Yeah. It’s just such a rollar coaster of emotions too. When a beloved video game adaption gets announced, you get so excited with the possibles. Then as more info becomes available, you get worried, but stay positive. Then early reviews come in and you still stay positive. Then You watch it and you try your hardest to like it, but it’s shit. Then you are disappointed.
The Fallout game is different in location and story so the most important thing was for them to get the world and lore right. It can tell an original story and feel like it's just another part of Fallout without people being so hyper focused on what changes are made.
Yeah, because Fallout lives before all through it's unique setting and worldbuilding and not the individual stories. It's a very specific alternate timeline retro post apocalypse that is instantly recognizable. Can't just make the equivalent of a Rambo movie and slap the Fallout name on it.
What's the common thread of Far Cry's world? What would tie a completely new story into the Far Cry universe? There's already not really anything holding these games together except being Ubisoft open world formula: FPS edition (something the real Far Cry didn't even have). The entire Ubisoft Far Cry identity is basically tied to its new gameplay style that can't be translated into a TV show. Or is it gonna be hours of stealth outpost takeovers and climbing towers?
This dude just wants to make his own unrelated thing while still getting funding just for slapping a brand name on it.
Far cry is mostly about someone ending up in a conflict zone, a far cry from the peaceful world where everyone is happy and not killing each other, and then getting involved in that conflict for one reason or another. Be it hunting an arms dealer, saving their kidnapped friends, their dead mums ashes, saving their... kidnapped coworkers... hmm far cry 5 see me after class about your homework.
Every one of these studios that want to adapt games to TV need to take a lot of lessons from Arcane. A masterclass of storytelling, quality animation, stellar cast, and respect for the source material.
They need to stop pretending that gamers don't care about the story too. If the story wasn't that important then games like Claire Obscura and God of War (Norse saga) wouldn't be considered universally as 10/10 games. The stories complement the gameplay in a huge way.
Dawg this is common for a lot of adaptations of different media,for example the live action k-drama sweet home has practically nothing to do with the original comic sweet home other than character names and creature designs
but sweet home was never popular enough outside if the comic community for people to care or call it out for barely adapting the material,directors are just to lazy to make their own world building or characters to tell their shitty storyline
It’s a terrible trend that is at least a partial, if not almost entirely, responsibility of the rabid fandoms around the IPs the more they try to utilize canonical content to an IP, the louder and ahittier the complaints get. There have been times that those loud ass complaints completely kill an otherwise solid product by tanking its credibility before it’s even had a week of release, thereby turning new viewers off from even giving them a shot.
Zach Cregger specifically named that as his reason for straying from the original games (above and beyond the fact there’s already so much media covering those storylines anyway) and the immediate pushback before the movie even released made further say he won’t be doing anymore video game adaptations after this.
So studios are fucking stuck here. They can either hire a mercenary director and/or showrunner that produces mixed results but will happily do what their told with an IP, OR they can hire a visionary/auteur who is willing to use the IP, but wants to do it their own way and produces something excellent everytime.
And video game fans are particularly nasty about this stuff. Mike Flanagan adapted Shirley Jackson’s Haunting of Hill House for Netflix and made what might be one of the best haunted house series/films of a generation. But it strays very, very far from the source material and yet it’s praised and so is he and with very little, if any, pushback from lit horror nerds screaming about changes to the source. It was entirely appreciated for exactly what it is: an excellent horror production.
Ya know it’s funny that they used Vaas from Far Cry 3 for this. Considering what they’re doing for video game adaptation and the fall out after. “Did I ever tell you what the definition of insanity is?”
Problem with most game adaptations is that you can't do a 1:1 storyline, because the game is far more dynamic with player choices than any movie/TV show.
The Last Of Us could do that because the game was linear. Fallout respects the source material far more than something like Halo, but uses an entirely different plot line from any of the games.
It’s definitely a hurdle, and both series went about solving it in different ways. I think the route that fallout took is the best method most times. Create something brand new set in the game universe.
Fallout is different, because the whole Fallout universe in itself is one big global story to begin with, with Vault-Tec operating throughout the US, not simply just a bunch of things happening across the globe that have no significance to each other.
If you make a Fallout story, there will always be global nuclear destruction, there will always be Vault-Tec Vaults, there will always be Ghouls, and Super Mutants and mutated animals and it will always have that specific retro aesthetic. The backstory of the world itself is ever present.
What distinguishes the Far Cry universe as it's own thing from the real world?
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u/fenderguitar83 21d ago
It’s becoming a terrible trend in video game adaptions. No respect for the source material. They just the IP as a vehicle for their own shitty story.