Agreed. That's the thing that studios and devs don't seem to understand now: You can't make a game that pleases everyone. And the more they try, the worse it gets.
The toxic positivity crowd got in there. Everyone wanted to one up each other on accessibility it seems. How else do you get alert icons on your scent trails.
Nah, having accessibility is fine and needed but it needs to be put in a menu that has all the options turned off by default so the majority that can handle things can bypass it entirely.
I have mixed feelings on it personally. I hate the idea of things being dumbed down to the lowest common denominator, but then from a person standpoint I have a rare neuromuscular disorder that includes muscle weakness, and I recently got a PS5 and there were parts of Astro's Playroom that used pretty high strength on the adaptive triggers that I just couldn't do, and I googled it and apparently a lot of people even without disabilities say the same thing that the adaptive triggers can cause hand pain. So I can see why they'd choose not to put the primary attack buttons in a 20+ hour game on those triggers, personally.
My right hand has a permanent injury and I can't make all the required hand gestures for some VR titles on the Quest. I'm a very small minority and it doesn't upset me that game mechanics weren't designed for a very small group.
Haha I was the one to define it accessibility, can’t believe about 200K people viewed my thread. Later I clarified it being the fact that the game being M rated needs to stray away from quirky game mechanics. People over 50 have more issues related to motor control, having trouble using the combat buttons would be a PR disaster, with people calling it an ableist game. They tried developing an alternate face button scheme but my guess was incorporating left and right claws on faces proved challenging and they opted to just simplify the scheme.
I'm not sure why this conversation keeps devolving into either:
We get complicated button presses
OR
Handicapped accessibility gameplay.
Why can't we, as the player, have the option to choose
If I want the complicated buttons, as the designers intended, then let me fail! It's okay to fail! And then I can always switch to the accessibility mode if I physically can't do it. These worries of being called 'ableist' are strawman arguments. Nobody is against accessibility and nobody is against interesting control methods.
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u/FondantCritical8017 Sep 11 '26
apparently I read it was changed for "accessibilty", which kind of represents as whole the misguided direction the game took