Incorrect. I made a good thread under the PS5 subreddit for the game reviews on this subreddit about the development for this game.
Sony echoed current player sentiment, such as viewing the tall grass and detective mode stealth as too derivative, and overutilized. Sony shared helpful feedback to Insomniac but those features still landed into the final game.
Insomniac chose to cut their own ideas, such as claws being controlled by left and right trigger with half pressure and full pressure creating alternate combos, destructable environments (reworked to crates/small breakables), throwing back shurikens lodged in you at the enemy (reworked into a finisher animation), jean gameplay (this was prototyped) and more. Marvel forced them to constantly rewrite the story, but Sony echoed good advice.
Agreed. That's the thing that studios and devs don't seem to understand now: You can't make a game that pleases everyone. And the more they try, the worse it gets.
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u/Correct_Gift_9479 Sep 11 '26
Incorrect. I made a good thread under the PS5 subreddit for the game reviews on this subreddit about the development for this game.
Sony echoed current player sentiment, such as viewing the tall grass and detective mode stealth as too derivative, and overutilized. Sony shared helpful feedback to Insomniac but those features still landed into the final game.
Insomniac chose to cut their own ideas, such as claws being controlled by left and right trigger with half pressure and full pressure creating alternate combos, destructable environments (reworked to crates/small breakables), throwing back shurikens lodged in you at the enemy (reworked into a finisher animation), jean gameplay (this was prototyped) and more. Marvel forced them to constantly rewrite the story, but Sony echoed good advice.