all.
thats kinda disheartening as someone who likes a bit of challenge but not too much (completed Hollow Knight and didnt finish Silksong Act 1 for example)
I turn auto complete QTEs on in the accessibility settings for any game that has it.
QTE are not fun.
Now if this isn't an option in this game and it just gives you a QTE that you can't fail by default then it's just stupid and might as well be a cutscene.
That's exactly what the devs think of gamers. Either people with brainrot or that we just have 2 braincells - one for each button that needs to be pressed at any given time
This game has bad QTE implementation, but if the game let's me, I'll turn them off or have 'auto-complete' since I'm old, slow, and carpal-tunneling more these days.
Some people with disabilities struggle to quickly hit the correct buttons when on a timer so the accessibility option is great for them and in those cases.
In this case though? Who fucking knows? I struggle to even think of bad reasons why this game doesn't have fail states for it's QTEs let alone a good reason for it.
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u/SinkRegular9987 Sep 11 '26
They could've just been cutscenes, and if they felt that would slow down the pace then they should've cut back on these scenes