r/videogames • • 20d ago

Image / Video Fluid & Satisfying combat in Control Resonant

FOV is at 65 instead of default 100 to make it more cinematic, but it makes the game harder (harder to have enemy-awareness, hard to do very quick traversal movement etc). i still do think you should play at like 80 FOV or something compared to 100

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u/Yxanr 19d ago

Personally, I used a lot of the movement and close-range abilities in the original Control, so the combat in Resonant feels more like an evolution to me than a change in direction. Though, I can't say I don't sometimes feel myself reaching for a gun that isn't there after taking out a group close to me and seeing an enemy in the distance. I can see the gameplay seeming more different to someone who played the original more reservedly compared to someone who played aggressively like myself. Really just depends on your perspective. Some see Control as a shooter, some see it as an action game with a gun.

There's no arguing the tonal shift, though. Sort of like how AW2 shifted to slower-paced horror from the action thriller that was the first game, Resonant is more action-packed and whereas Control felt more like the game was giving you the space to solve each mystery one at a time, Resonant feels like it kind of throws everything at you at once.

I like it, personally, keeps things fresh and the change of pace feels apt for a seasoned player of the first game, but I understand those seeking familiarity.

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u/YadaYadaYeahMan 19d ago

yes! I always found the close up + movement to be the most fun way to play Control so it makes a lot of sense to evolve in that direction

can hardly wait to play this. very tempted to pay full price

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u/Yxanr 19d ago

I rarely buy games on release these days, preferring to wait for sales, and my backlog is large enough to hold me over while I wait, but this was a day one purchase for me and I do not regret it.